From 2c1a38f2c9626cdfcd2521d42852c45495bc829c Mon Sep 17 00:00:00 2001 From: evlad Date: Wed, 26 Apr 2023 01:21:04 +0200 Subject: [PATCH] Disable all projectiles while player is in sync (#127) --- .../net/william278/husksync/listener/BukkitEventListener.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/bukkit/src/main/java/net/william278/husksync/listener/BukkitEventListener.java b/bukkit/src/main/java/net/william278/husksync/listener/BukkitEventListener.java index 2968e708..bc9568a7 100644 --- a/bukkit/src/main/java/net/william278/husksync/listener/BukkitEventListener.java +++ b/bukkit/src/main/java/net/william278/husksync/listener/BukkitEventListener.java @@ -104,7 +104,7 @@ public class BukkitEventListener extends EventListener implements BukkitJoinEven @EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true) public void onProjectileLaunch(@NotNull ProjectileLaunchEvent event) { final Projectile projectile = event.getEntity(); - if (projectile.getShooter() instanceof Player player && projectile.getType() == EntityType.TRIDENT) { + if (projectile.getShooter() instanceof Player player) { event.setCancelled(cancelPlayerEvent(player.getUniqueId())); } }