HuskSync allows you to save and synchronize custom data through the existing versatile DataSnapshot format. This page assumes you've read the [[API]] introduction and are familiar with the aforementioned [[Data Snapshot API]]. This page discusses API implementations that target the Bukkit platform.
v3.0: New modular, more compatible data format, new API, better UX (#160)
* Start work on v3
* More work on task scheduling
* Add comment to notification display slot
* Synchronise branches
* Use new HuskHomes-style task system
* Bump to 2.3
* Remove HuskSyncInitializationException.java
* Optimise database for MariaDB
* Update libraries, move some around
* Tweak command registration
* Remove dummyhusksync
* Fixup core synchronisation logic to use new task system
* Implement new event dispatch subsystem
* Remove last remaining future calls
* Remove `Event#fire()`
* Refactor startup process
* New command subsystem, more initialization improvements, locale fixes
* Update docs, tweak command perms
* Reduce task number during data setting
* add todo
* Start work on data format / serialization refactor
* More work on Bukkit impl
* More serialization work
* Fixes to serialization, data preview system
* Start legacy conversion skeleton
* Handle setting empty inventories
* Start on-the-fly legacy conversion work
* Add advancement conversion
* Rewrite advancement get / apply logic
* Start work on locked map persistence
* More map persistence work
* More work on map serialization
* Move around persistence logic
* Add testing suite
* Fix item synchronisation
* Finalize more reliable locked map persistence
* Remove deprecated method call
* remove sync feature enum
* Fix held item slot syncing
* Make data types modular and API-extensible
* Remove some excessive debugging, minor refactor
* Fixup date formatting, improve menu UIs
* Finish up legacy data converting
* Null safety in item stack serializaiton
* Fix relocation of nbtapi, update dumping docs
* Add v1/MPDB Migrators back in
* Fix pinning/unpinning data not working
* Consumer instead of Function for editing data
* Show file size in DataSnapshotOverview
* Fix getIdentifier always returning empty
* Re-add items and inventory GUI commands
* Improve config file, fixup data restoration
* Add min time between backups (more useful backups!)
* More work on backups
* Fixup backup rotation frequency
* Remove stdout debug print in `#getEventPriority`
* Improve sync complete locale logic, fix synchronization spelling
* Remove `static` on exception
* Use dedicated thread for Redis, properly unsubscribe
* Refactor `player` package -> `user`
* `PlayerDataHolder` -> `UserDataHolder`
* Make `StatisticsMap` public, but `@ApiStatus.Internal`
* Suppress unused warnings on `Data`
* Add option to disable Plan hook
* Decompress legacy data before converting
* Decompress bytes in fromBytes
* Check permission node before serving TAB suggestions
* Actually convert legacy item stack data
* Fix syntax errors
* Minor method refactor in items command
* Fixup case-sensitive parsing in HuskSync command
* Start API work
* More work on API, fix potion effects
* Fix cross-server, config formatting for auto-pinned issue
* Fix confusion with UserData command, update docs images
* Update commands docs
* More docs updating
* Fix sync feature enabled/disabled checking logic
* Fix `#isCustom()`
* Enable persistent_data syncing by default
* docs: update Sync-Features config snippet
* docs: correct typo in Sync Features
* More API work
* bukkit: slightly optimized schedulers
* More API work, various refactorings
* docs: Start new API docs
* bump dependencies
* Add some basic unit tests
* docs: Correct typos
* More docs work, annotate DB methods as `@Blocking`
* Encapsulate `RedisMessage`, minor optimisations
* api: Simplify `#getCurrentData`
* api: Simplify `editCurrentData`, using `ThrowingConsumers` for better error handling
* docs: More Data Snapshot API documenting
* docs: add TOC to Data Snapshot API page
* bukkit: Make data types extend BukkitData
* Move where custom data is stored, finish up Custom Data API docs
* Optimise imports
* Fix `data_manager_advancements_preview_remaining` locale
* Fix advancement and playtime previews
* Fix potion effect deserialization
* Make snapshot_backup_frequency default to 4, more error handling/logging
* docs: Add ToC to Custom Data API
* docs: Minor legacy API tweaks
* Remove some unneeded catch logic
* Suppress a few warnings
* Fix Effect constructor being supplied in wrong order
1 year ago
To do this, you create and register an implementation of a platform `Data` class (e.g., `BukkitData` ) and a corresponding `Serializer` class (e.g., `BukkitSerializer` ). You can then apply your custom data type to a user using the `OnlineUser#setData(Identifier, Data)` method.
