refactor: Migrate from BoostedYaml to Exll's ConfigLib (#233)

* feat: start work on moving to Exll's configlib

* refactor: Fully migrate to Exlll's configlib

* refactor: Optimize imports
feat/data-edit-commands
William 10 months ago committed by GitHub
parent a9bd4dd2f0
commit 530b3ef24d
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194

@ -13,47 +13,45 @@ dependencies {
implementation 'de.tr7zw:item-nbt-api:2.12.2'
compileOnly 'org.spigotmc:spigot-api:1.17.1-R0.1-SNAPSHOT'
compileOnly 'org.projectlombok:lombok:1.18.30'
compileOnly 'commons-io:commons-io:2.15.1'
compileOnly 'org.json:json:20231013'
compileOnly 'de.themoep:minedown-adventure:1.7.2-SNAPSHOT'
compileOnly 'dev.dejvokep:boosted-yaml:1.3.1'
compileOnly 'com.github.Exlll.ConfigLib:configlib-yaml:v4.3.0'
compileOnly 'com.zaxxer:HikariCP:5.1.0'
compileOnly 'net.william278:DesertWell:2.0.4'
compileOnly 'net.william278:annotaml:2.0.7'
compileOnly 'net.william278:AdvancementAPI:97a9583413'
compileOnly "redis.clients:jedis:$jedis_version"
annotationProcessor 'org.projectlombok:lombok:1.18.30'
}
shadowJar {
dependencies {
exclude(dependency('com.mojang:brigadier'))
}
relocate 'org.apache.commons.io', 'net.william278.husksync.libraries.commons.io'
relocate 'org.apache.commons.text', 'net.william278.husksync.libraries.commons.text'
relocate 'org.apache.commons.lang3', 'net.william278.husksync.libraries.commons.lang3'
relocate 'com.google.gson', 'net.william278.husksync.libraries.gson'
relocate 'org.json', 'net.william278.husksync.libraries.json'
relocate 'com.fatboyindustrial', 'net.william278.husksync.libraries'
relocate 'de.themoep', 'net.william278.husksync.libraries'
relocate 'org.jetbrains', 'net.william278.husksync.libraries'
relocate 'org.intellij', 'net.william278.husksync.libraries'
relocate 'com.zaxxer', 'net.william278.husksync.libraries'
relocate 'dev.dejvokep', 'net.william278.husksync.libraries'
relocate 'de.exlll', 'net.william278.huskclaims.libraries'
relocate 'net.william278.desertwell', 'net.william278.husksync.libraries.desertwell'
relocate 'net.william278.paginedown', 'net.william278.husksync.libraries.paginedown'
relocate 'net.william278.mapdataapi', 'net.william278.husksync.libraries.mapdataapi'
relocate 'net.william278.andjam', 'net.william278.husksync.libraries.andjam'
relocate 'net.william278.mpdbconverter', 'net.william278.husksync.libraries.mpdbconverter'
relocate 'net.william278.hslmigrator', 'net.william278.husksync.libraries.hslconverter'
relocate 'org.json', 'net.william278.husksync.libraries.json'
relocate 'net.querz', 'net.william278.husksync.libraries.nbtparser'
relocate 'net.roxeez', 'net.william278.husksync.libraries'
relocate 'me.lucko.commodore', 'net.william278.husksync.libraries.commodore'
relocate 'net.byteflux.libby', 'net.william278.husksync.libraries.libby'
relocate 'org.bstats', 'net.william278.husksync.libraries.bstats'
relocate 'dev.triumphteam.gui', 'net.william278.husksync.libraries.triumphgui'
relocate 'net.william278.mpdbconverter', 'net.william278.husksync.libraries.mpdbconverter'
relocate 'net.william278.hslmigrator', 'net.william278.husksync.libraries.hslconverter'
relocate 'net.william278.annotaml', 'net.william278.husksync.libraries.annotaml'
relocate 'space.arim.morepaperlib', 'net.william278.husksync.libraries.paperlib'
relocate 'de.tr7zw.changeme.nbtapi', 'net.william278.husksync.libraries.nbtapi'

@ -19,7 +19,14 @@
package net.william278.husksync;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import com.google.common.collect.Sets;
import com.google.gson.Gson;
import lombok.AccessLevel;
import lombok.Getter;
import lombok.NoArgsConstructor;
import lombok.Setter;
import net.kyori.adventure.platform.AudienceProvider;
import net.kyori.adventure.platform.bukkit.BukkitAudiences;
import net.william278.desertwell.util.Version;
@ -64,14 +71,15 @@ import space.arim.morepaperlib.scheduling.AsynchronousScheduler;
import space.arim.morepaperlib.scheduling.GracefulScheduling;
import space.arim.morepaperlib.scheduling.RegionalScheduler;
import java.nio.file.Path;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ConcurrentSkipListSet;
import java.util.logging.Level;
import java.util.stream.Collectors;
public class BukkitHuskSync extends JavaPlugin implements HuskSync, BukkitTask.Supplier, BukkitEventDispatcher,
BukkitMapPersister {
@Getter
@NoArgsConstructor
public class BukkitHuskSync extends JavaPlugin implements HuskSync, BukkitTask.Supplier,
BukkitEventDispatcher, BukkitMapPersister {
/**
* Metrics ID for <a href="https://bstats.org/plugin/bukkit/HuskSync%20-%20Bukkit/13140">HuskSync on Bukkit</a>.
@ -79,26 +87,31 @@ public class BukkitHuskSync extends JavaPlugin implements HuskSync, BukkitTask.S
private static final int METRICS_ID = 13140;
private static final String PLATFORM_TYPE_ID = "bukkit";
private final Map<Identifier, Serializer<? extends Data>> serializers = Maps.newLinkedHashMap();
private final Map<UUID, Map<Identifier, Data>> playerCustomDataStore = Maps.newConcurrentMap();
private final Map<Integer, MapView> mapViews = Maps.newConcurrentMap();
private final List<Migrator> availableMigrators = Lists.newArrayList();
private final Set<UUID> lockedPlayers = Sets.newConcurrentHashSet();
private boolean disabling;
private Gson gson;
private AudienceProvider audiences;
private MorePaperLib paperLib;
private Database database;
private RedisManager redisManager;
private EventListener eventListener;
private DataAdapter dataAdapter;
private Map<Identifier, Serializer<? extends Data>> serializers;
private Map<UUID, Map<Identifier, Data>> playerCustomDataStore;
private Set<UUID> lockedPlayers;
private DataSyncer dataSyncer;
private Settings settings;
private Locales locales;
private Server server;
private List<Migrator> availableMigrators;
private LegacyConverter legacyConverter;
private Map<Integer, MapView> mapViews;
private BukkitAudiences audiences;
private MorePaperLib paperLib;
private AsynchronousScheduler asyncScheduler;
private RegionalScheduler regionalScheduler;
private Gson gson;
private boolean disabling;
@Setter
private Settings settings;
@Setter
private Locales locales;
@Setter
@Getter(AccessLevel.NONE)
private Server serverName;
@Override
public void onEnable() {
@ -107,18 +120,17 @@ public class BukkitHuskSync extends JavaPlugin implements HuskSync, BukkitTask.S
this.gson = createGson();
this.audiences = BukkitAudiences.create(this);
this.paperLib = new MorePaperLib(this);
this.availableMigrators = new ArrayList<>();
this.serializers = new LinkedHashMap<>();
this.lockedPlayers = new ConcurrentSkipListSet<>();
this.playerCustomDataStore = new ConcurrentHashMap<>();
this.mapViews = new ConcurrentHashMap<>();
// Load settings and locales
initialize("plugin config & locale files", (plugin) -> this.loadConfigs());
initialize("plugin config & locale files", (plugin) -> {
loadSettings();
loadLocales();
loadServer();
});
// Prepare data adapter
initialize("data adapter", (plugin) -> {
if (settings.doCompressData()) {
if (settings.getSynchronization().isCompressData()) {
dataAdapter = new SnappyGsonAdapter(this);
} else {
dataAdapter = new GsonAdapter(this);
@ -150,7 +162,7 @@ public class BukkitHuskSync extends JavaPlugin implements HuskSync, BukkitTask.S
});
// Initialize the database
initialize(getSettings().getDatabaseType().getDisplayName() + " database connection", (plugin) -> {
initialize(getSettings().getDatabase().getType().getDisplayName() + " database connection", (plugin) -> {
this.database = new MySqlDatabase(this);
this.database.initialize();
});
@ -163,7 +175,7 @@ public class BukkitHuskSync extends JavaPlugin implements HuskSync, BukkitTask.S
// Prepare data syncer
initialize("data syncer", (plugin) -> {
dataSyncer = getSettings().getSyncMode().create(this);
dataSyncer = getSettings().getSynchronization().getMode().create(this);
dataSyncer.initialize();
});
@ -175,7 +187,7 @@ public class BukkitHuskSync extends JavaPlugin implements HuskSync, BukkitTask.S
// Register plugin hooks
initialize("hooks", (plugin) -> {
if (isDependencyLoaded("Plan") && getSettings().usePlanHook()) {
if (isDependencyLoaded("Plan") && getSettings().isEnablePlanHook()) {
new PlanHook(this).hookIntoPlan();
}
});
@ -232,30 +244,6 @@ public class BukkitHuskSync extends JavaPlugin implements HuskSync, BukkitTask.S
return Optional.of(BukkitUser.adapt(player, this));
}
@Override
@NotNull
public Database getDatabase() {
return database;
}
@Override
@NotNull
public RedisManager getRedisManager() {
return redisManager;
}
@NotNull
@Override
public DataAdapter getDataAdapter() {
return dataAdapter;
}
@NotNull
@Override
public DataSyncer getDataSyncer() {
return dataSyncer;
}
@Override
public void setDataSyncer(@NotNull DataSyncer dataSyncer) {
log(Level.INFO, String.format("Switching data syncer to %s", dataSyncer.getClass().getSimpleName()));
@ -269,11 +257,6 @@ public class BukkitHuskSync extends JavaPlugin implements HuskSync, BukkitTask.S
return serializers;
}
@NotNull
@Override
public List<Migrator> getAvailableMigrators() {
return availableMigrators;
}
@NotNull
@Override
@ -288,35 +271,8 @@ public class BukkitHuskSync extends JavaPlugin implements HuskSync, BukkitTask.S
@Override
@NotNull
public Settings getSettings() {
return settings;
}
@Override
public void setSettings(@NotNull Settings settings) {
this.settings = settings;
}
@NotNull
@Override
public String getServerName() {
return server.getName();
}
@Override
public void setServer(@NotNull Server server) {
this.server = server;
}
@Override
@NotNull
public Locales getLocales() {
return locales;
}
@Override
public void setLocales(@NotNull Locales locales) {
this.locales = locales;
return serverName == null ? "server" : serverName.getName();
}
@Override
@ -369,28 +325,6 @@ public class BukkitHuskSync extends JavaPlugin implements HuskSync, BukkitTask.S
return Optional.of(legacyConverter);
}
@NotNull
@Override
public Set<UUID> getLockedPlayers() {
return lockedPlayers;
}
@NotNull
@Override
public Gson getGson() {
return gson;
}
@Override
public boolean isDisabling() {
return disabling;
}
@NotNull
public Map<Integer, MapView> getMapViews() {
return mapViews;
}
@NotNull
public GracefulScheduling getScheduler() {
return paperLib.scheduling();
@ -409,13 +343,14 @@ public class BukkitHuskSync extends JavaPlugin implements HuskSync, BukkitTask.S
}
@NotNull
public AudienceProvider getAudiences() {
return audiences;
public CommandRegistration getCommandRegistrar() {
return paperLib.commandRegistration();
}
@Override
@NotNull
public CommandRegistration getCommandRegistrar() {
return paperLib.commandRegistration();
public Path getConfigDirectory() {
return getDataFolder().toPath();
}
@Override

@ -98,7 +98,7 @@ public class BukkitCommand extends org.bukkit.command.Command {
}
// Register commodore TAB completion
if (CommodoreProvider.isSupported() && plugin.getSettings().doBrigadierTabCompletion()) {
if (CommodoreProvider.isSupported() && plugin.getSettings().isBrigadierTabCompletion()) {
BrigadierUtil.registerCommodore(plugin, this, command);
}
}

@ -822,7 +822,7 @@ public abstract class BukkitData implements Data {
// Set max health
final AttributeInstance maxHealth = getMaxHealthAttribute(player);
try {
if (plugin.getSettings().doSynchronizeMaxHealth() && this.maxHealth != 0) {
if (plugin.getSettings().getSynchronization().isSynchronizeMaxHealth() && this.maxHealth != 0) {
maxHealth.setBaseValue(this.maxHealth);
}
} catch (Throwable e) {

@ -62,7 +62,8 @@ public interface BukkitUserDataHolder extends UserDataHolder {
@NotNull
@Override
default Optional<Data.Items.Inventory> getInventory() {
if ((isDead() && !getPlugin().getSettings().doSynchronizeDeadPlayersChangingServer())) {
if ((isDead() && !getPlugin().getSettings().getSynchronization().getSaveOnDeath()
.isSyncDeadPlayersChangingServer())) {
return Optional.of(BukkitData.Items.Inventory.empty());
}
final PlayerInventory inventory = getBukkitPlayer().getInventory();

@ -57,13 +57,13 @@ public class BukkitEventListener extends EventListener implements BukkitJoinEven
public BukkitEventListener(@NotNull BukkitHuskSync huskSync) {
super(huskSync);
this.blacklistedCommands = huskSync.getSettings().getBlacklistedCommandsWhileLocked();
this.blacklistedCommands = huskSync.getSettings().getSynchronization().getBlacklistedCommandsWhileLocked();
Bukkit.getServer().getPluginManager().registerEvents(this, huskSync);
}
@Override
public boolean handleEvent(@NotNull ListenerType type, @NotNull Priority priority) {
return plugin.getSettings().getEventPriority(type).equals(priority);
return plugin.getSettings().getSynchronization().getEventPriority(type).equals(priority);
}
@Override
@ -92,7 +92,7 @@ public class BukkitEventListener extends EventListener implements BukkitJoinEven
}
// Handle saving player data snapshots on death
if (!plugin.getSettings().doSaveOnDeath()) {
if (!plugin.getSettings().getSynchronization().getSaveOnDeath().isEnabled()) {
return;
}
@ -106,7 +106,7 @@ public class BukkitEventListener extends EventListener implements BukkitJoinEven
@EventHandler(ignoreCancelled = true)
public void onWorldSave(@NotNull WorldSaveEvent event) {
if (!plugin.getSettings().doSaveOnWorldSave()) {
if (!plugin.getSettings().getSynchronization().isSaveOnWorldSave()) {
return;
}
@ -118,7 +118,7 @@ public class BukkitEventListener extends EventListener implements BukkitJoinEven
@EventHandler(ignoreCancelled = true)
public void onMapInitialize(@NotNull MapInitializeEvent event) {
if (plugin.getSettings().doPersistLockedMaps() && event.getMap().isLocked()) {
if (plugin.getSettings().getSynchronization().isPersistLockedMaps() && event.getMap().isLocked()) {
getPlugin().runAsync(() -> ((BukkitHuskSync) plugin).renderMapFromFile(event.getMap()));
}
}

@ -42,6 +42,8 @@ import java.util.concurrent.atomic.AtomicInteger;
import java.util.logging.Level;
import java.util.regex.Pattern;
import static net.william278.husksync.config.Settings.DatabaseSettings;
public class LegacyMigrator extends Migrator {
private final HSLConverter hslConverter;
@ -56,11 +58,13 @@ public class LegacyMigrator extends Migrator {
public LegacyMigrator(@NotNull HuskSync plugin) {
super(plugin);
this.hslConverter = HSLConverter.getInstance();
this.sourceHost = plugin.getSettings().getMySqlHost();
this.sourcePort = plugin.getSettings().getMySqlPort();
this.sourceUsername = plugin.getSettings().getMySqlUsername();
this.sourcePassword = plugin.getSettings().getMySqlPassword();
this.sourceDatabase = plugin.getSettings().getMySqlDatabase();
final DatabaseSettings.DatabaseCredentials credentials = plugin.getSettings().getDatabase().getCredentials();
this.sourceHost = credentials.getHost();
this.sourcePort = credentials.getPort();
this.sourceUsername = credentials.getUsername();
this.sourcePassword = credentials.getPassword();
this.sourceDatabase = credentials.getDatabase();
this.sourcePlayersTable = "husksync_players";
this.sourceDataTable = "husksync_data";
}

@ -41,6 +41,8 @@ import java.util.concurrent.atomic.AtomicInteger;
import java.util.logging.Level;
import java.util.regex.Pattern;
import static net.william278.husksync.config.Settings.DatabaseSettings;
/**
* A migrator for migrating MySQLPlayerDataBridge data to HuskSync {@link DataSnapshot}s
*/
@ -62,11 +64,12 @@ public class MpdbMigrator extends Migrator {
Bukkit.getPluginManager().getPlugin("MySQLPlayerDataBridge"),
"MySQLPlayerDataBridge dependency not found!"
));
this.sourceHost = plugin.getSettings().getMySqlHost();
this.sourcePort = plugin.getSettings().getMySqlPort();
this.sourceUsername = plugin.getSettings().getMySqlUsername();
this.sourcePassword = plugin.getSettings().getMySqlPassword();
this.sourceDatabase = plugin.getSettings().getMySqlDatabase();
final DatabaseSettings.DatabaseCredentials credentials = plugin.getSettings().getDatabase().getCredentials();
this.sourceHost = credentials.getHost();
this.sourcePort = credentials.getPort();
this.sourceUsername = credentials.getUsername();
this.sourcePassword = credentials.getPassword();
this.sourceDatabase = credentials.getDatabase();
this.sourceInventoryTable = "mpdb_inventory";
this.sourceEnderChestTable = "mpdb_enderchest";
this.sourceExperienceTable = "mpdb_experience";

@ -276,7 +276,7 @@ public class BukkitLegacyConverter extends LegacyConverter {
private boolean shouldImport(@NotNull Identifier type) {
return plugin.getSettings().isSyncFeatureEnabled(type);
return plugin.getSettings().getSynchronization().isFeatureEnabled(type);
}
@NotNull

@ -62,7 +62,7 @@ public interface BukkitMapPersister {
*/
@NotNull
default ItemStack[] persistLockedMaps(@NotNull ItemStack[] items, @NotNull Player delegateRenderer) {
if (!getPlugin().getSettings().doPersistLockedMaps()) {
if (!getPlugin().getSettings().getSynchronization().isPersistLockedMaps()) {
return items;
}
return forEachMap(items, map -> this.persistMapView(map, delegateRenderer));
@ -76,7 +76,7 @@ public interface BukkitMapPersister {
*/
@NotNull
default ItemStack[] setMapViews(@NotNull ItemStack[] items) {
if (!getPlugin().getSettings().doPersistLockedMaps()) {
if (!getPlugin().getSettings().getSynchronization().isPersistLockedMaps()) {
return items;
}
return forEachMap(items, this::applyMapView);

@ -9,17 +9,18 @@ dependencies {
api 'org.json:json:20231013'
api 'com.google.code.gson:gson:2.10.1'
api 'com.fatboyindustrial.gson-javatime-serialisers:gson-javatime-serialisers:1.1.2'
api 'dev.dejvokep:boosted-yaml:1.3.1'
api 'net.william278:annotaml:2.0.7'
api 'com.github.Exlll.ConfigLib:configlib-yaml:v4.3.0'
api 'net.william278:DesertWell:2.0.4'
api 'net.william278:PagineDown:1.1'
api('com.zaxxer:HikariCP:5.1.0') {
exclude module: 'slf4j-api'
}
compileOnly 'org.projectlombok:lombok:1.18.30'
compileOnly 'org.jetbrains:annotations:24.1.0'
compileOnly 'net.kyori:adventure-api:4.15.0'
compileOnly 'net.kyori:adventure-platform-api:4.3.2'
compileOnly 'org.jetbrains:annotations:24.1.0'
compileOnly 'com.google.guava:guava:33.0.0-jre'
compileOnly 'com.github.plan-player-analytics:Plan:5.5.2272'
compileOnly "redis.clients:jedis:$jedis_version"
compileOnly "com.mysql:mysql-connector-j:$mysql_driver_version"
@ -29,6 +30,8 @@ dependencies {
testImplementation 'com.github.plan-player-analytics:Plan:5.5.2272'
testImplementation "redis.clients:jedis:$jedis_version"
testImplementation "org.xerial.snappy:snappy-java:$snappy_version"
testCompileOnly 'dev.dejvokep:boosted-yaml:1.3.1'
testCompileOnly 'com.github.Exlll.ConfigLib:configlib-yaml:v4.3.0'
testCompileOnly 'org.jetbrains:annotations:24.1.0'
annotationProcessor 'org.projectlombok:lombok:1.18.30'
}

@ -24,11 +24,11 @@ import com.google.gson.Gson;
import com.google.gson.GsonBuilder;
import net.kyori.adventure.audience.Audience;
import net.kyori.adventure.platform.AudienceProvider;
import net.william278.annotaml.Annotaml;
import net.william278.desertwell.util.ThrowingConsumer;
import net.william278.desertwell.util.UpdateChecker;
import net.william278.desertwell.util.Version;
import net.william278.husksync.adapter.DataAdapter;
import net.william278.husksync.config.ConfigProvider;
import net.william278.husksync.config.Locales;
import net.william278.husksync.config.Server;
import net.william278.husksync.config.Settings;
@ -47,9 +47,7 @@ import net.william278.husksync.util.Task;
import org.jetbrains.annotations.NotNull;
import java.io.File;
import java.io.IOException;
import java.io.InputStream;
import java.lang.reflect.InvocationTargetException;
import java.text.SimpleDateFormat;
import java.util.*;
import java.util.logging.Level;
@ -57,7 +55,7 @@ import java.util.logging.Level;
/**
* Abstract implementation of the HuskSync plugin.
*/
public interface HuskSync extends Task.Supplier, EventDispatcher {
public interface HuskSync extends Task.Supplier, EventDispatcher, ConfigProvider {
int SPIGOT_RESOURCE_ID = 97144;
@ -195,7 +193,7 @@ public interface HuskSync extends Task.Supplier, EventDispatcher {
@NotNull
String getServerName();
void setServer(@NotNull Server server);
void setServerName(@NotNull Server serverName);
/**
* Returns the plugin {@link Locales}
@ -247,7 +245,7 @@ public interface HuskSync extends Task.Supplier, EventDispatcher {
* @param throwable a throwable to log
*/
default void debug(@NotNull String message, @NotNull Throwable... throwable) {
if (getSettings().doDebugLogging()) {
if (getSettings().isDebugLogging()) {
log(Level.INFO, getDebugString(message), throwable);
}
}
@ -320,37 +318,6 @@ public interface HuskSync extends Task.Supplier, EventDispatcher {
*/
Optional<LegacyConverter> getLegacyConverter();
/**
* Reloads the {@link Settings} and {@link Locales} from their respective config files.
*/
default void loadConfigs() {
try {
// Load settings
setSettings(Annotaml.create(
new File(getDataFolder(), "config.yml"),
Settings.class
).get());
// Load server name
setServer(Annotaml.create(
new File(getDataFolder(), "server.yml"),
Server.getDefault(this)
).get());
// Load locales from language preset default
final Locales languagePresets = Annotaml.create(
Locales.class,
Objects.requireNonNull(getResource(String.format("locales/%s.yml", getSettings().getLanguage())))
).get();
setLocales(Annotaml.create(new File(
getDataFolder(),
String.format("messages_%s.yml", getSettings().getLanguage())
), languagePresets).get());
} catch (IOException | InvocationTargetException | InstantiationException | IllegalAccessException e) {
throw new FailedToLoadException("Failed to load config or message files", e);
}
}
@NotNull
default UpdateChecker getUpdateChecker() {
return UpdateChecker.builder()
@ -361,7 +328,7 @@ public interface HuskSync extends Task.Supplier, EventDispatcher {
}
default void checkForUpdates() {
if (getSettings().doCheckForUpdates()) {
if (getSettings().isCheckForUpdates()) {
getUpdateChecker().check().thenAccept(checked -> {
if (!checked.isUpToDate()) {
log(Level.WARNING, String.format(

@ -81,9 +81,11 @@ public class EnderChestCommand extends ItemsCommand {
// Create and pack the snapshot with the updated enderChest
final DataSnapshot.Packed snapshot = latestData.get().copy();
snapshot.edit(plugin, (data) -> {
data.setSaveCause(DataSnapshot.SaveCause.ENDERCHEST_COMMAND);
data.setPinned(plugin.getSettings().doAutoPin(DataSnapshot.SaveCause.ENDERCHEST_COMMAND));
data.getEnderChest().ifPresent(enderChest -> enderChest.setContents(items));
data.setSaveCause(DataSnapshot.SaveCause.ENDERCHEST_COMMAND);
data.setPinned(
plugin.getSettings().getSynchronization().doAutoPin(DataSnapshot.SaveCause.ENDERCHEST_COMMAND)
);
});
plugin.getDatabase().addSnapshot(user, snapshot);
plugin.getRedisManager().sendUserDataUpdate(user, snapshot);

@ -109,7 +109,9 @@ public class HuskSyncCommand extends Command implements TabProvider {
}
case "reload" -> {
try {
plugin.loadConfigs();
plugin.loadSettings();
plugin.loadLocales();
plugin.loadServer();
plugin.getLocales().getLocale("reload_complete").ifPresent(executor::sendMessage);
} catch (Throwable e) {
executor.sendMessage(new MineDown(
@ -206,19 +208,31 @@ public class HuskSyncCommand extends Command implements TabProvider {
MINECRAFT_VERSION(plugin -> Component.text(plugin.getMinecraftVersion().toString())),
JAVA_VERSION(plugin -> Component.text(System.getProperty("java.version"))),
JAVA_VENDOR(plugin -> Component.text(System.getProperty("java.vendor"))),
SYNC_MODE(plugin -> Component.text(WordUtils.capitalizeFully(plugin.getSettings().getSyncMode().toString()))),
DELAY_LATENCY(plugin -> Component.text(plugin.getSettings().getNetworkLatencyMilliseconds() + "ms")),
SYNC_MODE(plugin -> Component.text(WordUtils.capitalizeFully(
plugin.getSettings().getSynchronization().getMode().toString()
))),
DELAY_LATENCY(plugin -> Component.text(
plugin.getSettings().getSynchronization().getNetworkLatencyMilliseconds() + "ms"
)),
SERVER_NAME(plugin -> Component.text(plugin.getServerName())),
DATABASE_TYPE(plugin -> Component.text(plugin.getSettings().getDatabaseType().getDisplayName())),
IS_DATABASE_LOCAL(plugin -> getLocalhostBoolean(plugin.getSettings().getMySqlHost())),
USING_REDIS_SENTINEL(plugin -> getBoolean(!plugin.getSettings().getRedisSentinelMaster().isBlank())),
USING_REDIS_PASSWORD(plugin -> getBoolean(!plugin.getSettings().getRedisPassword().isBlank())),
REDIS_USING_SSL(plugin -> getBoolean(plugin.getSettings().redisUseSsl())),
IS_REDIS_LOCAL(plugin -> getLocalhostBoolean(plugin.getSettings().getRedisHost())),
DATABASE_TYPE(plugin -> Component.text(plugin.getSettings().getDatabase().getType().getDisplayName())),
IS_DATABASE_LOCAL(plugin -> getLocalhostBoolean(plugin.getSettings().getDatabase().getCredentials().getHost())),
USING_REDIS_SENTINEL(plugin -> getBoolean(
!plugin.getSettings().getRedis().getSentinel().getMaster().isBlank()
)),
USING_REDIS_PASSWORD(plugin -> getBoolean(
!plugin.getSettings().getRedis().getCredentials().getPassword().isBlank()
)),
REDIS_USING_SSL(plugin -> getBoolean(
plugin.getSettings().getRedis().getCredentials().isUseSsl()
)),
IS_REDIS_LOCAL(plugin -> getLocalhostBoolean(
plugin.getSettings().getRedis().getCredentials().getHost()
)),
DATA_TYPES(plugin -> Component.join(
JoinConfiguration.commas(true),
plugin.getRegisteredDataTypes().stream().map(i -> {
boolean enabled = plugin.getSettings().isSyncFeatureEnabled(i);
boolean enabled = plugin.getSettings().getSynchronization().isFeatureEnabled(i);
return Component.textOfChildren(Component
.text(i.toString()).appendSpace().append(Component.text(enabled ? '✔' : '❌')))
.color(enabled ? NamedTextColor.GREEN : NamedTextColor.RED)

@ -81,9 +81,11 @@ public class InventoryCommand extends ItemsCommand {
// Create and pack the snapshot with the updated inventory
final DataSnapshot.Packed snapshot = latestData.get().copy();
snapshot.edit(plugin, (data) -> {
data.setSaveCause(DataSnapshot.SaveCause.INVENTORY_COMMAND);
data.setPinned(plugin.getSettings().doAutoPin(DataSnapshot.SaveCause.INVENTORY_COMMAND));
data.getInventory().ifPresent(inventory -> inventory.setContents(items));
data.setSaveCause(DataSnapshot.SaveCause.INVENTORY_COMMAND);
data.setPinned(
plugin.getSettings().getSynchronization().doAutoPin(DataSnapshot.SaveCause.INVENTORY_COMMAND)
);
});
plugin.getDatabase().addSnapshot(user, snapshot);
plugin.getRedisManager().sendUserDataUpdate(user, snapshot);

@ -147,7 +147,9 @@ public class UserDataCommand extends Command implements TabProvider {
data.edit(plugin, (unpacked -> {
unpacked.getHealth().ifPresent(status -> status.setHealth(Math.max(1, status.getHealth())));
unpacked.setSaveCause(DataSnapshot.SaveCause.BACKUP_RESTORE);
unpacked.setPinned(plugin.getSettings().doAutoPin(DataSnapshot.SaveCause.BACKUP_RESTORE));
unpacked.setPinned(
plugin.getSettings().getSynchronization().doAutoPin(DataSnapshot.SaveCause.BACKUP_RESTORE)
);
}));
// Set the user's data and send a message

@ -0,0 +1,153 @@
/*
* This file is part of HuskSync, licensed under the Apache License 2.0.
*
* Copyright (c) William278 <will27528@gmail.com>
* Copyright (c) contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package net.william278.husksync.config;
import de.exlll.configlib.NameFormatters;
import de.exlll.configlib.YamlConfigurationProperties;
import de.exlll.configlib.YamlConfigurationStore;
import de.exlll.configlib.YamlConfigurations;
import net.william278.husksync.HuskSync;
import org.jetbrains.annotations.NotNull;
import java.io.InputStream;
import java.nio.file.Files;
import java.nio.file.Path;
import java.util.logging.Level;
/**
* Interface for getting and setting data from plugin configuration files
*
* @since 1.0
*/
public interface ConfigProvider {
@NotNull
YamlConfigurationProperties.Builder<?> YAML_CONFIGURATION_PROPERTIES = YamlConfigurationProperties.newBuilder()
.setNameFormatter(NameFormatters.LOWER_UNDERSCORE);
/**
* Get the plugin settings, read from the config file
*
* @return the plugin settings
* @since 1.0
*/
@NotNull
Settings getSettings();
/**
* Set the plugin settings
*
* @param settings The settings to set
* @since 1.0
*/
void setSettings(@NotNull Settings settings);
/**
* Load the plugin settings from the config file
*
* @since 1.0
*/
default void loadSettings() {
setSettings(YamlConfigurations.update(
getConfigDirectory().resolve("config.yml"),
Settings.class,
YAML_CONFIGURATION_PROPERTIES.header(Settings.CONFIG_HEADER).build()
));
}
/**
* Get the locales for the plugin
*
* @return the locales for the plugin
* @since 1.0
*/
@NotNull
Locales getLocales();
/**
* Set the locales for the plugin
*
* @param locales The locales to set
* @since 1.0
*/
void setLocales(@NotNull Locales locales);
/**
* Load the locales from the config file
*
* @since 1.0
*/
default void loadLocales() {
final YamlConfigurationStore<Locales> store = new YamlConfigurationStore<>(
Locales.class, YAML_CONFIGURATION_PROPERTIES.header(Locales.CONFIG_HEADER).build()
);
// Read existing locales if present
final Path path = getConfigDirectory().resolve(String.format("messages-%s.yml", getSettings().getLanguage()));
if (!Files.exists(path)) {
setLocales(store.load(path));
return;
}
// Otherwise, save and read the default locales
try (InputStream input = getResource(String.format("locales/%s.yml", getSettings().getLanguage()))) {
final Locales locales = store.read(input);
store.save(locales, path);
setLocales(locales);
} catch (Throwable e) {
getPlugin().log(Level.SEVERE, "An error occurred loading the locales (invalid lang code?)", e);
}
}
@NotNull
String getServerName();
void setServerName(@NotNull Server server);
default void loadServer() {
setServerName(YamlConfigurations.update(
getConfigDirectory().resolve("server.yml"),
Server.class,
YAML_CONFIGURATION_PROPERTIES.header(Server.CONFIG_HEADER).build()
));
}
/**
* Get a plugin resource
*
* @param name The name of the resource
* @return the resource, if found
* @since 1.0
*/
InputStream getResource(@NotNull String name);
/**
* Get the plugin config directory
*
* @return the plugin config directory
* @since 1.0
*/
@NotNull
Path getConfigDirectory();
@NotNull
HuskSync getPlugin();
}

