**HuskSync** is a robust solution for synchronising player data (inventories, health, hunger & status effects) between servers. It was designed as a much faster alternative to MySQLPlayerDataBridge,
Navigate to the generated config.yml files on your Spigot server and Proxy (located in `/plugins/HuskSync/`) and fill in the credentials of your redis server. On the Proxy server, you can additionally configure a MySQL database to save player data in, as by default the plugin will create a SQLite database for this.
If you have multiple proxy servers (i.e. via RedisBungee), you need to install the plugin on all of them and make use of the MySQL option and ensure the proxies are using the same database.