> **Note:** Before you begin, consider if this is what you'd like to do. For simpler/smaller data sync tasks you may wish to consider using the PersistentDataContainer API format instead, which is a bit more portable if you decide to exit the HuskSync ecosystem.
If you'd like to have a look at an example of a data extension for HuskSync that provides serializers for Pixelmon data when running the plugin on Arclight, check out [PokeSync by GsTio86 ](https://github.com/GsTio86/PokeSync )!
v3.0: New modular, more compatible data format, new API, better UX (#160)
* Start work on v3
* More work on task scheduling
* Add comment to notification display slot
* Synchronise branches
* Use new HuskHomes-style task system
* Bump to 2.3
* Remove HuskSyncInitializationException.java
* Optimise database for MariaDB
* Update libraries, move some around
* Tweak command registration
* Remove dummyhusksync
* Fixup core synchronisation logic to use new task system
* Implement new event dispatch subsystem
* Remove last remaining future calls
* Remove `Event#fire()`
* Refactor startup process
* New command subsystem, more initialization improvements, locale fixes
* Update docs, tweak command perms
* Reduce task number during data setting
* add todo
* Start work on data format / serialization refactor
* More work on Bukkit impl
* More serialization work
* Fixes to serialization, data preview system
* Start legacy conversion skeleton
* Handle setting empty inventories
* Start on-the-fly legacy conversion work
* Add advancement conversion
* Rewrite advancement get / apply logic
* Start work on locked map persistence
* More map persistence work
* More work on map serialization
* Move around persistence logic
* Add testing suite
* Fix item synchronisation
* Finalize more reliable locked map persistence
* Remove deprecated method call
* remove sync feature enum
* Fix held item slot syncing
* Make data types modular and API-extensible
* Remove some excessive debugging, minor refactor
* Fixup date formatting, improve menu UIs
* Finish up legacy data converting
* Null safety in item stack serializaiton
* Fix relocation of nbtapi, update dumping docs
* Add v1/MPDB Migrators back in
* Fix pinning/unpinning data not working
* Consumer instead of Function for editing data
* Show file size in DataSnapshotOverview
* Fix getIdentifier always returning empty
* Re-add items and inventory GUI commands
* Improve config file, fixup data restoration
* Add min time between backups (more useful backups!)
* More work on backups
* Fixup backup rotation frequency
* Remove stdout debug print in `#getEventPriority`
* Improve sync complete locale logic, fix synchronization spelling
* Remove `static` on exception
* Use dedicated thread for Redis, properly unsubscribe
* Refactor `player` package -> `user`
* `PlayerDataHolder` -> `UserDataHolder`
* Make `StatisticsMap` public, but `@ApiStatus.Internal`
* Suppress unused warnings on `Data`
* Add option to disable Plan hook
* Decompress legacy data before converting
* Decompress bytes in fromBytes
* Check permission node before serving TAB suggestions
* Actually convert legacy item stack data
* Fix syntax errors
* Minor method refactor in items command
* Fixup case-sensitive parsing in HuskSync command
* Start API work
* More work on API, fix potion effects
* Fix cross-server, config formatting for auto-pinned issue
* Fix confusion with UserData command, update docs images
* Update commands docs
* More docs updating
* Fix sync feature enabled/disabled checking logic
* Fix `#isCustom()`
* Enable persistent_data syncing by default
* docs: update Sync-Features config snippet