@ -19,53 +19,60 @@
package net.william278.husksync.config;
import de.exlll.configlib.Configuration;
import de.themoep.minedown.adventure.MineDown;
import net.william278.annotaml.YamlFile;
import lombok.AccessLevel;
import lombok.NoArgsConstructor;
import net.william278.paginedown.ListOptions;
import org.apache.commons.text.StringEscapeUtils;
import org.jetbrains.annotations.NotNull;
import java.util.Arrays;
import java.util.HashMap;
import java.util.Map;
import java.util.Optional;
import java.util.TreeMap;
/**
* Loaded locales used by the plugin to display styled messages
* Plugin locale configuration
*
* @since 1.0
*/
@YamlFile(rootedMap = true, header = """
HuskSync Locales
Developed by William278
See plugin about menu for international locale credits
Formatted in MineDown: https://github.com/Phoenix616/MineDown
Translate HuskSync: https://william278.net/docs/husksync/translations""")
@SuppressWarnings("FieldMayBeFinal")
@Configuration
@NoArgsConstructor(access = AccessLevel.PRIVATE)
public class Locales {
/**
* The raw set of locales loaded from yaml
*/
@NotNull
public Map<String, String> rawLocales = new HashMap<>();
static final String CONFIG_HEADER = """
HuskSync - Locales
Developed by William278
See plugin about menu for international locale credits
Formatted in MineDown: https://github.com/Phoenix616/MineDown
Translate HuskSync: https://william278.net/docs/husksync/translations""";
protected static final String DEFAULT_LOCALE = "en-gb";
// The raw set of locales loaded from yaml
Map<String, String> locales = new TreeMap<>();
/**
* Returns a raw, unformatted locale loaded from the Locales file
* Returns a raw, un-formatted locale loaded from the locales file
*
* @param localeId String identifier of the locale, corresponding to a key in the file
* @return An {@link Optional} containing the locale corresponding to the id, if it exists
*/
public Optional<String> getRawLocale(@NotNull String localeId) {
return Optional.ofNullable(rawLocales.get(localeId)).map(StringEscapeUtils::unescapeJava);
return Optional.ofNullable(locales.get(localeId)).map(StringEscapeUtils::unescapeJava);
}
/**
* Returns a raw, unformatted locale loaded from the Locales file, with replacements applied
* Returns a raw, un-formatted locale loaded from the locales file, with replacements applied
* <p>
* Note that replacements will not be MineDown-escaped; use {@link #escapeMineDown(String)} to escape replacements
* Note that replacements will not be MineDown-escaped; use {@link #escapeText(String)} to escape replacements
*
* @param localeId String identifier of the locale, corresponding to a key in the file
* @param replacements An ordered array of replacement strings to fill in placeholders with
* @param replacements Ordered array of replacement strings to fill in placeholders with
* @return An {@link Optional} containing the replacement-applied locale corresponding to the id, if it exists
*/
public Optional<String> getRawLocale(@NotNull String localeId, @NotNull String... replacements) {
@ -73,34 +80,45 @@ public class Locales {
}
/**
* Returns a MineDown-formatted locale from the Locales file
* Returns a MineDown-formatted locale from the locales file
*
* @param localeId String identifier of the locale, corresponding to a key in the file
* @return An {@link Optional} containing the formatted locale corresponding to the id, if it exists
*/
public Optional<MineDown> getLocale(@NotNull String localeId) {
return getRawLocale(localeId).map(MineDown::new);
return getRawLocale(localeId).map(this::format);
}
/**
* Returns a MineDown-formatted locale from the Locales file, with replacements applied
* Returns a MineDown-formatted locale from the locales file, with replacements applied
* <p>
* Note that replacements will be MineDown-escaped before application
*
* @param localeId String identifier of the locale, corresponding to a key in the file
* @param replacements An ordered array of replacement strings to fill in placeholders with
* @param replacements Ordered array of replacement strings to fill in placeholders with
* @return An {@link Optional} containing the replacement-applied, formatted locale corresponding to the id, if it exists
*/
public Optional<MineDown> getLocale(@NotNull String localeId, @NotNull String... replacements) {
return getRawLocale(localeId, Arrays.stream(replacements).map(Locales::escapeMineDown)
.toArray(String[]::new)).map(MineDown::new);
return getRawLocale(localeId, Arrays.stream(replacements).map(Locales::escapeText)
.toArray(String[]::new)).map(this::format);
}
/**
* Returns a MineDown-formatted string
*
* @param text The text to format
* @return A {@link MineDown} object containing the formatted text
*/
@NotNull
public MineDown format(@NotNull String text) {
return new MineDown(text);
}
/**
* Apply placeholder replacements to a raw locale
*
* @param rawLocale The raw, unparsed locale
* @param replacements An ordered array of replacement strings to fill in placeholders with
* @param replacements Ordered array of replacement strings to fill in placeholders with
* @return the raw locale, with inserted placeholders
*/
@NotNull
@ -116,15 +134,12 @@ public class Locales {
/**
* Escape a string from {@link MineDown} formatting for use in a MineDown-formatted locale
* <p>
* Although MineDown provides {@link MineDown#escape(String)}, that method fails to escape events
* properly when using the escaped string in a replacement, so this is used instead
*
* @param string The string to escape
* @return The escaped string
*/
@NotNull
public static String escapeMineDown(@NotNull String string) {
public static String escapeText(@NotNull String string) {
final StringBuilder value = new StringBuilder();
for (int i = 0; i < string.length(); ++i) {
char c = string.charAt(i);
@ -137,22 +152,30 @@ public class Locales {
value.append(c);
}
return value.toString();
return value.toString().replace("__", "_\\_");
}
/**
* Truncates a String to a specified length, and appends an ellipsis if it is longer than the specified length
*
* @param string The string to truncate
* @param length The maximum length of the string
* @return The truncated string
*/
@NotNull
public static String truncate(@NotNull String string, int length) {
if (string.length() > length) {
return string.substring(0, length) + "…";
public String truncateText(@NotNull String string, int truncateAfter) {
if (string.isBlank()) {
return string;
}
return string;
return string.length() > truncateAfter ? string.substring(0, truncateAfter) + "…" : string;
}
@NotNull
public String getNotApplicable() {
return getRawLocale("not_applicable").orElse("N/A");
}
@NotNull
public String getListJoiner() {
return getRawLocale("list_separator").orElse(", ");
}
@NotNull
public String getNone() {
return getRawLocale("none").orElse("(none)");
}
/**
@ -185,10 +208,6 @@ public class Locales {
.setSpaceBeforeFooter(false);
}
@SuppressWarnings("unused")
public Locales() {
}
/**
* Determines the slot a system notification should be displayed in
*/

@ -19,64 +19,57 @@
package net.william278.husksync.config;
import net.william278.annotaml.Annotaml;
import net.william278.annotaml.YamlFile;
import net.william278.annotaml.YamlKey;
import net.william278.husksync.HuskSync;
import de.exlll.configlib.Configuration;
import de.exlll.configlib.YamlConfigurations;
import lombok.AccessLevel;
import lombok.AllArgsConstructor;
import lombok.Getter;
import lombok.NoArgsConstructor;
import org.jetbrains.annotations.NotNull;
import java.io.File;
import java.nio.file.Path;
import java.util.List;
import java.nio.file.Paths;
import java.util.stream.Stream;
/**
* Represents a server on a proxied network.
*/
@YamlFile(header = """
HuskSync Server ID config
Developed by William278
This file should contain the ID of this server as defined in your proxy config.
If you join it using /server alpha, then set it to 'alpha' (case-sensitive)""")
@Getter
@Configuration
@NoArgsConstructor(access = AccessLevel.PRIVATE)
@AllArgsConstructor(access = AccessLevel.PRIVATE)
public class Server {
@YamlKey("name")
private String serverName;
private Server(@NotNull String serverName) {
this.serverName = serverName;
}
static final String CONFIG_HEADER = """
HuskSync - Server ID
Developed by William278
This file should contain the ID of this server as defined in your proxy config.
If you join it using /server alpha, then set it to 'alpha' (case-sensitive)""";
@SuppressWarnings("unused")
private Server() {
}
private String name = getDefault();
@NotNull
public static Server getDefault(@NotNull HuskSync plugin) {
return new Server(getDefaultServerName(plugin));
public static Server of(@NotNull String name) {
return new Server(name);
}
/**
* Find a sensible default name for the server name property
*/
@NotNull
private static String getDefaultServerName(@NotNull HuskSync plugin) {
try {
// Fetch server default from supported plugins if present
for (String s : List.of("HuskHomes", "HuskTowns")) {
final File serverFile = Path.of(plugin.getDataFolder().getParent(), s, "server.yml").toFile();
if (serverFile.exists()) {
return Annotaml.create(serverFile, Server.class).get().getName();
}
}
// Fetch server default from user dir name
final Path serverDirectory = Path.of(System.getProperty("user.dir"));
return serverDirectory.getFileName().toString().trim();
} catch (Throwable e) {
return "server";
}
private static String getDefault() {
final String serverFolder = System.getProperty("user.dir");
return serverFolder == null ? "server" : Stream
.of("HuskHomes", "HuskTowns", "HuskClaims")
.map(s -> Paths.get(serverFolder, "plugins", s, "server.yml").toFile())
.filter(File::exists).findFirst()
.map(file -> YamlConfigurations.load(
file.toPath(),
Server.class,
ConfigProvider.YAML_CONFIGURATION_PROPERTIES.header(CONFIG_HEADER).build()
))
.map(Server::getName)
.orElse(Path.of(serverFolder).getFileName().toString().trim());
}
@Override
@ -88,12 +81,4 @@ public class Server {
return super.equals(other);
}
/**
* Proxy-defined name of this server.
*/
@NotNull
public String getName() {
return serverName;
}
}

@ -19,9 +19,11 @@
package net.william278.husksync.config;
import net.william278.annotaml.YamlComment;
import net.william278.annotaml.YamlFile;
import net.william278.annotaml.YamlKey;
import de.exlll.configlib.Comment;
import de.exlll.configlib.Configuration;
import lombok.AccessLevel;
import lombok.Getter;
import lombok.NoArgsConstructor;
import net.william278.husksync.data.DataSnapshot;
import net.william278.husksync.data.Identifier;
import net.william278.husksync.database.Database;
@ -29,441 +31,246 @@ import net.william278.husksync.listener.EventListener;
import net.william278.husksync.sync.DataSyncer;
import org.jetbrains.annotations.NotNull;
import java.util.*;
import java.util.ArrayList;
import java.util.List;
import java.util.Locale;
import java.util.Map;
/**
* Plugin settings, read from config.yml
*/
@YamlFile(header = """
HuskSync Config
Developed by William278
Information: https://william278.net/project/husksync
Config Help: https://william278.net/docs/husksync/config-file/
Documentation: https://william278.net/docs/husksync""")
@SuppressWarnings("FieldMayBeFinal")
@Getter
@Configuration
@NoArgsConstructor(access = AccessLevel.PRIVATE)
public class Settings {
protected static final String CONFIG_HEADER = """
HuskSync Config
Developed by William278
Information: https://william278.net/project/husksync
Config Help: https://william278.net/docs/husksync/config-file/
Documentation: https://william278.net/docs/husksync""";
// Top-level settings
@YamlComment("Locale of the default language file to use. Docs: https://william278.net/docs/husksync/translations")
@YamlKey("language")
private String language = "en-gb";
@Comment("Locale of the default language file to use. Docs: https://william278.net/docs/husksync/translations")
private String language = Locales.DEFAULT_LOCALE;
@YamlComment("Whether to automatically check for plugin updates on startup")
@YamlKey("check_for_updates")
@Comment("Whether to automatically check for plugin updates on startup")
private boolean checkForUpdates = true;
@YamlComment("Specify a common ID for grouping servers running HuskSync. "
@Comment("Specify a common ID for grouping servers running HuskSync. "
+ "Don't modify this unless you know what you're doing!")
@YamlKey("cluster_id")
private String clusterId = "";
@YamlComment("Enable development debug logging")
@YamlKey("debug_logging")
@Comment("Enable development debug logging")
private boolean debugLogging = false;
@YamlComment("Whether to provide modern, rich TAB suggestions for commands (if available)")
@YamlKey("brigadier_tab_completion")
@Comment("Whether to provide modern, rich TAB suggestions for commands (if available)")
private boolean brigadierTabCompletion = false;
@YamlComment("Whether to enable the Player Analytics hook. Docs: https://william278.net/docs/husksync/plan-hook")
@YamlKey("enable_plan_hook")
@Comment("Whether to enable the Player Analytics hook. Docs: https://william278.net/docs/husksync/plan-hook")
private boolean enablePlanHook = true;
// Database settings
@YamlComment("Type of database to use (MYSQL, MARIADB)")
@YamlKey("database.type")
private Database.Type databaseType = Database.Type.MYSQL;
@YamlComment("Specify credentials here for your MYSQL or MARIADB database")
@YamlKey("database.credentials.host")
private String mySqlHost = "localhost";
@YamlKey("database.credentials.port")
private int mySqlPort = 3306;
@YamlKey("database.credentials.database")
private String mySqlDatabase = "HuskSync";
@YamlKey("database.credentials.username")
private String mySqlUsername = "root";
@YamlKey("database.credentials.password")
private String mySqlPassword = "pa55w0rd";
@YamlKey("database.credentials.parameters")
private String mySqlConnectionParameters = "?autoReconnect=true"
+ "&useSSL=false"
+ "&useUnicode=true"
+ "&characterEncoding=UTF-8";
@YamlComment("MYSQL / MARIADB database Hikari connection pool properties. "
+ "Don't modify this unless you know what you're doing!")
@YamlKey("database.connection_pool.maximum_pool_size")
private int mySqlConnectionPoolSize = 10;
@YamlKey("database.connection_pool.minimum_idle")
private int mySqlConnectionPoolIdle = 10;
@YamlKey("database.connection_pool.maximum_lifetime")
private long mySqlConnectionPoolLifetime = 1800000;
@YamlKey("database.connection_pool.keepalive_time")
private long mySqlConnectionPoolKeepAlive = 0;
@YamlKey("database.connection_pool.connection_timeout")
private long mySqlConnectionPoolTimeout = 5000;
@YamlComment("Names of tables to use on your database. Don't modify this unless you know what you're doing!")
@YamlKey("database.table_names")
private Map<String, String> tableNames = TableName.getDefaults();
// Redis settings
@YamlComment("Specify the credentials of your Redis database here. Set \"password\" to '' if you don't have one")
@YamlKey("redis.credentials.host")
private String redisHost = "localhost";
@YamlKey("redis.credentials.port")
private int redisPort = 6379;
@YamlKey("redis.credentials.password")
private String redisPassword = "";
@YamlKey("redis.use_ssl")
private boolean redisUseSsl = false;
@YamlComment("If you're using Redis Sentinel, specify the master set name. If you don't know what this is, don't change anything here.")
@YamlKey("redis.sentinel.master")
private String redisSentinelMaster = "";
@YamlComment("List of host:port pairs")
@YamlKey("redis.sentinel.nodes")
private List<String> redisSentinelNodes = new ArrayList<>();
@YamlKey("redis.sentinel.password")
private String redisSentinelPassword = "";
// Synchronization settings
@YamlComment("The data synchronization mode to use (LOCKSTEP or DELAY). LOCKSTEP is recommended for most networks."
+ " Docs: https://william278.net/docs/husksync/sync-modes")
@YamlKey("synchronization.mode")
private DataSyncer.Mode syncMode = DataSyncer.Mode.LOCKSTEP;
@YamlComment("The number of data snapshot backups that should be kept at once per user")
@YamlKey("synchronization.max_user_data_snapshots")
private int maxUserDataSnapshots = 16;
@YamlComment("Number of hours between new snapshots being saved as backups (Use \"0\" to backup all snapshots)")
@YamlKey("synchronization.snapshot_backup_frequency")
private int snapshotBackupFrequency = 4;
@YamlComment("List of save cause IDs for which a snapshot will be automatically pinned (so it won't be rotated)."
+ " Docs: https://william278.net/docs/husksync/data-rotation#save-causes")
@YamlKey("synchronization.auto_pinned_save_causes")
private List<String> autoPinnedSaveCauses = List.of(
DataSnapshot.SaveCause.INVENTORY_COMMAND.name(),
DataSnapshot.SaveCause.ENDERCHEST_COMMAND.name(),
DataSnapshot.SaveCause.BACKUP_RESTORE.name(),
DataSnapshot.SaveCause.LEGACY_MIGRATION.name(),
DataSnapshot.SaveCause.MPDB_MIGRATION.name()
);
@YamlComment("Whether to create a snapshot for users on a world when the server saves that world")
@YamlKey("synchronization.save_on_world_save")
private boolean saveOnWorldSave = true;
@YamlComment("Whether to create a snapshot for users when they die (containing their death drops)")
@YamlKey("synchronization.save_on_death.enabled")
private boolean saveOnDeath = false;
@YamlComment("What items to save in death snapshots? (DROPS or ITEMS_TO_KEEP). "
+ " Note that ITEMS_TO_KEEP (suggested for keepInventory servers) requires a Paper 1.19.4+ server.")
@YamlKey("synchronization.save_on_death.items_to_save")
private DeathItemsMode deathItemsMode = DeathItemsMode.DROPS;
@YamlComment("Should a death snapshot still be created even if the items to save on the player's death are empty?")
@YamlKey("synchronization.save_on_death.save_empty_items")
private boolean saveEmptyDeathItems = true;
@YamlComment("Whether dead players who log out and log in to a different server should have their items saved.")
@YamlKey("synchronization.save_on_death.sync_dead_players_changing_server")
private boolean synchronizeDeadPlayersChangingServer = true;
@YamlComment("Whether to use the snappy data compression algorithm. Keep on unless you know what you're doing")
@YamlKey("synchronization.compress_data")
private boolean compressData = true;
@YamlComment("Where to display sync notifications (ACTION_BAR, CHAT, TOAST or NONE)")
@YamlKey("synchronization.notification_display_slot")
private Locales.NotificationSlot notificationSlot = Locales.NotificationSlot.ACTION_BAR;
@YamlComment("(Experimental) Persist Cartography Table locked maps to let them be viewed on any server")
@YamlKey("synchronization.persist_locked_maps")
private boolean persistLockedMaps = true;
@YamlComment("Whether to synchronize player max health (requires health syncing to be enabled)")
@YamlKey("synchronization.synchronize_max_health")
private boolean synchronizeMaxHealth = true;
@YamlComment("If using the DELAY sync method, how long should this server listen for Redis key data updates before "
+ "pulling data from the database instead (i.e., if the user did not change servers).")
@YamlKey("synchronization.network_latency_milliseconds")
private int networkLatencyMilliseconds = 500;
@YamlComment("Which data types to synchronize (Docs: https://william278.net/docs/husksync/sync-features)")
@YamlKey("synchronization.features")
private Map<String, Boolean> synchronizationFeatures = Identifier.getConfigMap();
@YamlComment("Commands which should be blocked before a player has finished syncing (Use * to block all commands)")
@YamlKey("synchronization.blacklisted_commands_while_locked")
private List<String> blacklistedCommandsWhileLocked = new ArrayList<>(List.of("*"));
@YamlComment("Event priorities for listeners (HIGHEST, NORMAL, LOWEST). Change if you encounter plugin conflicts")
@YamlKey("synchronization.event_priorities")
private Map<String, String> syncEventPriorities = EventListener.ListenerType.getDefaults();
// Zero-args constructor for instantiation via Annotaml
@SuppressWarnings("unused")
public Settings() {
}
@NotNull
public String getLanguage() {
return language;
}
public boolean doCheckForUpdates() {
return checkForUpdates;
}
@NotNull
public String getClusterId() {
return clusterId;
}
public boolean doDebugLogging() {
return debugLogging;
}
public boolean doBrigadierTabCompletion() {
return brigadierTabCompletion;
}
public boolean usePlanHook() {
return enablePlanHook;
}
@NotNull
public Database.Type getDatabaseType() {
return databaseType;
}
@NotNull
public String getMySqlHost() {
return mySqlHost;
}
public int getMySqlPort() {
return mySqlPort;
}
@NotNull
public String getMySqlDatabase() {
return mySqlDatabase;
}
@NotNull
public String getMySqlUsername() {
return mySqlUsername;
}
@NotNull
public String getMySqlPassword() {
return mySqlPassword;
}
@NotNull
public String getMySqlConnectionParameters() {
return mySqlConnectionParameters;
}
@NotNull
public String getTableName(@NotNull TableName tableName) {
return tableNames.getOrDefault(tableName.name().toLowerCase(Locale.ENGLISH), tableName.defaultName);
}
public int getMySqlConnectionPoolSize() {
return mySqlConnectionPoolSize;
}
public int getMySqlConnectionPoolIdle() {
return mySqlConnectionPoolIdle;
}
public long getMySqlConnectionPoolLifetime() {
return mySqlConnectionPoolLifetime;
}
public long getMySqlConnectionPoolKeepAlive() {
return mySqlConnectionPoolKeepAlive;
}
public long getMySqlConnectionPoolTimeout() {
return mySqlConnectionPoolTimeout;
}
@NotNull
public String getRedisHost() {
return redisHost;
}
public int getRedisPort() {
return redisPort;
}
@NotNull
public String getRedisPassword() {
return redisPassword;
}
public boolean redisUseSsl() {
return redisUseSsl;
}
@NotNull
public String getRedisSentinelMaster() {
return redisSentinelMaster;
}
@NotNull
public List<String> getRedisSentinelNodes() {
return redisSentinelNodes;
}
@NotNull
public String getRedisSentinelPassword() {
return redisSentinelPassword;
}
@NotNull
public DataSyncer.Mode getSyncMode() {
return syncMode;
}
public int getMaxUserDataSnapshots() {
return maxUserDataSnapshots;
}
public int getBackupFrequency() {
return snapshotBackupFrequency;
}
public boolean doSaveOnWorldSave() {
return saveOnWorldSave;
}
public boolean doSaveOnDeath() {
return saveOnDeath;
}
@NotNull
public DeathItemsMode getDeathItemsMode() {
return deathItemsMode;
}
@Comment("Database settings")
private DatabaseSettings database = new DatabaseSettings();
@Getter
@Configuration
@NoArgsConstructor(access = AccessLevel.PRIVATE)
public static class DatabaseSettings {
@Comment("Type of database to use (MYSQL, MARIADB)")
private Database.Type type = Database.Type.MYSQL;
@Comment("Specify credentials here for your MYSQL or MARIADB database")
private DatabaseCredentials credentials = new DatabaseCredentials();
@Getter
@Configuration
@NoArgsConstructor(access = AccessLevel.PRIVATE)
public static class DatabaseCredentials {
private String host = "localhost";
private int port = 3306;
private String database = "HuskSync";
private String username = "root";
private String password = "pa55w0rd";
private String parameters = String.join("&",
"?autoReconnect=true", "useSSL=false",
"useUnicode=true", "characterEncoding=UTF-8");
}
public boolean doSaveEmptyDeathItems() {
return saveEmptyDeathItems;
}
@Comment({"MYSQL / MARIADB database Hikari connection pool properties.",
"Don't modify this unless you know what you're doing!"})
private PoolSettings connectionPool = new PoolSettings();
@Getter
@Configuration
@NoArgsConstructor(access = AccessLevel.PRIVATE)
public static class PoolSettings {
private int maximumPoolSize = 10;
private int minimumIdle = 10;
private long maximumLifetime = 1800000;
private long keepaliveTime = 0;
private long connectionTimeout = 5000;
}
public boolean doCompressData() {
return compressData;
}
@Comment("Names of tables to use on your database. Don't modify this unless you know what you're doing!")
@Getter(AccessLevel.NONE)
private Map<String, String> tableNames = Database.TableName.getDefaults();
public boolean doAutoPin(@NotNull DataSnapshot.SaveCause cause) {
return autoPinnedSaveCauses.contains(cause.name());
@NotNull
public String getTableName(@NotNull Database.TableName tableName) {
return tableNames.getOrDefault(tableName.name().toLowerCase(Locale.ENGLISH), tableName.getDefaultName());
}
}
@NotNull
public Locales.NotificationSlot getNotificationDisplaySlot() {
return notificationSlot;
}
// Redis settings
@Comment("Redis settings")
private RedisSettings redis = new RedisSettings();
@Getter
@Configuration
@NoArgsConstructor(access = AccessLevel.PRIVATE)
public static class RedisSettings {
@Comment("Specify the credentials of your Redis database here. Set \"password\" to '' if you don't have one")
private RedisCredentials credentials = new RedisCredentials();
@Getter
@Configuration
@NoArgsConstructor(access = AccessLevel.PRIVATE)
public static class RedisCredentials {
private String host = "localhost";
private int port = 6379;
private String password = "";
private boolean useSsl = false;
}
public boolean doPersistLockedMaps() {
return persistLockedMaps;
}
@Comment({"Advanced configuration for users of Redis sentinel.",
"If you don't know what this is, do not modify anything in this section."})
private RedisSentinel sentinel = new RedisSentinel();
@Getter
@Configuration
@NoArgsConstructor(access = AccessLevel.PRIVATE)
public static class RedisSentinel {
@Comment("The master set name for the Redis sentinel.")
private String master = "";
@Comment("List of host:port pairs")
private List<String> nodes = new ArrayList<>();
private String password = "";
}
public boolean doSynchronizeDeadPlayersChangingServer() {
return synchronizeDeadPlayersChangingServer;
}
public boolean doSynchronizeMaxHealth() {
return synchronizeMaxHealth;
}
// Synchronization settings
@Comment("Redis settings")
private SynchronizationSettings synchronization = new SynchronizationSettings();
@Getter
@Configuration
@NoArgsConstructor(access = AccessLevel.PRIVATE)
public static class SynchronizationSettings {
@Comment("The data synchronization mode to use (LOCKSTEP or DELAY). LOCKSTEP is recommended for most networks."
+ " Docs: https://william278.net/docs/husksync/sync-modes")
private DataSyncer.Mode mode = DataSyncer.Mode.LOCKSTEP;
@Comment("The number of data snapshot backups that should be kept at once per user")
private int maxUserDataSnapshots = 16;
@Comment("Number of hours between new snapshots being saved as backups (Use \"0\" to backup all snapshots)")
private int snapshotBackupFrequency = 4;
@Comment("List of save cause IDs for which a snapshot will be automatically pinned (so it won't be rotated)."
+ " Docs: https://william278.net/docs/husksync/data-rotation#save-causes")
@Getter(AccessLevel.NONE)
private List<String> autoPinnedSaveCauses = List.of(
DataSnapshot.SaveCause.INVENTORY_COMMAND.name(),
DataSnapshot.SaveCause.ENDERCHEST_COMMAND.name(),
DataSnapshot.SaveCause.BACKUP_RESTORE.name(),
DataSnapshot.SaveCause.LEGACY_MIGRATION.name(),
DataSnapshot.SaveCause.MPDB_MIGRATION.name()
);
@Comment("Whether to create a snapshot for users on a world when the server saves that world")
private boolean saveOnWorldSave = true;
@Comment("Configuration for how and when to sync player data when they die")
private SaveOnDeathSettings saveOnDeath = new SaveOnDeathSettings();
@Getter
@Configuration
@NoArgsConstructor(access = AccessLevel.PRIVATE)
public static class SaveOnDeathSettings {
@Comment("Whether to create a snapshot for users when they die (containing their death drops)")
private boolean enabled = false;
@Comment("What items to save in death snapshots? (DROPS or ITEMS_TO_KEEP). "
+ " Note that ITEMS_TO_KEEP (suggested for keepInventory servers) requires a Paper 1.19.4+ server.")
private DeathItemsMode itemsToSave = DeathItemsMode.DROPS;
@Comment("Should a death snapshot still be created even if the items to save on the player's death are empty?")
private boolean saveEmptyItems = true;
@Comment("Whether dead players who log out and log in to a different server should have their items saved.")
private boolean syncDeadPlayersChangingServer = true;
/**
* Represents the mode of saving items on death
*/
public enum DeathItemsMode {
DROPS,
ITEMS_TO_KEEP
}
}
public int getNetworkLatencyMilliseconds() {
return networkLatencyMilliseconds;
}
@Comment("Whether to use the snappy data compression algorithm. Keep on unless you know what you're doing")
private boolean compressData = true;
@NotNull
public Map<String, Boolean> getSynchronizationFeatures() {
return synchronizationFeatures;
}
@Comment("Where to display sync notifications (ACTION_BAR, CHAT, TOAST or NONE)")
private Locales.NotificationSlot notificationDisplaySlot = Locales.NotificationSlot.ACTION_BAR;
public boolean isSyncFeatureEnabled(@NotNull Identifier id) {
return id.isCustom() || getSynchronizationFeatures().getOrDefault(id.getKeyValue(), id.isEnabledByDefault());
}
@Comment("Persist maps locked in a Cartography Table to let them be viewed on any server")
private boolean persistLockedMaps = true;
@NotNull
public List<String> getBlacklistedCommandsWhileLocked() {
return blacklistedCommandsWhileLocked;
}
@Comment("Whether to synchronize player max health (requires health syncing to be enabled)")
private boolean synchronizeMaxHealth = true;
@NotNull
public EventListener.Priority getEventPriority(@NotNull EventListener.ListenerType type) {
try {
return EventListener.Priority.valueOf(syncEventPriorities.get(type.name().toLowerCase(Locale.ENGLISH)));
} catch (IllegalArgumentException e) {
return EventListener.Priority.NORMAL;
}
}
@Comment("If using the DELAY sync method, how long should this server listen for Redis key data updates before "
+ "pulling data from the database instead (i.e., if the user did not change servers).")
private int networkLatencyMilliseconds = 500;
/**
* Represents the mode of saving items on death
*/
public enum DeathItemsMode {
DROPS,
ITEMS_TO_KEEP
}
@Comment("Which data types to synchronize (Docs: https://william278.net/docs/husksync/sync-features)")
@Getter(AccessLevel.NONE)
private Map<String, Boolean> features = Identifier.getConfigMap();
/**
* Represents the names of tables in the database
*/
public enum TableName {
USERS("husksync_users"),
USER_DATA("husksync_user_data");
@Comment("Commands which should be blocked before a player has finished syncing (Use * to block all commands)")
private List<String> blacklistedCommandsWhileLocked = new ArrayList<>(List.of("*"));
private final String defaultName;
@Comment("Event priorities for listeners (HIGHEST, NORMAL, LOWEST). Change if you encounter plugin conflicts")
@Getter(AccessLevel.NONE)
private Map<String, String> eventPriorities = EventListener.ListenerType.getDefaults();
TableName(@NotNull String defaultName) {
this.defaultName = defaultName;
public boolean doAutoPin(@NotNull DataSnapshot.SaveCause cause) {
return autoPinnedSaveCauses.contains(cause.name());
}
@NotNull
private Map.Entry<String, String> toEntry() {
return Map.entry(name().toLowerCase(Locale.ENGLISH), defaultName);
public boolean isFeatureEnabled(@NotNull Identifier id) {
return id.isCustom() || features.getOrDefault(id.getKeyValue(), id.isEnabledByDefault());
}
@SuppressWarnings("unchecked")
@NotNull
private static Map<String, String> getDefaults() {
return Map.ofEntries(Arrays.stream(values())
.map(TableName::toEntry)
.toArray(Map.Entry[]::new));
public EventListener.Priority getEventPriority(@NotNull EventListener.ListenerType type) {
try {
return EventListener.Priority.valueOf(eventPriorities.get(type.name().toLowerCase(Locale.ENGLISH)));
} catch (IllegalArgumentException e) {
return EventListener.Priority.NORMAL;
}
}
}

@ -26,7 +26,6 @@ import net.william278.desertwell.util.Version;
import net.william278.husksync.HuskSync;
import net.william278.husksync.adapter.Adaptable;
import net.william278.husksync.adapter.DataAdapter;
import net.william278.husksync.config.Locales;
import org.jetbrains.annotations.ApiStatus;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
@ -718,7 +717,7 @@ public class DataSnapshot {
}
return new Unpacked(
id,
pinned || plugin.getSettings().doAutoPin(saveCause),
pinned || plugin.getSettings().getSynchronization().doAutoPin(saveCause),
timestamp,
saveCause,
serverName,
@ -821,8 +820,7 @@ public class DataSnapshot {
@NotNull
public String getDisplayName() {
return Locales.truncate(name().toLowerCase(Locale.ENGLISH)
.replaceAll("_", " "), 18);
return name().toLowerCase(Locale.ENGLISH);
}
@NotNull

@ -43,7 +43,7 @@ public interface UserDataHolder extends DataHolder {
@NotNull
default Map<Identifier, Data> getData() {
return getPlugin().getRegisteredDataTypes().stream()
.filter(type -> type.isCustom() || getPlugin().getSettings().isSyncFeatureEnabled(type))
.filter(type -> type.isCustom() || getPlugin().getSettings().getSynchronization().isFeatureEnabled(type))
.map(id -> Map.entry(id, getData(id)))
.filter(data -> data.getValue().isPresent())
.collect(HashMap::new, (map, data) -> map.put(data.getKey(), data.getValue().get()), HashMap::putAll);
@ -105,7 +105,7 @@ public interface UserDataHolder extends DataHolder {
try {
for (Map.Entry<Identifier, Data> entry : unpacked.getData().entrySet()) {
final Identifier identifier = entry.getKey();
if (plugin.getSettings().isSyncFeatureEnabled(identifier)) {
if (plugin.getSettings().getSynchronization().isFeatureEnabled(identifier)) {
if (identifier.isCustom()) {
getCustomDataStore().put(identifier, entry.getValue());
}

@ -19,6 +19,7 @@
package net.william278.husksync.database;
import lombok.Getter;
import net.william278.husksync.HuskSync;
import net.william278.husksync.config.Settings;
import net.william278.husksync.data.DataSnapshot;
@ -31,10 +32,7 @@ import org.jetbrains.annotations.NotNull;
import java.io.IOException;
import java.nio.charset.StandardCharsets;
import java.time.OffsetDateTime;
import java.util.List;
import java.util.Objects;
import java.util.Optional;
import java.util.UUID;
import java.util.*;
/**
* An abstract representation of the plugin database, storing player data.
@ -71,8 +69,9 @@ public abstract class Database {
*/
@NotNull
protected final String formatStatementTables(@NotNull String sql) {
return sql.replaceAll("%users_table%", plugin.getSettings().getTableName(Settings.TableName.USERS))
.replaceAll("%user_data_table%", plugin.getSettings().getTableName(Settings.TableName.USER_DATA));
final Settings.DatabaseSettings settings = plugin.getSettings().getDatabase();
return sql.replaceAll("%users_table%", settings.getTableName(TableName.USERS))
.replaceAll("%user_data_table%", settings.getTableName(TableName.USER_DATA));
}
/**
@ -193,7 +192,7 @@ public abstract class Database {
*/
@Blocking
private void addAndRotateSnapshot(@NotNull User user, @NotNull DataSnapshot.Packed snapshot) {
final int backupFrequency = plugin.getSettings().getBackupFrequency();
final int backupFrequency = plugin.getSettings().getSynchronization().getSnapshotBackupFrequency();
if (!snapshot.isPinned() && backupFrequency > 0) {
this.rotateLatestSnapshot(user, snapshot.getTimestamp().minusHours(backupFrequency));
}
@ -297,4 +296,31 @@ public abstract class Database {
}
}
/**
* Represents the names of tables in the database
*/
@Getter
public enum TableName {
USERS("husksync_users"),
USER_DATA("husksync_user_data");
private final String defaultName;
TableName(@NotNull String defaultName) {
this.defaultName = defaultName;
}
@NotNull
private Map.Entry<String, String> toEntry() {
return Map.entry(name().toLowerCase(Locale.ENGLISH), defaultName);
}
@SuppressWarnings("unchecked")
@NotNull
public static Map<String, String> getDefaults() {
return Map.ofEntries(Arrays.stream(values())
.map(TableName::toEntry)
.toArray(Map.Entry[]::new));
}
}
}

@ -34,6 +34,8 @@ import java.time.OffsetDateTime;
import java.util.*;
import java.util.logging.Level;
import static net.william278.husksync.config.Settings.DatabaseSettings;
public class MySqlDatabase extends Database {
private static final String DATA_POOL_NAME = "HuskSyncHikariPool";
@ -43,9 +45,10 @@ public class MySqlDatabase extends Database {
public MySqlDatabase(@NotNull HuskSync plugin) {
super(plugin);
this.flavor = plugin.getSettings().getDatabaseType().getProtocol();
this.driverClass = plugin.getSettings().getDatabaseType() == Type.MARIADB
? "org.mariadb.jdbc.Driver" : "com.mysql.cj.jdbc.Driver";
final Type type = plugin.getSettings().getDatabase().getType();
this.flavor = type.getProtocol();
this.driverClass = type == Type.MARIADB ? "org.mariadb.jdbc.Driver" : "com.mysql.cj.jdbc.Driver";
}
/**
@ -67,26 +70,28 @@ public class MySqlDatabase extends Database {
@Override
public void initialize() throws IllegalStateException {
// Initialize the Hikari pooled connection
final DatabaseSettings.DatabaseCredentials credentials = plugin.getSettings().getDatabase().getCredentials();
dataSource = new HikariDataSource();
dataSource.setDriverClassName(driverClass);
dataSource.setJdbcUrl(String.format("jdbc:%s://%s:%s/%s%s",
flavor,
plugin.getSettings().getMySqlHost(),
plugin.getSettings().getMySqlPort(),
plugin.getSettings().getMySqlDatabase(),
plugin.getSettings().getMySqlConnectionParameters()
credentials.getHost(),
credentials.getPort(),
credentials.getDatabase(),
credentials.getParameters()
));
// Authenticate with the database
dataSource.setUsername(plugin.getSettings().getMySqlUsername());
dataSource.setPassword(plugin.getSettings().getMySqlPassword());
dataSource.setUsername(credentials.getUsername());
dataSource.setPassword(credentials.getPassword());
// Set connection pool options
dataSource.setMaximumPoolSize(plugin.getSettings().getMySqlConnectionPoolSize());
dataSource.setMinimumIdle(plugin.getSettings().getMySqlConnectionPoolIdle());
dataSource.setMaxLifetime(plugin.getSettings().getMySqlConnectionPoolLifetime());
dataSource.setKeepaliveTime(plugin.getSettings().getMySqlConnectionPoolKeepAlive());
dataSource.setConnectionTimeout(plugin.getSettings().getMySqlConnectionPoolTimeout());
final DatabaseSettings.PoolSettings pool = plugin.getSettings().getDatabase().getConnectionPool();
dataSource.setMaximumPoolSize(pool.getMaximumPoolSize());
dataSource.setMinimumIdle(pool.getMinimumIdle());
dataSource.setMaxLifetime(pool.getMaximumLifetime());
dataSource.setKeepaliveTime(pool.getKeepaliveTime());
dataSource.setConnectionTimeout(pool.getConnectionTimeout());
dataSource.setPoolName(DATA_POOL_NAME);
// Set additional connection pool properties
@ -306,7 +311,8 @@ public class MySqlDatabase extends Database {
protected void rotateSnapshots(@NotNull User user) {
final List<DataSnapshot.Packed> unpinnedUserData = getAllSnapshots(user).stream()
.filter(dataSnapshot -> !dataSnapshot.isPinned()).toList();
if (unpinnedUserData.size() > plugin.getSettings().getMaxUserDataSnapshots()) {
final int maxSnapshots = plugin.getSettings().getSynchronization().getMaxUserDataSnapshots();
if (unpinnedUserData.size() > maxSnapshots) {
try (Connection connection = getConnection()) {
try (PreparedStatement statement = connection.prepareStatement(formatStatementTables("""
DELETE FROM `%user_data_table%`
@ -314,7 +320,7 @@ public class MySqlDatabase extends Database {
AND `pinned` IS FALSE
ORDER BY `timestamp` ASC
LIMIT %entry_count%;""".replace("%entry_count%",
Integer.toString(unpinnedUserData.size() - plugin.getSettings().getMaxUserDataSnapshots()))))) {
Integer.toString(unpinnedUserData.size() - maxSnapshots))))) {
statement.setString(1, user.getUuid().toString());
statement.executeUpdate();
}

