@ -33,26 +33,33 @@ public class PlayerData implements Serializable {
private final float expProgress ;
private final String gameMode ;
private final String serializedStatistics ;
private final boolean isFlying ;
private final String serializedAdvancements ;
private final String serializedLocation ;
/ * *
* Constructor to create new PlayerData from a bukkit { @code Player } ' s data
* @param playerUUID The Player ' s UUID
* @param serializedInventory Their serialized inventory
* @param serializedEnderChest Their serialized ender chest
* @param health Their health
* @param maxHealth Their max health
* @param hunger Their hunger
* @param saturation Their saturation
* @param saturationExhaustion Their saturation exhaustion
* @param selectedSlot Their selected hot bar slot
*
* @param playerUUID The Player ' s UUID
* @param serializedInventory Their serialized inventory
* @param serializedEnderChest Their serialized ender chest
* @param health Their health
* @param maxHealth Their max health
* @param hunger Their hunger
* @param saturation Their saturation
* @param saturationExhaustion Their saturation exhaustion
* @param selectedSlot Their selected hot bar slot
* @param serializedStatusEffects Their serialized status effects
* @param totalExperience Their total experience points ( "Score" )
* @param expLevel Their exp level
* @param expProgress Their exp progress to the next level
* @param gameMode Their game mode ( { @code SURVIVAL } , { @code CREATIVE } , etc )
* @param serializedStatistics Their serialized statistics data ( Displayed in Statistics menu in ESC menu )
* @param totalExperience Their total experience points ( "Score" )
* @param expLevel Their exp level
* @param expProgress Their exp progress to the next level
* @param gameMode Their game mode ( { @code SURVIVAL } , { @code CREATIVE } , etc )
* @param serializedStatistics Their serialized statistics data ( Displayed in Statistics menu in ESC menu )
* /
public PlayerData ( UUID playerUUID , String serializedInventory , String serializedEnderChest , double health , double maxHealth , int hunger , float saturation , float saturationExhaustion , int selectedSlot , String serializedStatusEffects , int totalExperience , int expLevel , float expProgress , String gameMode , String serializedStatistics ) {
public PlayerData ( UUID playerUUID , String serializedInventory , String serializedEnderChest , double health ,
double maxHealth , int hunger , float saturation , float saturationExhaustion , int selectedSlot ,
String serializedStatusEffects , int totalExperience , int expLevel , float expProgress , String gameMode ,
String serializedStatistics , boolean isFlying , String serializedAdvancements , String serializedLocation ) {
this . dataVersionUUID = UUID . randomUUID ( ) ;
this . playerUUID = playerUUID ;
this . serializedInventory = serializedInventory ;
@ -69,28 +76,36 @@ public class PlayerData implements Serializable {
this . expProgress = expProgress ;
this . gameMode = gameMode ;
this . serializedStatistics = serializedStatistics ;
this . isFlying = isFlying ;
this . serializedAdvancements = serializedAdvancements ;
this . serializedLocation = serializedLocation ;
}
/ * *
* Constructor for a PlayerData object from an existing object that was stored in SQL
* @param playerUUID The player whose data this is ' UUID
* @param dataVersionUUID The PlayerData version UUID
* @param serializedInventory Their serialized inventory
* @param serializedEnderChest Their serialized ender chest
* @param health Their health
* @param maxHealth Their max health
* @param hunger Their hunger
* @param saturation Their saturation
* @param saturationExhaustion Their saturation exhaustion
* @param selectedSlot Their selected hot bar slot
*
* @param playerUUID The player whose data this is ' UUID
* @param dataVersionUUID The PlayerData version UUID
* @param serializedInventory Their serialized inventory
* @param serializedEnderChest Their serialized ender chest
* @param health Their health
* @param maxHealth Their max health
* @param hunger Their hunger
* @param saturation Their saturation
* @param saturationExhaustion Their saturation exhaustion
* @param selectedSlot Their selected hot bar slot
* @param serializedStatusEffects Their serialized status effects
* @param totalExperience Their total experience points ( "Score" )
* @param expLevel Their exp level
* @param expProgress Their exp progress to the next level
* @param gameMode Their game mode ( { @code SURVIVAL } , { @code CREATIVE } , etc )
* @param serializedStatistics Their serialized statistics data ( Displayed in Statistics menu in ESC menu )
* @param totalExperience Their total experience points ( "Score" )
* @param expLevel Their exp level
* @param expProgress Their exp progress to the next level
* @param gameMode Their game mode ( { @code SURVIVAL } , { @code CREATIVE } , etc )
* @param serializedStatistics Their serialized statistics data ( Displayed in Statistics menu in ESC menu )
* /
public PlayerData ( UUID playerUUID , UUID dataVersionUUID , String serializedInventory , String serializedEnderChest , double health , double maxHealth , int hunger , float saturation , float saturationExhaustion , int selectedSlot , String serializedStatusEffects , int totalExperience , int expLevel , float expProgress , String gameMode , String serializedStatistics ) {
public PlayerData ( UUID playerUUID , UUID dataVersionUUID , String serializedInventory , String serializedEnderChest ,
double health , double maxHealth , int hunger , float saturation , float saturationExhaustion ,
int selectedSlot , String serializedStatusEffects , int totalExperience , int expLevel , float expProgress ,
String gameMode , String serializedStatistics , boolean isFlying , String serializedAdvancements ,
String serializedLocation ) {
this . playerUUID = playerUUID ;
this . dataVersionUUID = dataVersionUUID ;
this . serializedInventory = serializedInventory ;
@ -107,17 +122,22 @@ public class PlayerData implements Serializable {
this . expProgress = expProgress ;
this . gameMode = gameMode ;
this . serializedStatistics = serializedStatistics ;
this . isFlying = isFlying ;
this . serializedAdvancements = serializedAdvancements ;
this . serializedLocation = serializedLocation ;
}
/ * *
* Get default PlayerData for a new user
*
* @param playerUUID The bukkit Player ' s UUID
* @return Default { @link PlayerData }
* /
public static PlayerData DEFAULT_PLAYER_DATA ( UUID playerUUID ) {
PlayerData data = new PlayerData ( playerUUID , "" , "" , 20 ,
20 , 20 , 10 , 1 , 0 ,
"" , 0 , 0 , 0 , "SURVIVAL" , "" ) ;
"" , 0 , 0 , 0 , "SURVIVAL" ,
"" , false , "" , "" ) ;
data . useDefaultData = true ;
return data ;
}
@ -186,7 +206,20 @@ public class PlayerData implements Serializable {
return gameMode ;
}
public boolean isFlying ( ) {
return isFlying ;
}
public String getSerializedAdvancements ( ) {
return serializedAdvancements ;
}
public String getSerializedLocation ( ) {
return serializedLocation ;
}
public boolean isUseDefaultData ( ) {
return useDefaultData ;
}
}