* docs: correct typo in Sync Features
* More API work
* bukkit: slightly optimized schedulers
* More API work, various refactorings
* docs: Start new API docs
* bump dependencies
* Add some basic unit tests
* docs: Correct typos
* More docs work, annotate DB methods as `@Blocking`
* Encapsulate `RedisMessage`, minor optimisations
* api: Simplify `#getCurrentData`
* api: Simplify `editCurrentData`, using `ThrowingConsumers` for better error handling
* docs: More Data Snapshot API documenting
* docs: add TOC to Data Snapshot API page
* bukkit: Make data types extend BukkitData
* Move where custom data is stored, finish up Custom Data API docs
* Optimise imports
* Fix `data_manager_advancements_preview_remaining` locale
* Fix advancement and playtime previews
* Fix potion effect deserialization
* Make snapshot_backup_frequency default to 4, more error handling/logging
* docs: Add ToC to Custom Data API
* docs: Minor legacy API tweaks
* Remove some unneeded catch logic
* Suppress a few warnings
* Fix Effect constructor being supplied in wrong order
1 year ago
## Table of Contents
1. [Extending the BukkitData Class ](#1-extending-the-bukkitdata-class )
1. [Implementing Adaptable ](#11-implementing-adaptable )
2. [Extending the BukkitSerializer Class ](#2-extending-the-bukkitserializer-class )
3. [Identifiers and registering our Serializer ](#3-identifiers--registering-our-serializer )
4. [Setting and Getting our Data to/from a User ](#4-setting-and-getting-our-data-tofrom-a-user )
1. [Persisting custom data on the DataSaveEvent ](#41-persisting-custom-data-on-the-datasaveevent )
v3.0: New modular, more compatible data format, new API, better UX (#160)
* Start work on v3
* More work on task scheduling
* Add comment to notification display slot
* Synchronise branches
* Use new HuskHomes-style task system
* Bump to 2.3
* Remove HuskSyncInitializationException.java
* Optimise database for MariaDB
* Update libraries, move some around
* Tweak command registration
* Remove dummyhusksync
* Fixup core synchronisation logic to use new task system
* Implement new event dispatch subsystem
* Remove last remaining future calls
* Remove `Event#fire()`
* Refactor startup process
* New command subsystem, more initialization improvements, locale fixes
* Update docs, tweak command perms
* Reduce task number during data setting
* add todo
* Start work on data format / serialization refactor
* More work on Bukkit impl
* More serialization work
* Fixes to serialization, data preview system
* Start legacy conversion skeleton
* Handle setting empty inventories
* Start on-the-fly legacy conversion work
* Add advancement conversion
* Rewrite advancement get / apply logic
* Start work on locked map persistence
* More map persistence work
* More work on map serialization
* Move around persistence logic
* Add testing suite
* Fix item synchronisation
* Finalize more reliable locked map persistence
* Remove deprecated method call
* remove sync feature enum
* Fix held item slot syncing
* Make data types modular and API-extensible
* Remove some excessive debugging, minor refactor
* Fixup date formatting, improve menu UIs
* Finish up legacy data converting
* Null safety in item stack serializaiton
* Fix relocation of nbtapi, update dumping docs
* Add v1/MPDB Migrators back in
* Fix pinning/unpinning data not working
* Consumer instead of Function for editing data
* Show file size in DataSnapshotOverview
* Fix getIdentifier always returning empty
* Re-add items and inventory GUI commands
* Improve config file, fixup data restoration
* Add min time between backups (more useful backups!)