@ -30,6 +30,8 @@ import java.util.List;
import java.util.Map;
import java.util.UUID;
import static net.william278.husksync.config.Settings.SynchronizationSettings.SaveOnDeathSettings;
/**
* Handles what should happen when events are fired
*/
@ -74,7 +76,7 @@ public abstract class EventListener {
* @param usersInWorld a list of users in the world that is being saved
*/
protected final void saveOnWorldSave(@NotNull List<OnlineUser> usersInWorld) {
if (plugin.isDisabling() || !plugin.getSettings().doSaveOnWorldSave()) {
if (plugin.isDisabling() || !plugin.getSettings().getSynchronization().isSaveOnWorldSave()) {
return;
}
usersInWorld.stream()
@ -91,8 +93,9 @@ public abstract class EventListener {
* @param items The items that should be saved for this user on their death
*/
protected void saveOnPlayerDeath(@NotNull OnlineUser user, @NotNull Data.Items items) {
if (plugin.isDisabling() || !plugin.getSettings().doSaveOnDeath() || plugin.isLocked(user.getUuid())
|| user.isNpc() || (!plugin.getSettings().doSaveEmptyDeathItems() && items.isEmpty())) {
final SaveOnDeathSettings settings = plugin.getSettings().getSynchronization().getSaveOnDeath();
if (plugin.isDisabling() || !settings.isEnabled() || plugin.isLocked(user.getUuid())
|| user.isNpc() || (!settings.isSaveEmptyItems() && items.isEmpty())) {
return;
}

@ -20,6 +20,7 @@
package net.william278.husksync.redis;
import net.william278.husksync.HuskSync;
import net.william278.husksync.config.Settings;
import net.william278.husksync.data.DataSnapshot;
import net.william278.husksync.user.User;
import org.jetbrains.annotations.Blocking;
@ -62,25 +63,28 @@ public class RedisManager extends JedisPubSub {
*/
@Blocking
public void initialize() throws IllegalStateException {
final String password = plugin.getSettings().getRedisPassword();
final String host = plugin.getSettings().getRedisHost();
final int port = plugin.getSettings().getRedisPort();
final boolean useSSL = plugin.getSettings().redisUseSsl();
final Settings.RedisSettings.RedisCredentials credentials = plugin.getSettings().getRedis().getCredentials();
final String password = credentials.getPassword();
final String host = credentials.getHost();
final int port = credentials.getPort();
final boolean useSSL = credentials.isUseSsl();
// Create the jedis pool
final JedisPoolConfig config = new JedisPoolConfig();
config.setMaxIdle(0);
config.setTestOnBorrow(true);
config.setTestOnReturn(true);
Set<String> redisSentinelNodes = new HashSet<>(plugin.getSettings().getRedisSentinelNodes());
final Settings.RedisSettings.RedisSentinel sentinel = plugin.getSettings().getRedis().getSentinel();
Set<String> redisSentinelNodes = new HashSet<>(sentinel.getNodes());
if (redisSentinelNodes.isEmpty()) {
this.jedisPool = password.isEmpty()
? new JedisPool(config, host, port, 0, useSSL)
: new JedisPool(config, host, port, 0, password, useSSL);
} else {
String sentinelPassword = plugin.getSettings().getRedisSentinelPassword();
String redisSentinelMaster = plugin.getSettings().getRedisSentinelMaster();
this.jedisPool = new JedisSentinelPool(redisSentinelMaster, redisSentinelNodes, password.isEmpty() ? null : password, sentinelPassword.isEmpty() ? null : sentinelPassword);
final String sentinelPassword = sentinel.getPassword();
this.jedisPool = new JedisSentinelPool(sentinel.getMaster(), redisSentinelNodes, password.isEmpty()
? null : password, sentinelPassword.isEmpty() ? null : sentinelPassword);
}
// Ping the server to check the connection
@ -219,8 +223,9 @@ public class RedisManager extends JedisPubSub {
);
redisMessage.dispatch(plugin, RedisMessage.Type.REQUEST_USER_DATA);
});
return future.orTimeout(
plugin.getSettings().getNetworkLatencyMilliseconds(),
return future
.orTimeout(
plugin.getSettings().getSynchronization().getNetworkLatencyMilliseconds(),
TimeUnit.MILLISECONDS
)
.exceptionally(throwable -> {

@ -90,7 +90,8 @@ public abstract class DataSyncer {
// Calculates the max attempts the system should listen for user data for based on the latency value
private long getMaxListenAttempts() {
return BASE_LISTEN_ATTEMPTS + (
(Math.max(100, plugin.getSettings().getNetworkLatencyMilliseconds()) / 1000) * 20 / LISTEN_DELAY
(Math.max(100, plugin.getSettings().getSynchronization().getNetworkLatencyMilliseconds()) / 1000)
* 20 / LISTEN_DELAY
);
}

@ -53,7 +53,7 @@ public class DelayDataSyncer extends DataSyncer {
}).orElse(false)
);
},
Math.max(0, plugin.getSettings().getNetworkLatencyMilliseconds() / 50L)
Math.max(0, plugin.getSettings().getSynchronization().getNetworkLatencyMilliseconds() / 50L)
);
}

@ -147,7 +147,7 @@ public abstract class OnlineUser extends User implements CommandUser, UserDataHo
*/
public void completeSync(boolean succeeded, @NotNull DataSnapshot.UpdateCause cause, @NotNull HuskSync plugin) {
if (succeeded) {
switch (plugin.getSettings().getNotificationDisplaySlot()) {
switch (plugin.getSettings().getSynchronization().getNotificationDisplaySlot()) {
case CHAT -> cause.getCompletedLocale(plugin).ifPresent(this::sendMessage);
case ACTION_BAR -> cause.getCompletedLocale(plugin).ifPresent(this::sendActionBar);
case TOAST -> cause.getCompletedLocale(plugin)

@ -1,62 +1,63 @@
synchronization_complete: '[⏵ Данните синхронизирани!](#00fb9a)'
synchronization_failed: '[⏵ Провалихме се да синхронизираме Вашите данни! Моля свържете се с администратор.](#ff7e5e)'
inventory_viewer_menu_title: '&0Инвентара на %1%'
ender_chest_viewer_menu_title: '&0Ендър Сандъка на %1%'
inventory_viewer_opened: '[Преглеждане снапшота на](#00fb9a) [%1%](#00fb9a bold) [ инвентар от ⌚ %2%](#00fb9a)'
ender_chest_viewer_opened: '[Преглеждане снапшота на](#00fb9a) [%1%](#00fb9a bold) [ Ендър Сандък от ⌚ %2%](#00fb9a)'
data_update_complete: '[🔔 Вашите данни бяха обновени!](#00fb9a)'
data_update_failed: '[🔔 Провалихме се да обновим Вашите данни! Моля свържете се с администратор.](#ff7e5e)'
user_registration_complete: '[⭐ User registration complete!](#00fb9a)'
data_manager_title: '[Преглеждане потребителският снапшот](#00fb9a) [%1%](#00fb9a show_text=&7Версия на UUID:\n&8%2%) [за](#00fb9a) [%3%](#00fb9a bold show_text=&7UUID на Играча:\n&8%4%)[:](#00fb9a)'
data_manager_timestamp: '[⌚ %1%](#ffc43b-#f5c962 show_text=&7Клеймо на Версията:\n&8Когато данните са били запазени)'
data_manager_pinned: '[※ Закачен снапшот](#d8ff2b show_text=&7Закачен:\n&8Снапшота на този потребител няма да бъде автоматично завъртан.)'
data_manager_cause: '[⚑ %1%](#23a825-#36f539 show_text=&7Причина на Запазване:\n&8Какво е накарало данните да бъдат запазени)'
data_manager_server: '[☁ %1%](#ff87b3-#f5538e show_text=&7Server:\n&8Name of the server the data was saved on)'
data_manager_size: '[⏏ %1%](color=#62a9f5-#7ab8fa show_text=&7Snapshot size:\n&8Estimated file size of the snapshot (in KiB))\n'
data_manger_status: '[%1%](red)[/](gray)[%2%](red)[×](gray)[❤](red show_text=&7Точки кръв) [%3%](yellow)[×](gray)[🍖](yellow show_text=&7Точки глад) [ʟᴠ](green)[.](gray)[%4%](green show_text=&7Ниво опит) [🏹 %5%](dark_aqua show_text=&7Режим на игра)'
data_manager_advancements_statistics: '[⭐ Напредъци: %1%](color=#ffc43b-#f5c962 show_text=&7Напредъци, в които имате прогрес:\n&8%2%) [⌛ Изиграно Време: %3%ʜʀs](color=#62a9f5-#7ab8fa show_text=&7Изиграно време в играта\n&8⚠ Базирано на статистики от играта)\n'
data_manager_item_buttons: '[View:](gray) [[🪣 Инвентар…]](color=#a17b5f-#f5b98c show_text=&7Натиснете, за да прегледате run_command=/inventory %1% %2%) [[⌀ Ендър Сандък…]](#b649c4-#d254ff show_text=&7Натиснете, за да проверите run_command=/enderchest %1% %2%)'
data_manager_management_buttons: '[Управление:](gray) [[❌ Изтрий…]](#ff3300 show_text=&7Натиснете, за да изтриете този снапшот от потребителски данни.\n&8Това няма да засегне текущите данни на потребителя.\n&#ff3300&⚠ Това не може да бъде отменено! suggest_command=/husksync:userdata delete %1% %2%) [[⏪ Възстанови…]](#00fb9a show_text=&7Натиснете, за да възстановите тези потребителски данни.\n&8Това ще зададе данните на потребителя на този снапшот.\n&#ff3300&⚠ Текущите данни на %1% ще бъдат пренаписани! suggest_command=/husksync:userdata restore %1% %2%) [[※ Закачи/Откачи…]](#d8ff2b show_text=&7Натиснете, за да закачите или откачите този снапшот с потребителски данни\n&8Закачените снапшоти няма да бъдат автоматично завъртани run_command=/userdata pin %1% %2%)'
data_manager_system_buttons: '[System:](gray) [[⏷ File Dump…]](dark_gray show_text=&7Click to dump this raw user data snapshot to a file.\n&8Data dumps can be found in ~/plugins/HuskSync/dumps/ run_command=/husksync:userdata dump %1% %2% file) [[☂ Web Dump…]](dark_gray show_text=&7Click to dump this raw user data snapshot to the mc-logs service\n&8You will be provided with a URL containing the data. run_command=/husksync:userdata dump %1% %2% web)'
data_manager_advancements_preview_remaining: 'и още %1%…'
data_list_title: '[Лист от](#00fb9a) [снапшоти на данните на потребителя](#00fb9a) [%1%](#00fb9a bold show_text=&7UUID: %2%)\n'
data_list_item: '[%1%](gray show_text=&7User Data Snapshot for %2%&8⚡ %4% run_command=/userdata view %2% %3%) [%5%](#d8ff2b show_text=&7Pinned:\n&8Pinned snapshots won''t be automatically rotated. run_command=/userdata view %2% %3%) [%6%](color=#ffc43b-#f5c962 show_text=&7Version timestamp:&7\n&8When the data was saved\n&8%7% run_command=/userdata view %2% %3%) [⚑ %8%](#23a825-#36f539 show_text=&7Save cause:\n&8What caused the data to be saved run_command=/userdata view %2% %3%) [⏏ %9%](color=#62a9f5-#7ab8fa show_text=&7Snapshot size:&7\n&8Estimated file size of the snapshot (in KiB) run_command=/userdata view %2% %3%)'
data_deleted: '[❌ Успешно изтрихме снапшота с потребителски данни](#00fb9a) [%1%](#00fb9a show_text=&7Версия на UUID:\n&8%2%) [за](#00fb9a) [%3%.](#00fb9a show_text=&7UUID на Играча:\n&8%4%)'
data_restored: '[⏪ Успешно възстановихме](#00fb9a) [текущите потребителски данни за](#00fb9a) [%1%](#00fb9a show_text=&7UUID на Играча:\n&8%2%) [от снапшот](#00fb9a) [%3%.](#00fb9a show_text=&7Версия на UUID:\n&8%4%)'
data_pinned: '[※ Успешно закачихме снапшота с потребителски данни](#00fb9a) [%1%](#00fb9a show_text=&7Версия на UUID:\n&8%2%) [за](#00fb9a) [%3%.](#00fb9a show_text=&7UUID на Играча:\n&8%4%)'
data_unpinned: '[※ Успешно откачихме снапшота с потребителски данни](#00fb9a) [%1%](#00fb9a show_text=&7Версия на UUID:\n&8%2%) [за](#00fb9a) [%3%.](#00fb9a show_text=&7UUID на Играча:\n&8%4%)'
data_dumped: '[☂ Successfully dumped the user data snapshot %1% for %2% to:](#00fb9a) &7%3%'
list_footer: '\n%1%[Page](#00fb9a) [%2%](#00fb9a)/[%3%](#00fb9a)%4% %5%'
list_previous_page_button: '[◀](white show_text=&7View previous page run_command=%2% %1%) '
list_next_page_button: ' [▶](white show_text=&7View next page run_command=%2% %1%)'
list_page_jumpers: '(%1%)'
list_page_jumper_button: '[%1%](show_text=&7Jump to page %1% run_command=%2% %1%)'
list_page_jumper_current_page: '[%1%](#00fb9a)'
list_page_jumper_separator: ' '
list_page_jumper_group_separator: '…'
save_cause_disconnect: 'disconnect'
save_cause_world_save: 'world save'
save_cause_death: 'death'
save_cause_server_shutdown: 'server shutdown'
save_cause_inventory_command: 'inventory command'
save_cause_enderchest_command: 'enderchest command'
save_cause_backup_restore: 'backup restore'
save_cause_api: 'API'
save_cause_mpdb_migration: 'MPDB migration'
save_cause_legacy_migration: 'legacy migration'
save_cause_converted_from_v2: 'converted from v2'
up_to_date: '[HuskSync](#00fb9a bold) [| You are running the latest version of HuskSync (v%1%).](#00fb9a)'
update_available: '[HuskSync](#ff7e5e bold) [| A new version of HuskSync is available: v%1% (running: v%2%).](#ff7e5e)'
reload_complete: '[HuskSync](#00fb9a bold) [| Презаредихме конфигурацията и файловете със съобщения.](#00fb9a)\n[⚠ Ensure config files are up-to-date on all servers!](#00fb9a)\n[A restart is needed for config changes to take effect.](#00fb9a italic)'
system_status_header: '[HuskSync](#00fb9a bold) [| System status report:](#00fb9a)'
error_invalid_syntax: '[Грешка:](#ff3300) [Неправилен синтаксис. Използвайте:](#ff7e5e) [%1%](#ff7e5e italic show_text=&#ff7e5e&Click to suggest suggest_command=%1%)'
error_invalid_player: '[Грешка:](#ff3300) [Не можахме да открием играч с това име.](#ff7e5e)'
error_no_permission: '[Грешка:](#ff3300) [Нямате право да използвате тази команда](#ff7e5e)'
error_console_command_only: '[Грешка:](#ff3300) [Тази команда може да бъде използвана единствено през конзолата](#ff7e5e)'
error_in_game_command_only: 'Грешка: Тази команда може да бъде използвана само от играта.'
error_no_data_to_display: '[Грешка:](#ff3300) [Не можахме да открием никакви данни за потребителя, които да покажем.](#ff7e5e)'
error_invalid_version_uuid: '[Грешка:](#ff3300) [Не можахме да открием никакви потребителски данни за тази версия на това UUID.](#ff7e5e)'
husksync_command_description: 'Manage the HuskSync plugin'
userdata_command_description: 'View, manage & restore player userdata'
inventory_command_description: 'View & edit a player''s inventory'
enderchest_command_description: 'View & edit a player''s Ender Chest'
locales:
synchronization_complete: '[⏵ Данните синхронизирани!](#00fb9a)'
synchronization_failed: '[⏵ Провалихме се да синхронизираме Вашите данни! Моля свържете се с администратор.](#ff7e5e)'
inventory_viewer_menu_title: '&0Инвентара на %1%'
ender_chest_viewer_menu_title: '&0Ендър Сандъка на %1%'
inventory_viewer_opened: '[Преглеждане снапшота на](#00fb9a) [%1%](#00fb9a bold) [ инвентар от ⌚ %2%](#00fb9a)'
ender_chest_viewer_opened: '[Преглеждане снапшота на](#00fb9a) [%1%](#00fb9a bold) [ Ендър Сандък от ⌚ %2%](#00fb9a)'
data_update_complete: '[🔔 Вашите данни бяха обновени!](#00fb9a)'
data_update_failed: '[🔔 Провалихме се да обновим Вашите данни! Моля свържете се с администратор.](#ff7e5e)'
user_registration_complete: '[⭐ User registration complete!](#00fb9a)'
data_manager_title: '[Преглеждане потребителският снапшот](#00fb9a) [%1%](#00fb9a show_text=&7Версия на UUID:\n&8%2%) [за](#00fb9a) [%3%](#00fb9a bold show_text=&7UUID на Играча:\n&8%4%)[:](#00fb9a)'
data_manager_timestamp: '[⌚ %1%](#ffc43b-#f5c962 show_text=&7Клеймо на Версията:\n&8Когато данните са били запазени)'
data_manager_pinned: '[※ Закачен снапшот](#d8ff2b show_text=&7Закачен:\n&8Снапшота на този потребител няма да бъде автоматично завъртан.)'
data_manager_cause: '[⚑ %1%](#23a825-#36f539 show_text=&7Причина на Запазване:\n&8Какво е накарало данните да бъдат запазени)'
data_manager_server: '[☁ %1%](#ff87b3-#f5538e show_text=&7Server:\n&8Name of the server the data was saved on)'
data_manager_size: '[⏏ %1%](color=#62a9f5-#7ab8fa show_text=&7Snapshot size:\n&8Estimated file size of the snapshot (in KiB))\n'
data_manger_status: '[%1%](red)[/](gray)[%2%](red)[×](gray)[❤](red show_text=&7Точки кръв) [%3%](yellow)[×](gray)[🍖](yellow show_text=&7Точки глад) [ʟᴠ](green)[.](gray)[%4%](green show_text=&7Ниво опит) [🏹 %5%](dark_aqua show_text=&7Режим на игра)'
data_manager_advancements_statistics: '[⭐ Напредъци: %1%](color=#ffc43b-#f5c962 show_text=&7Напредъци, в които имате прогрес:\n&8%2%) [⌛ Изиграно Време: %3%ʜʀs](color=#62a9f5-#7ab8fa show_text=&7Изиграно време в играта\n&8⚠ Базирано на статистики от играта)\n'
data_manager_item_buttons: '[View:](gray) [[🪣 Инвентар…]](color=#a17b5f-#f5b98c show_text=&7Натиснете, за да прегледате run_command=/inventory %1% %2%) [[⌀ Ендър Сандък…]](#b649c4-#d254ff show_text=&7Натиснете, за да проверите run_command=/enderchest %1% %2%)'
data_manager_management_buttons: '[Управление:](gray) [[❌ Изтрий…]](#ff3300 show_text=&7Натиснете, за да изтриете този снапшот от потребителски данни.\n&8Това няма да засегне текущите данни на потребителя.\n&#ff3300&⚠ Това не може да бъде отменено! suggest_command=/husksync:userdata delete %1% %2%) [[⏪ Възстанови…]](#00fb9a show_text=&7Натиснете, за да възстановите тези потребителски данни.\n&8Това ще зададе данните на потребителя на този снапшот.\n&#ff3300&⚠ Текущите данни на %1% ще бъдат пренаписани! suggest_command=/husksync:userdata restore %1% %2%) [[※ Закачи/Откачи…]](#d8ff2b show_text=&7Натиснете, за да закачите или откачите този снапшот с потребителски данни\n&8Закачените снапшоти няма да бъдат автоматично завъртани run_command=/userdata pin %1% %2%)'
data_manager_system_buttons: '[System:](gray) [[⏷ File Dump…]](dark_gray show_text=&7Click to dump this raw user data snapshot to a file.\n&8Data dumps can be found in ~/plugins/HuskSync/dumps/ run_command=/husksync:userdata dump %1% %2% file) [[☂ Web Dump…]](dark_gray show_text=&7Click to dump this raw user data snapshot to the mc-logs service\n&8You will be provided with a URL containing the data. run_command=/husksync:userdata dump %1% %2% web)'
data_manager_advancements_preview_remaining: 'и още %1%…'
data_list_title: '[Лист от](#00fb9a) [снапшоти на данните на потребителя](#00fb9a) [%1%](#00fb9a bold show_text=&7UUID: %2%)\n'
data_list_item: '[%1%](gray show_text=&7User Data Snapshot for %2%&8⚡ %4% run_command=/userdata view %2% %3%) [%5%](#d8ff2b show_text=&7Pinned:\n&8Pinned snapshots won''t be automatically rotated. run_command=/userdata view %2% %3%) [%6%](color=#ffc43b-#f5c962 show_text=&7Version timestamp:&7\n&8When the data was saved\n&8%7% run_command=/userdata view %2% %3%) [⚑ %8%](#23a825-#36f539 show_text=&7Save cause:\n&8What caused the data to be saved run_command=/userdata view %2% %3%) [⏏ %9%](color=#62a9f5-#7ab8fa show_text=&7Snapshot size:&7\n&8Estimated file size of the snapshot (in KiB) run_command=/userdata view %2% %3%)'
data_deleted: '[❌ Успешно изтрихме снапшота с потребителски данни](#00fb9a) [%1%](#00fb9a show_text=&7Версия на UUID:\n&8%2%) [за](#00fb9a) [%3%.](#00fb9a show_text=&7UUID на Играча:\n&8%4%)'
data_restored: '[⏪ Успешно възстановихме](#00fb9a) [текущите потребителски данни за](#00fb9a) [%1%](#00fb9a show_text=&7UUID на Играча:\n&8%2%) [от снапшот](#00fb9a) [%3%.](#00fb9a show_text=&7Версия на UUID:\n&8%4%)'
data_pinned: '[※ Успешно закачихме снапшота с потребителски данни](#00fb9a) [%1%](#00fb9a show_text=&7Версия на UUID:\n&8%2%) [за](#00fb9a) [%3%.](#00fb9a show_text=&7UUID на Играча:\n&8%4%)'
data_unpinned: '[※ Успешно откачихме снапшота с потребителски данни](#00fb9a) [%1%](#00fb9a show_text=&7Версия на UUID:\n&8%2%) [за](#00fb9a) [%3%.](#00fb9a show_text=&7UUID на Играча:\n&8%4%)'
data_dumped: '[☂ Successfully dumped the user data snapshot %1% for %2% to:](#00fb9a) &7%3%'
list_footer: '\n%1%[Page](#00fb9a) [%2%](#00fb9a)/[%3%](#00fb9a)%4% %5%'
list_previous_page_button: '[◀](white show_text=&7View previous page run_command=%2% %1%) '
list_next_page_button: ' [▶](white show_text=&7View next page run_command=%2% %1%)'
list_page_jumpers: '(%1%)'
list_page_jumper_button: '[%1%](show_text=&7Jump to page %1% run_command=%2% %1%)'
list_page_jumper_current_page: '[%1%](#00fb9a)'
list_page_jumper_separator: ' '
list_page_jumper_group_separator: '…'
save_cause_disconnect: 'disconnect'
save_cause_world_save: 'world save'
save_cause_death: 'death'
save_cause_server_shutdown: 'server shutdown'
save_cause_inventory_command: 'inventory command'
save_cause_enderchest_command: 'enderchest command'
save_cause_backup_restore: 'backup restore'
save_cause_api: 'API'
save_cause_mpdb_migration: 'MPDB migration'
save_cause_legacy_migration: 'legacy migration'
save_cause_converted_from_v2: 'converted from v2'
up_to_date: '[HuskSync](#00fb9a bold) [| You are running the latest version of HuskSync (v%1%).](#00fb9a)'
update_available: '[HuskSync](#ff7e5e bold) [| A new version of HuskSync is available: v%1% (running: v%2%).](#ff7e5e)'
reload_complete: '[HuskSync](#00fb9a bold) [| Презаредихме конфигурацията и файловете със съобщения.](#00fb9a)\n[⚠ Ensure config files are up-to-date on all servers!](#00fb9a)\n[A restart is needed for config changes to take effect.](#00fb9a italic)'
system_status_header: '[HuskSync](#00fb9a bold) [| System status report:](#00fb9a)'
error_invalid_syntax: '[Грешка:](#ff3300) [Неправилен синтаксис. Използвайте:](#ff7e5e) [%1%](#ff7e5e italic show_text=&#ff7e5e&Click to suggest suggest_command=%1%)'
error_invalid_player: '[Грешка:](#ff3300) [Не можахме да открием играч с това име.](#ff7e5e)'
error_no_permission: '[Грешка:](#ff3300) [Нямате право да използвате тази команда](#ff7e5e)'
error_console_command_only: '[Грешка:](#ff3300) [Тази команда може да бъде използвана единствено през конзолата](#ff7e5e)'
error_in_game_command_only: 'Грешка: Тази команда може да бъде използвана само от играта.'
error_no_data_to_display: '[Грешка:](#ff3300) [Не можахме да открием никакви данни за потребителя, които да покажем.](#ff7e5e)'
error_invalid_version_uuid: '[Грешка:](#ff3300) [Не можахме да открием никакви потребителски данни за тази версия на това UUID.](#ff7e5e)'
husksync_command_description: 'Manage the HuskSync plugin'
userdata_command_description: 'View, manage & restore player userdata'
inventory_command_description: 'View & edit a player''s inventory'
enderchest_command_description: 'View & edit a player''s Ender Chest'

