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HuskSync/docs/API-Events.md

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v3.0: New modular, more compatible data format, new API, better UX (#160) * Start work on v3 * More work on task scheduling * Add comment to notification display slot * Synchronise branches * Use new HuskHomes-style task system * Bump to 2.3 * Remove HuskSyncInitializationException.java * Optimise database for MariaDB * Update libraries, move some around * Tweak command registration * Remove dummyhusksync * Fixup core synchronisation logic to use new task system * Implement new event dispatch subsystem * Remove last remaining future calls * Remove `Event#fire()` * Refactor startup process * New command subsystem, more initialization improvements, locale fixes * Update docs, tweak command perms * Reduce task number during data setting * add todo * Start work on data format / serialization refactor * More work on Bukkit impl * More serialization work * Fixes to serialization, data preview system * Start legacy conversion skeleton * Handle setting empty inventories * Start on-the-fly legacy conversion work * Add advancement conversion * Rewrite advancement get / apply logic * Start work on locked map persistence * More map persistence work * More work on map serialization * Move around persistence logic * Add testing suite * Fix item synchronisation * Finalize more reliable locked map persistence * Remove deprecated method call * remove sync feature enum * Fix held item slot syncing * Make data types modular and API-extensible * Remove some excessive debugging, minor refactor * Fixup date formatting, improve menu UIs * Finish up legacy data converting * Null safety in item stack serializaiton * Fix relocation of nbtapi, update dumping docs * Add v1/MPDB Migrators back in * Fix pinning/unpinning data not working * Consumer instead of Function for editing data * Show file size in DataSnapshotOverview * Fix getIdentifier always returning empty * Re-add items and inventory GUI commands * Improve config file, fixup data restoration * Add min time between backups (more useful backups!) * More work on backups * Fixup backup rotation frequency * Remove stdout debug print in `#getEventPriority` * Improve sync complete locale logic, fix synchronization spelling * Remove `static` on exception * Use dedicated thread for Redis, properly unsubscribe * Refactor `player` package -> `user` * `PlayerDataHolder` -> `UserDataHolder` * Make `StatisticsMap` public, but `@ApiStatus.Internal` * Suppress unused warnings on `Data` * Add option to disable Plan hook * Decompress legacy data before converting * Decompress bytes in fromBytes * Check permission node before serving TAB suggestions * Actually convert legacy item stack data * Fix syntax errors * Minor method refactor in items command * Fixup case-sensitive parsing in HuskSync command * Start API work * More work on API, fix potion effects * Fix cross-server, config formatting for auto-pinned issue * Fix confusion with UserData command, update docs images * Update commands docs * More docs updating * Fix sync feature enabled/disabled checking logic * Fix `#isCustom()` * Enable persistent_data syncing by default * docs: update Sync-Features config snippet * docs: correct typo in Sync Features * More API work * bukkit: slightly optimized schedulers * More API work, various refactorings * docs: Start new API docs * bump dependencies * Add some basic unit tests * docs: Correct typos * More docs work, annotate DB methods as `@Blocking` * Encapsulate `RedisMessage`, minor optimisations * api: Simplify `#getCurrentData` * api: Simplify `editCurrentData`, using `ThrowingConsumers` for better error handling * docs: More Data Snapshot API documenting * docs: add TOC to Data Snapshot API page * bukkit: Make data types extend BukkitData * Move where custom data is stored, finish up Custom Data API docs * Optimise imports * Fix `data_manager_advancements_preview_remaining` locale * Fix advancement and playtime previews * Fix potion effect deserialization * Make snapshot_backup_frequency default to 4, more error handling/logging * docs: Add ToC to Custom Data API * docs: Minor legacy API tweaks * Remove some unneeded catch logic * Suppress a few warnings * Fix Effect constructor being supplied in wrong order
1 year ago
HuskSync provides three API events your plugin can listen to when certain parts of the data synchronization process are performed. These events deal with HuskSync class types, so you may want to familiarize yourself with the [API basics](API) first. Two of the events can be cancelled (thus aborting the synchronization process at certain stages), and some events expose methods letting you affect their outcome (such as modifying the data that is saved during the process).
Consult the Javadocs for more information. Please note that carrying out expensive blocking operations during these events is strongly discouraged as this may affect plugin performance.