* More work on backups
* Fixup backup rotation frequency
* Remove stdout debug print in `#getEventPriority`
* Improve sync complete locale logic, fix synchronization spelling
* Remove `static` on exception
* Use dedicated thread for Redis, properly unsubscribe
* Refactor `player` package -> `user`
* `PlayerDataHolder` -> `UserDataHolder`
* Make `StatisticsMap` public, but `@ApiStatus.Internal`
* Suppress unused warnings on `Data`
* Add option to disable Plan hook
* Decompress legacy data before converting
* Decompress bytes in fromBytes
* Check permission node before serving TAB suggestions
* Actually convert legacy item stack data
* Fix syntax errors
* Minor method refactor in items command
* Fixup case-sensitive parsing in HuskSync command
* Start API work
* More work on API, fix potion effects
* Fix cross-server, config formatting for auto-pinned issue
* Fix confusion with UserData command, update docs images
* Update commands docs
* More docs updating
* Fix sync feature enabled/disabled checking logic
* Fix `#isCustom()`
* Enable persistent_data syncing by default
* docs: update Sync-Features config snippet
* docs: correct typo in Sync Features
* More API work
* bukkit: slightly optimized schedulers
* More API work, various refactorings
* docs: Start new API docs
* bump dependencies
* Add some basic unit tests
* docs: Correct typos
* More docs work, annotate DB methods as `@Blocking`
* Encapsulate `RedisMessage`, minor optimisations
* api: Simplify `#getCurrentData`
* api: Simplify `editCurrentData`, using `ThrowingConsumers` for better error handling
* docs: More Data Snapshot API documenting
* docs: add TOC to Data Snapshot API page
* bukkit: Make data types extend BukkitData
* Move where custom data is stored, finish up Custom Data API docs
* Optimise imports
* Fix `data_manager_advancements_preview_remaining` locale
* Fix advancement and playtime previews
* Fix potion effect deserialization
* Make snapshot_backup_frequency default to 4, more error handling/logging
* docs: Add ToC to Custom Data API
* docs: Minor legacy API tweaks
* Remove some unneeded catch logic
* Suppress a few warnings
* Fix Effect constructor being supplied in wrong order
1 year ago
## 1. Extending the BukkitData Class
* HuskSync provides a `Data` interface that you must implement that will represent your custom data.
* On the Bukkit platform, you should create a class that `extends` `BukkitData` . This class has method to implement: `#apply(BukkitUser, BukkitHuskSync)` , which will be called when the data needs to be applied to the player.
* You can use the `BukkitUser` class to get the `Player` object of the user. Avoid using the `BukkitHuskSync` class as this is for accessing plugin internals.
< details >
< summary > Code Example — LoginParticleData class< / summary >
```java
// An example of a BukkitData class that you could use in a cosmetic plugin to store player particle data.
public class LoginParticleData extends BukkitData {
private String particleId;
private int numberOfParticles;
public LoginParticleData(String particleId, int numberOfParticles) {
this.particleId = particleId;
this.numberOfParticles = numberOfParticles;
}
// This method is called whenever a user has their data applied.
// If you just want to use HuskSync to sync data used elsewhere, you don't have to do anything here, of course
@Override
public void apply(BukkitUser user, BukkitHuskSync plugin) {
final Player player = user.getPlayer();
// Let's use the Bukkit API to spawn some particles when a user's data is applied (e.g. when they login).
player.spawnParticle(Particle.valueOf(particleId), player.getLocation(), numberOfParticles);
}
}
```
< / details >
### 1.1 Implementing Adaptable
* HuskSync provides the `Adaptable` marker interface to make it easier to Serialize and Deserialize your data using Gson (needed in the next step).
* I strongly advise implementing `Adaptable` . This requires a zero-arg constructor. Note that you _cannot_ serialize proprietary data types or `final` fields using `Adaptable` .
< details >
< summary > Code Example — Adaptable LoginParticleData class< / summary >
```java
// We've implemented Adaptable here to make it easier to serialize and deserialize our data using Gson.
public class LoginParticleData extends BukkitData implements Adaptable {
private String particleId;
private int numberOfParticles;
public LoginParticleData(String particleId, int numberOfParticles) {
this.particleId = particleId;
this.numberOfParticles = numberOfParticles;
}
@SuppressWarnings ("unused") // Suppress compiler warnings
private LoginParticleData() {
// This is required for the Adaptable interface so that Gson can intantiate the class when deserializing.
}
@Override
public void apply(BukkitUser user, BukkitHuskSync plugin) {
user.getPlayer().spawnParticle(Particle.valueOf(particleId), player.getLocation(), numberOfParticles);
}
}
```
< / details >
## 2. Extending the BukkitSerializer Class
* To store your `Data` , you'll need to provide a `Serializer` class that will be used to serialize and deserialize your `Data` to and from a java `String` that can later be converted to a byte array and compressed/stored by HuskSync.
* For instance, you'd need a class like: `public class LoginParticleSerializer extends BukkitSerializer implements Serializer<LoginParticleData>` to serialize the previous example.