@ -1,62 +1,63 @@
synchronization_complete: '[⏵ Daten synchronisiert!](#00fb9a)'
synchronization_failed: '[⏵ Ein Fehler ist beim Synchronisieren deiner Daten aufgetreten! Bitte kontaktiere einen Administrator.](#ff7e5e)'
inventory_viewer_menu_title: '&0Inventar von %1%'
ender_chest_viewer_menu_title: '&0Endertruhe von %1%'
inventory_viewer_opened: '[Du siehst den Schnappschuss des Inventares von](#00fb9a) [%1%](#00fb9a bold) [von ⌚ %2%](#00fb9a)'
ender_chest_viewer_opened: '[Du siehst den Schnappschuss der Endertruhe von](#00fb9a) [%1%](#00fb9a bold) [von ⌚ %2%](#00fb9a)'
data_update_complete: '[🔔 Deine Daten wurden aktualisiert!](#00fb9a)'
data_update_failed: '[🔔 Ein Fehler ist beim Aktualisieren deiner Daten aufgetreten! Bitte kontaktiere einen Administrator.](#ff7e5e)'
user_registration_complete: '[⭐ Benutzer-Registrierung abgeschlossen!](#00fb9a)'
data_manager_title: '[Du siehst den Nutzerdaten-Schnappschuss](#00fb9a) [%1%](#00fb9a show_text=&7Versions-UUID:\n&8%2%) [für %3%](#00fb9a bold show_text=&7Spieler-UUID:\n&8%4%)[:](#00fb9a)'
data_manager_timestamp: '[⌚ %1%](#ffc43b-#f5c962 show_text=&7Versions-Zeitstempel:\n&8Zeitpunkt der Speicherung der Daten)'
data_manager_pinned: '[※ Schnappschuss angeheftet](#d8ff2b show_text=&7Angeheftet:\n&8Dieser Nutzerdaten-Schnappschuss wird nicht automatisch rotiert.)'
data_manager_cause: '[⚑ %1%](#23a825-#36f539 show_text=&7Speicherungsgrund:\n&8Der Grund für das Speichern der Daten)'
data_manager_server: '[☁ %1%](#ff87b3-#f5538e show_text=&7Server:\n&8Name des Servers, auf dem die Daten gespeichert wurden)'
data_manager_size: '[⏏ %1%](color=#62a9f5-#7ab8fa show_text=&7Schnappschuss-Größe:\n&8Geschätzte Dateigröße des Schnappschusses (in KiB))\n'
data_manger_status: '[%1%](red)[/](gray)[%2%](red)[×](gray)[❤](red show_text=&7Lebenspunkte) [%3%](yellow)[×](gray)[🍖](yellow show_text=&7Hungerpunkte) [ʟᴠ](green)[.](gray)[%4%](green show_text=&7XP-Level) [🏹 %5%](dark_aqua show_text=&7Spielmodus)'
data_manager_advancements_statistics: '[⭐ Erfolge: %1%](color=#ffc43b-#f5c962 show_text=&7Erfolge in denen du Fortschritt gemacht hast:\n&8%2%) [⌛ Spielzeit: %3%ʜʀs](color=#62a9f5-#7ab8fa show_text=&7Deine verbrachte Zeit im Spiel\n&8⚠ Basierend auf Spielstatistiken)\n'
data_manager_item_buttons: '[Sehen:](gray) [[🪣 Inventar…]](color=#a17b5f-#f5b98c show_text=&7Klicke zum Ansehen run_command=/inventory %1% %2%) [[⌀ Endertruhe…]](#b649c4-#d254ff show_text=&7Klicke zum Ansehen run_command=/enderchest %1% %2%)'
data_manager_management_buttons: '[Verwalten:](gray) [[❌ Löschen…]](#ff3300 show_text=&7Klicke, um diesen Nutzerdaten-Schnappschuss zu löschen.\n&8Dies betrifft nicht die aktuellen Nutzerdaten.\n&#ff3300&⚠ Dieser Schritt kann nicht rückgängig gemacht werden! suggest_command=/husksync:userdata delete %1% %2%) [[⏪ Wiederherstellen…]](#00fb9a show_text=&7Klicke, um die Nutzerdaten wiederherzustellen.\n&8Dies wird die Nutzerdaten auf den Stand des Schnappschusses setzen.\n&#ff3300&⚠ Die aktuellen Nutzerdaten von %1% werden überschrieben! suggest_command=/husksync:userdata restore %1% %2%) [[※ Anheften/Loslösen…]](#d8ff2b show_text=&7Klicke, um diesen Nutzerdaten-Schnappschuss anzuheften oder loszulösen\n&8Angeheftete Nutzerdaten-Schnappschüsse werden nicht automatisch rotiert run_command=/userdata pin %1% %2%)'
data_manager_system_buttons: '[System:](gray) [[⏷ Daten-Dump…]](dark_gray show_text=&7Klicke, um diesen rohen Nutzerdaten-Schnappschuss in eine Datei zu speichern.\n&8Daten-Dumps können unter ~/plugins/HuskSync/dumps/ gefunden werden. run_command=/husksync:userdata dump %1% %2% file) [[☂ Web-Dump…]](dark_gray show_text=&7Klicke, um diesen rohen Nutzerdaten-Schnappschuss auf den mc-logs Service hochzuladen.\n&8Du erhältst dann eine URL, die die Daten enthält. run_command=/husksync:userdata dump %1% %2% web)'
data_manager_advancements_preview_remaining: 'und %1% weitere…'
data_list_title: '[Nutzerdaten-Schnappschüsse von %1%:](#00fb9a) [(%2%-%3% von](#00fb9a) [%4%](#00fb9a bold)[)](#00fb9a)\n'
data_list_item: '[%1%](gray show_text=&7Nutzerdaten-Schnappschuss für %2%&8⚡ %4% run_command=/userdata view %2% %3%) [%5%](#d8ff2b show_text=&7Angeheftet:\n&8Angeheftete Schnappschüsse werden nicht automatisch rotiert. run_command=/userdata view %2% %3%) [%6%](color=#ffc43b-#f5c962 show_text=&7Versions-Zeitstempel:&7\n&8Zeitpunkt der Speicherung der Daten\n&8%7% run_command=/userdata view %2% %3%) [⚑ %8%](#23a825-#36f539 show_text=&7Speicherungsgrund:\n&8Grund für das Speichern der Daten run_command=/userdata view %2% %3%) [⏏ %9%](color=#62a9f5-#7ab8fa show_text=&7Schnappschuss-Größe:&7\n&8Geschätzte Dateigröße des Schnappschusses (in KiB) run_command=/userdata view %2% %3%)'
data_deleted: '[❌ Nutzerdaten-Schnappschuss erfolgreich gelöscht](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [für](#00fb9a) [%3%.](#00fb9a show_text=&7Player UUID:\n&8%4%)'
data_restored: '[⏪ Erfgreich wiederhergestellt](#00fb9a) [Aktuelle Nutzerdaten des Schnappschusses von %1%](#00fb9a show_text=&7Spieler-UUID:\n&8%2%) [%3%.](#00fb9a show_text=&7Versions-UUID:\n&8%4%)'
data_pinned: '[※ Nutzerdaten-Schnappschuss erfolgreich angepinnt](#00fb9a) [%1%](#00fb9a show_text=&7Versions-UUID:\n&8%2%) [für](#00fb9a) [%3%.](#00fb9a show_text=&7Spieler-UUID:\n&8%4%)'
data_unpinned: '[※ Nutzerdaten-Schnappschuss erfolgreich losgelöst](#00fb9a) [%1%](#00fb9a show_text=&7Versions-UUID:\n&8%2%) [für](#00fb9a) [%3%.](#00fb9a show_text=&7Spieler-UUID:\n&8%4%)'
data_dumped: '[☂ Nutzerdaten-Schnappschuss %1% für %2% erfolgreich gedumpt nach:](#00fb9a) &7%3%'
list_footer: '\n%1%[Seite](#00fb9a) [%2%](#00fb9a)/[%3%](#00fb9a)%4% %5%'
list_previous_page_button: '[◀](white show_text=&7Siehe vorherige Seite run_command=%2% %1%) '
list_next_page_button: ' [▶](white show_text=&7Siehe nächste Seite run_command=%2% %1%)'
list_page_jumpers: '(%1%)'
list_page_jumper_button: '[%1%](show_text=&7Springe zu Seite %1% run_command=%2% %1%)'
list_page_jumper_current_page: '[%1%](#00fb9a)'
list_page_jumper_separator: ' '
list_page_jumper_group_separator: '…'
save_cause_disconnect: 'Server verlassen'
save_cause_world_save: 'Welt gespeichert'
save_cause_death: 'Tod'
save_cause_server_shutdown: 'Server gestoppt'
save_cause_inventory_command: 'Inventar Befehl'
save_cause_enderchest_command: 'Enderchest Befehl'
save_cause_backup_restore: 'Backup wiederhergestellt'
save_cause_api: 'API'
save_cause_mpdb_migration: 'MPDB Migration'
save_cause_legacy_migration: 'Legacy Migration'
save_cause_converted_from_v2: 'Import von v2'
reload_complete: '[HuskSync](#00fb9a bold) [| Die Konfigurations- und Sprachdateien wurden neu geladen.](#00fb9a)\n[⚠ Stelle sicher, dass die Konfigurationsdateien auf allen Servern aktuell sind!](#00fb9a)\n[Ein Neustart wird benötigt, damit Konfigurations-Änderungen wirkbar werden.](#00fb9a italic)'
up_to_date: '[HuskSync](#00fb9a bold) [| Du verwendest die neuste Version von HuskSync (v%1%).](#00fb9a)'
update_available: '[HuskSync](#ff7e5e bold) [| Eine neue Version von HuskSync ist verfügbar: v%1% (Aktuelle Version: v%2%).](#ff7e5e)'
system_status_header: '[HuskSync](#00fb9a bold) [| System status report:](#00fb9a)'
error_invalid_syntax: '[Fehler:](#ff3300) [Falsche Syntax. Nutze:](#ff7e5e) [%1%](#ff7e5e italic show_text=&#ff7e5e&Click to suggest suggest_command=%1%)'
error_invalid_player: '[Fehler:](#ff3300) [Es konnte kein Spieler mit diesem Namen gefunden werden.](#ff7e5e)'
error_no_permission: '[Fehler:](#ff3300) [Du hast nicht die benötigten Berechtigungen um diesen Befehl auszuführen](#ff7e5e)'
error_console_command_only: '[Fehler:](#ff3300) [Dieser Befehl kann nur über die Konsole ausgeführt werden.](#ff7e5e)'
error_in_game_command_only: 'Fehler: Dieser Befehl kann nur im Spiel genutzt werden.'
error_no_data_to_display: '[Fehler:](#ff3300) [Es konnten keine Nutzerdaten zum Anzeigen gefunden werden.](#ff7e5e)'
error_invalid_version_uuid: '[Fehler:](#ff3300) [Es konnten keine Nutzerdaten für diese Versions-UUID gefunden werden.](#ff7e5e)'
husksync_command_description: 'Das HuskSync-Plugin verwalten'
userdata_command_description: 'Nutzerdaten eines Spielers anzeigen, verwalten und wiederherstellen'
inventory_command_description: 'Inventar eines Spielers ansehen und bearbeiten'
enderchest_command_description: 'Endertruhe eines Spielers ansehen und bearbeiten'
locales:
synchronization_complete: '[⏵ Daten synchronisiert!](#00fb9a)'
synchronization_failed: '[⏵ Ein Fehler ist beim Synchronisieren deiner Daten aufgetreten! Bitte kontaktiere einen Administrator.](#ff7e5e)'
inventory_viewer_menu_title: '&0Inventar von %1%'
ender_chest_viewer_menu_title: '&0Endertruhe von %1%'
inventory_viewer_opened: '[Du siehst den Schnappschuss des Inventares von](#00fb9a) [%1%](#00fb9a bold) [von ⌚ %2%](#00fb9a)'
ender_chest_viewer_opened: '[Du siehst den Schnappschuss der Endertruhe von](#00fb9a) [%1%](#00fb9a bold) [von ⌚ %2%](#00fb9a)'
data_update_complete: '[🔔 Deine Daten wurden aktualisiert!](#00fb9a)'
data_update_failed: '[🔔 Ein Fehler ist beim Aktualisieren deiner Daten aufgetreten! Bitte kontaktiere einen Administrator.](#ff7e5e)'
user_registration_complete: '[⭐ Benutzer-Registrierung abgeschlossen!](#00fb9a)'
data_manager_title: '[Du siehst den Nutzerdaten-Schnappschuss](#00fb9a) [%1%](#00fb9a show_text=&7Versions-UUID:\n&8%2%) [für %3%](#00fb9a bold show_text=&7Spieler-UUID:\n&8%4%)[:](#00fb9a)'
data_manager_timestamp: '[⌚ %1%](#ffc43b-#f5c962 show_text=&7Versions-Zeitstempel:\n&8Zeitpunkt der Speicherung der Daten)'
data_manager_pinned: '[※ Schnappschuss angeheftet](#d8ff2b show_text=&7Angeheftet:\n&8Dieser Nutzerdaten-Schnappschuss wird nicht automatisch rotiert.)'
data_manager_cause: '[⚑ %1%](#23a825-#36f539 show_text=&7Speicherungsgrund:\n&8Der Grund für das Speichern der Daten)'
data_manager_server: '[☁ %1%](#ff87b3-#f5538e show_text=&7Server:\n&8Name des Servers, auf dem die Daten gespeichert wurden)'
data_manager_size: '[⏏ %1%](color=#62a9f5-#7ab8fa show_text=&7Schnappschuss-Größe:\n&8Geschätzte Dateigröße des Schnappschusses (in KiB))\n'
data_manger_status: '[%1%](red)[/](gray)[%2%](red)[×](gray)[❤](red show_text=&7Lebenspunkte) [%3%](yellow)[×](gray)[🍖](yellow show_text=&7Hungerpunkte) [ʟᴠ](green)[.](gray)[%4%](green show_text=&7XP-Level) [🏹 %5%](dark_aqua show_text=&7Spielmodus)'
data_manager_advancements_statistics: '[⭐ Erfolge: %1%](color=#ffc43b-#f5c962 show_text=&7Erfolge in denen du Fortschritt gemacht hast:\n&8%2%) [⌛ Spielzeit: %3%ʜʀs](color=#62a9f5-#7ab8fa show_text=&7Deine verbrachte Zeit im Spiel\n&8⚠ Basierend auf Spielstatistiken)\n'
data_manager_item_buttons: '[Sehen:](gray) [[🪣 Inventar…]](color=#a17b5f-#f5b98c show_text=&7Klicke zum Ansehen run_command=/inventory %1% %2%) [[⌀ Endertruhe…]](#b649c4-#d254ff show_text=&7Klicke zum Ansehen run_command=/enderchest %1% %2%)'
data_manager_management_buttons: '[Verwalten:](gray) [[❌ Löschen…]](#ff3300 show_text=&7Klicke, um diesen Nutzerdaten-Schnappschuss zu löschen.\n&8Dies betrifft nicht die aktuellen Nutzerdaten.\n&#ff3300&⚠ Dieser Schritt kann nicht rückgängig gemacht werden! suggest_command=/husksync:userdata delete %1% %2%) [[⏪ Wiederherstellen…]](#00fb9a show_text=&7Klicke, um die Nutzerdaten wiederherzustellen.\n&8Dies wird die Nutzerdaten auf den Stand des Schnappschusses setzen.\n&#ff3300&⚠ Die aktuellen Nutzerdaten von %1% werden überschrieben! suggest_command=/husksync:userdata restore %1% %2%) [[※ Anheften/Loslösen…]](#d8ff2b show_text=&7Klicke, um diesen Nutzerdaten-Schnappschuss anzuheften oder loszulösen\n&8Angeheftete Nutzerdaten-Schnappschüsse werden nicht automatisch rotiert run_command=/userdata pin %1% %2%)'
data_manager_system_buttons: '[System:](gray) [[⏷ Daten-Dump…]](dark_gray show_text=&7Klicke, um diesen rohen Nutzerdaten-Schnappschuss in eine Datei zu speichern.\n&8Daten-Dumps können unter ~/plugins/HuskSync/dumps/ gefunden werden. run_command=/husksync:userdata dump %1% %2% file) [[☂ Web-Dump…]](dark_gray show_text=&7Klicke, um diesen rohen Nutzerdaten-Schnappschuss auf den mc-logs Service hochzuladen.\n&8Du erhältst dann eine URL, die die Daten enthält. run_command=/husksync:userdata dump %1% %2% web)'
data_manager_advancements_preview_remaining: 'und %1% weitere…'
data_list_title: '[Nutzerdaten-Schnappschüsse von %1%:](#00fb9a) [(%2%-%3% von](#00fb9a) [%4%](#00fb9a bold)[)](#00fb9a)\n'
data_list_item: '[%1%](gray show_text=&7Nutzerdaten-Schnappschuss für %2%&8⚡ %4% run_command=/userdata view %2% %3%) [%5%](#d8ff2b show_text=&7Angeheftet:\n&8Angeheftete Schnappschüsse werden nicht automatisch rotiert. run_command=/userdata view %2% %3%) [%6%](color=#ffc43b-#f5c962 show_text=&7Versions-Zeitstempel:&7\n&8Zeitpunkt der Speicherung der Daten\n&8%7% run_command=/userdata view %2% %3%) [⚑ %8%](#23a825-#36f539 show_text=&7Speicherungsgrund:\n&8Grund für das Speichern der Daten run_command=/userdata view %2% %3%) [⏏ %9%](color=#62a9f5-#7ab8fa show_text=&7Schnappschuss-Größe:&7\n&8Geschätzte Dateigröße des Schnappschusses (in KiB) run_command=/userdata view %2% %3%)'
data_deleted: '[❌ Nutzerdaten-Schnappschuss erfolgreich gelöscht](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [für](#00fb9a) [%3%.](#00fb9a show_text=&7Player UUID:\n&8%4%)'
data_restored: '[⏪ Erfgreich wiederhergestellt](#00fb9a) [Aktuelle Nutzerdaten des Schnappschusses von %1%](#00fb9a show_text=&7Spieler-UUID:\n&8%2%) [%3%.](#00fb9a show_text=&7Versions-UUID:\n&8%4%)'
data_pinned: '[※ Nutzerdaten-Schnappschuss erfolgreich angepinnt](#00fb9a) [%1%](#00fb9a show_text=&7Versions-UUID:\n&8%2%) [für](#00fb9a) [%3%.](#00fb9a show_text=&7Spieler-UUID:\n&8%4%)'
data_unpinned: '[※ Nutzerdaten-Schnappschuss erfolgreich losgelöst](#00fb9a) [%1%](#00fb9a show_text=&7Versions-UUID:\n&8%2%) [für](#00fb9a) [%3%.](#00fb9a show_text=&7Spieler-UUID:\n&8%4%)'
data_dumped: '[☂ Nutzerdaten-Schnappschuss %1% für %2% erfolgreich gedumpt nach:](#00fb9a) &7%3%'
list_footer: '\n%1%[Seite](#00fb9a) [%2%](#00fb9a)/[%3%](#00fb9a)%4% %5%'
list_previous_page_button: '[◀](white show_text=&7Siehe vorherige Seite run_command=%2% %1%) '
list_next_page_button: ' [▶](white show_text=&7Siehe nächste Seite run_command=%2% %1%)'
list_page_jumpers: '(%1%)'
list_page_jumper_button: '[%1%](show_text=&7Springe zu Seite %1% run_command=%2% %1%)'
list_page_jumper_current_page: '[%1%](#00fb9a)'
list_page_jumper_separator: ' '
list_page_jumper_group_separator: '…'
save_cause_disconnect: 'Server verlassen'
save_cause_world_save: 'Welt gespeichert'
save_cause_death: 'Tod'
save_cause_server_shutdown: 'Server gestoppt'
save_cause_inventory_command: 'Inventar Befehl'
save_cause_enderchest_command: 'Enderchest Befehl'
save_cause_backup_restore: 'Backup wiederhergestellt'
save_cause_api: 'API'
save_cause_mpdb_migration: 'MPDB Migration'
save_cause_legacy_migration: 'Legacy Migration'
save_cause_converted_from_v2: 'Import von v2'
reload_complete: '[HuskSync](#00fb9a bold) [| Die Konfigurations- und Sprachdateien wurden neu geladen.](#00fb9a)\n[⚠ Stelle sicher, dass die Konfigurationsdateien auf allen Servern aktuell sind!](#00fb9a)\n[Ein Neustart wird benötigt, damit Konfigurations-Änderungen wirkbar werden.](#00fb9a italic)'
up_to_date: '[HuskSync](#00fb9a bold) [| Du verwendest die neuste Version von HuskSync (v%1%).](#00fb9a)'
update_available: '[HuskSync](#ff7e5e bold) [| Eine neue Version von HuskSync ist verfügbar: v%1% (Aktuelle Version: v%2%).](#ff7e5e)'
system_status_header: '[HuskSync](#00fb9a bold) [| System status report:](#00fb9a)'
error_invalid_syntax: '[Fehler:](#ff3300) [Falsche Syntax. Nutze:](#ff7e5e) [%1%](#ff7e5e italic show_text=&#ff7e5e&Click to suggest suggest_command=%1%)'
error_invalid_player: '[Fehler:](#ff3300) [Es konnte kein Spieler mit diesem Namen gefunden werden.](#ff7e5e)'
error_no_permission: '[Fehler:](#ff3300) [Du hast nicht die benötigten Berechtigungen um diesen Befehl auszuführen](#ff7e5e)'
error_console_command_only: '[Fehler:](#ff3300) [Dieser Befehl kann nur über die Konsole ausgeführt werden.](#ff7e5e)'
error_in_game_command_only: 'Fehler: Dieser Befehl kann nur im Spiel genutzt werden.'
error_no_data_to_display: '[Fehler:](#ff3300) [Es konnten keine Nutzerdaten zum Anzeigen gefunden werden.](#ff7e5e)'
error_invalid_version_uuid: '[Fehler:](#ff3300) [Es konnten keine Nutzerdaten für diese Versions-UUID gefunden werden.](#ff7e5e)'
husksync_command_description: 'Das HuskSync-Plugin verwalten'
userdata_command_description: 'Nutzerdaten eines Spielers anzeigen, verwalten und wiederherstellen'
inventory_command_description: 'Inventar eines Spielers ansehen und bearbeiten'
enderchest_command_description: 'Endertruhe eines Spielers ansehen und bearbeiten'

@ -1,62 +1,63 @@
synchronization_complete: '[⏵ Data synchronized!](#00fb9a)'
synchronization_failed: '[⏵ Failed to synchronize your data! Please contact an administrator.](#ff7e5e)'
inventory_viewer_menu_title: '&0%1%''s Inventory'
ender_chest_viewer_menu_title: '&0%1%''s Ender Chest'
inventory_viewer_opened: '[Viewing snapshot of](#00fb9a) [%1%](#00fb9a bold)[''s inventory as of ⌚ %2%](#00fb9a)'
ender_chest_viewer_opened: '[Viewing snapshot of](#00fb9a) [%1%](#00fb9a bold)[''s Ender Chest as of ⌚ %2%](#00fb9a)'
data_update_complete: '[🔔 Your data has been updated!](#00fb9a)'
data_update_failed: '[🔔 Failed to update your data! Please contact an administrator.](#ff7e5e)'
user_registration_complete: '[⭐ User registration complete!](#00fb9a)'
data_manager_title: '[Viewing user data snapshot](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [for](#00fb9a) [%3%](#00fb9a bold show_text=&7Player UUID:\n&8%4%)[:](#00fb9a)'
data_manager_timestamp: '[⌚ %1%](#ffc43b-#f5c962 show_text=&7Version timestamp:\n&8When the data was saved)'
data_manager_pinned: '[※ Snapshot pinned](#d8ff2b show_text=&7Pinned:\n&8This user data snapshot won''t be automatically rotated.)'
data_manager_cause: '[⚑ %1%](#23a825-#36f539 show_text=&7Save cause:\n&8What caused the data to be saved)'
data_manager_server: '[☁ %1%](#ff87b3-#f5538e show_text=&7Server:\n&8Name of the server the data was saved on)'
data_manager_size: '[⏏ %1%](color=#62a9f5-#7ab8fa show_text=&7Snapshot size:\n&8Estimated file size of the snapshot (in KiB))\n'
data_manger_status: '[%1%](red)[/](gray)[%2%](red)[×](gray)[❤](red show_text=&7Health points) [%3%](yellow)[×](gray)[🍖](yellow show_text=&7Hunger points) [ʟᴠ](green)[.](gray)[%4%](green show_text=&7XP level) [🏹 %5%](dark_aqua show_text=&7Game mode)'
data_manager_advancements_statistics: '[⭐ Advancements: %1%](color=#ffc43b-#f5c962 show_text=&7Advancements you have progress in:\n&8%2%) [⌛ Play Time: %3%ʜʀs](color=#62a9f5-#7ab8fa show_text=&7In-game play time\n&8⚠ Based on in-game statistics)\n'
data_manager_item_buttons: '[View:](gray) [[🪣 Inventory…]](color=#a17b5f-#f5b98c show_text=&7Click to view run_command=/inventory %1% %2%) [[⌀ Ender Chest…]](#b649c4-#d254ff show_text=&7Click to view run_command=/enderchest %1% %2%)'
data_manager_management_buttons: '[Manage:](gray) [[❌ Delete…]](#ff3300 show_text=&7Click to delete this snapshot of user data.\n&8This will not affect the user''s current data.\n&#ff3300&⚠ This cannot be undone! suggest_command=/husksync:userdata delete %1% %2%) [[⏪ Restore…]](#00fb9a show_text=&7Click to restore this user data.\n&8This will set the user''s data to this snapshot.\n&#ff3300&⚠ %1%''s current data will be overwritten! suggest_command=/husksync:userdata restore %1% %2%) [[※ Pin/Unpin…]](#d8ff2b show_text=&7Click to pin or unpin this user data snapshot\n&8Pinned snapshots won''t be automatically rotated run_command=/userdata pin %1% %2%)'
data_manager_system_buttons: '[System:](gray) [[⏷ File Dump…]](dark_gray show_text=&7Click to dump this raw user data snapshot to a file.\n&8Data dumps can be found in ~/plugins/HuskSync/dumps/ run_command=/husksync:userdata dump %1% %2% file) [[☂ Web Dump…]](dark_gray show_text=&7Click to dump this raw user data snapshot to the mc-logs service\n&8You will be provided with a URL containing the data. run_command=/husksync:userdata dump %1% %2% web)'
data_manager_advancements_preview_remaining: 'and %1% more…'
data_list_title: '[%1%''s user data snapshots:](#00fb9a) [(%2%-%3% of](#00fb9a) [%4%](#00fb9a bold)[)](#00fb9a)\n'
data_list_item: '[%1%](gray show_text=&7User Data Snapshot for %2%&8⚡ %4% run_command=/userdata view %2% %3%) [%5%](#d8ff2b show_text=&7Pinned:\n&8Pinned snapshots won''t be automatically rotated. run_command=/userdata view %2% %3%) [%6%](color=#ffc43b-#f5c962 show_text=&7Version timestamp:&7\n&8When the data was saved\n&8%7% run_command=/userdata view %2% %3%) [⚑ %8%](#23a825-#36f539 show_text=&7Save cause:\n&8What caused the data to be saved run_command=/userdata view %2% %3%) [⏏ %9%](color=#62a9f5-#7ab8fa show_text=&7Snapshot size:&7\n&8Estimated file size of the snapshot (in KiB) run_command=/userdata view %2% %3%)'
data_deleted: '[❌ Successfully deleted user data snapshot](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [for](#00fb9a) [%3%.](#00fb9a show_text=&7Player UUID:\n&8%4%)'
data_restored: '[⏪ Successfully restored](#00fb9a) [%1%](#00fb9a show_text=&7Player UUID:\n&8%2%)[''s current user data from snapshot](#00fb9a) [%3%.](#00fb9a show_text=&7Version UUID:\n&8%4%)'
data_pinned: '[※ Successfully pinned user data snapshot](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [for](#00fb9a) [%3%.](#00fb9a show_text=&7Player UUID:\n&8%4%)'
data_unpinned: '[※ Successfully unpinned user data snapshot](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [for](#00fb9a) [%3%.](#00fb9a show_text=&7Player UUID:\n&8%4%)'
data_dumped: '[☂ Successfully dumped the user data snapshot %1% for %2% to:](#00fb9a) &7%3%'
list_footer: '\n%1%[Page](#00fb9a) [%2%](#00fb9a)/[%3%](#00fb9a)%4% %5%'
list_previous_page_button: '[◀](white show_text=&7View previous page run_command=%2% %1%) '
list_next_page_button: ' [▶](white show_text=&7View next page run_command=%2% %1%)'
list_page_jumpers: '(%1%)'
list_page_jumper_button: '[%1%](show_text=&7Jump to page %1% run_command=%2% %1%)'
list_page_jumper_current_page: '[%1%](#00fb9a)'
list_page_jumper_separator: ' '
list_page_jumper_group_separator: '…'
save_cause_disconnect: 'disconnect'
save_cause_world_save: 'world save'
save_cause_death: 'death'
save_cause_server_shutdown: 'server shutdown'
save_cause_inventory_command: 'inventory command'
save_cause_enderchest_command: 'enderchest command'
save_cause_backup_restore: 'backup restore'
save_cause_api: 'API'
save_cause_mpdb_migration: 'MPDB migration'
save_cause_legacy_migration: 'legacy migration'
save_cause_converted_from_v2: 'converted from v2'
up_to_date: '[HuskSync](#00fb9a bold) [| You are running the latest version of HuskSync (v%1%).](#00fb9a)'
update_available: '[HuskSync](#ff7e5e bold) [| A new version of HuskSync is available: v%1% (running: v%2%).](#ff7e5e)'
reload_complete: '[HuskSync](#00fb9a bold) [| Reloaded config and message files.](#00fb9a)\n[⚠ Ensure config files are up-to-date on all servers!](#00fb9a)\n[A restart is needed for config changes to take effect.](#00fb9a italic)'
system_status_header: '[HuskSync](#00fb9a bold) [| System status report:](#00fb9a)'
error_invalid_syntax: '[Error:](#ff3300) [Incorrect syntax. Usage:](#ff7e5e) [%1%](#ff7e5e italic show_text=&#ff7e5e&Click to suggest suggest_command=%1%)'
error_invalid_player: '[Error:](#ff3300) [Could not find a player by that name.](#ff7e5e)'
error_no_permission: '[Error:](#ff3300) [You do not have permission to execute this command](#ff7e5e)'
error_console_command_only: '[Error:](#ff3300) [That command can only be run through console](#ff7e5e)'
error_in_game_command_only: 'Error: That command can only be used in-game.'
error_no_data_to_display: '[Error:](#ff3300) [Could not find any user data to display.](#ff7e5e)'
error_invalid_version_uuid: '[Error:](#ff3300) [Could not find any user data for that version UUID.](#ff7e5e)'
husksync_command_description: 'Manage the HuskSync plugin'
userdata_command_description: 'View, manage & restore player userdata'
inventory_command_description: 'View & edit a player''s inventory'
enderchest_command_description: 'View & edit a player''s Ender Chest'
locales:
synchronization_complete: '[⏵ Data synchronized!](#00fb9a)'
synchronization_failed: '[⏵ Failed to synchronize your data! Please contact an administrator.](#ff7e5e)'
inventory_viewer_menu_title: '&0%1%''s Inventory'
ender_chest_viewer_menu_title: '&0%1%''s Ender Chest'
inventory_viewer_opened: '[Viewing snapshot of](#00fb9a) [%1%](#00fb9a bold)[''s inventory as of ⌚ %2%](#00fb9a)'
ender_chest_viewer_opened: '[Viewing snapshot of](#00fb9a) [%1%](#00fb9a bold)[''s Ender Chest as of ⌚ %2%](#00fb9a)'
data_update_complete: '[🔔 Your data has been updated!](#00fb9a)'
data_update_failed: '[🔔 Failed to update your data! Please contact an administrator.](#ff7e5e)'
user_registration_complete: '[⭐ User registration complete!](#00fb9a)'
data_manager_title: '[Viewing user data snapshot](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [for](#00fb9a) [%3%](#00fb9a bold show_text=&7Player UUID:\n&8%4%)[:](#00fb9a)'
data_manager_timestamp: '[⌚ %1%](#ffc43b-#f5c962 show_text=&7Version timestamp:\n&8When the data was saved)'
data_manager_pinned: '[※ Snapshot pinned](#d8ff2b show_text=&7Pinned:\n&8This user data snapshot won''t be automatically rotated.)'
data_manager_cause: '[⚑ %1%](#23a825-#36f539 show_text=&7Save cause:\n&8What caused the data to be saved)'
data_manager_server: '[☁ %1%](#ff87b3-#f5538e show_text=&7Server:\n&8Name of the server the data was saved on)'
data_manager_size: '[⏏ %1%](color=#62a9f5-#7ab8fa show_text=&7Snapshot size:\n&8Estimated file size of the snapshot (in KiB))\n'
data_manger_status: '[%1%](red)[/](gray)[%2%](red)[×](gray)[❤](red show_text=&7Health points) [%3%](yellow)[×](gray)[🍖](yellow show_text=&7Hunger points) [ʟᴠ](green)[.](gray)[%4%](green show_text=&7XP level) [🏹 %5%](dark_aqua show_text=&7Game mode)'
data_manager_advancements_statistics: '[⭐ Advancements: %1%](color=#ffc43b-#f5c962 show_text=&7Advancements you have progress in:\n&8%2%) [⌛ Play Time: %3%ʜʀs](color=#62a9f5-#7ab8fa show_text=&7In-game play time\n&8⚠ Based on in-game statistics)\n'
data_manager_item_buttons: '[View:](gray) [[🪣 Inventory…]](color=#a17b5f-#f5b98c show_text=&7Click to view run_command=/inventory %1% %2%) [[⌀ Ender Chest…]](#b649c4-#d254ff show_text=&7Click to view run_command=/enderchest %1% %2%)'
data_manager_management_buttons: '[Manage:](gray) [[❌ Delete…]](#ff3300 show_text=&7Click to delete this snapshot of user data.\n&8This will not affect the user''s current data.\n&#ff3300&⚠ This cannot be undone! suggest_command=/husksync:userdata delete %1% %2%) [[⏪ Restore…]](#00fb9a show_text=&7Click to restore this user data.\n&8This will set the user''s data to this snapshot.\n&#ff3300&⚠ %1%''s current data will be overwritten! suggest_command=/husksync:userdata restore %1% %2%) [[※ Pin/Unpin…]](#d8ff2b show_text=&7Click to pin or unpin this user data snapshot\n&8Pinned snapshots won''t be automatically rotated run_command=/userdata pin %1% %2%)'
data_manager_system_buttons: '[System:](gray) [[⏷ File Dump…]](dark_gray show_text=&7Click to dump this raw user data snapshot to a file.\n&8Data dumps can be found in ~/plugins/HuskSync/dumps/ run_command=/husksync:userdata dump %1% %2% file) [[☂ Web Dump…]](dark_gray show_text=&7Click to dump this raw user data snapshot to the mc-logs service\n&8You will be provided with a URL containing the data. run_command=/husksync:userdata dump %1% %2% web)'
data_manager_advancements_preview_remaining: 'and %1% more…'
data_list_title: '[%1%''s user data snapshots:](#00fb9a) [(%2%-%3% of](#00fb9a) [%4%](#00fb9a bold)[)](#00fb9a)\n'
data_list_item: '[%1%](gray show_text=&7User Data Snapshot for %2%&8⚡ %4% run_command=/userdata view %2% %3%) [%5%](#d8ff2b show_text=&7Pinned:\n&8Pinned snapshots won''t be automatically rotated. run_command=/userdata view %2% %3%) [%6%](color=#ffc43b-#f5c962 show_text=&7Version timestamp:&7\n&8When the data was saved\n&8%7% run_command=/userdata view %2% %3%) [⚑ %8%](#23a825-#36f539 show_text=&7Save cause:\n&8What caused the data to be saved run_command=/userdata view %2% %3%) [⏏ %9%](color=#62a9f5-#7ab8fa show_text=&7Snapshot size:&7\n&8Estimated file size of the snapshot (in KiB) run_command=/userdata view %2% %3%)'
data_deleted: '[❌ Successfully deleted user data snapshot](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [for](#00fb9a) [%3%.](#00fb9a show_text=&7Player UUID:\n&8%4%)'
data_restored: '[⏪ Successfully restored](#00fb9a) [%1%](#00fb9a show_text=&7Player UUID:\n&8%2%)[''s current user data from snapshot](#00fb9a) [%3%.](#00fb9a show_text=&7Version UUID:\n&8%4%)'
data_pinned: '[※ Successfully pinned user data snapshot](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [for](#00fb9a) [%3%.](#00fb9a show_text=&7Player UUID:\n&8%4%)'
data_unpinned: '[※ Successfully unpinned user data snapshot](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [for](#00fb9a) [%3%.](#00fb9a show_text=&7Player UUID:\n&8%4%)'
data_dumped: '[☂ Successfully dumped the user data snapshot %1% for %2% to:](#00fb9a) &7%3%'
list_footer: '\n%1%[Page](#00fb9a) [%2%](#00fb9a)/[%3%](#00fb9a)%4% %5%'
list_previous_page_button: '[◀](white show_text=&7View previous page run_command=%2% %1%) '
list_next_page_button: ' [▶](white show_text=&7View next page run_command=%2% %1%)'
list_page_jumpers: '(%1%)'
list_page_jumper_button: '[%1%](show_text=&7Jump to page %1% run_command=%2% %1%)'
list_page_jumper_current_page: '[%1%](#00fb9a)'
list_page_jumper_separator: ' '
list_page_jumper_group_separator: '…'
save_cause_disconnect: 'disconnect'
save_cause_world_save: 'world save'
save_cause_death: 'death'
save_cause_server_shutdown: 'server shutdown'
save_cause_inventory_command: 'inventory command'
save_cause_enderchest_command: 'enderchest command'
save_cause_backup_restore: 'backup restore'
save_cause_api: 'API'
save_cause_mpdb_migration: 'MPDB migration'
save_cause_legacy_migration: 'legacy migration'
save_cause_converted_from_v2: 'converted from v2'
up_to_date: '[HuskSync](#00fb9a bold) [| You are running the latest version of HuskSync (v%1%).](#00fb9a)'
update_available: '[HuskSync](#ff7e5e bold) [| A new version of HuskSync is available: v%1% (running: v%2%).](#ff7e5e)'
reload_complete: '[HuskSync](#00fb9a bold) [| Reloaded config and message files.](#00fb9a)\n[⚠ Ensure config files are up-to-date on all servers!](#00fb9a)\n[A restart is needed for config changes to take effect.](#00fb9a italic)'
system_status_header: '[HuskSync](#00fb9a bold) [| System status report:](#00fb9a)'
error_invalid_syntax: '[Error:](#ff3300) [Incorrect syntax. Usage:](#ff7e5e) [%1%](#ff7e5e italic show_text=&#ff7e5e&Click to suggest suggest_command=%1%)'
error_invalid_player: '[Error:](#ff3300) [Could not find a player by that name.](#ff7e5e)'
error_no_permission: '[Error:](#ff3300) [You do not have permission to execute this command](#ff7e5e)'
error_console_command_only: '[Error:](#ff3300) [That command can only be run through console](#ff7e5e)'
error_in_game_command_only: 'Error: That command can only be used in-game.'
error_no_data_to_display: '[Error:](#ff3300) [Could not find any user data to display.](#ff7e5e)'
error_invalid_version_uuid: '[Error:](#ff3300) [Could not find any user data for that version UUID.](#ff7e5e)'
husksync_command_description: 'Manage the HuskSync plugin'
userdata_command_description: 'View, manage & restore player userdata'
inventory_command_description: 'View & edit a player''s inventory'
enderchest_command_description: 'View & edit a player''s Ender Chest'