## Bukkit Platform Events
> **Tip:** Don't forget to register your listener when listening for these event calls.
feat: add support for Fabric targeting Minecraft 1.20.1 (#217) * Upgrade the Fabric version and rewrite the code. * Migrate the completed code of version 1.19.2. * fabric: some events. * Updated open source license to Apache 2.0. * Add Plan analyzer support. * Fix build. * `UnsupportedOperationException` * More fabric implementation work, update to v3's structure * Suppress compiler warnings * Add commands, adjust registration order * Inventory and ender chest data/serializers * Update license headers * Fixup shaded library relocations * Fix build * Potion effects & location serializers * Catch `Files.createDirectory(path);` in `#getDataFolder` * Update fabric.mod.json metadata, correct icon * Events for Fabric (#218) * Added apache commons pool2 dependency A NoClassDefFoundError would get thrown without this dependency. Relocation appears to not work very well either, so it has been excluded for now * Added in Item Pickup and Drop events and mixins * Update husksync.mixins.json * Switch drop item event to using Network Handler mixin * Implemented even more events - Interact block (place too) - Interact Entity - Use Item - Block Break - Player damage - Inventory Click (handles drops) - Player Commands * Re-implement the dropItem mixin * Set dropItem mixin as cancellable * deps: Include all bukkit runtime deps * fix/fabric: Supply AudienceProvider to `ConsoleUser` constructor * docs: credit Fabric porters :) * fix: Item deserialization now working * refactor: Remove inventory debug log * docs: Update `fabric.mod.json` * refactor: update with upstream changes * fix: dangling JD comment * fix: config file reference fixes * refactor: optimize imports, fix relocation * refactor: move tag references to common * refactor: use lombok for data / serializer methods * fix: bad annotating * refactor: adjust callback formatting * fabric: bump deps, refactor to match main branch * fabric: more serializer type work * feat: register more fabric data serializers also fixes a compile issue on bukkit, and refactors the JSON serializer to be in the common module * feat: implement remaining Fabric serializers * feat: add on-the-fly DFU for Fabric Now auto-upgrades item data to support version bumps. Also improved the schema a lil' bit. * feat: add missing mixins * feat: implement toKeep/toDrop option on Fabric * feat: apply stats on sync * build: append fabric MC version to file name * feat: add HuskSync API support for Fabric Also updates the docs * refactor: fixup a deprecation in the wrong spot * refactor: optimize fabric item serializing in-line with Bukkit * feat: implement viewer GUIs on Fabric * docs: Fabric is in Alpha for now --------- Co-authored-by: hanbings <hanbings@hanbings.io> Co-authored-by: Stampede <carterblowers01@gmail.com>
6 months ago
| Bukkit Event class | Cancellable | Description |
|---------------------------|:-----------:|---------------------------------------------------------------------------------------------|
v3.0: New modular, more compatible data format, new API, better UX (#160) * Start work on v3 * More work on task scheduling * Add comment to notification display slot * Synchronise branches * Use new HuskHomes-style task system * Bump to 2.3 * Remove HuskSyncInitializationException.java * Optimise database for MariaDB * Update libraries, move some around * Tweak command registration * Remove dummyhusksync * Fixup core synchronisation logic to use new task system * Implement new event dispatch subsystem * Remove last remaining future calls * Remove `Event#fire()` * Refactor startup process * New command subsystem, more initialization improvements, locale fixes * Update docs, tweak command perms * Reduce task number during data setting * add todo * Start work on data format / serialization refactor * More work on Bukkit impl * More serialization work * Fixes to serialization, data preview system * Start legacy conversion skeleton * Handle setting empty inventories * Start on-the-fly legacy conversion work * Add advancement conversion * Rewrite advancement get / apply logic * Start work on locked map persistence * More map persistence work * More work on map serialization * Move around persistence logic * Add testing suite * Fix item synchronisation * Finalize more reliable locked map persistence * Remove deprecated method call * remove sync feature enum * Fix held item slot syncing * Make data types modular and API-extensible * Remove some excessive debugging, minor refactor * Fixup date formatting, improve menu UIs * Finish up legacy data converting * Null safety in item stack serializaiton * Fix relocation of nbtapi, update dumping docs * Add v1/MPDB Migrators back in * Fix pinning/unpinning data not working * Consumer instead of Function for editing data * Show file size in DataSnapshotOverview * Fix getIdentifier always returning empty * Re-add items and inventory GUI commands * Improve config file, fixup data restoration * Add min time between backups (more useful backups!) * More work on backups * Fixup backup rotation frequency * Remove stdout debug print in `#getEventPriority` * Improve sync complete locale logic, fix synchronization spelling * Remove `static` on exception * Use dedicated thread for Redis, properly unsubscribe * Refactor `player` package -> `user` * `PlayerDataHolder` -> `UserDataHolder` * Make `StatisticsMap` public, but `@ApiStatus.Internal` * Suppress unused warnings on `Data` * Add option to disable Plan hook * Decompress legacy data before converting * Decompress bytes in fromBytes * Check permission node before serving TAB suggestions * Actually convert legacy item stack data * Fix syntax errors * Minor method refactor in items command * Fixup case-sensitive parsing in HuskSync command * Start API work * More work on API, fix potion effects * Fix cross-server, config formatting for auto-pinned issue * Fix confusion with UserData command, update docs images * Update commands docs * More docs updating * Fix sync feature enabled/disabled checking logic * Fix `#isCustom()` * Enable persistent_data syncing by default * docs: update Sync-Features config snippet * docs: correct typo in Sync Features * More API work * bukkit: slightly optimized schedulers * More API work, various refactorings * docs: Start new API docs * bump dependencies * Add some basic unit tests * docs: Correct typos * More docs work, annotate DB methods as `@Blocking` * Encapsulate `RedisMessage`, minor optimisations * api: Simplify `#getCurrentData` * api: Simplify `editCurrentData`, using `ThrowingConsumers` for better error handling * docs: More Data Snapshot API documenting * docs: add TOC to Data Snapshot API page * bukkit: Make data types extend BukkitData * Move where custom data is stored, finish up Custom Data API docs * Optimise imports * Fix `data_manager_advancements_preview_remaining` locale * Fix advancement and playtime previews * Fix potion effect deserialization * Make snapshot_backup_frequency default to 4, more error handling/logging * docs: Add ToC to Custom Data API * docs: Minor legacy API tweaks * Remove some unneeded catch logic * Suppress a few warnings * Fix Effect constructor being supplied in wrong order
1 year ago
| `BukkitDataSaveEvent` | ✅ | Called when player data snapshot is created, saved and cached due to a DataSaveCause |
| `BukkitPreSyncEvent` | ✅ | Called before a player has their data updated from the cache or database, just after login |
| `BukkitSyncCompleteEvent` | ❌ | Called once a player has completed their data synchronization on login successfully&dagger; |
feat: add support for Fabric targeting Minecraft 1.20.1 (#217) * Upgrade the Fabric version and rewrite the code. * Migrate the completed code of version 1.19.2. * fabric: some events. * Updated open source license to Apache 2.0. * Add Plan analyzer support. * Fix build. * `UnsupportedOperationException` * More fabric implementation work, update to v3's structure * Suppress compiler warnings * Add commands, adjust registration order * Inventory and ender chest data/serializers * Update license headers * Fixup shaded library relocations * Fix build * Potion effects & location serializers * Catch `Files.createDirectory(path);` in `#getDataFolder` * Update fabric.mod.json metadata, correct icon * Events for Fabric (#218) * Added apache commons pool2 dependency A NoClassDefFoundError would get thrown without this dependency. Relocation appears to not work very well either, so it has been excluded for now * Added in Item Pickup and Drop events and mixins * Update husksync.mixins.json * Switch drop item event to using Network Handler mixin * Implemented even more events - Interact block (place too) - Interact Entity - Use Item - Block Break - Player damage - Inventory Click (handles drops) - Player Commands * Re-implement the dropItem mixin * Set dropItem mixin as cancellable * deps: Include all bukkit runtime deps * fix/fabric: Supply AudienceProvider to `ConsoleUser` constructor * docs: credit Fabric porters :) * fix: Item deserialization now working * refactor: Remove inventory debug log * docs: Update `fabric.mod.json` * refactor: update with upstream changes * fix: dangling JD comment * fix: config file reference fixes * refactor: optimize imports, fix relocation * refactor: move tag references to common * refactor: use lombok for data / serializer methods * fix: bad annotating * refactor: adjust callback formatting * fabric: bump deps, refactor to match main branch * fabric: more serializer type work * feat: register more fabric data serializers also fixes a compile issue on bukkit, and refactors the JSON serializer to be in the common module * feat: implement remaining Fabric serializers * feat: add on-the-fly DFU for Fabric Now auto-upgrades item data to support version bumps. Also improved the schema a lil' bit. * feat: add missing mixins * feat: implement toKeep/toDrop option on Fabric * feat: apply stats on sync * build: append fabric MC version to file name * feat: add HuskSync API support for Fabric Also updates the docs * refactor: fixup a deprecation in the wrong spot * refactor: optimize fabric item serializing in-line with Bukkit * feat: implement viewer GUIs on Fabric * docs: Fabric is in Alpha for now --------- Co-authored-by: hanbings <hanbings@hanbings.io> Co-authored-by: Stampede <carterblowers01@gmail.com>
6 months ago
## Fabric Platform Callbacks
> Access the callback via the static EVENT field in each interface class.