* You'd then need to implement the `Serializer` interface, which has two methods: `#serialize(T)` and `#deserialize(String)` .
* If you made your class `Adaptable` as per above HuskSync also provides a `BukkitSerializer.Json<T extends Adaptable>` class which you can extend to create a simple serializer using Gson.
* This is the recommended way of creating a serializer, though, if you're dealing with NBT data, you may wish to implement a base Serializer with your own methods.
```java
// An example of a BukkitSerializer class that you could use in a cosmetic plugin to store player particle data.
public class LoginParticleSerializer extends BukkitSerializer.Json< LoginParticleData > implements Serializer< LoginParticleData > {
// We need to create a constructor that takes our instance of the API
public GameMode(@NotNull HuskSyncAPI api) {
super(api, LoginParticleData.class); // We pass the class type here so that Gson knows what class we're serializing
}
}
```
## 3. Identifiers & registering our Serializer
* Now that we have our `Data` and `Serializer` classes, we need to register them with HuskSync.
* To do this, we register an `Identifier` with HuskSync. This is a unique identifier key for your data type.
* Use `Identifer#from(String, String)` or `Identifier#from(Key)` to create an identifier from a namespace-value pair or an adventure `Key` object.
* Make sure that the plugin you're writing registers the serializer on every server so that HuskSync will serialize the data.
```java
// Create an identifier for our data (you may wish to store this somewhere where it can be accessed statically)
public static Identifier LOGIN_PARTICLES_ID = Identifier.from("myplugin", "login_particles");
// (...)
// Register our serializer
huskSyncAPI.registerSerializer(LOGIN_PARTICLES_ID, new LoginParticleSerializer(HuskSyncAPI.getInstance()));
```
### 3.1 Identifier dependencies
* HuskSync lets you specify a set of `Dependency` objects when creating an `Identifier` . These are used to deterministically apply data in a specific order.
* Dependencies are references to other data type identifiers. HuskSync will apply data in dependency-order; that is, it will apply the data of the dependencies before applying the data of the dependent.
* This is useful when you have data that relies on other data to be applied first; for example, if you're writing an add-on for additional modded inventory data and you need to apply the base inventory data first.
* You can specify whether a dependency is required or optional. HuskSync will not sync data of a type that has a required dependency that is missing (for instance, if it is disabled in the config, or - if provided by another plugin - has failed to register).
* Use `Identifer#from(String, String, Set<Dependency>)` or `Identifier#from(Key, Set<Dependency>)` to create an identifier with dependencies
* Dependencies can be created with `Dependency.optional(Identifier)` or `Dependency.required(Identifier)` for optional or required dependencies respectively.
v3.0: New modular, more compatible data format, new API, better UX (#160)
* Start work on v3
* More work on task scheduling
* Add comment to notification display slot
* Synchronise branches
* Use new HuskHomes-style task system
* Bump to 2.3
* Remove HuskSyncInitializationException.java
* Optimise database for MariaDB
* Update libraries, move some around
* Tweak command registration
* Remove dummyhusksync
* Fixup core synchronisation logic to use new task system
* Implement new event dispatch subsystem
* Remove last remaining future calls
* Remove `Event#fire()`
* Refactor startup process
* New command subsystem, more initialization improvements, locale fixes
* Update docs, tweak command perms
* Reduce task number during data setting
* add todo
* Start work on data format / serialization refactor
* More work on Bukkit impl
* More serialization work
* Fixes to serialization, data preview system
* Start legacy conversion skeleton
* Handle setting empty inventories
* Start on-the-fly legacy conversion work
* Add advancement conversion
* Rewrite advancement get / apply logic
* Start work on locked map persistence
* More map persistence work
* More work on map serialization
* Move around persistence logic
* Add testing suite
* Fix item synchronisation
* Finalize more reliable locked map persistence
* Remove deprecated method call
* remove sync feature enum
* Fix held item slot syncing
* Make data types modular and API-extensible
* Remove some excessive debugging, minor refactor
* Fixup date formatting, improve menu UIs
* Finish up legacy data converting
* Null safety in item stack serializaiton
* Fix relocation of nbtapi, update dumping docs
* Add v1/MPDB Migrators back in
* Fix pinning/unpinning data not working
* Consumer instead of Function for editing data
* Show file size in DataSnapshotOverview
* Fix getIdentifier always returning empty
* Re-add items and inventory GUI commands
* Improve config file, fixup data restoration
* Add min time between backups (more useful backups!)