@ -1,62 +1,63 @@
synchronization_complete: '[⏵ ¡Datos sincronizados!](#00fb9a)'
synchronization_failed: '[⏵ Fallo al sincronizar los datos, por favor, contacte con un administrador.](#ff7e5e)'
inventory_viewer_menu_title: '&0%1% Inventario de:'
ender_chest_viewer_menu_title: '&0%1% Enderchest de:'
inventory_viewer_opened: '[Viendo una snapshot de](#00fb9a) [%1%](#00fb9a bold) [Inventario a partir de ⌚ %2%](#00fb9a)'
ender_chest_viewer_opened: '[Viendo una snapshot de](#00fb9a) [%1%](#00fb9a bold) [Enderchest a partir de ⌚ %2%](#00fb9a)'
data_update_complete: '[🔔 ¡Tus datos han sido actualizados!](#00fb9a)'
data_update_failed: '[🔔 Error al actualizar tus datos, por favor, contacte con un administrador.](#ff7e5e)'
user_registration_complete: '[⭐ User registration complete!](#00fb9a)'
data_manager_title: '[Viendo una snapshot sobre la informacion del jugador](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [for](#00fb9a) [%3%](#00fb9a bold show_text=&7Player UUID:\n&8%4%)[:](#00fb9a)'
data_manager_timestamp: '[⌚ %1%](#ffc43b-#f5c962 show_text=&7Version del registro:\n&8Cuando los datos se han guardado)'
data_manager_pinned: '[※ Snapshot anclada](#d8ff2b show_text=&Anclado:\n&8La informacion de este jugador no se rotará automaticamente.)'
data_manager_cause: '[⚑ %1%](#23a825-#36f539 show_text=&7Motivo del guardado:\n&8Lo que ha causado que se guarde)'
data_manager_server: '[☁ %1%](#ff87b3-#f5538e show_text=&7Server:\n&8Name of the server the data was saved on)'
data_manager_size: '[⏏ %1%](color=#62a9f5-#7ab8fa show_text=&7Snapshot size:\n&8Estimated file size of the snapshot (in KiB))\n'
data_manger_status: '[%1%](red)[/](gray)[%2%](red)[×](gray)[❤](red show_text=&7Puntos de vida) [%3%](yellow)[×](gray)[🍖](yellow show_text=&7Puntos de hambre) [ʟᴠ](green)[.](gray)[%4%](green show_text=&7Nivel de exp) [🏹 %5%](dark_aqua show_text=&7Gamemode)'
data_manager_advancements_statistics: '[⭐ Logros: %1%](color=#ffc43b-#f5c962 show_text=&7Logros que has conseguido:\n&8%2%) [⌛ Tiempo de juego: %3%ʜʀs](color=#62a9f5-#7ab8fa show_text=&7In-game play time\n&8⚠ Based on in-game statistics)\n'
data_manager_item_buttons: '[View:](gray) [[🪣 Inventario…]](color=#a17b5f-#f5b98c show_text=&7Click para ver run_command=/inventory %1% %2%) [[⌀ Enderchest…]](#b649c4-#d254ff show_text=&7Click para ver run_command=/enderchest %1% %2%)'
data_manager_management_buttons: '[Manage:](gray) [[❌ Borrar…]](#ff3300 show_text=&7Click para borrar la snapshot del usuario.\n&8Esto no afectará a la informacion actual del jugador.\n&#ff3300&⚠ ¡Esto no se puede deshacer! suggest_command=/husksync:userdata delete %1% %2%) [[⏪ Restaurar…]](#00fb9a show_text=&7Click para restaurar la informacion de este usuario.\n&8Esto hará que la informacion actual cambie por esta snapshot.\n&#ff3300&⚠ %1% la informacion actual será sustituida! suggest_command=/husksync:userdata restore %1% %2%) [[※ Pin/Unpin…]](#d8ff2b show_text=&7Click para anclar/desanclar esta snapshot\n&8Las snapshot ancladas no seran rotadas automaticamente run_command=/userdata pin %1% %2%)'
data_manager_system_buttons: '[System:](gray) [[⏷ File Dump…]](dark_gray show_text=&7Click to dump this raw user data snapshot to a file.\n&8Data dumps can be found in ~/plugins/HuskSync/dumps/ run_command=/husksync:userdata dump %1% %2% file) [[☂ Web Dump…]](dark_gray show_text=&7Click to dump this raw user data snapshot to the mc-logs service\n&8You will be provided with a URL containing the data. run_command=/husksync:userdata dump %1% %2% web)'
data_manager_advancements_preview_remaining: 'y %1% más…'
data_list_title: '[%1%''s user data snapshots:](#00fb9a) [(%2%-%3% of](#00fb9a) [%4%](#00fb9a bold)[)](#00fb9a)\n'
data_list_item: '[%1%](gray show_text=&7User Data Snapshot for %2%&8⚡ %4% run_command=/userdata view %2% %3%) [%5%](#d8ff2b show_text=&7Pinned:\n&8Pinned snapshots won''t be automatically rotated. run_command=/userdata view %2% %3%) [%6%](color=#ffc43b-#f5c962 show_text=&7Version timestamp:&7\n&8When the data was saved\n&8%7% run_command=/userdata view %2% %3%) [⚑ %8%](#23a825-#36f539 show_text=&7Save cause:\n&8What caused the data to be saved run_command=/userdata view %2% %3%) [⏏ %9%](color=#62a9f5-#7ab8fa show_text=&7Snapshot size:&7\n&8Estimated file size of the snapshot (in KiB) run_command=/userdata view %2% %3%)'
data_deleted: '[❌ Se ha eliminado correctamente la snapshot del usuario](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [for](#00fb9a) [%3%.](#00fb9a show_text=&7Player UUID:\n&8%4%)'
data_restored: '[⏪ Restaurado correctamente](#00fb9a) [%1%](#00fb9a show_text=&7UUID del jugador:\n&8%2%)[Informacion actual de la snapshot del jugador](#00fb9a) [%3%.](#00fb9a show_text=&7Version UUID:\n&8%4%)'
data_pinned: '[※ Se ha anclado perfectamente la snapshot del jugador](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [for](#00fb9a) [%3%.](#00fb9a show_text=&7UUID del usuario:\n&8%4%)'
data_unpinned: '[※ Se ha desanclado perfectamente la snapshot del jugador](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [for](#00fb9a) [%3%.](#00fb9a show_text=&7UUID del usuario:\n&8%4%)'
data_dumped: '[☂ Successfully dumped the user data snapshot %1% for %2% to:](#00fb9a) &7%3%'
list_footer: '\n%1%[Page](#00fb9a) [%2%](#00fb9a)/[%3%](#00fb9a)%4% %5%'
list_previous_page_button: '[◀](white show_text=&7View previous page run_command=%2% %1%) '
list_next_page_button: ' [▶](white show_text=&7View next page run_command=%2% %1%)'
list_page_jumpers: '(%1%)'
list_page_jumper_button: '[%1%](show_text=&7Jump to page %1% run_command=%2% %1%)'
list_page_jumper_current_page: '[%1%](#00fb9a)'
list_page_jumper_separator: ' '
list_page_jumper_group_separator: '…'
save_cause_disconnect: 'disconnect'
save_cause_world_save: 'world save'
save_cause_death: 'death'
save_cause_server_shutdown: 'server shutdown'
save_cause_inventory_command: 'inventory command'
save_cause_enderchest_command: 'enderchest command'
save_cause_backup_restore: 'backup restore'
save_cause_api: 'API'
save_cause_mpdb_migration: 'MPDB migration'
save_cause_legacy_migration: 'legacy migration'
save_cause_converted_from_v2: 'converted from v2'
up_to_date: '[HuskSync](#00fb9a bold) [| You are running the latest version of HuskSync (v%1%).](#00fb9a)'
update_available: '[HuskSync](#ff7e5e bold) [| A new version of HuskSync is available: v%1% (running: v%2%).](#ff7e5e)'
reload_complete: '[HuskSync](#00fb9a bold) [| Recargada la configuración y los archivos de lenguaje.](#00fb9a)\n[⚠ Ensure config files are up-to-date on all servers!](#00fb9a)\n[A restart is needed for config changes to take effect.](#00fb9a italic)'
system_status_header: '[HuskSync](#00fb9a bold) [| System status report:](#00fb9a)'
error_invalid_syntax: '[Error:](#ff3300) [Sintanxis incorrecta. Usa:](#ff7e5e) [%1%](#ff7e5e italic show_text=&#ff7e5e&Click to suggest suggest_command=%1%)'
error_invalid_player: '[Error:](#ff3300) [No se ha podido encontrar un jugador con ese nombre.](#ff7e5e)'
error_no_permission: '[Error:](#ff3300) [No tienes permisos para ejecutar este comando.](#ff7e5e)'
error_console_command_only: '[Error:](#ff3300) [Este comando solo se puede ejecutar desde la consola.](#ff7e5e)'
error_in_game_command_only: 'Error: Ese comando solo se puede utilizar desde el juego.'
error_no_data_to_display: '[Error:](#ff3300) [No se ha podido encontrar informacion sobre el jugador.](#ff7e5e)'
error_invalid_version_uuid: '[Error:](#ff3300) [No se ha podido encontrar informacion sobre la UUID de ese jugador.](#ff7e5e)'
husksync_command_description: 'Manage the HuskSync plugin'
userdata_command_description: 'View, manage & restore player userdata'
inventory_command_description: 'View & edit a player''s inventory'
enderchest_command_description: 'View & edit a player''s Ender Chest'
locales:
synchronization_complete: '[⏵ ¡Datos sincronizados!](#00fb9a)'
synchronization_failed: '[⏵ Fallo al sincronizar los datos, por favor, contacte con un administrador.](#ff7e5e)'
inventory_viewer_menu_title: '&0%1% Inventario de:'
ender_chest_viewer_menu_title: '&0%1% Enderchest de:'
inventory_viewer_opened: '[Viendo una snapshot de](#00fb9a) [%1%](#00fb9a bold) [Inventario a partir de ⌚ %2%](#00fb9a)'
ender_chest_viewer_opened: '[Viendo una snapshot de](#00fb9a) [%1%](#00fb9a bold) [Enderchest a partir de ⌚ %2%](#00fb9a)'
data_update_complete: '[🔔 ¡Tus datos han sido actualizados!](#00fb9a)'
data_update_failed: '[🔔 Error al actualizar tus datos, por favor, contacte con un administrador.](#ff7e5e)'
user_registration_complete: '[⭐ User registration complete!](#00fb9a)'
data_manager_title: '[Viendo una snapshot sobre la informacion del jugador](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [for](#00fb9a) [%3%](#00fb9a bold show_text=&7Player UUID:\n&8%4%)[:](#00fb9a)'
data_manager_timestamp: '[⌚ %1%](#ffc43b-#f5c962 show_text=&7Version del registro:\n&8Cuando los datos se han guardado)'
data_manager_pinned: '[※ Snapshot anclada](#d8ff2b show_text=&Anclado:\n&8La informacion de este jugador no se rotará automaticamente.)'
data_manager_cause: '[⚑ %1%](#23a825-#36f539 show_text=&7Motivo del guardado:\n&8Lo que ha causado que se guarde)'
data_manager_server: '[☁ %1%](#ff87b3-#f5538e show_text=&7Server:\n&8Name of the server the data was saved on)'
data_manager_size: '[⏏ %1%](color=#62a9f5-#7ab8fa show_text=&7Snapshot size:\n&8Estimated file size of the snapshot (in KiB))\n'
data_manger_status: '[%1%](red)[/](gray)[%2%](red)[×](gray)[❤](red show_text=&7Puntos de vida) [%3%](yellow)[×](gray)[🍖](yellow show_text=&7Puntos de hambre) [ʟᴠ](green)[.](gray)[%4%](green show_text=&7Nivel de exp) [🏹 %5%](dark_aqua show_text=&7Gamemode)'
data_manager_advancements_statistics: '[⭐ Logros: %1%](color=#ffc43b-#f5c962 show_text=&7Logros que has conseguido:\n&8%2%) [⌛ Tiempo de juego: %3%ʜʀs](color=#62a9f5-#7ab8fa show_text=&7In-game play time\n&8⚠ Based on in-game statistics)\n'
data_manager_item_buttons: '[View:](gray) [[🪣 Inventario…]](color=#a17b5f-#f5b98c show_text=&7Click para ver run_command=/inventory %1% %2%) [[⌀ Enderchest…]](#b649c4-#d254ff show_text=&7Click para ver run_command=/enderchest %1% %2%)'
data_manager_management_buttons: '[Manage:](gray) [[❌ Borrar…]](#ff3300 show_text=&7Click para borrar la snapshot del usuario.\n&8Esto no afectará a la informacion actual del jugador.\n&#ff3300&⚠ ¡Esto no se puede deshacer! suggest_command=/husksync:userdata delete %1% %2%) [[⏪ Restaurar…]](#00fb9a show_text=&7Click para restaurar la informacion de este usuario.\n&8Esto hará que la informacion actual cambie por esta snapshot.\n&#ff3300&⚠ %1% la informacion actual será sustituida! suggest_command=/husksync:userdata restore %1% %2%) [[※ Pin/Unpin…]](#d8ff2b show_text=&7Click para anclar/desanclar esta snapshot\n&8Las snapshot ancladas no seran rotadas automaticamente run_command=/userdata pin %1% %2%)'
data_manager_system_buttons: '[System:](gray) [[⏷ File Dump…]](dark_gray show_text=&7Click to dump this raw user data snapshot to a file.\n&8Data dumps can be found in ~/plugins/HuskSync/dumps/ run_command=/husksync:userdata dump %1% %2% file) [[☂ Web Dump…]](dark_gray show_text=&7Click to dump this raw user data snapshot to the mc-logs service\n&8You will be provided with a URL containing the data. run_command=/husksync:userdata dump %1% %2% web)'
data_manager_advancements_preview_remaining: 'y %1% más…'
data_list_title: '[%1%''s user data snapshots:](#00fb9a) [(%2%-%3% of](#00fb9a) [%4%](#00fb9a bold)[)](#00fb9a)\n'
data_list_item: '[%1%](gray show_text=&7User Data Snapshot for %2%&8⚡ %4% run_command=/userdata view %2% %3%) [%5%](#d8ff2b show_text=&7Pinned:\n&8Pinned snapshots won''t be automatically rotated. run_command=/userdata view %2% %3%) [%6%](color=#ffc43b-#f5c962 show_text=&7Version timestamp:&7\n&8When the data was saved\n&8%7% run_command=/userdata view %2% %3%) [⚑ %8%](#23a825-#36f539 show_text=&7Save cause:\n&8What caused the data to be saved run_command=/userdata view %2% %3%) [⏏ %9%](color=#62a9f5-#7ab8fa show_text=&7Snapshot size:&7\n&8Estimated file size of the snapshot (in KiB) run_command=/userdata view %2% %3%)'
data_deleted: '[❌ Se ha eliminado correctamente la snapshot del usuario](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [for](#00fb9a) [%3%.](#00fb9a show_text=&7Player UUID:\n&8%4%)'
data_restored: '[⏪ Restaurado correctamente](#00fb9a) [%1%](#00fb9a show_text=&7UUID del jugador:\n&8%2%)[Informacion actual de la snapshot del jugador](#00fb9a) [%3%.](#00fb9a show_text=&7Version UUID:\n&8%4%)'
data_pinned: '[※ Se ha anclado perfectamente la snapshot del jugador](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [for](#00fb9a) [%3%.](#00fb9a show_text=&7UUID del usuario:\n&8%4%)'
data_unpinned: '[※ Se ha desanclado perfectamente la snapshot del jugador](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [for](#00fb9a) [%3%.](#00fb9a show_text=&7UUID del usuario:\n&8%4%)'
data_dumped: '[☂ Successfully dumped the user data snapshot %1% for %2% to:](#00fb9a) &7%3%'
list_footer: '\n%1%[Page](#00fb9a) [%2%](#00fb9a)/[%3%](#00fb9a)%4% %5%'
list_previous_page_button: '[◀](white show_text=&7View previous page run_command=%2% %1%) '
list_next_page_button: ' [▶](white show_text=&7View next page run_command=%2% %1%)'
list_page_jumpers: '(%1%)'
list_page_jumper_button: '[%1%](show_text=&7Jump to page %1% run_command=%2% %1%)'
list_page_jumper_current_page: '[%1%](#00fb9a)'
list_page_jumper_separator: ' '
list_page_jumper_group_separator: '…'
save_cause_disconnect: 'disconnect'
save_cause_world_save: 'world save'
save_cause_death: 'death'
save_cause_server_shutdown: 'server shutdown'
save_cause_inventory_command: 'inventory command'
save_cause_enderchest_command: 'enderchest command'
save_cause_backup_restore: 'backup restore'
save_cause_api: 'API'
save_cause_mpdb_migration: 'MPDB migration'
save_cause_legacy_migration: 'legacy migration'
save_cause_converted_from_v2: 'converted from v2'
up_to_date: '[HuskSync](#00fb9a bold) [| You are running the latest version of HuskSync (v%1%).](#00fb9a)'
update_available: '[HuskSync](#ff7e5e bold) [| A new version of HuskSync is available: v%1% (running: v%2%).](#ff7e5e)'
reload_complete: '[HuskSync](#00fb9a bold) [| Recargada la configuración y los archivos de lenguaje.](#00fb9a)\n[⚠ Ensure config files are up-to-date on all servers!](#00fb9a)\n[A restart is needed for config changes to take effect.](#00fb9a italic)'
system_status_header: '[HuskSync](#00fb9a bold) [| System status report:](#00fb9a)'
error_invalid_syntax: '[Error:](#ff3300) [Sintanxis incorrecta. Usa:](#ff7e5e) [%1%](#ff7e5e italic show_text=&#ff7e5e&Click to suggest suggest_command=%1%)'
error_invalid_player: '[Error:](#ff3300) [No se ha podido encontrar un jugador con ese nombre.](#ff7e5e)'
error_no_permission: '[Error:](#ff3300) [No tienes permisos para ejecutar este comando.](#ff7e5e)'
error_console_command_only: '[Error:](#ff3300) [Este comando solo se puede ejecutar desde la consola.](#ff7e5e)'
error_in_game_command_only: 'Error: Ese comando solo se puede utilizar desde el juego.'
error_no_data_to_display: '[Error:](#ff3300) [No se ha podido encontrar informacion sobre el jugador.](#ff7e5e)'
error_invalid_version_uuid: '[Error:](#ff3300) [No se ha podido encontrar informacion sobre la UUID de ese jugador.](#ff7e5e)'
husksync_command_description: 'Manage the HuskSync plugin'
userdata_command_description: 'View, manage & restore player userdata'
inventory_command_description: 'View & edit a player''s inventory'
enderchest_command_description: 'View & edit a player''s Ender Chest'

@ -1,62 +1,63 @@
synchronization_complete: '[⏵ Data disinkronkan!](#00fb9a)'
synchronization_failed: '[⏵ Gagal menyinkronkan datamu! Mohon hubungi administrator.](#ff7e5e)'
inventory_viewer_menu_title: '&0Inventaris milik %1%'
ender_chest_viewer_menu_title: '&0Peti Ender milik %1%'
inventory_viewer_opened: '[Melihat cuplikan inventaris milik](#00fb9a) [%1%](#00fb9a bold)[pada ⌚ %2%](#00fb9a)'
ender_chest_viewer_opened: '[Melihat cuplikan Peti Ender milik](#00fb9a) [%1%](#00fb9a bold)[pada ⌚ %2%](#00fb9a)'
data_update_complete: '[🔔 Datamu telah diperbarui!](#00fb9a)'
data_update_failed: '[🔔 Gagal memperbarui datamu! Mohon hubungi administrator.](#ff7e5e)'
user_registration_complete: '[⭐ Pendaftaran pengguna selesai!](#00fb9a)'
data_manager_title: '[Melihat cuplikan data pengguna](#00fb9a) [%1%](#00fb9a show_text=&7Versi UUID:\n&8%2%) [untuk](#00fb9a) [%3%](#00fb9a bold show_text=&7UUID pemain:\n&8%4%)[:](#00fb9a)'
data_manager_timestamp: '[⌚ %1%](#ffc43b-#f5c962 show_text=&7Versi stempel waktu:\n&8Ketika data disimpan)'
data_manager_pinned: '[※ Cuplikan disematkan](#d8ff2b show_text=&7Disematkan:\n&8Cuplikan data pengguna ini tidak akan diputar secara otomatis.)'
data_manager_cause: '[⚑ %1%](#23a825-#36f539 show_text=&7Penyebab penyimpanan:\n&8Apa yang menyebabkan data disimpan)'
data_manager_server: '[☁ %1%](#ff87b3-#f5538e show_text=&7Server:\n&8Nama server tempat data disimpan)'
data_manager_size: '[⏏ %1%](color=#62a9f5-#7ab8fa show_text=&7Ukuran cuplikan:\n&8Perkiraan ukuran file cuplikan (dalam KiB))\n'
data_manger_status: '[%1%](red)[/](gray)[%2%](red)[×](gray)[❤](red show_text=&7Poin kesehatan) [%3%](yellow)[×](gray)[🍖](yellow show_text=&7Poin kelaparan) [ʟᴠ](green)[.](gray)[%4%](green show_text=&7Level XP) [🏹 %5%](dark_aqua show_text=&7Mode game)'
data_manager_advancements_statistics: '[⭐ Kemajuan: %1%](color=#ffc43b-#f5c962 show_text=&7Kemajuan yang telah kamu capai:\n&8%2%) [⌛ Waktu Bermain: %3%ʜʀs](color=#62a9f5-#7ab8fa show_text=&7Waktu bermain dalam game\n&8⚠ Statistik berdasarkan dalam game)\n'
data_manager_item_buttons: '[Lihat:](gray) [[🪣 Inventaris…]](color=#a17b5f-#f5b98c show_text=&7Klik untuk lihat run_command=/inventory %1% %2%) [[⌀ Peti Ender…]](#b649c4-#d254ff show_text=&7Klik untuk lihat run_command=/enderchest %1% %2%)'
data_manager_management_buttons: '[Kelola:](gray) [[❌ Hapus…]](#ff3300 show_text=&7Klik untuk menghapus cuplikan data pengguna ini.\n&8Ini tidak akan berdampak pada data pengguna saat ini.\n&#ff3300&⚠ Hal ini tidak dapat dibatalkan! suggest_command=/husksync:userdata delete %1% %2%) [[⏪ Pulihkan…]](#00fb9a show_text=&7Klik untuk memulihkan data pengguna ini.\n&8Ini akan mengatur data pengguna ke cuplikan ini.\n&#ff3300&⚠ Data %1% saat ini akan ditimpa! suggest_command=/husksync:userdata restore %1% %2%) [[※ Sematkan/Tidak disematkan…]](#d8ff2b show_text=&7Klik untuk menyematkan atau tidak cuplikan data pengguna ini\n&8Cuplikan yang disematkan tidak akan diputar otomatis run_command=/userdata pin %1% %2%)'
data_manager_system_buttons: '[Sistem:](gray) [[⏷ Pembuangan File…]](dark_gray show_text=&7Klik untuk membuang cuplikan data mentah pengguna ini ke sebuah file.\n&8Data yang dibuang dapat ditemukan di ~/plugins/HuskSync/dumps/ run_command=/husksync:userdata dump %1% %2% file) [[☂ Pembuangan Web…]](dark_gray show_text=&7Klik untuk membuang cuplikan data mentah pengguna ini ke layanan mc-logs\n&8Kamu akan diberikan URL yang berisi data. run_command=/husksync:userdata dump %1% %2% web)'
data_manager_advancements_preview_remaining: 'dan %1% lagi…'
data_list_title: '[Cuplikan data %1%:](#00fb9a) [(%2%-%3% dari](#00fb9a) [%4%](#00fb9a bold)[)](#00fb9a)\n'
data_list_item: '[%1%](gray show_text=&7Cuplikan data pengguna untuk %2%&8⚡ %4% run_command=/userdata view %2% %3%) [%5%](#d8ff2b show_text=&7Disematkan:\n&8Cuplikan yang disematkan tidak akan dirotasi otomatis. run_command=/userdata view %2% %3%) [%6%](color=#ffc43b-#f5c962 show_text=&7Versi stampel waktu:&7\n&8Saat data disimpan\n&8%7% run_command=/userdata view %2% %3%) [⚑ %8%](#23a825-#36f539 show_text=&7Disimpan karena:\n&8Apa yang menyebabkan data disimpan run_command=/userdata view %2% %3%) [⏏ %9%](color=#62a9f5-#7ab8fa show_text=&7Ukuran cuplikan:&7\n&8Perkiraan ukuran file cuplikan (dalam KiB) run_command=/userdata view %2% %3%)'
data_deleted: '[❌ Berhasil menghapus cuplikan data pengguna](#00fb9a) [%1%](#00fb9a show_text=&7Versi UUID:\n&8%2%) [untuk](#00fb9a) [%3%.](#00fb9a show_text=&7UUID Pemain:\n&8%4%)'
data_restored: '[⏪ Berhasil dipulihkan](#00fb9a) [%1%](#00fb9a show_text=&7UUID Pemain:\n&8%2%)[data pengguna saat ini dari cuplikan](#00fb9a) [%3%.](#00fb9a show_text=&7Versi UUID:\n&8%4%)'
data_pinned: '[※ Berhasil menyematkan cuplikan data pengguna](#00fb9a) [%1%](#00fb9a show_text=&7Versi UUID:\n&8%2%) [untuk](#00fb9a) [%3%.](#00fb9a show_text=&7UUID Pemain:\n&8%4%)'
data_unpinned: '[※ Berhasil melepaskan cuplikan data pengguna yang disematkan](#00fb9a) [%1%](#00fb9a show_text=&7Versi UUID:\n&8%2%) [untuk](#00fb9a) [%3%.](#00fb9a show_text=&7UUID Pemain:\n&8%4%)'
data_dumped: '[☂ Berhasil membuang cuplikan data pengguna %1% untuk %2% ke:](#00fb9a) &7%3%'
list_footer: '\n%1%[Halaman](#00fb9a) [%2%](#00fb9a)/[%3%](#00fb9a)%4% %5%'
list_previous_page_button: '[◀](white show_text=&7Lihat halaman sebelumnya run_command=%2% %1%) '
list_next_page_button: ' [▶](white show_text=&7Lihat halaman selanjutnya run_command=%2% %1%)'
list_page_jumpers: '(%1%)'
list_page_jumper_button: '[%1%](show_text=&7Loncat ke halaman %1% run_command=%2% %1%)'
list_page_jumper_current_page: '[%1%](#00fb9a)'
list_page_jumper_separator: ' '
list_page_jumper_group_separator: '…'
save_cause_disconnect: 'memutuskan sambungan'
save_cause_world_save: 'penyimpanan dunia'
save_cause_death: 'kematian'
save_cause_server_shutdown: 'pematian server'
save_cause_inventory_command: 'perintah inventaris'
save_cause_enderchest_command: 'perintah enderchest'
save_cause_backup_restore: 'pemulihan cadangan'
save_cause_api: 'API'
save_cause_mpdb_migration: 'migrasi MPDB'
save_cause_legacy_migration: 'migrasi peninggalan'
save_cause_converted_from_v2: 'dikonversi dari v2'
up_to_date: '[HuskSync](#00fb9a bold) [| Kamu menjalankan versi terbaru dari HuskSync (v%1%).](#00fb9a)'
update_available: '[HuskSync](#ff7e5e bold) [| Versi baru HuskSync tersedia: v%1% (menjalankan: v%2%).](#ff7e5e)'
reload_complete: '[HuskSync](#00fb9a bold) [| Memuat ulang file konfigurasi dan pesan.](#00fb9a)\n[⚠ Pastikan file konfigurasi sudah diperbarui di semua server!](#00fb9a)\n[Diperlukan pengaktifan ulang agar perubahan konfigurasi dapat diterapkan.](#00fb9a italic)'
system_status_header: '[HuskSync](#00fb9a bold) [| Laporan status sistem:](#00fb9a)'
error_invalid_syntax: '[Kesalahan:](#ff3300) [Sintaks salah. Penggunaan:](#ff7e5e) [%1%](#ff7e5e italic show_text=&#ff7e5e&Klik untuk menyarankan suggest_command=%1%)'
error_invalid_player: '[Kesalahan:](#ff3300) [Tidak dapat menemukan pemain dengan nama tersebut.](#ff7e5e)'
error_no_permission: '[Kesalahan:](#ff3300) [Kamu tidak memiliki izin untuk menjalankan perintah ini](#ff7e5e)'
error_console_command_only: '[Kesalahan:](#ff3300) [Perintah itu hanya dapat dijalankan melalui konsol](#ff7e5e)'
error_in_game_command_only: 'Kesalahan: Perintah itu hanya dapat dijalankan dalam game.'
error_no_data_to_display: '[Kesalahan:](#ff3300) [Tidak dapat menemukan data pengguna untuk ditampilkan.](#ff7e5e)'
error_invalid_version_uuid: '[Kesalahan:](#ff3300) [Tidak dapat menemukan data pengguna untuk versi UUID itu.](#ff7e5e)'
husksync_command_description: 'Mengelola plugin HuskSync'
userdata_command_description: 'Lihat, kelola & pulihkan data pengguna pemain'
inventory_command_description: 'Lihat & edit inventaris pemain'
enderchest_command_description: 'Lihat & edit Ender Chest pemain'
locales:
synchronization_complete: '[⏵ Data disinkronkan!](#00fb9a)'
synchronization_failed: '[⏵ Gagal menyinkronkan datamu! Mohon hubungi administrator.](#ff7e5e)'
inventory_viewer_menu_title: '&0Inventaris milik %1%'
ender_chest_viewer_menu_title: '&0Peti Ender milik %1%'
inventory_viewer_opened: '[Melihat cuplikan inventaris milik](#00fb9a) [%1%](#00fb9a bold)[pada ⌚ %2%](#00fb9a)'
ender_chest_viewer_opened: '[Melihat cuplikan Peti Ender milik](#00fb9a) [%1%](#00fb9a bold)[pada ⌚ %2%](#00fb9a)'
data_update_complete: '[🔔 Datamu telah diperbarui!](#00fb9a)'
data_update_failed: '[🔔 Gagal memperbarui datamu! Mohon hubungi administrator.](#ff7e5e)'
user_registration_complete: '[⭐ Pendaftaran pengguna selesai!](#00fb9a)'
data_manager_title: '[Melihat cuplikan data pengguna](#00fb9a) [%1%](#00fb9a show_text=&7Versi UUID:\n&8%2%) [untuk](#00fb9a) [%3%](#00fb9a bold show_text=&7UUID pemain:\n&8%4%)[:](#00fb9a)'
data_manager_timestamp: '[⌚ %1%](#ffc43b-#f5c962 show_text=&7Versi stempel waktu:\n&8Ketika data disimpan)'
data_manager_pinned: '[※ Cuplikan disematkan](#d8ff2b show_text=&7Disematkan:\n&8Cuplikan data pengguna ini tidak akan diputar secara otomatis.)'
data_manager_cause: '[⚑ %1%](#23a825-#36f539 show_text=&7Penyebab penyimpanan:\n&8Apa yang menyebabkan data disimpan)'
data_manager_server: '[☁ %1%](#ff87b3-#f5538e show_text=&7Server:\n&8Nama server tempat data disimpan)'
data_manager_size: '[⏏ %1%](color=#62a9f5-#7ab8fa show_text=&7Ukuran cuplikan:\n&8Perkiraan ukuran file cuplikan (dalam KiB))\n'
data_manger_status: '[%1%](red)[/](gray)[%2%](red)[×](gray)[❤](red show_text=&7Poin kesehatan) [%3%](yellow)[×](gray)[🍖](yellow show_text=&7Poin kelaparan) [ʟᴠ](green)[.](gray)[%4%](green show_text=&7Level XP) [🏹 %5%](dark_aqua show_text=&7Mode game)'
data_manager_advancements_statistics: '[⭐ Kemajuan: %1%](color=#ffc43b-#f5c962 show_text=&7Kemajuan yang telah kamu capai:\n&8%2%) [⌛ Waktu Bermain: %3%ʜʀs](color=#62a9f5-#7ab8fa show_text=&7Waktu bermain dalam game\n&8⚠ Statistik berdasarkan dalam game)\n'
data_manager_item_buttons: '[Lihat:](gray) [[🪣 Inventaris…]](color=#a17b5f-#f5b98c show_text=&7Klik untuk lihat run_command=/inventory %1% %2%) [[⌀ Peti Ender…]](#b649c4-#d254ff show_text=&7Klik untuk lihat run_command=/enderchest %1% %2%)'
data_manager_management_buttons: '[Kelola:](gray) [[❌ Hapus…]](#ff3300 show_text=&7Klik untuk menghapus cuplikan data pengguna ini.\n&8Ini tidak akan berdampak pada data pengguna saat ini.\n&#ff3300&⚠ Hal ini tidak dapat dibatalkan! suggest_command=/husksync:userdata delete %1% %2%) [[⏪ Pulihkan…]](#00fb9a show_text=&7Klik untuk memulihkan data pengguna ini.\n&8Ini akan mengatur data pengguna ke cuplikan ini.\n&#ff3300&⚠ Data %1% saat ini akan ditimpa! suggest_command=/husksync:userdata restore %1% %2%) [[※ Sematkan/Tidak disematkan…]](#d8ff2b show_text=&7Klik untuk menyematkan atau tidak cuplikan data pengguna ini\n&8Cuplikan yang disematkan tidak akan diputar otomatis run_command=/userdata pin %1% %2%)'
data_manager_system_buttons: '[Sistem:](gray) [[⏷ Pembuangan File…]](dark_gray show_text=&7Klik untuk membuang cuplikan data mentah pengguna ini ke sebuah file.\n&8Data yang dibuang dapat ditemukan di ~/plugins/HuskSync/dumps/ run_command=/husksync:userdata dump %1% %2% file) [[☂ Pembuangan Web…]](dark_gray show_text=&7Klik untuk membuang cuplikan data mentah pengguna ini ke layanan mc-logs\n&8Kamu akan diberikan URL yang berisi data. run_command=/husksync:userdata dump %1% %2% web)'
data_manager_advancements_preview_remaining: 'dan %1% lagi…'
data_list_title: '[Cuplikan data %1%:](#00fb9a) [(%2%-%3% dari](#00fb9a) [%4%](#00fb9a bold)[)](#00fb9a)\n'
data_list_item: '[%1%](gray show_text=&7Cuplikan data pengguna untuk %2%&8⚡ %4% run_command=/userdata view %2% %3%) [%5%](#d8ff2b show_text=&7Disematkan:\n&8Cuplikan yang disematkan tidak akan dirotasi otomatis. run_command=/userdata view %2% %3%) [%6%](color=#ffc43b-#f5c962 show_text=&7Versi stampel waktu:&7\n&8Saat data disimpan\n&8%7% run_command=/userdata view %2% %3%) [⚑ %8%](#23a825-#36f539 show_text=&7Disimpan karena:\n&8Apa yang menyebabkan data disimpan run_command=/userdata view %2% %3%) [⏏ %9%](color=#62a9f5-#7ab8fa show_text=&7Ukuran cuplikan:&7\n&8Perkiraan ukuran file cuplikan (dalam KiB) run_command=/userdata view %2% %3%)'
data_deleted: '[❌ Berhasil menghapus cuplikan data pengguna](#00fb9a) [%1%](#00fb9a show_text=&7Versi UUID:\n&8%2%) [untuk](#00fb9a) [%3%.](#00fb9a show_text=&7UUID Pemain:\n&8%4%)'
data_restored: '[⏪ Berhasil dipulihkan](#00fb9a) [%1%](#00fb9a show_text=&7UUID Pemain:\n&8%2%)[data pengguna saat ini dari cuplikan](#00fb9a) [%3%.](#00fb9a show_text=&7Versi UUID:\n&8%4%)'
data_pinned: '[※ Berhasil menyematkan cuplikan data pengguna](#00fb9a) [%1%](#00fb9a show_text=&7Versi UUID:\n&8%2%) [untuk](#00fb9a) [%3%.](#00fb9a show_text=&7UUID Pemain:\n&8%4%)'
data_unpinned: '[※ Berhasil melepaskan cuplikan data pengguna yang disematkan](#00fb9a) [%1%](#00fb9a show_text=&7Versi UUID:\n&8%2%) [untuk](#00fb9a) [%3%.](#00fb9a show_text=&7UUID Pemain:\n&8%4%)'
data_dumped: '[☂ Berhasil membuang cuplikan data pengguna %1% untuk %2% ke:](#00fb9a) &7%3%'
list_footer: '\n%1%[Halaman](#00fb9a) [%2%](#00fb9a)/[%3%](#00fb9a)%4% %5%'
list_previous_page_button: '[◀](white show_text=&7Lihat halaman sebelumnya run_command=%2% %1%) '
list_next_page_button: ' [▶](white show_text=&7Lihat halaman selanjutnya run_command=%2% %1%)'
list_page_jumpers: '(%1%)'
list_page_jumper_button: '[%1%](show_text=&7Loncat ke halaman %1% run_command=%2% %1%)'
list_page_jumper_current_page: '[%1%](#00fb9a)'
list_page_jumper_separator: ' '
list_page_jumper_group_separator: '…'
save_cause_disconnect: 'memutuskan sambungan'
save_cause_world_save: 'penyimpanan dunia'
save_cause_death: 'kematian'
save_cause_server_shutdown: 'pematian server'
save_cause_inventory_command: 'perintah inventaris'
save_cause_enderchest_command: 'perintah enderchest'
save_cause_backup_restore: 'pemulihan cadangan'
save_cause_api: 'API'
save_cause_mpdb_migration: 'migrasi MPDB'
save_cause_legacy_migration: 'migrasi peninggalan'
save_cause_converted_from_v2: 'dikonversi dari v2'
up_to_date: '[HuskSync](#00fb9a bold) [| Kamu menjalankan versi terbaru dari HuskSync (v%1%).](#00fb9a)'
update_available: '[HuskSync](#ff7e5e bold) [| Versi baru HuskSync tersedia: v%1% (menjalankan: v%2%).](#ff7e5e)'
reload_complete: '[HuskSync](#00fb9a bold) [| Memuat ulang file konfigurasi dan pesan.](#00fb9a)\n[⚠ Pastikan file konfigurasi sudah diperbarui di semua server!](#00fb9a)\n[Diperlukan pengaktifan ulang agar perubahan konfigurasi dapat diterapkan.](#00fb9a italic)'
system_status_header: '[HuskSync](#00fb9a bold) [| Laporan status sistem:](#00fb9a)'
error_invalid_syntax: '[Kesalahan:](#ff3300) [Sintaks salah. Penggunaan:](#ff7e5e) [%1%](#ff7e5e italic show_text=&#ff7e5e&Klik untuk menyarankan suggest_command=%1%)'
error_invalid_player: '[Kesalahan:](#ff3300) [Tidak dapat menemukan pemain dengan nama tersebut.](#ff7e5e)'
error_no_permission: '[Kesalahan:](#ff3300) [Kamu tidak memiliki izin untuk menjalankan perintah ini](#ff7e5e)'
error_console_command_only: '[Kesalahan:](#ff3300) [Perintah itu hanya dapat dijalankan melalui konsol](#ff7e5e)'
error_in_game_command_only: 'Kesalahan: Perintah itu hanya dapat dijalankan dalam game.'
error_no_data_to_display: '[Kesalahan:](#ff3300) [Tidak dapat menemukan data pengguna untuk ditampilkan.](#ff7e5e)'
error_invalid_version_uuid: '[Kesalahan:](#ff3300) [Tidak dapat menemukan data pengguna untuk versi UUID itu.](#ff7e5e)'
husksync_command_description: 'Mengelola plugin HuskSync'
userdata_command_description: 'Lihat, kelola & pulihkan data pengguna pemain'
inventory_command_description: 'Lihat & edit inventaris pemain'
enderchest_command_description: 'Lihat & edit Ender Chest pemain'

