Clear inventory on death if player still not synced to avoid dupes

feat/data-edit-commands
Hugo Planque 3 years ago
parent 221baa7b04
commit 268c351a95

@ -15,6 +15,7 @@ import org.bukkit.event.Listener;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.event.entity.EntityPickupItemEvent;
import org.bukkit.event.entity.PlayerDeathEvent;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.inventory.InventoryCloseEvent;
import org.bukkit.event.inventory.InventoryOpenEvent;
@ -53,6 +54,13 @@ public class BukkitEventListener extends EventListener implements Listener {
.map(BukkitPlayer::adapt).collect(Collectors.toList())));
}
@EventHandler(ignoreCancelled = true)
public void onPlayerDeath(PlayerDeathEvent event) {
if (cancelPlayerEvent(BukkitPlayer.adapt(event.getEntity()))) {
event.getDrops().clear();
}
}
@EventHandler(ignoreCancelled = true)
public void onInventoryClose(@NotNull InventoryCloseEvent event) {
CompletableFuture.runAsync(() -> {

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