* More work on backups
* Fixup backup rotation frequency
* Remove stdout debug print in `#getEventPriority`
* Improve sync complete locale logic, fix synchronization spelling
* Remove `static` on exception
* Use dedicated thread for Redis, properly unsubscribe
* Refactor `player` package -> `user`
* `PlayerDataHolder` -> `UserDataHolder`
* Make `StatisticsMap` public, but `@ApiStatus.Internal`
* Suppress unused warnings on `Data`
* Add option to disable Plan hook
* Decompress legacy data before converting
* Decompress bytes in fromBytes
* Check permission node before serving TAB suggestions
* Actually convert legacy item stack data
* Fix syntax errors
* Minor method refactor in items command
* Fixup case-sensitive parsing in HuskSync command
* Start API work
* More work on API, fix potion effects
* Fix cross-server, config formatting for auto-pinned issue
* Fix confusion with UserData command, update docs images
* Update commands docs
* More docs updating
* Fix sync feature enabled/disabled checking logic
* Fix `#isCustom()`
* Enable persistent_data syncing by default
* docs: update Sync-Features config snippet
* docs: correct typo in Sync Features
* More API work
* bukkit: slightly optimized schedulers
* More API work, various refactorings
* docs: Start new API docs
* bump dependencies
* Add some basic unit tests
* docs: Correct typos
* More docs work, annotate DB methods as `@Blocking`
* Encapsulate `RedisMessage`, minor optimisations
* api: Simplify `#getCurrentData`
* api: Simplify `editCurrentData`, using `ThrowingConsumers` for better error handling
* docs: More Data Snapshot API documenting
* docs: add TOC to Data Snapshot API page
* bukkit: Make data types extend BukkitData
* Move where custom data is stored, finish up Custom Data API docs
* Optimise imports
* Fix `data_manager_advancements_preview_remaining` locale
* Fix advancement and playtime previews
* Fix potion effect deserialization
* Make snapshot_backup_frequency default to 4, more error handling/logging
* docs: Add ToC to Custom Data API
* docs: Minor legacy API tweaks
* Remove some unneeded catch logic
* Suppress a few warnings
* Fix Effect constructor being supplied in wrong order
1 year ago
## 4. Setting and getting our Data to/from a User
* Now that we've registered our `Data` and `Serializer` classes, we can set our data to a user, applying it to them.
* To do this, we use the `OnlineUser#setData(Identifier, Data)` method.
* This method will apply the data to the user, and store the data to the plugin player custom data map, to allow the data to be retrieved later and be saved to snapshots.
* Snapshots created on servers where the data type is registered will now contain our data and synchronise between instances!
```java
// Create an identifier for our data requiring the user's location to have been set first
public static Identifier LOGIN_PARTICLES_ID = Identifier.from("myplugin", "login_particles", Set.of(Dependency.optional(Key.key("husksync", "location"))));
// We can then register this as we did previously (...)