@ -1,62 +1,63 @@
synchronization_complete: '[⏵ Dati sincronizzati!](#00fb9a)'
synchronization_failed: '[⏵ Sincronizzazione fallita! Perfavore contatta un amministratore.](#ff7e5e)'
inventory_viewer_menu_title: '&0Inventario di %1%'
ender_chest_viewer_menu_title: '&0Enderchest di %1%'
inventory_viewer_opened: '[Stai vedendo l''istantanea di](#00fb9a) [%1%](#00fb9a bold) [inventario del ⌚ %2%](#00fb9a)'
ender_chest_viewer_opened: '[Stai vedendo l''istantanea di](#00fb9a) [%1%](#00fb9a bold) [Ender Chest del ⌚ %2%](#00fb9a)'
data_update_complete: '[🔔 I tuoi dati sono stati aggiornati!](#00fb9a)'
data_update_failed: '[🔔 Aggiornamento dei tuoi dati fallito! Perfavore contatta un amministratore.](#ff7e5e)'
user_registration_complete: '[⭐ User registration complete!](#00fb9a)'
data_manager_title: '[Stai vedendo l''istantanea](#00fb9a) [%1%](#00fb9a show_text=&7Versione di UUID:\n&8%2%) [di](#00fb9a) [%3%](#00fb9a bold show_text=&7Player UUID:\n&8%4%)[:](#00fb9a)'
data_manager_timestamp: '[⌚ %1%](#ffc43b-#f5c962 show_text=&7:\n&8Quando i dati sono stati salvati)'
data_manager_pinned: '[※ Istantanea fissata](#d8ff2b show_text=&7Pinned:\n&8Quest''istantanea non sarà cancellata automaticamente.)'
data_manager_cause: '[⚑ %1%](#23a825-#36f539 show_text=&7Causa di salvataggio:\n&8Cosa ha causato il salvataggio dei dati)'
data_manager_server: '[☁ %1%](#ff87b3-#f5538e show_text=&7Server:\n&8Name of the server the data was saved on)'
data_manager_size: '[⏏ %1%](color=#62a9f5-#7ab8fa show_text=&7Peso dell''istantanea:\n&8Peso stimato del file (in KiB))\n'
data_manger_status: '[%1%](red)[/](gray)[%2%](red)[×](gray)[❤](red show_text=&7Vita) [%3%](yellow)[×](gray)[🍖](yellow show_text=&7Fame) [ʟᴠ](green)[.](gray)[%4%](green show_text=&7Livello di XP) [🏹 %5%](dark_aqua show_text=&7Modalità di gioco)'
data_manager_advancements_statistics: '[⭐ Progressi: %1%](color=#ffc43b-#f5c962 show_text=&7Progressi compiuti in:\n&8%2%) [⌛ Tempo di gioco: %3%ʜʀs](color=#62a9f5-#7ab8fa show_text=&7Tempo di gioco\n&8⚠ Basato sulle statistiche di gioco)\n'
data_manager_item_buttons: '[View:](gray) [[🪣 Inventario…]](color=#a17b5f-#f5b98c show_text=&7Clicca per visualizzare run_command=/inventory %1% %2%) [[⌀ Ender Chest…]](#b649c4-#d254ff show_text=&7Clicca per visualizzare run_command=/enderchest %1% %2%)'
data_manager_management_buttons: '[Gestisci:](gray) [[❌ Cancella…]](#ff3300 show_text=&7Fare clic per eliminare questa istantanea.\n&8Questo non influisce sui dati attuali dell''utente.\n&#ff3300&⚠ Questo non può essere annullato! suggest_command=/husksync:userdata delete %1% %2%) [[⏪ Ripristina…]](#00fb9a show_text=&7Clicca per ripristinare i dati dell''utente.\n&8I dati dell''utente saranno ripristinati a quest''istantanea.\n&#ff3300&⚠ I dati di %1% saranno sovrascritti! suggest_command=/husksync:userdata restore %1% %2%) [[※ fissa/sblocca...]](#d8ff2b show_text=&7Clicca per fissare o sbloccare quest''istantanea\n&8Le istantanee fissate non saranno cancellate automaticamente run_command=/userdata pin %1% %2%)'
data_manager_system_buttons: '[Sistema:](gray) [[⏷ Dump del File…]](dark_gray show_text=&7Clicca per ottenere il dump dei dati del giocatore.\n&8I dati salvati sono posizioanti nella cartella ~/plugins/HuskSync/dumps/ run_command=/husksync:userdata dump %1% %2% file) [[☂ Dump su Web…]](dark_gray show_text=&7Clicca per ottenere il dump del file su mc-logs\n&8 Ti verrà consegnato l''url per visionare il dump. run_command=/husksync:userdata dump %1% %2% web)'
data_manager_advancements_preview_remaining: 'e %1% altro…'
data_list_title: '[Lista delle istantanee di %1%:](#00fb9a) [(%2%-%3% of](#00fb9a) [%4%](#00fb9a bold)[)](#00fb9a)\n'
data_list_item: '[%1%](gray show_text=&7Instantanea di %2%&8⚡ id: %4% run_command=/userdata view %2% %3%) [%5%](#d8ff2b show_text=&7Fissata:\n&8Se fissata, l''istantanea non viene mai modificata. run_command=/userdata view %2% %3%) [%6%](color=#ffc43b-#f5c962 show_text=&7Data di salvataggio:&7\n&8Momento preciso in cui è stato salvato il dato\n&8%7% run_command=/userdata view %2% %3%) [⚑ %8%](#23a825-#36f539 show_text=&7Causa di salvataggio:\n&8Che cosa ha causato il salvataggio run_command=/userdata view %2% %3%) [⏏ %9%](color=#62a9f5-#7ab8fa show_text=&7Peso dell''istantanea:&7\n&8Peso stimato del file (in KiB) run_command=/userdata view %2% %3%)'
data_deleted: '[❌ Istantanea eliminata con successo](#00fb9a) [%1%](#00fb9a show_text=&7Versione di UUID:\n&8%2%) [per](#00fb9a) [%3%.](#00fb9a show_text=&7Player UUID:\n&8%4%)'
data_restored: '[⏪ Ripristato con successo](#00fb9a) [Dati dall''istantanea di](#00fb9a)[%1%](#00fb9a show_text=&7Player UUID:\n&8%2%) [%3%.](#00fb9a show_text=&7Versione di UUID:\n&8%4%)'
data_pinned: '[※ Instantanea fissata](#00fb9a) [%1%](#00fb9a show_text=&7UUID della versione:\n&8%2%) [per](#00fb9a) [%3%.](#00fb9a show_text=&7Player UUID:\n&8%4%)'
data_unpinned: '[※ L''istantanea dei dati utente è stata sbloccata con successo](#00fb9a) [%1%](#00fb9a show_text=&7Versione di UUID:\n&8%2%) [per](#00fb9a) [%3%.](#00fb9a show_text=&7Player UUID:\n&8%4%)'
data_dumped: '[☂ Hai ottenuto il dump dell''istantanea %1% di %2% nel formato:](#00fb9a) &7%3%'
list_footer: '\n%1%[Pagina](#00fb9a) [%2%](#00fb9a)/[%3%](#00fb9a)%4% %5%'
list_previous_page_button: '[◀](white show_text=&7Visualizza pagina precedente run_command=%2% %1%) '
list_next_page_button: ' [▶](white show_text=&7Visualizza pagina successiva run_command=%2% %1%)'
list_page_jumpers: '(%1%)'
list_page_jumper_button: '[%1%](show_text=&7Vai alla pagina %1% run_command=%2% %1%)'
list_page_jumper_current_page: '[%1%](#00fb9a)'
list_page_jumper_separator: ' '
list_page_jumper_group_separator: '…'
save_cause_disconnect: 'disconnect'
save_cause_world_save: 'world save'
save_cause_death: 'death'
save_cause_server_shutdown: 'server shutdown'
save_cause_inventory_command: 'inventory command'
save_cause_enderchest_command: 'enderchest command'
save_cause_backup_restore: 'backup restore'
save_cause_api: 'API'
save_cause_mpdb_migration: 'MPDB migration'
save_cause_legacy_migration: 'legacy migration'
save_cause_converted_from_v2: 'converted from v2'
up_to_date: '[HuskSync](#00fb9a bold) [| Il plugin è all''ultima versione disponibile (v%1%).](#00fb9a)'
update_available: '[HuskSync](#ff7e5e bold) [| Disponibile una nuova versione: v%1% (running: v%2%).](#ff7e5e)'
reload_complete: '[HuskSync](#00fb9a bold) [| Configurazione e messaggi ricaricati.](#00fb9a)\n[⚠ Ensure config files are up-to-date on all servers!](#00fb9a)\n[A restart is needed for config changes to take effect.](#00fb9a italic)'
system_status_header: '[HuskSync](#00fb9a bold) [| System status report:](#00fb9a)'
error_invalid_syntax: '[Errore:](#ff3300) [Sintassi errata. Usa:](#ff7e5e) [%1%](#ff7e5e italic show_text=&#ff7e5e&Click to suggest suggest_command=%1%)'
error_invalid_player: '[Errore:](#ff3300) [Impossibile trovare un giocatore con questo nome.](#ff7e5e)'
error_no_permission: '[Errore:](#ff3300) [Non hai il permesso di usare questo comando](#ff7e5e)'
error_console_command_only: '[Errore:](#ff3300) [Questo comando può essere eseguito solo dalla](#ff7e5e)'
error_in_game_command_only: 'Errore: Questo comando può essere utilizzato solo in gioco.'
error_no_data_to_display: '[Errore:](#ff3300) [Impossibile trovare dati da visualizzare.](#ff7e5e)'
error_invalid_version_uuid: '[Errore:](#ff3300) [Impossibile trovare dati utente per questa versione di UUID.](#ff7e5e)'
husksync_command_description: 'Gestisci il plugin HuskSync'
userdata_command_description: 'Vedi, gestisci e recupera i dati del giocatore'
inventory_command_description: 'Vedi e modifica l''Inventario di un giocatore'
enderchest_command_description: 'Vedi e modifica l''Ender Chest di un giocatore'
locales:
synchronization_complete: '[⏵ Dati sincronizzati!](#00fb9a)'
synchronization_failed: '[⏵ Sincronizzazione fallita! Perfavore contatta un amministratore.](#ff7e5e)'
inventory_viewer_menu_title: '&0Inventario di %1%'
ender_chest_viewer_menu_title: '&0Enderchest di %1%'
inventory_viewer_opened: '[Stai vedendo l''istantanea di](#00fb9a) [%1%](#00fb9a bold) [inventario del ⌚ %2%](#00fb9a)'
ender_chest_viewer_opened: '[Stai vedendo l''istantanea di](#00fb9a) [%1%](#00fb9a bold) [Ender Chest del ⌚ %2%](#00fb9a)'
data_update_complete: '[🔔 I tuoi dati sono stati aggiornati!](#00fb9a)'
data_update_failed: '[🔔 Aggiornamento dei tuoi dati fallito! Perfavore contatta un amministratore.](#ff7e5e)'
user_registration_complete: '[⭐ User registration complete!](#00fb9a)'
data_manager_title: '[Stai vedendo l''istantanea](#00fb9a) [%1%](#00fb9a show_text=&7Versione di UUID:\n&8%2%) [di](#00fb9a) [%3%](#00fb9a bold show_text=&7Player UUID:\n&8%4%)[:](#00fb9a)'
data_manager_timestamp: '[⌚ %1%](#ffc43b-#f5c962 show_text=&7:\n&8Quando i dati sono stati salvati)'
data_manager_pinned: '[※ Istantanea fissata](#d8ff2b show_text=&7Pinned:\n&8Quest''istantanea non sarà cancellata automaticamente.)'
data_manager_cause: '[⚑ %1%](#23a825-#36f539 show_text=&7Causa di salvataggio:\n&8Cosa ha causato il salvataggio dei dati)'
data_manager_server: '[☁ %1%](#ff87b3-#f5538e show_text=&7Server:\n&8Name of the server the data was saved on)'
data_manager_size: '[⏏ %1%](color=#62a9f5-#7ab8fa show_text=&7Peso dell''istantanea:\n&8Peso stimato del file (in KiB))\n'
data_manger_status: '[%1%](red)[/](gray)[%2%](red)[×](gray)[❤](red show_text=&7Vita) [%3%](yellow)[×](gray)[🍖](yellow show_text=&7Fame) [ʟᴠ](green)[.](gray)[%4%](green show_text=&7Livello di XP) [🏹 %5%](dark_aqua show_text=&7Modalità di gioco)'
data_manager_advancements_statistics: '[⭐ Progressi: %1%](color=#ffc43b-#f5c962 show_text=&7Progressi compiuti in:\n&8%2%) [⌛ Tempo di gioco: %3%ʜʀs](color=#62a9f5-#7ab8fa show_text=&7Tempo di gioco\n&8⚠ Basato sulle statistiche di gioco)\n'
data_manager_item_buttons: '[View:](gray) [[🪣 Inventario…]](color=#a17b5f-#f5b98c show_text=&7Clicca per visualizzare run_command=/inventory %1% %2%) [[⌀ Ender Chest…]](#b649c4-#d254ff show_text=&7Clicca per visualizzare run_command=/enderchest %1% %2%)'
data_manager_management_buttons: '[Gestisci:](gray) [[❌ Cancella…]](#ff3300 show_text=&7Fare clic per eliminare questa istantanea.\n&8Questo non influisce sui dati attuali dell''utente.\n&#ff3300&⚠ Questo non può essere annullato! suggest_command=/husksync:userdata delete %1% %2%) [[⏪ Ripristina…]](#00fb9a show_text=&7Clicca per ripristinare i dati dell''utente.\n&8I dati dell''utente saranno ripristinati a quest''istantanea.\n&#ff3300&⚠ I dati di %1% saranno sovrascritti! suggest_command=/husksync:userdata restore %1% %2%) [[※ fissa/sblocca...]](#d8ff2b show_text=&7Clicca per fissare o sbloccare quest''istantanea\n&8Le istantanee fissate non saranno cancellate automaticamente run_command=/userdata pin %1% %2%)'
data_manager_system_buttons: '[Sistema:](gray) [[⏷ Dump del File…]](dark_gray show_text=&7Clicca per ottenere il dump dei dati del giocatore.\n&8I dati salvati sono posizioanti nella cartella ~/plugins/HuskSync/dumps/ run_command=/husksync:userdata dump %1% %2% file) [[☂ Dump su Web…]](dark_gray show_text=&7Clicca per ottenere il dump del file su mc-logs\n&8 Ti verrà consegnato l''url per visionare il dump. run_command=/husksync:userdata dump %1% %2% web)'
data_manager_advancements_preview_remaining: 'e %1% altro…'
data_list_title: '[Lista delle istantanee di %1%:](#00fb9a) [(%2%-%3% of](#00fb9a) [%4%](#00fb9a bold)[)](#00fb9a)\n'
data_list_item: '[%1%](gray show_text=&7Instantanea di %2%&8⚡ id: %4% run_command=/userdata view %2% %3%) [%5%](#d8ff2b show_text=&7Fissata:\n&8Se fissata, l''istantanea non viene mai modificata. run_command=/userdata view %2% %3%) [%6%](color=#ffc43b-#f5c962 show_text=&7Data di salvataggio:&7\n&8Momento preciso in cui è stato salvato il dato\n&8%7% run_command=/userdata view %2% %3%) [⚑ %8%](#23a825-#36f539 show_text=&7Causa di salvataggio:\n&8Che cosa ha causato il salvataggio run_command=/userdata view %2% %3%) [⏏ %9%](color=#62a9f5-#7ab8fa show_text=&7Peso dell''istantanea:&7\n&8Peso stimato del file (in KiB) run_command=/userdata view %2% %3%)'
data_deleted: '[❌ Istantanea eliminata con successo](#00fb9a) [%1%](#00fb9a show_text=&7Versione di UUID:\n&8%2%) [per](#00fb9a) [%3%.](#00fb9a show_text=&7Player UUID:\n&8%4%)'
data_restored: '[⏪ Ripristato con successo](#00fb9a) [Dati dall''istantanea di](#00fb9a)[%1%](#00fb9a show_text=&7Player UUID:\n&8%2%) [%3%.](#00fb9a show_text=&7Versione di UUID:\n&8%4%)'
data_pinned: '[※ Instantanea fissata](#00fb9a) [%1%](#00fb9a show_text=&7UUID della versione:\n&8%2%) [per](#00fb9a) [%3%.](#00fb9a show_text=&7Player UUID:\n&8%4%)'
data_unpinned: '[※ L''istantanea dei dati utente è stata sbloccata con successo](#00fb9a) [%1%](#00fb9a show_text=&7Versione di UUID:\n&8%2%) [per](#00fb9a) [%3%.](#00fb9a show_text=&7Player UUID:\n&8%4%)'
data_dumped: '[☂ Hai ottenuto il dump dell''istantanea %1% di %2% nel formato:](#00fb9a) &7%3%'
list_footer: '\n%1%[Pagina](#00fb9a) [%2%](#00fb9a)/[%3%](#00fb9a)%4% %5%'
list_previous_page_button: '[◀](white show_text=&7Visualizza pagina precedente run_command=%2% %1%) '
list_next_page_button: ' [▶](white show_text=&7Visualizza pagina successiva run_command=%2% %1%)'
list_page_jumpers: '(%1%)'
list_page_jumper_button: '[%1%](show_text=&7Vai alla pagina %1% run_command=%2% %1%)'
list_page_jumper_current_page: '[%1%](#00fb9a)'
list_page_jumper_separator: ' '
list_page_jumper_group_separator: '…'
save_cause_disconnect: 'disconnect'
save_cause_world_save: 'world save'
save_cause_death: 'death'
save_cause_server_shutdown: 'server shutdown'
save_cause_inventory_command: 'inventory command'
save_cause_enderchest_command: 'enderchest command'
save_cause_backup_restore: 'backup restore'
save_cause_api: 'API'
save_cause_mpdb_migration: 'MPDB migration'
save_cause_legacy_migration: 'legacy migration'
save_cause_converted_from_v2: 'converted from v2'
up_to_date: '[HuskSync](#00fb9a bold) [| Il plugin è all''ultima versione disponibile (v%1%).](#00fb9a)'
update_available: '[HuskSync](#ff7e5e bold) [| Disponibile una nuova versione: v%1% (running: v%2%).](#ff7e5e)'
reload_complete: '[HuskSync](#00fb9a bold) [| Configurazione e messaggi ricaricati.](#00fb9a)\n[⚠ Ensure config files are up-to-date on all servers!](#00fb9a)\n[A restart is needed for config changes to take effect.](#00fb9a italic)'
system_status_header: '[HuskSync](#00fb9a bold) [| System status report:](#00fb9a)'
error_invalid_syntax: '[Errore:](#ff3300) [Sintassi errata. Usa:](#ff7e5e) [%1%](#ff7e5e italic show_text=&#ff7e5e&Click to suggest suggest_command=%1%)'
error_invalid_player: '[Errore:](#ff3300) [Impossibile trovare un giocatore con questo nome.](#ff7e5e)'
error_no_permission: '[Errore:](#ff3300) [Non hai il permesso di usare questo comando](#ff7e5e)'
error_console_command_only: '[Errore:](#ff3300) [Questo comando può essere eseguito solo dalla](#ff7e5e)'
error_in_game_command_only: 'Errore: Questo comando può essere utilizzato solo in gioco.'
error_no_data_to_display: '[Errore:](#ff3300) [Impossibile trovare dati da visualizzare.](#ff7e5e)'
error_invalid_version_uuid: '[Errore:](#ff3300) [Impossibile trovare dati utente per questa versione di UUID.](#ff7e5e)'
husksync_command_description: 'Gestisci il plugin HuskSync'
userdata_command_description: 'Vedi, gestisci e recupera i dati del giocatore'
inventory_command_description: 'Vedi e modifica l''Inventario di un giocatore'
enderchest_command_description: 'Vedi e modifica l''Ender Chest di un giocatore'

@ -1,62 +1,63 @@
synchronization_complete: '[⏵データが同期されました!](#00fb9a)'
synchronization_failed: '[⏵ データの同期に失敗しました!管理者に連絡してください。](#ff7e5e)'
inventory_viewer_menu_title: '&0%1%のインベントリ'
ender_chest_viewer_menu_title: '&0%1%のエンダーチェスト'
inventory_viewer_opened: '[⌚ %2%](#00fb9a) [%1%](#00fb9a bold) [のインベントリのスナップショットを閲覧する](#00fb9a)'
ender_chest_viewer_opened: '[⌚ %2%](#00fb9a) [%1%](#00fb9a bold) [のエンダーチェストのスナップショットを閲覧する](#00fb9a)'
data_update_complete: '[🔔 データが更新されました!](#00fb9a)'
data_update_failed: '[🔔 データの更新に失敗しました!管理者に連絡してください。](#ff7e5e)'
user_registration_complete: '[⭐ ユーザー登録が完了しました!](#00fb9a)'
data_manager_title: '[%3%](#00fb9a bold show_text=&7プレイヤーUUID:\n&8%4%) [のユーザーデータスナップショット](#00fb9a)[%1%](#00fb9a show_text=&7バージョンUUID:\n&8%2%)[を表示:](#00fb9a)'
data_manager_timestamp: '[⌚ %1%](#ffc43b-#f5c962 show_text=&7バージョンタイムスタンプ:\n&8データの保存時期)'
data_manager_pinned: '[※ ピン留めされたスナップショット](#d8ff2b show_text=&7ピン留め:\n&8このユーザーデータのスナップショットは自動的にローテーションされません。)'
data_manager_cause: '[⚑ %1%](#23a825-#36f539 show_text=&7保存理由:\n&8データが保存された理由)'
data_manager_server: '[☁ %1%](#ff87b3-#f5538e show_text=&7Server:\n&8Name of the server the data was saved on)'
data_manager_size: '[⏏ %1%](color=#62a9f5-#7ab8fa show_text=&7スナップショットサイズ:\n&8スナップショットの推定ファイルサイズ単位:KiB)\n'
data_manger_status: '[%1%](red)[/](gray)[%2%](red)[×](gray)[❤](red show_text=&7体力) [%3%](yellow)[×](gray)[🍖](yellow show_text=&7空腹度) [ʟᴠ](green)[.](gray)[%4%](green show_text=&7経験値レベル) [🏹 %5%](dark_aqua show_text=&7ゲームモード)'
data_manager_advancements_statistics: '[⭐ 進捗: %1%](color=#ffc43b-#f5c962 show_text=&7達成した進捗:\n&8%2%) [⌛ プレイ時間: %3%ʜʀs](color=#62a9f5-#7ab8fa show_text=&7ゲーム内のプレイ時間\n&8⚠ ゲーム内の統計に基づく)\n'
data_manager_item_buttons: '[表示:](gray) [[🪣 インベントリ…]](color=#a17b5f-#f5b98c show_text=&7クリックで表示 run_command=/husksync:inventory %1% %2%) [[⌀ エンダーチェスト…]](#b649c4-#d254ff show_text=&7クリックで表示 run_command=/husksync:enderchest %1% %2%)'
data_manager_management_buttons: '[管理:](gray) [[❌ 消去…]](#ff3300 show_text=&7クリックでこのユーザーデータのスナップショットを消去します。\n&8これはユーザーの現在のデータには影響しません。\n&#ff3300&⚠ この操作は元に戻せません! suggest_command=/husksync:userdata delete %1% %2%) [[⏪ 復元…]](#00fb9a show_text=&7クリックでこのユーザーデータを復元します。\n&8これにより、ユーザーデータはこのスナップショットに設定されます。\n&#ff3300&⚠ %1% の現在のデータは上書きされます! suggest_command=/husksync:userdata restore %1% %2%) [[※ ピン留め/ピン外し…]](#d8ff2b show_text=&7クリックでこのユーザーデータのスナップショットをピン留め、若しくはピンを外します。\n&8ピン留めされたスナップショットは自動的にローテーションしません。 run_command=/userdata pin %1% %2%)'
data_manager_system_buttons: '[システム:](gray) [[⏷ ファイルダンプ…]](dark_gray show_text=&7クリックで未加工のユーザーデータスナップショットをダンプファイルにします。\n&8データダンプの場所は ~/plugins/HuskSync/dumps/ です run_command=/husksync:userdata dump %1% %2% file) [[☂ Webダンプ…]](dark_gray show_text=&7クリックでユーザーデータスナップショットをmc-logsサービスにダンプします。\n&8データを含むURLが提供されます。 run_command=/husksync:userdata dump %1% %2% web)'
data_manager_advancements_preview_remaining: 'さらに %1% 件…'
data_list_title: '[%1% のユーザーデータスナップショット:](#00fb9a) [(%4%件中](#00fb9a bold) [%2%-%3%件](#00fb9a)[)](#00fb9a)\n'
data_list_item: '[%1%](gray show_text=&7%2% のユーザーデータスナップショット&8⚡ %4% run_command=/husksync:userdata view %2% %3%) [%5%](#d8ff2b show_text=&7ピン留め:\n&8ピン留めされたスナップショットは自動的にローテーションしません。 run_command=/husksync:userdata view %2% %3%) [%6%](color=#ffc43b-#f5c962 show_text=&7バージョンタイムスタンプ:&7\n&8データの保存時期\n&8%7% run_command=/userdata view %2% %3%) [⚑ %8%](#23a825-#36f539 show_text=&7保存理由:\n&8データが保存された理由 run_command=/userdata view %2% %3%) [⏏ %9%](color=#62a9f5-#7ab8fa show_text=&7スナップショットサイズ:&7\n&8スナップショットの推定ファイルサイズ (単位:KiB) run_command=/userdata view %2% %3%)'
data_deleted: '[❌](#00fb9a) [%3%](#00fb9a show_text=&7Player UUID:\n&8%4%) [のユーザーデータスナップショット](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [の消去に成功しました。](#00fb9a)'
data_restored: '[⏪](#00fb9a) [スナップショット](#00fb9a) [%3%](#00fb9a show_text=&7Version UUID:\n&8%4%) [から](#00fb9a) [%1%](#00fb9a show_text=&7Player UUID:\n&8%2%) [の現在のユーザーデータの復元に成功しました。](#00fb9a)'
data_pinned: '[※](#00fb9a) [%3%](#00fb9a show_text=&7Player UUID:\n&8%4%) [のユーザーデータスナップショット](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [のピン留めに成功しました。](#00fb9a)'
data_unpinned: '[※](#00fb9a) [%3%](#00fb9a show_text=&7Player UUID:\n&8%4%) [のユーザーデータスナップショット](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [のピン外しに成功しました。](#00fb9a)'
data_dumped: '[☂ %2% のユーザーデータスナップショット %1% のダンプに成功:](#00fb9a) &7%3%'
list_footer: '\n%1%[ページ](#00fb9a) [%2%](#00fb9a)/[%3%](#00fb9a)%4% %5%'
list_previous_page_button: '[◀](white show_text=&7前のページへ run_command=%2% %1%) '
list_next_page_button: ' [▶](white show_text=&7次のページへ run_command=%2% %1%)'
list_page_jumpers: '(%1%)'
list_page_jumper_button: '[%1%](show_text=&7%1% ページ目へ run_command=%2% %1%)'
list_page_jumper_current_page: '[%1%](#00fb9a)'
list_page_jumper_separator: ' '
list_page_jumper_group_separator: '…'
save_cause_disconnect: 'disconnect'
save_cause_world_save: 'world save'
save_cause_death: 'death'
save_cause_server_shutdown: 'server shutdown'
save_cause_inventory_command: 'inventory command'
save_cause_enderchest_command: 'enderchest command'
save_cause_backup_restore: 'backup restore'
save_cause_api: 'API'
save_cause_mpdb_migration: 'MPDB migration'
save_cause_legacy_migration: 'legacy migration'
save_cause_converted_from_v2: 'converted from v2'
up_to_date: '[HuskSync](#00fb9a bold) [| HuskSyncの最新バージョンを実行しています(v%1%).](#00fb9a)'
update_available: '[HuskSync](#ff7e5e bold) [| HuskSyncの最新バージョンが更新されています: v%1% (実行中: v%2%).](#ff7e5e)'
reload_complete: '[HuskSync](#00fb9a bold) [| 設定ファイルとメッセージファイルを再読み込みしました。](#00fb9a)\n[⚠ すべてのサーバーで設定ファイルが最新であることを確認してください!](#00fb9a)\n[設定の変更を有効にするには再起動が必要です。](#00fb9a italic)'
system_status_header: '[HuskSync](#00fb9a bold) [| System status report:](#00fb9a)'
error_invalid_syntax: '[Error:](#ff3300) [構文が正しくありません。使用法:](#ff7e5e) [%1%](#ff7e5e italic show_text=&#ff7e5e&クリックでサジェスト suggest_command=%1%)'
error_invalid_player: '[Error:](#ff3300) [そのプレイヤーは見つかりませんでした](#ff7e5e)'
error_no_permission: '[Error:](#ff3300) [このコマンドを実行する権限がありません](#ff7e5e)'
error_console_command_only: '[Error:](#ff3300) [そのコマンドは%1%コンソールからのみ実行できます](#ff7e5e)'
error_in_game_command_only: 'Error: そのコマンドはゲーム内でしか使えません。'
error_no_data_to_display: '[Error:](#ff3300) [表示するユーザーデータが見つかりませんでした。](#ff7e5e)'
error_invalid_version_uuid: '[Error:](#ff3300) [そのバージョンUUIDのユーザーデータが見つかりませんでした。](#ff7e5e)'
husksync_command_description: 'HuskSyncプラグインを管理する'
userdata_command_description: 'プレーヤーのユーザーデータを表示・管理・復元する'
inventory_command_description: 'プレイヤーのインベントリを閲覧・編集する'
enderchest_command_description: 'プレイヤーのエンダーチェストを閲覧・編集する'
locales:
synchronization_complete: '[⏵データが同期されました!](#00fb9a)'
synchronization_failed: '[⏵ データの同期に失敗しました!管理者に連絡してください。](#ff7e5e)'
inventory_viewer_menu_title: '&0%1%のインベントリ'
ender_chest_viewer_menu_title: '&0%1%のエンダーチェスト'
inventory_viewer_opened: '[⌚ %2%](#00fb9a) [%1%](#00fb9a bold) [のインベントリのスナップショットを閲覧する](#00fb9a)'
ender_chest_viewer_opened: '[⌚ %2%](#00fb9a) [%1%](#00fb9a bold) [のエンダーチェストのスナップショットを閲覧する](#00fb9a)'
data_update_complete: '[🔔 データが更新されました!](#00fb9a)'
data_update_failed: '[🔔 データの更新に失敗しました!管理者に連絡してください。](#ff7e5e)'
user_registration_complete: '[⭐ ユーザー登録が完了しました!](#00fb9a)'
data_manager_title: '[%3%](#00fb9a bold show_text=&7プレイヤーUUID:\n&8%4%) [のユーザーデータスナップショット](#00fb9a)[%1%](#00fb9a show_text=&7バージョンUUID:\n&8%2%)[を表示:](#00fb9a)'
data_manager_timestamp: '[⌚ %1%](#ffc43b-#f5c962 show_text=&7バージョンタイムスタンプ:\n&8データの保存時期)'
data_manager_pinned: '[※ ピン留めされたスナップショット](#d8ff2b show_text=&7ピン留め:\n&8このユーザーデータのスナップショットは自動的にローテーションされません。)'
data_manager_cause: '[⚑ %1%](#23a825-#36f539 show_text=&7保存理由:\n&8データが保存された理由)'
data_manager_server: '[☁ %1%](#ff87b3-#f5538e show_text=&7Server:\n&8Name of the server the data was saved on)'
data_manager_size: '[⏏ %1%](color=#62a9f5-#7ab8fa show_text=&7スナップショットサイズ:\n&8スナップショットの推定ファイルサイズ単位:KiB)\n'
data_manger_status: '[%1%](red)[/](gray)[%2%](red)[×](gray)[❤](red show_text=&7体力) [%3%](yellow)[×](gray)[🍖](yellow show_text=&7空腹度) [ʟᴠ](green)[.](gray)[%4%](green show_text=&7経験値レベル) [🏹 %5%](dark_aqua show_text=&7ゲームモード)'
data_manager_advancements_statistics: '[⭐ 進捗: %1%](color=#ffc43b-#f5c962 show_text=&7達成した進捗:\n&8%2%) [⌛ プレイ時間: %3%ʜʀs](color=#62a9f5-#7ab8fa show_text=&7ゲーム内のプレイ時間\n&8⚠ ゲーム内の統計に基づく)\n'
data_manager_item_buttons: '[表示:](gray) [[🪣 インベントリ…]](color=#a17b5f-#f5b98c show_text=&7クリックで表示 run_command=/husksync:inventory %1% %2%) [[⌀ エンダーチェスト…]](#b649c4-#d254ff show_text=&7クリックで表示 run_command=/husksync:enderchest %1% %2%)'
data_manager_management_buttons: '[管理:](gray) [[❌ 消去…]](#ff3300 show_text=&7クリックでこのユーザーデータのスナップショットを消去します。\n&8これはユーザーの現在のデータには影響しません。\n&#ff3300&⚠ この操作は元に戻せません! suggest_command=/husksync:userdata delete %1% %2%) [[⏪ 復元…]](#00fb9a show_text=&7クリックでこのユーザーデータを復元します。\n&8これにより、ユーザーデータはこのスナップショットに設定されます。\n&#ff3300&⚠ %1% の現在のデータは上書きされます! suggest_command=/husksync:userdata restore %1% %2%) [[※ ピン留め/ピン外し…]](#d8ff2b show_text=&7クリックでこのユーザーデータのスナップショットをピン留め、若しくはピンを外します。\n&8ピン留めされたスナップショットは自動的にローテーションしません。 run_command=/userdata pin %1% %2%)'
data_manager_system_buttons: '[システム:](gray) [[⏷ ファイルダンプ…]](dark_gray show_text=&7クリックで未加工のユーザーデータスナップショットをダンプファイルにします。\n&8データダンプの場所は ~/plugins/HuskSync/dumps/ です run_command=/husksync:userdata dump %1% %2% file) [[☂ Webダンプ…]](dark_gray show_text=&7クリックでユーザーデータスナップショットをmc-logsサービスにダンプします。\n&8データを含むURLが提供されます。 run_command=/husksync:userdata dump %1% %2% web)'
data_manager_advancements_preview_remaining: 'さらに %1% 件…'
data_list_title: '[%1% のユーザーデータスナップショット:](#00fb9a) [(%4%件中](#00fb9a bold) [%2%-%3%件](#00fb9a)[)](#00fb9a)\n'
data_list_item: '[%1%](gray show_text=&7%2% のユーザーデータスナップショット&8⚡ %4% run_command=/husksync:userdata view %2% %3%) [%5%](#d8ff2b show_text=&7ピン留め:\n&8ピン留めされたスナップショットは自動的にローテーションしません。 run_command=/husksync:userdata view %2% %3%) [%6%](color=#ffc43b-#f5c962 show_text=&7バージョンタイムスタンプ:&7\n&8データの保存時期\n&8%7% run_command=/userdata view %2% %3%) [⚑ %8%](#23a825-#36f539 show_text=&7保存理由:\n&8データが保存された理由 run_command=/userdata view %2% %3%) [⏏ %9%](color=#62a9f5-#7ab8fa show_text=&7スナップショットサイズ:&7\n&8スナップショットの推定ファイルサイズ (単位:KiB) run_command=/userdata view %2% %3%)'
data_deleted: '[❌](#00fb9a) [%3%](#00fb9a show_text=&7Player UUID:\n&8%4%) [のユーザーデータスナップショット](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [の消去に成功しました。](#00fb9a)'
data_restored: '[⏪](#00fb9a) [スナップショット](#00fb9a) [%3%](#00fb9a show_text=&7Version UUID:\n&8%4%) [から](#00fb9a) [%1%](#00fb9a show_text=&7Player UUID:\n&8%2%) [の現在のユーザーデータの復元に成功しました。](#00fb9a)'
data_pinned: '[※](#00fb9a) [%3%](#00fb9a show_text=&7Player UUID:\n&8%4%) [のユーザーデータスナップショット](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [のピン留めに成功しました。](#00fb9a)'
data_unpinned: '[※](#00fb9a) [%3%](#00fb9a show_text=&7Player UUID:\n&8%4%) [のユーザーデータスナップショット](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [のピン外しに成功しました。](#00fb9a)'
data_dumped: '[☂ %2% のユーザーデータスナップショット %1% のダンプに成功:](#00fb9a) &7%3%'
list_footer: '\n%1%[ページ](#00fb9a) [%2%](#00fb9a)/[%3%](#00fb9a)%4% %5%'
list_previous_page_button: '[◀](white show_text=&7前のページへ run_command=%2% %1%) '
list_next_page_button: ' [▶](white show_text=&7次のページへ run_command=%2% %1%)'
list_page_jumpers: '(%1%)'
list_page_jumper_button: '[%1%](show_text=&7%1% ページ目へ run_command=%2% %1%)'
list_page_jumper_current_page: '[%1%](#00fb9a)'
list_page_jumper_separator: ' '
list_page_jumper_group_separator: '…'
save_cause_disconnect: 'disconnect'
save_cause_world_save: 'world save'
save_cause_death: 'death'
save_cause_server_shutdown: 'server shutdown'
save_cause_inventory_command: 'inventory command'
save_cause_enderchest_command: 'enderchest command'
save_cause_backup_restore: 'backup restore'
save_cause_api: 'API'
save_cause_mpdb_migration: 'MPDB migration'
save_cause_legacy_migration: 'legacy migration'
save_cause_converted_from_v2: 'converted from v2'
up_to_date: '[HuskSync](#00fb9a bold) [| HuskSyncの最新バージョンを実行しています(v%1%).](#00fb9a)'
update_available: '[HuskSync](#ff7e5e bold) [| HuskSyncの最新バージョンが更新されています: v%1% (実行中: v%2%).](#ff7e5e)'
reload_complete: '[HuskSync](#00fb9a bold) [| 設定ファイルとメッセージファイルを再読み込みしました。](#00fb9a)\n[⚠ すべてのサーバーで設定ファイルが最新であることを確認してください!](#00fb9a)\n[設定の変更を有効にするには再起動が必要です。](#00fb9a italic)'
system_status_header: '[HuskSync](#00fb9a bold) [| System status report:](#00fb9a)'
error_invalid_syntax: '[Error:](#ff3300) [構文が正しくありません。使用法:](#ff7e5e) [%1%](#ff7e5e italic show_text=&#ff7e5e&クリックでサジェスト suggest_command=%1%)'
error_invalid_player: '[Error:](#ff3300) [そのプレイヤーは見つかりませんでした](#ff7e5e)'
error_no_permission: '[Error:](#ff3300) [このコマンドを実行する権限がありません](#ff7e5e)'
error_console_command_only: '[Error:](#ff3300) [そのコマンドは%1%コンソールからのみ実行できます](#ff7e5e)'
error_in_game_command_only: 'Error: そのコマンドはゲーム内でしか使えません。'
error_no_data_to_display: '[Error:](#ff3300) [表示するユーザーデータが見つかりませんでした。](#ff7e5e)'
error_invalid_version_uuid: '[Error:](#ff3300) [そのバージョンUUIDのユーザーデータが見つかりませんでした。](#ff7e5e)'
husksync_command_description: 'HuskSyncプラグインを管理する'
userdata_command_description: 'プレーヤーのユーザーデータを表示・管理・復元する'
inventory_command_description: 'プレイヤーのインベントリを閲覧・編集する'
enderchest_command_description: 'プレイヤーのエンダーチェストを閲覧・編集する'