| Fabric Callback | Cancellable | Description |
|------------------------------|:-----------:|---------------------------------------------------------------------------------------------|
| `FabricDataSaveCallback` | ✅ | Called when player data snapshot is created, saved and cached due to a DataSaveCause |
| `FabricPreSyncCallback` | ✅ | Called before a player has their data updated from the cache or database, just after login |
| `FabricSyncCompleteCallback` | ❌ | Called once a player has completed their data synchronization on login successfully&dagger; |
v3.0: New modular, more compatible data format, new API, better UX (#160) * Start work on v3 * More work on task scheduling * Add comment to notification display slot * Synchronise branches * Use new HuskHomes-style task system * Bump to 2.3 * Remove HuskSyncInitializationException.java * Optimise database for MariaDB * Update libraries, move some around * Tweak command registration * Remove dummyhusksync * Fixup core synchronisation logic to use new task system * Implement new event dispatch subsystem * Remove last remaining future calls * Remove `Event#fire()` * Refactor startup process * New command subsystem, more initialization improvements, locale fixes * Update docs, tweak command perms * Reduce task number during data setting * add todo * Start work on data format / serialization refactor * More work on Bukkit impl * More serialization work * Fixes to serialization, data preview system * Start legacy conversion skeleton * Handle setting empty inventories * Start on-the-fly legacy conversion work * Add advancement conversion * Rewrite advancement get / apply logic * Start work on locked map persistence * More map persistence work * More work on map serialization * Move around persistence logic * Add testing suite * Fix item synchronisation * Finalize more reliable locked map persistence * Remove deprecated method call * remove sync feature enum * Fix held item slot syncing * Make data types modular and API-extensible * Remove some excessive debugging, minor refactor * Fixup date formatting, improve menu UIs * Finish up legacy data converting * Null safety in item stack serializaiton * Fix relocation of nbtapi, update dumping docs * Add v1/MPDB Migrators back in * Fix pinning/unpinning data not working * Consumer instead of Function for editing data * Show file size in DataSnapshotOverview * Fix getIdentifier always returning empty * Re-add items and inventory GUI commands * Improve config file, fixup data restoration * Add min time between backups (more useful backups!) * More work on backups * Fixup backup rotation frequency * Remove stdout debug print in `#getEventPriority` * Improve sync complete locale logic, fix synchronization spelling * Remove `static` on exception * Use dedicated thread for Redis, properly unsubscribe * Refactor `player` package -> `user` * `PlayerDataHolder` -> `UserDataHolder` * Make `StatisticsMap` public, but `@ApiStatus.Internal` * Suppress unused warnings on `Data` * Add option to disable Plan hook * Decompress legacy data before converting * Decompress bytes in fromBytes * Check permission node before serving TAB suggestions * Actually convert legacy item stack data * Fix syntax errors * Minor method refactor in items command * Fixup case-sensitive parsing in HuskSync command * Start API work * More work on API, fix potion effects * Fix cross-server, config formatting for auto-pinned issue * Fix confusion with UserData command, update docs images * Update commands docs * More docs updating * Fix sync feature enabled/disabled checking logic * Fix `#isCustom()` * Enable persistent_data syncing by default * docs: update Sync-Features config snippet * docs: correct typo in Sync Features * More API work * bukkit: slightly optimized schedulers * More API work, various refactorings * docs: Start new API docs * bump dependencies * Add some basic unit tests * docs: Correct typos * More docs work, annotate DB methods as `@Blocking` * Encapsulate `RedisMessage`, minor optimisations * api: Simplify `#getCurrentData` * api: Simplify `editCurrentData`, using `ThrowingConsumers` for better error handling * docs: More Data Snapshot API documenting * docs: add TOC to Data Snapshot API page * bukkit: Make data types extend BukkitData * Move where custom data is stored, finish up Custom Data API docs * Optimise imports * Fix `data_manager_advancements_preview_remaining` locale * Fix advancement and playtime previews * Fix potion effect deserialization * Make snapshot_backup_frequency default to 4, more error handling/logging * docs: Add ToC to Custom Data API * docs: Minor legacy API tweaks * Remove some unneeded catch logic * Suppress a few warnings * Fix Effect constructor being supplied in wrong order
1 year ago
&dagger;This can also fire when a user's data is updated while the player is logged in; i.e., when an admin rolls back the user, updates their inventory or Ender Chest through the respective commands, or when an API call is made forcing the user to have their data updated.