```
v3.0: New modular, more compatible data format, new API, better UX (#160)
* Start work on v3
* More work on task scheduling
* Add comment to notification display slot
* Synchronise branches
* Use new HuskHomes-style task system
* Bump to 2.3
* Remove HuskSyncInitializationException.java
* Optimise database for MariaDB
* Update libraries, move some around
* Tweak command registration
* Remove dummyhusksync
* Fixup core synchronisation logic to use new task system
* Implement new event dispatch subsystem
* Remove last remaining future calls
* Remove `Event#fire()`
* Refactor startup process
* New command subsystem, more initialization improvements, locale fixes
* Update docs, tweak command perms
* Reduce task number during data setting
* add todo
* Start work on data format / serialization refactor
* More work on Bukkit impl
* More serialization work
* Fixes to serialization, data preview system
* Start legacy conversion skeleton
* Handle setting empty inventories
* Start on-the-fly legacy conversion work
* Add advancement conversion
* Rewrite advancement get / apply logic
* Start work on locked map persistence
* More map persistence work
* More work on map serialization
* Move around persistence logic
* Add testing suite
* Fix item synchronisation
* Finalize more reliable locked map persistence
* Remove deprecated method call
* remove sync feature enum
* Fix held item slot syncing
* Make data types modular and API-extensible
* Remove some excessive debugging, minor refactor
* Fixup date formatting, improve menu UIs
* Finish up legacy data converting
* Null safety in item stack serializaiton
* Fix relocation of nbtapi, update dumping docs
* Add v1/MPDB Migrators back in
* Fix pinning/unpinning data not working
* Consumer instead of Function for editing data
* Show file size in DataSnapshotOverview
* Fix getIdentifier always returning empty
* Re-add items and inventory GUI commands
* Improve config file, fixup data restoration
* Add min time between backups (more useful backups!)
* More work on backups
* Fixup backup rotation frequency
* Remove stdout debug print in `#getEventPriority`
* Improve sync complete locale logic, fix synchronization spelling
* Remove `static` on exception
* Use dedicated thread for Redis, properly unsubscribe
* Refactor `player` package -> `user`
* `PlayerDataHolder` -> `UserDataHolder`
* Make `StatisticsMap` public, but `@ApiStatus.Internal`
* Suppress unused warnings on `Data`
* Add option to disable Plan hook
* Decompress legacy data before converting
* Decompress bytes in fromBytes
* Check permission node before serving TAB suggestions
* Actually convert legacy item stack data
* Fix syntax errors
* Minor method refactor in items command
* Fixup case-sensitive parsing in HuskSync command
* Start API work
* More work on API, fix potion effects
* Fix cross-server, config formatting for auto-pinned issue
* Fix confusion with UserData command, update docs images
* Update commands docs
* More docs updating
* Fix sync feature enabled/disabled checking logic
* Fix `#isCustom()`
* Enable persistent_data syncing by default
* docs: update Sync-Features config snippet
* docs: correct typo in Sync Features
* More API work
* bukkit: slightly optimized schedulers
* More API work, various refactorings
* docs: Start new API docs
* bump dependencies
* Add some basic unit tests
* docs: Correct typos
* More docs work, annotate DB methods as `@Blocking`
* Encapsulate `RedisMessage`, minor optimisations
* api: Simplify `#getCurrentData`
* api: Simplify `editCurrentData`, using `ThrowingConsumers` for better error handling
* docs: More Data Snapshot API documenting
* docs: add TOC to Data Snapshot API page
* bukkit: Make data types extend BukkitData
* Move where custom data is stored, finish up Custom Data API docs
* Optimise imports
* Fix `data_manager_advancements_preview_remaining` locale
* Fix advancement and playtime previews
* Fix potion effect deserialization
* Make snapshot_backup_frequency default to 4, more error handling/logging
* docs: Add ToC to Custom Data API
* docs: Minor legacy API tweaks
* Remove some unneeded catch logic
* Suppress a few warnings
* Fix Effect constructor being supplied in wrong order
1 year ago
```java
// Create an instance of our data
LoginParticleData loginParticleData = new LoginParticleData("FIREWORKS_SPARK", 10);
// Set the data to a player
huskSyncAPI.getUser(player).setData(LOGIN_PARTICLES_ID, loginParticleData);
// Get our data from a player
LoginParticleData loginParticleData = (LoginParticleData) huskSyncAPI.getUser(player).getData(LOGIN_PARTICLES_ID);
```
### 4.1 Persisting custom data on the DataSaveEvent
Add an EventListener to the `DataSaveEvent` and use the `#editData` consumer method to apply custom data during standard DataSaves. This will persist data to users any time the data save routine executes (on user logout, server shutdownm, world save, etc).
```java
@EventHandler
public void onDataSave(BukkitDataSaveEvent event) {
event.editData((unpacked) -> unpacked.setData(LOGIN_PARTICLES_ID, new LoginParticleData("FIREWORKS_SPARK", 10)));
}
```