@ -1,62 +1,63 @@
synchronization_complete: '[⏵ 데이터 연동됨!](#00fb9a)'
synchronization_failed: '[⏵ 데이터 연동에 실패하였습니다! 관리자에게 문의해 주세요.](#ff7e5e)'
inventory_viewer_menu_title: '&0%1%님의 인벤토리'
ender_chest_viewer_menu_title: '&0%1%님의 엔더상자'
inventory_viewer_opened: '[%1%](#00fb9a bold)[님의 ⌚ %2%의 인벤토리를 엽니다](#00fb9a)'
ender_chest_viewer_opened: '[%1%](#00fb9a bold)[님의 ⌚ %2%의 엔더상자를 엽니다](#00fb9a)'
data_update_complete: '[🔔 당신의 데이터가 업데이트 되었습니다!](#00fb9a)'
data_update_failed: '[🔔 데이터 업데이트에 실패하였습니다! 관리자에게 문의해 주세요.](#ff7e5e)'
user_registration_complete: '[⭐ 유저 등록이 완료되었습니다!](#00fb9a)'
data_manager_title: '[%3%](#00fb9a bold show_text=&7플레이어 UUID:\n&8%4%)[님의 ](#00fb9a) [%1%](#00fb9a show_text=&7버전 UUID:\n&8%2%) [데이터 스냅샷을 표시합니다](#00fb9a)[:](#00fb9a)'
data_manager_timestamp: '[⌚ %1%](#ffc43b-#f5c962 show_text=&7저장 시각:\n&8데이터가 저장된 시각)'
data_manager_pinned: '[※ 스냅샷 고정됨](#d8ff2b show_text=&7고정됨:\n&8이 유저의 데이터 스냅샷은 자동으로 갱신되지 않습니다.)'
data_manager_cause: '[⚑ %1%](#23a825-#36f539 show_text=&7저장 사유:\n&8데이터가 저장된 사유입니다.)'
data_manager_server: '[☁ %1%](#ff87b3-#f5538e show_text=&7서버:\n&8데이터 저장이 이루어진 서버입니다.)'
data_manager_size: '[⏏ %1%](color=#62a9f5-#7ab8fa show_text=&7스냅샷 크기:\n&8스냅샷 파일의 대략적인 크기입니다. (단위 KiB))\n'
data_manger_status: '[%1%](red)[/](gray)[%2%](red)[×](gray)[❤](red show_text=&7체력) [%3%](yellow)[×](gray)[🍖](yellow show_text=&7허기) [ʟᴠ](green)[.](gray)[%4%](green show_text=&7경험치 레벨) [🏹 %5%](dark_aqua show_text=&7게임 모드)'
data_manager_advancements_statistics: '[⭐ 도전 과제: %1%](color=#ffc43b-#f5c962 show_text=&7진행한 도전 과제:\n&8%2%) [⌛ 플레이 타임: %3%ʜʀs](color=#62a9f5-#7ab8fa show_text=&7인게임 플레이 시간\n&8⚠ 인게임 통계에 기반합니다.)\n'
data_manager_item_buttons: '[보기:](gray) [[🪣 인벤토리…]](color=#a17b5f-#f5b98c show_text=&7클릭하여 확인 run_command=/inventory %1% %2%) [[⌀ 엔더상자…]](#b649c4-#d254ff show_text=&7클릭하여 확인 run_command=/enderchest %1% %2%)'
data_manager_management_buttons: '[관리:](gray) [[❌ 삭제…]](#ff3300 show_text=&7클릭하여 이 유저 스냅샷 데이터를 삭제\n&8이 기능은 현재 유저의 인벤토리 데이터에는 영향을 미치지 않습니다.\n&#ff3300&⚠ 이 작업은 되돌릴 수 없습니다! suggest_command=/husksync:userdata delete %1% %2%) [[⏪ 복구…]](#00fb9a show_text=&7클릭하여 유저 데이터 복구\n&8유저의 데이터가 이 스냅샷의 데이터로 변경됩니다.\n&#ff3300&⚠ %1%님의 현재 데이터에 덧씌워 집니다! suggest_command=/husksync:userdata restore %1% %2%) [[※ 고정/고정 해제…]](#d8ff2b show_text=&7클릭하여 유저 데이터를 고정 또는 고정 해제\n&8고정된 스냅샷은 자동적으로 갱신되지 않습니다. run_command=/userdata pin %1% %2%)'
data_manager_system_buttons: '[시스템:](gray) [[⏷ 파일 덤프…]](dark_gray show_text=&7클릭하여 이 유저 데이터 스냅샷을 덤프하기\n&8데이터 덤프 파일은 ~/plugins/HuskSync/dumps/ 에서 찾을 수 있습니다. run_command=/husksync:userdata dump %1% %2% file) [[☂ 웹 덤프…]](dark_gray show_text=&7클릭하여 유저 데이터 스냅샷을 mc-log 서비스에 덤프하기\n&8데이터를 포함한 URL이 제공됩니다. run_command=/husksync:userdata dump %1% %2% web)'
data_manager_advancements_preview_remaining: '외 %1%개...'
data_list_title: '[%1%님의 유저 데이터 스냅샷 목록:](#00fb9a) [(%2%-%3% 중](#00fb9a) [%4%](#00fb9a bold)[)](#00fb9a)\n'
data_list_item: '[%1%](gray show_text=&7%2%&7님의 유저 데이터 스냅샷&8⚡ %4% run_command=/userdata view %2% %3%) [%5%](#d8ff2b show_text=&7고정됨:\n&8고정된 스냅샷은 자동적으로 갱신되지 않습니다. run_command=/userdata view %2% %3%) [%6%](color=#ffc43b-#f5c962 show_text=&7저장 시각:&7\n&8데이터가 저장된 시각입니다.\n&8%7% run_command=/userdata view %2% %3%) [⚑ %8%](#23a825-#36f539 show_text=&7저장 사유:\n&8데이터가 저장된 사유입니다. run_command=/userdata view %2% %3%) [⏏ %9%](color=#62a9f5-#7ab8fa show_text=&7스냅샷 크기:&7\n&8스냅샷 파일의 대략적인 크기입니다. (단위 KiB) run_command=/userdata view %2% %3%)'
data_deleted: '[❌ 성공적으로](#00fb9a) [%3%](#00fb9a show_text=&7플레이어 UUID:\n&8%4%) [님의 유저 데이터 스냅샷](#00fb9a) [%1%](#00fb9a show_text=&7버전 UUID:\n&8%2%)[을 삭제하였습니다.](#00fb9a)'
data_restored: '[⏪ 성공적으로 복구되었습니다.](#00fb9a) [%1%](#00fb9a show_text=&7플레이어 UUID:\n&8%2%)[님의 현재 유저 데이터 스냅샷이](#00fb9a) [%3%](#00fb9a show_text=&7버전 UUID:\n&8%4%)[으로 변경되었습니다.](#00fb9a)'
data_pinned: '[※ 성공적으로](#00fb9a) [%3%](#00fb9a show_text=&7플레이어 UUID:\n&8%4%)[님의 유저 데이터 스냅샷](#00fb9a) [%1%](#00fb9a show_text=&7버전 UUID:\n&8%2%)[을 고정하였습니다.](#00fb9a)'
data_unpinned: '[※ 성공적으로](#00fb9a) [%3%](#00fb9a show_text=&7플레이어 UUID:\n&8%4%) [님의 유저 데이터 스냅샷](#00fb9a) [%1%](#00fb9a show_text=&7버전 UUID:\n&8%2%)[을 고정 해제하였습니다.](#00fb9a)'
data_dumped: '[☂ 성공적으로 %2%님의 유저 데이터 스냅샷 %1%를 다음으로 덤프하였습니다:](#00fb9a) &7%3%'
list_footer: '\n%1%[페이지](#00fb9a) [%2%](#00fb9a)/[%3%](#00fb9a)%4% %5%'
list_previous_page_button: '[◀](white show_text=&7이전 페이지 보기 run_command=%2% %1%) '
list_next_page_button: ' [▶](white show_text=&7다음 페이지 보기 run_command=%2% %1%)'
list_page_jumpers: '(%1%)'
list_page_jumper_button: '[%1%](show_text=&7%1% 페이지 보기 run_command=%2% %1%)'
list_page_jumper_current_page: '[%1%](#00fb9a)'
list_page_jumper_separator: ' '
list_page_jumper_group_separator: '…'
save_cause_disconnect: 'disconnect'
save_cause_world_save: 'world save'
save_cause_death: 'death'
save_cause_server_shutdown: 'server shutdown'
save_cause_inventory_command: 'inventory command'
save_cause_enderchest_command: 'enderchest command'
save_cause_backup_restore: 'backup restore'
save_cause_api: 'API'
save_cause_mpdb_migration: 'MPDB migration'
save_cause_legacy_migration: 'legacy migration'
save_cause_converted_from_v2: 'converted from v2'
up_to_date: '[HuskSync](#00fb9a bold) [| 가장 최신 버전의 HuskSync를 실행 중입니다 (v%1%).](#00fb9a)'
update_available: '[HuskSync](#ff7e5e bold) [| 새로운 버전의 HuskSync가 존재합니다: v%1% (현재 버전: v%2%).](#ff7e5e)'
reload_complete: '[HuskSync](#00fb9a bold) [| 콘피그와 메시지 파일을 다시 불러왔습니다.](#00fb9a)\n[⚠ 모든 서버의 컨피그 파일을 변경하였는지 확인하세요!](#00fb9a)\n[몇몇 설정은 재시작 후에 적용됩니다.](#00fb9a italic)'
system_status_header: '[HuskSync](#00fb9a bold) [| System status report:](#00fb9a)'
error_invalid_syntax: '[오류:](#ff3300) [잘못된 사용법. 사용법:](#ff7e5e) [%1%](#ff7e5e italic show_text=&#ff7e5e&클릭하여 입력할 수 있습니다. suggest_command=%1%)'
error_invalid_player: '[오류:](#ff3300) [해당 이름의 사용자를 찾을 수 없습니다.](#ff7e5e)'
error_no_permission: '[오류:](#ff3300) [해당 명령어를 사용할 권한이 없습니다.](#ff7e5e)'
error_console_command_only: '[오류:](#ff3300) [해당 명령어는 콘솔을 통해서만 사용할 수 있습니다.](#ff7e5e)'
error_in_game_command_only: '오류: 해당 명령어는 게임 내부에서만 사용할 수 있습니다.'
error_no_data_to_display: '[오류:](#ff3300) [표시할 유저 데이터를 찾을 수 없습니다.](#ff7e5e)'
error_invalid_version_uuid: '[오류:](#ff3300) [해당 버전 UUID의 유저 데이터 스냅샷을 찾을 수 없습니다.](#ff7e5e)'
husksync_command_description: 'HuskSync 플러그인을 관리합니다.'
userdata_command_description: '확인, 관리 또는 복구합니다.'
inventory_command_description: '플레이어의 인벤토리를 열람 또는 편집합니다.'
enderchest_command_description: '플레이어의 엔더상자를 열람 또는 편집합니다.'
locales:
synchronization_complete: '[⏵ 데이터 연동됨!](#00fb9a)'
synchronization_failed: '[⏵ 데이터 연동에 실패하였습니다! 관리자에게 문의해 주세요.](#ff7e5e)'
inventory_viewer_menu_title: '&0%1%님의 인벤토리'
ender_chest_viewer_menu_title: '&0%1%님의 엔더상자'
inventory_viewer_opened: '[%1%](#00fb9a bold)[님의 ⌚ %2%의 인벤토리를 엽니다](#00fb9a)'
ender_chest_viewer_opened: '[%1%](#00fb9a bold)[님의 ⌚ %2%의 엔더상자를 엽니다](#00fb9a)'
data_update_complete: '[🔔 당신의 데이터가 업데이트 되었습니다!](#00fb9a)'
data_update_failed: '[🔔 데이터 업데이트에 실패하였습니다! 관리자에게 문의해 주세요.](#ff7e5e)'
user_registration_complete: '[⭐ 유저 등록이 완료되었습니다!](#00fb9a)'
data_manager_title: '[%3%](#00fb9a bold show_text=&7플레이어 UUID:\n&8%4%)[님의 ](#00fb9a) [%1%](#00fb9a show_text=&7버전 UUID:\n&8%2%) [데이터 스냅샷을 표시합니다](#00fb9a)[:](#00fb9a)'
data_manager_timestamp: '[⌚ %1%](#ffc43b-#f5c962 show_text=&7저장 시각:\n&8데이터가 저장된 시각)'
data_manager_pinned: '[※ 스냅샷 고정됨](#d8ff2b show_text=&7고정됨:\n&8이 유저의 데이터 스냅샷은 자동으로 갱신되지 않습니다.)'
data_manager_cause: '[⚑ %1%](#23a825-#36f539 show_text=&7저장 사유:\n&8데이터가 저장된 사유입니다.)'
data_manager_server: '[☁ %1%](#ff87b3-#f5538e show_text=&7서버:\n&8데이터 저장이 이루어진 서버입니다.)'
data_manager_size: '[⏏ %1%](color=#62a9f5-#7ab8fa show_text=&7스냅샷 크기:\n&8스냅샷 파일의 대략적인 크기입니다. (단위 KiB))\n'
data_manger_status: '[%1%](red)[/](gray)[%2%](red)[×](gray)[❤](red show_text=&7체력) [%3%](yellow)[×](gray)[🍖](yellow show_text=&7허기) [ʟᴠ](green)[.](gray)[%4%](green show_text=&7경험치 레벨) [🏹 %5%](dark_aqua show_text=&7게임 모드)'
data_manager_advancements_statistics: '[⭐ 도전 과제: %1%](color=#ffc43b-#f5c962 show_text=&7진행한 도전 과제:\n&8%2%) [⌛ 플레이 타임: %3%ʜʀs](color=#62a9f5-#7ab8fa show_text=&7인게임 플레이 시간\n&8⚠ 인게임 통계에 기반합니다.)\n'
data_manager_item_buttons: '[보기:](gray) [[🪣 인벤토리…]](color=#a17b5f-#f5b98c show_text=&7클릭하여 확인 run_command=/inventory %1% %2%) [[⌀ 엔더상자…]](#b649c4-#d254ff show_text=&7클릭하여 확인 run_command=/enderchest %1% %2%)'
data_manager_management_buttons: '[관리:](gray) [[❌ 삭제…]](#ff3300 show_text=&7클릭하여 이 유저 스냅샷 데이터를 삭제\n&8이 기능은 현재 유저의 인벤토리 데이터에는 영향을 미치지 않습니다.\n&#ff3300&⚠ 이 작업은 되돌릴 수 없습니다! suggest_command=/husksync:userdata delete %1% %2%) [[⏪ 복구…]](#00fb9a show_text=&7클릭하여 유저 데이터 복구\n&8유저의 데이터가 이 스냅샷의 데이터로 변경됩니다.\n&#ff3300&⚠ %1%님의 현재 데이터에 덧씌워 집니다! suggest_command=/husksync:userdata restore %1% %2%) [[※ 고정/고정 해제…]](#d8ff2b show_text=&7클릭하여 유저 데이터를 고정 또는 고정 해제\n&8고정된 스냅샷은 자동적으로 갱신되지 않습니다. run_command=/userdata pin %1% %2%)'
data_manager_system_buttons: '[시스템:](gray) [[⏷ 파일 덤프…]](dark_gray show_text=&7클릭하여 이 유저 데이터 스냅샷을 덤프하기\n&8데이터 덤프 파일은 ~/plugins/HuskSync/dumps/ 에서 찾을 수 있습니다. run_command=/husksync:userdata dump %1% %2% file) [[☂ 웹 덤프…]](dark_gray show_text=&7클릭하여 유저 데이터 스냅샷을 mc-log 서비스에 덤프하기\n&8데이터를 포함한 URL이 제공됩니다. run_command=/husksync:userdata dump %1% %2% web)'
data_manager_advancements_preview_remaining: '외 %1%개...'
data_list_title: '[%1%님의 유저 데이터 스냅샷 목록:](#00fb9a) [(%2%-%3% 중](#00fb9a) [%4%](#00fb9a bold)[)](#00fb9a)\n'
data_list_item: '[%1%](gray show_text=&7%2%&7님의 유저 데이터 스냅샷&8⚡ %4% run_command=/userdata view %2% %3%) [%5%](#d8ff2b show_text=&7고정됨:\n&8고정된 스냅샷은 자동적으로 갱신되지 않습니다. run_command=/userdata view %2% %3%) [%6%](color=#ffc43b-#f5c962 show_text=&7저장 시각:&7\n&8데이터가 저장된 시각입니다.\n&8%7% run_command=/userdata view %2% %3%) [⚑ %8%](#23a825-#36f539 show_text=&7저장 사유:\n&8데이터가 저장된 사유입니다. run_command=/userdata view %2% %3%) [⏏ %9%](color=#62a9f5-#7ab8fa show_text=&7스냅샷 크기:&7\n&8스냅샷 파일의 대략적인 크기입니다. (단위 KiB) run_command=/userdata view %2% %3%)'
data_deleted: '[❌ 성공적으로](#00fb9a) [%3%](#00fb9a show_text=&7플레이어 UUID:\n&8%4%) [님의 유저 데이터 스냅샷](#00fb9a) [%1%](#00fb9a show_text=&7버전 UUID:\n&8%2%)[을 삭제하였습니다.](#00fb9a)'
data_restored: '[⏪ 성공적으로 복구되었습니다.](#00fb9a) [%1%](#00fb9a show_text=&7플레이어 UUID:\n&8%2%)[님의 현재 유저 데이터 스냅샷이](#00fb9a) [%3%](#00fb9a show_text=&7버전 UUID:\n&8%4%)[으로 변경되었습니다.](#00fb9a)'
data_pinned: '[※ 성공적으로](#00fb9a) [%3%](#00fb9a show_text=&7플레이어 UUID:\n&8%4%)[님의 유저 데이터 스냅샷](#00fb9a) [%1%](#00fb9a show_text=&7버전 UUID:\n&8%2%)[을 고정하였습니다.](#00fb9a)'
data_unpinned: '[※ 성공적으로](#00fb9a) [%3%](#00fb9a show_text=&7플레이어 UUID:\n&8%4%) [님의 유저 데이터 스냅샷](#00fb9a) [%1%](#00fb9a show_text=&7버전 UUID:\n&8%2%)[을 고정 해제하였습니다.](#00fb9a)'
data_dumped: '[☂ 성공적으로 %2%님의 유저 데이터 스냅샷 %1%를 다음으로 덤프하였습니다:](#00fb9a) &7%3%'
list_footer: '\n%1%[페이지](#00fb9a) [%2%](#00fb9a)/[%3%](#00fb9a)%4% %5%'
list_previous_page_button: '[◀](white show_text=&7이전 페이지 보기 run_command=%2% %1%) '
list_next_page_button: ' [▶](white show_text=&7다음 페이지 보기 run_command=%2% %1%)'
list_page_jumpers: '(%1%)'
list_page_jumper_button: '[%1%](show_text=&7%1% 페이지 보기 run_command=%2% %1%)'
list_page_jumper_current_page: '[%1%](#00fb9a)'
list_page_jumper_separator: ' '
list_page_jumper_group_separator: '…'
save_cause_disconnect: 'disconnect'
save_cause_world_save: 'world save'
save_cause_death: 'death'
save_cause_server_shutdown: 'server shutdown'
save_cause_inventory_command: 'inventory command'
save_cause_enderchest_command: 'enderchest command'
save_cause_backup_restore: 'backup restore'
save_cause_api: 'API'
save_cause_mpdb_migration: 'MPDB migration'
save_cause_legacy_migration: 'legacy migration'
save_cause_converted_from_v2: 'converted from v2'
up_to_date: '[HuskSync](#00fb9a bold) [| 가장 최신 버전의 HuskSync를 실행 중입니다 (v%1%).](#00fb9a)'
update_available: '[HuskSync](#ff7e5e bold) [| 새로운 버전의 HuskSync가 존재합니다: v%1% (현재 버전: v%2%).](#ff7e5e)'
reload_complete: '[HuskSync](#00fb9a bold) [| 콘피그와 메시지 파일을 다시 불러왔습니다.](#00fb9a)\n[⚠ 모든 서버의 컨피그 파일을 변경하였는지 확인하세요!](#00fb9a)\n[몇몇 설정은 재시작 후에 적용됩니다.](#00fb9a italic)'
system_status_header: '[HuskSync](#00fb9a bold) [| System status report:](#00fb9a)'
error_invalid_syntax: '[오류:](#ff3300) [잘못된 사용법. 사용법:](#ff7e5e) [%1%](#ff7e5e italic show_text=&#ff7e5e&클릭하여 입력할 수 있습니다. suggest_command=%1%)'
error_invalid_player: '[오류:](#ff3300) [해당 이름의 사용자를 찾을 수 없습니다.](#ff7e5e)'
error_no_permission: '[오류:](#ff3300) [해당 명령어를 사용할 권한이 없습니다.](#ff7e5e)'
error_console_command_only: '[오류:](#ff3300) [해당 명령어는 콘솔을 통해서만 사용할 수 있습니다.](#ff7e5e)'
error_in_game_command_only: '오류: 해당 명령어는 게임 내부에서만 사용할 수 있습니다.'
error_no_data_to_display: '[오류:](#ff3300) [표시할 유저 데이터를 찾을 수 없습니다.](#ff7e5e)'
error_invalid_version_uuid: '[오류:](#ff3300) [해당 버전 UUID의 유저 데이터 스냅샷을 찾을 수 없습니다.](#ff7e5e)'
husksync_command_description: 'HuskSync 플러그인을 관리합니다.'
userdata_command_description: '확인, 관리 또는 복구합니다.'
inventory_command_description: '플레이어의 인벤토리를 열람 또는 편집합니다.'
enderchest_command_description: '플레이어의 엔더상자를 열람 또는 편집합니다.'

@ -1,62 +1,63 @@
synchronization_complete: '[⏵ Data gesynchroniseerd!](#00fb9a)'
synchronization_failed: '[⏵ Synchroniseren van jouw gegevens is niet gelukt! Neem contact op met een beheerder.](#ff7e5e)'
inventory_viewer_menu_title: '&0%1%''s Inventaris'
ender_chest_viewer_menu_title: '&0%1%''s Enderkist'
inventory_viewer_opened: '[Momentopname bekijken van](#00fb9a) [%1%](#00fb9a bold)[''s inventaris per ⌚ %2%](#00fb9a)'
ender_chest_viewer_opened: '[Momentopname bekijken van](#00fb9a) [%1%](#00fb9a bold)[''s Enderkist per ⌚ %2%](#00fb9a)'
data_update_complete: '[🔔 Jouw gegevens zijn bijgewerkt!](#00fb9a)'
data_update_failed: '[🔔 Het is niet gelukt om jouw gegevens bij te werken! Neem contact op met een beheerder.](#ff7e5e)'
user_registration_complete: '[⭐ Gebruikersregistratie voltooid!](#00fb9a)'
data_manager_title: '[Momentopname van gebruikersgegevens bekijken](#00fb9a) [%1%](#00fb9a show_text=&7Versie UUID:\n&8%2%) [voor](#00fb9a) [%3%](#00fb9a bold show_text=&7Speler UUID:\n&8%4%)[:](#00fb9a)'
data_manager_timestamp: '[⌚ %1%](#ffc43b-#f5c962 show_text=&7Versie tijdmarkering:\n&8Toen de gegevens werden opgeslagen)'
data_manager_pinned: '[※ Momentopname vastgezet](#d8ff2b show_text=&7Vastgezet:\n&8Deze momentopname van gebruikersgegevens wordt niet automatisch gerouleerd.)'
data_manager_cause: '[⚑ %1%](#23a825-#36f539 show_text=&7Reden opslaan:\n&8Waarom de data is opgeslagen)'
data_manager_server: '[☁ %1%](#ff87b3-#f5538e show_text=&7Server:\n&8Name of the server the data was saved on)'
data_manager_size: '[⏏ %1%](color=#62a9f5-#7ab8fa show_text=&7Grootte van momentopname:\n&8Geschatte bestandsgrootte van de momentopname (in KiB))\n'
data_manger_status: '[%1%](red)[/](gray)[%2%](red)[×](gray)[❤](red show_text=&7Gezondheids punten) [%3%](yellow)[×](gray)[🍖](yellow show_text=&7Honger punten) [ʟᴠ](green)[.](gray)[%4%](green show_text=&7XP level) [🏹 %5%](dark_aqua show_text=&7Speltype)'
data_manager_advancements_statistics: '[⭐ Advancements: %1%](color=#ffc43b-#f5c962 show_text=&7Advancements waarin je voortgang hebt:\n&8%2%) [⌛ Speeltijd: %3%uren](color=#62a9f5-#7ab8fa show_text=&7In-game speeltijd\n&8⚠ Gebaseerd op in-game statistieken)\n'
data_manager_item_buttons: '[View:](gray) [[🪣 Inventaris…]](color=#a17b5f-#f5b98c show_text=&7Klikken om te bekijken run_command=/inventory %1% %2%) [[⌀ Enderkist…]](#b649c4-#d254ff show_text=&7Klikken om te bekijken run_command=/enderchest %1% %2%)'
data_manager_management_buttons: '[Beheren:](gray) [[❌ Verwijderen…]](#ff3300 show_text=&7Klik om deze momentopname van gebruikersgegevens te verwijderen.\n&8Dit heeft geen invloed op de huidige gegevens van de gebruiker.\n&#ff3300&⚠ Dit kan niet ongedaan gemaakt worden! suggest_command=/husksync:userdata delete %1% %2%) [[⏪ Herstellen…]](#00fb9a show_text=&7Klik om deze gebruikersgegevens te herstellen.\n&8Hierdoor worden de gegevens van de gebruiker ingesteld op deze momentopname.\n&#ff3300&⚠ %1%''s huidige gegevens worden overschreven! suggest_command=/husksync:userdata restore %1% %2%) [[※ Vastzetten/losmaken…]](#d8ff2b show_text=&7Klik om deze momentopname van gebruikersgegevens vast te zetten of los te maken\n&8Vastgezette momentopnamen worden niet automatisch gerouleerd run_command=/userdata pin %1% %2%)'
data_manager_system_buttons: '[Systeem:](gray) [[⏷ Bestandsdump…]](dark_gray show_text=&7Klik om deze ruwe gebruikersgegevenssnapshot naar een bestand te dumperen.\n&8Gegevensdumps zijn te vinden in ~/plugins/HuskSync/dumps/ run_command=/husksync:userdata dump %1% %2% file) [[☂ Webdump…]](dark_gray show_text=&7Klik om deze ruwe gebruikersgegevenssnapshot naar de mc-logs-service te dumpen\n&8Je ontvangt een URL met de gegevens. run_command=/husksync:userdata dump %1% %2% web)'
data_manager_advancements_preview_remaining: 'en %1% meer…'
data_list_title: '[%1%''s momentopnamen van gebruikersgegevens:](#00fb9a) [(%2%-%3% van](#00fb9a) [%4%](#00fb9a bold)[)](#00fb9a)\n'
data_list_item: '[%1%](gray show_text=&7Gebruikersgegevens momentopname voor %2%&8⚡ %4% run_command=/userdata view %2% %3%) [%5%](#d8ff2b show_text=&7Vastgezet:\n&8Vastgezette momentopnamen worden niet automatisch gerouleerd. run_command=/userdata view %2% %3%) [%6%](color=#ffc43b-#f5c962 show_text=&7Versie tijdmarkering:&7\n&8Wanneer de data was opgeslagen\n&8%7% run_command=/userdata view %2% %3%) [⚑ %8%](#23a825-#36f539 show_text=&7Reden opslaan:\n&8Waarom de data is opgeslagen run_command=/userdata view %2% %3%) [⏏ %9%](color=#62a9f5-#7ab8fa show_text=&7Grootte van momentopname:&7\n&8Geschatte bestandsgrootte van de momentopname (in KiB) run_command=/userdata view %2% %3%)'
data_deleted: '[❌ Momentopname van gebruikersgegevens is verwijderd](#00fb9a) [%1%](#00fb9a show_text=&7Versie UUID:\n&8%2%) [voor](#00fb9a) [%3%.](#00fb9a show_text=&7Speler UUID:\n&8%4%)'
data_restored: '[⏪ Succesvol hersteld](#00fb9a) [%1%](#00fb9a show_text=&7Speler UUID:\n&8%2%)[''s huidige gebruikersgegevens uit momentopname](#00fb9a) [%3%.](#00fb9a show_text=&7Versie UUID:\n&8%4%)'
data_pinned: '[※ Momentopname van gebruikersgegevens is vastgezet](#00fb9a) [%1%](#00fb9a show_text=&7Versie UUID:\n&8%2%) [voor](#00fb9a) [%3%.](#00fb9a show_text=&7Speler UUID:\n&8%4%)'
data_unpinned: '[※ Momentopname van gebruikersgegevens is losgemaakt](#00fb9a) [%1%](#00fb9a show_text=&7Versie UUID:\n&8%2%) [voor](#00fb9a) [%3%.](#00fb9a show_text=&7Speler UUID:\n&8%4%)'
data_dumped: '[☂ De momentopname van gebruikersgegevens %1% voor %2% is met succes gedumpt naar:](#00fb9a) &7%3%'
list_footer: '\n%1%[Pagina](#00fb9a) [%2%](#00fb9a)/[%3%](#00fb9a)%4% %5%'
list_previous_page_button: '[◀](white show_text=&7Bekijk vorige pagina run_command=%2% %1%) '
list_next_page_button: ' [▶](white show_text=&7Bekijk volgende pagina run_command=%2% %1%)'
list_page_jumpers: '(%1%)'
list_page_jumper_button: '[%1%](show_text=&7Ga naar pagina %1% run_command=%2% %1%)'
list_page_jumper_current_page: '[%1%](#00fb9a)'
list_page_jumper_separator: ' '
list_page_jumper_group_separator: '…'
save_cause_disconnect: 'disconnect'
save_cause_world_save: 'world save'
save_cause_death: 'death'
save_cause_server_shutdown: 'server shutdown'
save_cause_inventory_command: 'inventory command'
save_cause_enderchest_command: 'enderchest command'
save_cause_backup_restore: 'backup restore'
save_cause_api: 'API'
save_cause_mpdb_migration: 'MPDB migration'
save_cause_legacy_migration: 'legacy migration'
save_cause_converted_from_v2: 'converted from v2'
up_to_date: '[HuskSync](#00fb9a bold) [| Je gebruikt de nieuwste versie van HuskSync (v%1%).](#00fb9a)'
update_available: '[HuskSync](#ff7e5e bold) [| Er is een nieuwe versie van HuskSync beschikbaar: v%1% (huidige versie: v%2%).](#ff7e5e)'
reload_complete: '[HuskSync](#00fb9a bold) [| Configuratie- en berichtbestanden opnieuw geladen.](#00fb9a)\n[⚠ Controleer of de configuratiebestanden up-to-date zijn op alle servers!](#00fb9a)\n[Een herstart is nodig voor de configuratiewijzigingen van kracht te laten worden.](#00fb9a italic)'
system_status_header: '[HuskSync](#00fb9a bold) [| System status report:](#00fb9a)'
error_invalid_syntax: '[Error:](#ff3300) [Onjuiste syntaxis. Gebruik:](#ff7e5e) [%1%](#ff7e5e italic show_text=&#ff7e5e&Click to suggest suggest_command=%1%)'
error_invalid_player: '[Error:](#ff3300) [Kan geen speler met die naam vinden.](#ff7e5e)'
error_no_permission: '[Error:](#ff3300) [Je hebt geen toestemming om deze opdracht uit te voeren](#ff7e5e)'
error_console_command_only: '[Error:](#ff3300) [Dat command kan alleen via de console worden uitgevoerd](#ff7e5e)'
error_in_game_command_only: 'Error: Dat command kan alleen in-game worden gebruikt.'
error_no_data_to_display: '[Error:](#ff3300) [Kon geen gebruikersgegevens vinden om weer te geven.](#ff7e5e)'
error_invalid_version_uuid: '[Error:](#ff3300) [Kon geen gebruikersgegevens vinden voor dat versie-UUID.](#ff7e5e)'
husksync_command_description: 'Beheer de HuskSync plugin'
userdata_command_description: 'Bekijk, beheer en herstel de gebruikersgegevens van spelers'
inventory_command_description: 'Bekijk en bewerk de inventaris van een speler'
enderchest_command_description: 'Bekijk en bewerk de Enderkist van een speler'
locales:
synchronization_complete: '[⏵ Data gesynchroniseerd!](#00fb9a)'
synchronization_failed: '[⏵ Synchroniseren van jouw gegevens is niet gelukt! Neem contact op met een beheerder.](#ff7e5e)'
inventory_viewer_menu_title: '&0%1%''s Inventaris'
ender_chest_viewer_menu_title: '&0%1%''s Enderkist'
inventory_viewer_opened: '[Momentopname bekijken van](#00fb9a) [%1%](#00fb9a bold)[''s inventaris per ⌚ %2%](#00fb9a)'
ender_chest_viewer_opened: '[Momentopname bekijken van](#00fb9a) [%1%](#00fb9a bold)[''s Enderkist per ⌚ %2%](#00fb9a)'
data_update_complete: '[🔔 Jouw gegevens zijn bijgewerkt!](#00fb9a)'
data_update_failed: '[🔔 Het is niet gelukt om jouw gegevens bij te werken! Neem contact op met een beheerder.](#ff7e5e)'
user_registration_complete: '[⭐ Gebruikersregistratie voltooid!](#00fb9a)'
data_manager_title: '[Momentopname van gebruikersgegevens bekijken](#00fb9a) [%1%](#00fb9a show_text=&7Versie UUID:\n&8%2%) [voor](#00fb9a) [%3%](#00fb9a bold show_text=&7Speler UUID:\n&8%4%)[:](#00fb9a)'
data_manager_timestamp: '[⌚ %1%](#ffc43b-#f5c962 show_text=&7Versie tijdmarkering:\n&8Toen de gegevens werden opgeslagen)'
data_manager_pinned: '[※ Momentopname vastgezet](#d8ff2b show_text=&7Vastgezet:\n&8Deze momentopname van gebruikersgegevens wordt niet automatisch gerouleerd.)'
data_manager_cause: '[⚑ %1%](#23a825-#36f539 show_text=&7Reden opslaan:\n&8Waarom de data is opgeslagen)'
data_manager_server: '[☁ %1%](#ff87b3-#f5538e show_text=&7Server:\n&8Name of the server the data was saved on)'
data_manager_size: '[⏏ %1%](color=#62a9f5-#7ab8fa show_text=&7Grootte van momentopname:\n&8Geschatte bestandsgrootte van de momentopname (in KiB))\n'
data_manger_status: '[%1%](red)[/](gray)[%2%](red)[×](gray)[❤](red show_text=&7Gezondheids punten) [%3%](yellow)[×](gray)[🍖](yellow show_text=&7Honger punten) [ʟᴠ](green)[.](gray)[%4%](green show_text=&7XP level) [🏹 %5%](dark_aqua show_text=&7Speltype)'
data_manager_advancements_statistics: '[⭐ Advancements: %1%](color=#ffc43b-#f5c962 show_text=&7Advancements waarin je voortgang hebt:\n&8%2%) [⌛ Speeltijd: %3%uren](color=#62a9f5-#7ab8fa show_text=&7In-game speeltijd\n&8⚠ Gebaseerd op in-game statistieken)\n'
data_manager_item_buttons: '[View:](gray) [[🪣 Inventaris…]](color=#a17b5f-#f5b98c show_text=&7Klikken om te bekijken run_command=/inventory %1% %2%) [[⌀ Enderkist…]](#b649c4-#d254ff show_text=&7Klikken om te bekijken run_command=/enderchest %1% %2%)'
data_manager_management_buttons: '[Beheren:](gray) [[❌ Verwijderen…]](#ff3300 show_text=&7Klik om deze momentopname van gebruikersgegevens te verwijderen.\n&8Dit heeft geen invloed op de huidige gegevens van de gebruiker.\n&#ff3300&⚠ Dit kan niet ongedaan gemaakt worden! suggest_command=/husksync:userdata delete %1% %2%) [[⏪ Herstellen…]](#00fb9a show_text=&7Klik om deze gebruikersgegevens te herstellen.\n&8Hierdoor worden de gegevens van de gebruiker ingesteld op deze momentopname.\n&#ff3300&⚠ %1%''s huidige gegevens worden overschreven! suggest_command=/husksync:userdata restore %1% %2%) [[※ Vastzetten/losmaken…]](#d8ff2b show_text=&7Klik om deze momentopname van gebruikersgegevens vast te zetten of los te maken\n&8Vastgezette momentopnamen worden niet automatisch gerouleerd run_command=/userdata pin %1% %2%)'
data_manager_system_buttons: '[Systeem:](gray) [[⏷ Bestandsdump…]](dark_gray show_text=&7Klik om deze ruwe gebruikersgegevenssnapshot naar een bestand te dumperen.\n&8Gegevensdumps zijn te vinden in ~/plugins/HuskSync/dumps/ run_command=/husksync:userdata dump %1% %2% file) [[☂ Webdump…]](dark_gray show_text=&7Klik om deze ruwe gebruikersgegevenssnapshot naar de mc-logs-service te dumpen\n&8Je ontvangt een URL met de gegevens. run_command=/husksync:userdata dump %1% %2% web)'
data_manager_advancements_preview_remaining: 'en %1% meer…'
data_list_title: '[%1%''s momentopnamen van gebruikersgegevens:](#00fb9a) [(%2%-%3% van](#00fb9a) [%4%](#00fb9a bold)[)](#00fb9a)\n'
data_list_item: '[%1%](gray show_text=&7Gebruikersgegevens momentopname voor %2%&8⚡ %4% run_command=/userdata view %2% %3%) [%5%](#d8ff2b show_text=&7Vastgezet:\n&8Vastgezette momentopnamen worden niet automatisch gerouleerd. run_command=/userdata view %2% %3%) [%6%](color=#ffc43b-#f5c962 show_text=&7Versie tijdmarkering:&7\n&8Wanneer de data was opgeslagen\n&8%7% run_command=/userdata view %2% %3%) [⚑ %8%](#23a825-#36f539 show_text=&7Reden opslaan:\n&8Waarom de data is opgeslagen run_command=/userdata view %2% %3%) [⏏ %9%](color=#62a9f5-#7ab8fa show_text=&7Grootte van momentopname:&7\n&8Geschatte bestandsgrootte van de momentopname (in KiB) run_command=/userdata view %2% %3%)'
data_deleted: '[❌ Momentopname van gebruikersgegevens is verwijderd](#00fb9a) [%1%](#00fb9a show_text=&7Versie UUID:\n&8%2%) [voor](#00fb9a) [%3%.](#00fb9a show_text=&7Speler UUID:\n&8%4%)'
data_restored: '[⏪ Succesvol hersteld](#00fb9a) [%1%](#00fb9a show_text=&7Speler UUID:\n&8%2%)[''s huidige gebruikersgegevens uit momentopname](#00fb9a) [%3%.](#00fb9a show_text=&7Versie UUID:\n&8%4%)'
data_pinned: '[※ Momentopname van gebruikersgegevens is vastgezet](#00fb9a) [%1%](#00fb9a show_text=&7Versie UUID:\n&8%2%) [voor](#00fb9a) [%3%.](#00fb9a show_text=&7Speler UUID:\n&8%4%)'
data_unpinned: '[※ Momentopname van gebruikersgegevens is losgemaakt](#00fb9a) [%1%](#00fb9a show_text=&7Versie UUID:\n&8%2%) [voor](#00fb9a) [%3%.](#00fb9a show_text=&7Speler UUID:\n&8%4%)'
data_dumped: '[☂ De momentopname van gebruikersgegevens %1% voor %2% is met succes gedumpt naar:](#00fb9a) &7%3%'
list_footer: '\n%1%[Pagina](#00fb9a) [%2%](#00fb9a)/[%3%](#00fb9a)%4% %5%'
list_previous_page_button: '[◀](white show_text=&7Bekijk vorige pagina run_command=%2% %1%) '
list_next_page_button: ' [▶](white show_text=&7Bekijk volgende pagina run_command=%2% %1%)'
list_page_jumpers: '(%1%)'
list_page_jumper_button: '[%1%](show_text=&7Ga naar pagina %1% run_command=%2% %1%)'
list_page_jumper_current_page: '[%1%](#00fb9a)'
list_page_jumper_separator: ' '
list_page_jumper_group_separator: '…'
save_cause_disconnect: 'disconnect'
save_cause_world_save: 'world save'
save_cause_death: 'death'
save_cause_server_shutdown: 'server shutdown'
save_cause_inventory_command: 'inventory command'
save_cause_enderchest_command: 'enderchest command'
save_cause_backup_restore: 'backup restore'
save_cause_api: 'API'
save_cause_mpdb_migration: 'MPDB migration'
save_cause_legacy_migration: 'legacy migration'
save_cause_converted_from_v2: 'converted from v2'
up_to_date: '[HuskSync](#00fb9a bold) [| Je gebruikt de nieuwste versie van HuskSync (v%1%).](#00fb9a)'
update_available: '[HuskSync](#ff7e5e bold) [| Er is een nieuwe versie van HuskSync beschikbaar: v%1% (huidige versie: v%2%).](#ff7e5e)'
reload_complete: '[HuskSync](#00fb9a bold) [| Configuratie- en berichtbestanden opnieuw geladen.](#00fb9a)\n[⚠ Controleer of de configuratiebestanden up-to-date zijn op alle servers!](#00fb9a)\n[Een herstart is nodig voor de configuratiewijzigingen van kracht te laten worden.](#00fb9a italic)'
system_status_header: '[HuskSync](#00fb9a bold) [| System status report:](#00fb9a)'
error_invalid_syntax: '[Error:](#ff3300) [Onjuiste syntaxis. Gebruik:](#ff7e5e) [%1%](#ff7e5e italic show_text=&#ff7e5e&Click to suggest suggest_command=%1%)'
error_invalid_player: '[Error:](#ff3300) [Kan geen speler met die naam vinden.](#ff7e5e)'
error_no_permission: '[Error:](#ff3300) [Je hebt geen toestemming om deze opdracht uit te voeren](#ff7e5e)'
error_console_command_only: '[Error:](#ff3300) [Dat command kan alleen via de console worden uitgevoerd](#ff7e5e)'
error_in_game_command_only: 'Error: Dat command kan alleen in-game worden gebruikt.'
error_no_data_to_display: '[Error:](#ff3300) [Kon geen gebruikersgegevens vinden om weer te geven.](#ff7e5e)'
error_invalid_version_uuid: '[Error:](#ff3300) [Kon geen gebruikersgegevens vinden voor dat versie-UUID.](#ff7e5e)'
husksync_command_description: 'Beheer de HuskSync plugin'
userdata_command_description: 'Bekijk, beheer en herstel de gebruikersgegevens van spelers'
inventory_command_description: 'Bekijk en bewerk de inventaris van een speler'
enderchest_command_description: 'Bekijk en bewerk de Enderkist van een speler'

@ -1,62 +1,63 @@
synchronization_complete: '[⏵ Dados sincronizados!](#00fb9a)'
synchronization_failed: '[⏵ Falha na sincronização de seus dados! Por favor entre em contato com um administrador.](#ff7e5e)'
inventory_viewer_menu_title: '&0%1%''s Inventory'
ender_chest_viewer_menu_title: '&0%1%''s Ender Chest'
inventory_viewer_opened: '[Visualizando snapshot de](#00fb9a) [%1%](#00fb9a bold) [''s inventory a partir de ⌚ %2%](#00fb9a)'
ender_chest_viewer_opened: '[Visualizando snapshot de](#00fb9a) [%1%](#00fb9a bold) [''s Ender Chest a partir de ⌚ %2%](#00fb9a)'
data_update_complete: '[🔔 Seus dados foram atualizados!](#00fb9a)'
data_update_failed: '[🔔 Falha na atualização de seus dados! Por favor entre em contato com um administrador.](#ff7e5e)'
user_registration_complete: '[⭐ User registration complete!](#00fb9a)'
data_manager_title: '[Visualizando snapshot dos dados do usuário](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [for](#00fb9a) [%3%](#00fb9a bold show_text=&7Player UUID:\n&8%4%)[:](#00fb9a)'
data_manager_timestamp: '[⌚ %1%](#ffc43b-#f5c962 show_text=&7Version timestamp:\n&8Quando os dados foram salvos)'
data_manager_pinned: '[※ Snapshot marcada](#d8ff2b show_text=&7Marcada:\n&8Essa snapshot de dados do usuário não será girada automaticamente.)'
data_manager_cause: '[⚑ %1%](#23a825-#36f539 show_text=&7Causa do salvamento:\n&8O motivo para que os dados fossem salvos)'
data_manager_server: '[☁ %1%](#ff87b3-#f5538e show_text=&7Server:\n&8Name of the server the data was saved on)'
data_manager_size: '[⏏ %1%](color=#62a9f5-#7ab8fa show_text=&7Snapshot size:\n&8Estimated file size of the snapshot (in KiB))\n'
data_manger_status: '[%1%](red)[/](gray)[%2%](red)[×](gray)[❤](red show_text=&7Pontos de Vida) [%3%](yellow)[×](gray)[🍖](yellow show_text=&7Pontos de vida) [ʟᴠ](green)[.](gray)[%4%](green show_text=&7XP level) [🏹 %5%](dark_aqua show_text=&7Game mode)'
data_manager_advancements_statistics: '[⭐ Progressos: %1%](color=#ffc43b-#f5c962 show_text=&7Progressos que você tem realizado em:\n&8%2%) [⌛ Tempo de jogo: %3%ʜʀs](color=#62a9f5-#7ab8fa show_text=&7Tempo de jogo dentro do jogo\n&8⚠ Com base em estatísticas dentro do jogo)\n'
data_manager_item_buttons: '[View:](gray) [[🪣 Inventory…]](color=#a17b5f-#f5b98c show_text=&7Clique para ver run_command=/inventory %1% %2%) [[⌀ Ender Chest…]](#b649c4-#d254ff show_text=&7Clique para ver run_command=/enderchest %1% %2%)'
data_manager_management_buttons: '[Gerenciar:](gray) [[❌ Deletar…]](#ff3300 show_text=&7Clique para deletar esta snapshot de dados do usuário\n&8Isto não afetará os dados atuais do usuário.\n&#ff3300&⚠ Isto não pode ser desfeito! suggest_command=/husksync:userdata delete %1% %2%) [[⏪ Restaurar…]](#00fb9a show_text=&7Clique para restaurar estes dados do usuário.\n&8Isto substituirá os dados atuais do usuário para os da snapshot.\n&#ff3300&⚠ %1%''s os dados atuais serão substituídos! suggest_command=/husksync:userdata restore %1% %2%) [[※ Marcar/Desmarcar…]](#d8ff2b show_text=&7Clique para marcar ou desmarcar este snapshot de dados do usuário\n&8Snapshots marcadas não serão giradas automaticamente run_command=/userdata pin %1% %2%)'
data_manager_system_buttons: '[System:](gray) [[⏷ File Dump…]](dark_gray show_text=&7Click to dump this raw user data snapshot to a file.\n&8Data dumps can be found in ~/plugins/HuskSync/dumps/ run_command=/husksync:userdata dump %1% %2% file) [[☂ Web Dump…]](dark_gray show_text=&7Click to dump this raw user data snapshot to the mc-logs service\n&8You will be provided with a URL containing the data. run_command=/husksync:userdata dump %1% %2% web)'
data_manager_advancements_preview_remaining: 'e %1% mais…'
data_list_title: '[%1%''s user data snapshots:](#00fb9a) [(%2%-%3% of](#00fb9a) [%4%](#00fb9a bold)[)](#00fb9a)\n'
data_list_item: '[%1%](gray show_text=&7User Data Snapshot for %2%&8⚡ %4% run_command=/userdata view %2% %3%) [%5%](#d8ff2b show_text=&7Pinned:\n&8Pinned snapshots won''t be automatically rotated. run_command=/userdata view %2% %3%) [%6%](color=#ffc43b-#f5c962 show_text=&7Version timestamp:&7\n&8When the data was saved\n&8%7% run_command=/userdata view %2% %3%) [⚑ %8%](#23a825-#36f539 show_text=&7Save cause:\n&8What caused the data to be saved run_command=/userdata view %2% %3%) [⏏ %9%](color=#62a9f5-#7ab8fa show_text=&7Snapshot size:&7\n&8Estimated file size of the snapshot (in KiB) run_command=/userdata view %2% %3%)'
data_deleted: '[❌ Snapshot de dados do usuário deletada com sucesso](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [for](#00fb9a) [%3%.](#00fb9a show_text=&7Player UUID:\n&8%4%)'
data_restored: '[⏪ Restaurada com sucesso](#00fb9a) [%1%](#00fb9a show_text=&7Player UUID:\n&8%2%)[''s current user data from snapshot](#00fb9a) [%3%.](#00fb9a show_text=&7Version UUID:\n&8%4%)'
data_pinned: '[※ Snapshot de dados do usuário marcada com sucesso](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [for](#00fb9a) [%3%.](#00fb9a show_text=&7Player UUID:\n&8%4%)'
data_unpinned: '[※ Snapshot de dados do usuário desmarcada com sucesso](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [for](#00fb9a) [%3%.](#00fb9a show_text=&7Player UUID:\n&8%4%)'
data_dumped: '[☂ Successfully dumped the user data snapshot %1% for %2% to:](#00fb9a) &7%3%'
list_footer: '\n%1%[Page](#00fb9a) [%2%](#00fb9a)/[%3%](#00fb9a)%4% %5%'
list_previous_page_button: '[◀](white show_text=&7View previous page run_command=%2% %1%) '
list_next_page_button: ' [▶](white show_text=&7View next page run_command=%2% %1%)'
list_page_jumpers: '(%1%)'
list_page_jumper_button: '[%1%](show_text=&7Jump to page %1% run_command=%2% %1%)'
list_page_jumper_current_page: '[%1%](#00fb9a)'
list_page_jumper_separator: ' '
list_page_jumper_group_separator: '…'
save_cause_disconnect: 'disconnect'
save_cause_world_save: 'world save'
save_cause_death: 'death'
save_cause_server_shutdown: 'server shutdown'
save_cause_inventory_command: 'inventory command'
save_cause_enderchest_command: 'enderchest command'
save_cause_backup_restore: 'backup restore'
save_cause_api: 'API'
save_cause_mpdb_migration: 'MPDB migration'
save_cause_legacy_migration: 'legacy migration'
save_cause_converted_from_v2: 'converted from v2'
up_to_date: '[HuskSync](#00fb9a bold) [| You are running the latest version of HuskSync (v%1%).](#00fb9a)'
update_available: '[HuskSync](#ff7e5e bold) [| A new version of HuskSync is available: v%1% (running: v%2%).](#ff7e5e)'
reload_complete: '[HuskSync](#00fb9a bold) [| Arquivos de configuração e mensagens recarregados.](#00fb9a)\n[⚠ Ensure config files are up-to-date on all servers!](#00fb9a)\n[A restart is needed for config changes to take effect.](#00fb9a italic)'
system_status_header: '[HuskSync](#00fb9a bold) [| System status report:](#00fb9a)'
error_invalid_syntax: '[Error:](#ff3300) [Sintaxe incorreta. Utilize:](#ff7e5e) [%1%](#ff7e5e italic show_text=&#ff7e5e&Click to suggest suggest_command=%1%)'
error_invalid_player: '[Error:](#ff3300) [Não foi possível encontrar um jogador com esse nome.](#ff7e5e)'
error_no_permission: '[Error:](#ff3300) [Você não tem permissão para executar este comando](#ff7e5e)'
error_console_command_only: '[Error:](#ff3300) [Esse comando só pode ser executado através do console](#ff7e5e)'
error_in_game_command_only: 'Error: Esse comando só pode ser usado dentro do jogo.'
error_no_data_to_display: '[Error:](#ff3300) [Não encontramos nenhuma informação deste jogador para exibir.](#ff7e5e)'
error_invalid_version_uuid: '[Error:](#ff3300) [Não foi possível encontrar nenhuma informação deste jogador para essa versão UUID.](#ff7e5e)'
husksync_command_description: 'Manage the HuskSync plugin'
userdata_command_description: 'View, manage & restore player userdata'
inventory_command_description: 'View & edit a player''s inventory'
enderchest_command_description: 'View & edit a player''s Ender Chest'
locales:
synchronization_complete: '[⏵ Dados sincronizados!](#00fb9a)'
synchronization_failed: '[⏵ Falha na sincronização de seus dados! Por favor entre em contato com um administrador.](#ff7e5e)'
inventory_viewer_menu_title: '&0%1%''s Inventory'
ender_chest_viewer_menu_title: '&0%1%''s Ender Chest'
inventory_viewer_opened: '[Visualizando snapshot de](#00fb9a) [%1%](#00fb9a bold) [''s inventory a partir de ⌚ %2%](#00fb9a)'
ender_chest_viewer_opened: '[Visualizando snapshot de](#00fb9a) [%1%](#00fb9a bold) [''s Ender Chest a partir de ⌚ %2%](#00fb9a)'
data_update_complete: '[🔔 Seus dados foram atualizados!](#00fb9a)'
data_update_failed: '[🔔 Falha na atualização de seus dados! Por favor entre em contato com um administrador.](#ff7e5e)'
user_registration_complete: '[⭐ User registration complete!](#00fb9a)'
data_manager_title: '[Visualizando snapshot dos dados do usuário](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [for](#00fb9a) [%3%](#00fb9a bold show_text=&7Player UUID:\n&8%4%)[:](#00fb9a)'
data_manager_timestamp: '[⌚ %1%](#ffc43b-#f5c962 show_text=&7Version timestamp:\n&8Quando os dados foram salvos)'
data_manager_pinned: '[※ Snapshot marcada](#d8ff2b show_text=&7Marcada:\n&8Essa snapshot de dados do usuário não será girada automaticamente.)'
data_manager_cause: '[⚑ %1%](#23a825-#36f539 show_text=&7Causa do salvamento:\n&8O motivo para que os dados fossem salvos)'
data_manager_server: '[☁ %1%](#ff87b3-#f5538e show_text=&7Server:\n&8Name of the server the data was saved on)'
data_manager_size: '[⏏ %1%](color=#62a9f5-#7ab8fa show_text=&7Snapshot size:\n&8Estimated file size of the snapshot (in KiB))\n'
data_manger_status: '[%1%](red)[/](gray)[%2%](red)[×](gray)[❤](red show_text=&7Pontos de Vida) [%3%](yellow)[×](gray)[🍖](yellow show_text=&7Pontos de vida) [ʟᴠ](green)[.](gray)[%4%](green show_text=&7XP level) [🏹 %5%](dark_aqua show_text=&7Game mode)'
data_manager_advancements_statistics: '[⭐ Progressos: %1%](color=#ffc43b-#f5c962 show_text=&7Progressos que você tem realizado em:\n&8%2%) [⌛ Tempo de jogo: %3%ʜʀs](color=#62a9f5-#7ab8fa show_text=&7Tempo de jogo dentro do jogo\n&8⚠ Com base em estatísticas dentro do jogo)\n'
data_manager_item_buttons: '[View:](gray) [[🪣 Inventory…]](color=#a17b5f-#f5b98c show_text=&7Clique para ver run_command=/inventory %1% %2%) [[⌀ Ender Chest…]](#b649c4-#d254ff show_text=&7Clique para ver run_command=/enderchest %1% %2%)'
data_manager_management_buttons: '[Gerenciar:](gray) [[❌ Deletar…]](#ff3300 show_text=&7Clique para deletar esta snapshot de dados do usuário\n&8Isto não afetará os dados atuais do usuário.\n&#ff3300&⚠ Isto não pode ser desfeito! suggest_command=/husksync:userdata delete %1% %2%) [[⏪ Restaurar…]](#00fb9a show_text=&7Clique para restaurar estes dados do usuário.\n&8Isto substituirá os dados atuais do usuário para os da snapshot.\n&#ff3300&⚠ %1%''s os dados atuais serão substituídos! suggest_command=/husksync:userdata restore %1% %2%) [[※ Marcar/Desmarcar…]](#d8ff2b show_text=&7Clique para marcar ou desmarcar este snapshot de dados do usuário\n&8Snapshots marcadas não serão giradas automaticamente run_command=/userdata pin %1% %2%)'
data_manager_system_buttons: '[System:](gray) [[⏷ File Dump…]](dark_gray show_text=&7Click to dump this raw user data snapshot to a file.\n&8Data dumps can be found in ~/plugins/HuskSync/dumps/ run_command=/husksync:userdata dump %1% %2% file) [[☂ Web Dump…]](dark_gray show_text=&7Click to dump this raw user data snapshot to the mc-logs service\n&8You will be provided with a URL containing the data. run_command=/husksync:userdata dump %1% %2% web)'
data_manager_advancements_preview_remaining: 'e %1% mais…'
data_list_title: '[%1%''s user data snapshots:](#00fb9a) [(%2%-%3% of](#00fb9a) [%4%](#00fb9a bold)[)](#00fb9a)\n'
data_list_item: '[%1%](gray show_text=&7User Data Snapshot for %2%&8⚡ %4% run_command=/userdata view %2% %3%) [%5%](#d8ff2b show_text=&7Pinned:\n&8Pinned snapshots won''t be automatically rotated. run_command=/userdata view %2% %3%) [%6%](color=#ffc43b-#f5c962 show_text=&7Version timestamp:&7\n&8When the data was saved\n&8%7% run_command=/userdata view %2% %3%) [⚑ %8%](#23a825-#36f539 show_text=&7Save cause:\n&8What caused the data to be saved run_command=/userdata view %2% %3%) [⏏ %9%](color=#62a9f5-#7ab8fa show_text=&7Snapshot size:&7\n&8Estimated file size of the snapshot (in KiB) run_command=/userdata view %2% %3%)'
data_deleted: '[❌ Snapshot de dados do usuário deletada com sucesso](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [for](#00fb9a) [%3%.](#00fb9a show_text=&7Player UUID:\n&8%4%)'
data_restored: '[⏪ Restaurada com sucesso](#00fb9a) [%1%](#00fb9a show_text=&7Player UUID:\n&8%2%)[''s current user data from snapshot](#00fb9a) [%3%.](#00fb9a show_text=&7Version UUID:\n&8%4%)'
data_pinned: '[※ Snapshot de dados do usuário marcada com sucesso](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [for](#00fb9a) [%3%.](#00fb9a show_text=&7Player UUID:\n&8%4%)'
data_unpinned: '[※ Snapshot de dados do usuário desmarcada com sucesso](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [for](#00fb9a) [%3%.](#00fb9a show_text=&7Player UUID:\n&8%4%)'
data_dumped: '[☂ Successfully dumped the user data snapshot %1% for %2% to:](#00fb9a) &7%3%'
list_footer: '\n%1%[Page](#00fb9a) [%2%](#00fb9a)/[%3%](#00fb9a)%4% %5%'
list_previous_page_button: '[◀](white show_text=&7View previous page run_command=%2% %1%) '
list_next_page_button: ' [▶](white show_text=&7View next page run_command=%2% %1%)'
list_page_jumpers: '(%1%)'
list_page_jumper_button: '[%1%](show_text=&7Jump to page %1% run_command=%2% %1%)'
list_page_jumper_current_page: '[%1%](#00fb9a)'
list_page_jumper_separator: ' '
list_page_jumper_group_separator: '…'
save_cause_disconnect: 'disconnect'
save_cause_world_save: 'world save'
save_cause_death: 'death'
save_cause_server_shutdown: 'server shutdown'
save_cause_inventory_command: 'inventory command'
save_cause_enderchest_command: 'enderchest command'
save_cause_backup_restore: 'backup restore'
save_cause_api: 'API'
save_cause_mpdb_migration: 'MPDB migration'
save_cause_legacy_migration: 'legacy migration'
save_cause_converted_from_v2: 'converted from v2'
up_to_date: '[HuskSync](#00fb9a bold) [| You are running the latest version of HuskSync (v%1%).](#00fb9a)'
update_available: '[HuskSync](#ff7e5e bold) [| A new version of HuskSync is available: v%1% (running: v%2%).](#ff7e5e)'
reload_complete: '[HuskSync](#00fb9a bold) [| Arquivos de configuração e mensagens recarregados.](#00fb9a)\n[⚠ Ensure config files are up-to-date on all servers!](#00fb9a)\n[A restart is needed for config changes to take effect.](#00fb9a italic)'
system_status_header: '[HuskSync](#00fb9a bold) [| System status report:](#00fb9a)'
error_invalid_syntax: '[Error:](#ff3300) [Sintaxe incorreta. Utilize:](#ff7e5e) [%1%](#ff7e5e italic show_text=&#ff7e5e&Click to suggest suggest_command=%1%)'
error_invalid_player: '[Error:](#ff3300) [Não foi possível encontrar um jogador com esse nome.](#ff7e5e)'
error_no_permission: '[Error:](#ff3300) [Você não tem permissão para executar este comando](#ff7e5e)'
error_console_command_only: '[Error:](#ff3300) [Esse comando só pode ser executado através do console](#ff7e5e)'
error_in_game_command_only: 'Error: Esse comando só pode ser usado dentro do jogo.'
error_no_data_to_display: '[Error:](#ff3300) [Não encontramos nenhuma informação deste jogador para exibir.](#ff7e5e)'
error_invalid_version_uuid: '[Error:](#ff3300) [Não foi possível encontrar nenhuma informação deste jogador para essa versão UUID.](#ff7e5e)'
husksync_command_description: 'Manage the HuskSync plugin'
userdata_command_description: 'View, manage & restore player userdata'
inventory_command_description: 'View & edit a player''s inventory'
enderchest_command_description: 'View & edit a player''s Ender Chest'

@ -1,62 +1,63 @@
synchronization_complete: '[⏵ Данные синхронизированы!](#00fb9a)'
synchronization_failed: '[⏵ Не удалось синхронизировать данные! Пожалуйста, обратитесь к администратору.](#ff7e5e)'
inventory_viewer_menu_title: '&0Инвентарь %1%'
ender_chest_viewer_menu_title: '&0Эндер-сундук %1%'
inventory_viewer_opened: '[Просмотр снимка инвентаря](#00fb9a) [%1%](#00fb9a bold) [во время ⌚ %2%](#00fb9a)'
ender_chest_viewer_opened: '[Просмотр снимка эндер-сундука](#00fb9a) [%1%](#00fb9a bold) [во время ⌚ %2%](#00fb9a)'
data_update_complete: '[🔔 Ваши данные обновлены!](#00fb9a)'
data_update_failed: '[🔔 Не удалось обновить ваши данные! Пожалуйста, обратитесь к администратору.](#ff7e5e)'
user_registration_complete: '[⭐ Регистрация пользователя завершена!](#00fb9a)'
data_manager_title: '[Просмотр снимка данных](#00fb9a) [%1%](#00fb9a show_text=&7UUID снимка:\n&8%2%) [пользователя](#00fb9a) [%3%](#00fb9a bold show_text=&7UUID игрока:\n&8%4%)[:](#00fb9a)'
data_manager_timestamp: '[⌚ %1%](#ffc43b-#f5c962 show_text=&7Время:\n&8Когда данные были сохранены)'
data_manager_pinned: '[※ Снимок закреплен](#d8ff2b show_text=&7Закреплен:\n&8Этот снимок данных пользователя не будет автоматически применено.)'
data_manager_cause: '[⚑ %1%](#23a825-#36f539 show_text=&7Причина сохранения:\n&8Что привело к сохранению данных)'
data_manager_server: '[☁ %1%](#ff87b3-#f5538e show_text=&7Сервер:\n&8Название сервера где данные были сохранены)'
data_manager_size: '[⏏ %1%](color=#62a9f5-#7ab8fa show_text=&7Размер:\n&8Предполагаемый размер снимка (в килобайтах))\n'
data_manger_status: '[%1%](red)[/](gray)[%2%](red)[×](gray)[❤](red show_text=&7Здоровье) [%3%](yellow)[×](gray)[🍖](yellow show_text=&7Голод) [ʟᴠ](green)[.](gray)[%4%](green show_text=&7Уровень опыта) [🏹 %5%](dark_aqua show_text=&7Игровой режим)'
data_manager_advancements_statistics: '[⭐ Достижения: %1%](color=#ffc43b-#f5c962 show_text=&7Полученные вами достижения:\n&8%2%) [⌛ Отыгранное время: %3%ʜʀs](color=#62a9f5-#7ab8fa show_text=&7Сколько времени вы отыграли\n&8⚠ Строится по внутреигровой статистике)\n'
data_manager_item_buttons: '[Просмотр:](gray) [[🪣 Инвентарь…]](color=#a17b5f-#f5b98c show_text=&7Нажмите для просмотра run_command=/inventory %1% %2%) [[⌀ Эндер-сундук…]](#b649c4-#d254ff show_text=&7Нажмите для просмотра run_command=/enderchest %1% %2%)'
data_manager_management_buttons: '[Управление:](gray) [[❌ Удалить…]](#ff3300 show_text=&7Нажмите для удаления этого снимка данных пользователя\n&8Не влияет на текущие данные пользователя.\n&#ff3300&⚠ Необратимое действие! suggest_command=/husksync:userdata delete %1% %2%) [[⏪ Восстановить…]](#00fb9a show_text=&7Нажмите для восстановления данных пользователя\n&8Это восстановит данные пользователя до этого снимка.\n&#ff3300&⚠ Текущие данные %1% будут перезаписаны! suggest_command=/husksync:userdata restore %1% %2%) [[※ Закрепить/Открепить…]](#d8ff2b show_text=&7Нажмите для закрепления или открепления снимка данных пользователя\n&8Закрепленные снимки данных не удаляются автоматически. run_command=/userdata pin %1% %2%)'
data_manager_system_buttons: '[Система:](gray) [[⏷ Дамп в файл…]](dark_gray show_text=&7Нажмите для дампа исходного снимка данных пользователя в файл\n&8Файлы дампов данных находятся в ~/plugins/HuskSync/dumps/ run_command=/husksync:userdata dump %1% %2% file) [[☂ Выгрузить дамп…]](dark_gray show_text=&7Нажмите для дампа исходного снимка данных пользователя с помощью сервиса mc-logs\n&8Вы получите ссылку с дампом данных. run_command=/husksync:userdata dump %1% %2% web)'
data_manager_advancements_preview_remaining: 'и еще %1%…'
data_list_title: '[Снимки данных %1%:](#00fb9a) [(%2%-%3% из](#00fb9a) [%4%](#00fb9a bold)[)](#00fb9a)\n'
data_list_item: '[%1%](gray show_text=&7Снимок данных %4% пользователя %2%&8⚡ run_command=/userdata view %2% %3%) [%5%](#d8ff2b show_text=&7Закреплен:\n&8Закрепленные снимки данных не удаляются автоматически run_command=/userdata view %2% %3%) [%6%](color=#ffc43b-#f5c962 show_text=&7Время:&7\n&8Когда данные были сохранены\n&8%7% run_command=/userdata view %2% %3%) [⚑ %8%](#23a825-#36f539 show_text=&7Причина сохранения:\n&8Что привело к сохранению данных run_command=/userdata view %2% %3%) [⏏ %9%](color=#62a9f5-#7ab8fa show_text=&7Размер:&7\n&8Предполагаемый размер снимка (в килобайтах) run_command=/userdata view %2% %3%)'
data_deleted: '[❌ Снимок данных](#00fb9a) [%1%](#00fb9a show_text=&7UUID снимка:\n&8%2%) [пользователя](#00fb9a) [%3%](#00fb9a show_text=&7UUID игрока:\n&8%4%) [удален.](#00fb9a)'
data_restored: '[⏪ Данные пользователя](#00fb9a) [%1%](#00fb9a show_text=&7UUID игрока:\n&8%2%) [из снимка](#00fb9a) [%3%](#00fb9a show_text=&7UUID снимка:\n&8%4%) [успешно восстановлены.](#00fb9a)'
data_pinned: '[※ Снимок данных](#00fb9a) [%1%](#00fb9a show_text=&7UUID снимка:\n&8%2%) [пользователя](#00fb9a) [%3%](#00fb9a show_text=&7UUID игрока:\n&8%4%) [успешно закреплен.](#00fb9a)'
data_unpinned: '[※ Снимок данных](#00fb9a) [%1%](#00fb9a show_text=&7UUID снимка:\n&8%2%) [пользователя](#00fb9a) [%3%](#00fb9a show_text=&7UUID пользователя:\n&8%4%) [успешно откреплен.](#00fb9a)'
data_dumped: '[☂ Дамп снимка данных %1% пользователя %2% успешно выгружен:](#00fb9a) &7%3%'
list_footer: '\n%1%[Страница](#00fb9a) [%2%](#00fb9a)/[%3%](#00fb9a)%4% %5%\n'
list_previous_page_button: '[◀](white show_text=&7Просмотр предыдущей страницы run_command=%2% %1%) '
list_next_page_button: ' [▶](white show_text=&7Просмотр следующей страницы run_command=%2% %1%)'
list_page_jumpers: '(%1%)'
list_page_jumper_button: '[%1%](show_text=&7Перейти на страницу %1% run_command=%2% %1%)'
list_page_jumper_current_page: '[%1%](#00fb9a)'
list_page_jumper_separator: ' '
list_page_jumper_group_separator: '…'
save_cause_disconnect: 'отключение с сервера'
save_cause_world_save: 'сохранение мира'
save_cause_death: 'смерть'
save_cause_server_shutdown: 'отключение сервера'
save_cause_inventory_command: 'команда inventory'
save_cause_enderchest_command: 'команда enderchest'
save_cause_backup_restore: 'восстановление из снимка'
save_cause_api: 'API'
save_cause_mpdb_migration: 'миграция из MPDB'
save_cause_legacy_migration: 'миграция с legacy'
save_cause_converted_from_v2: 'конвертация с v2'
up_to_date: '[HuskSync](#00fb9a bold) [| Вы используете последнюю версию HuskSync (v%1%).](#00fb9a)'
update_available: '[HuskSync](#ff7e5e bold) [| Доступна новая версия HuskSync: v%1% (текущая: v%2%).](#ff7e5e)'
reload_complete: '[HuskSync](#00fb9a bold) [| Конфигурация и файлы локализации перезагружены.](#00fb9a)\n[⚠ Убедитесь, что файлы конфигурации обновлены на всех серверах!](#00fb9a)\n[Необходима перезагрузка для вступления изменений конфигурации в силу.](#00fb9a italic)'
system_status_header: '[HuskSync](#00fb9a bold) [| System status report:](#00fb9a)'
error_invalid_syntax: '[Ошибка:](#ff3300) [Неправильный синтаксис. Используйте:](#ff7e5e) [%1%](#ff7e5e italic show_text=&#ff7e5e&Click to suggest suggest_command=%1%)'
error_invalid_player: '[Ошибка:](#ff3300) [Не удалось найти игрока с данным именем.](#ff7e5e)'
error_no_permission: '[Ошибка:](#ff3300) [У вас недостаточно прав для выполнения данной команды.](#ff7e5e)'
error_console_command_only: '[Ошибка:](#ff3300) [Данная команда может быть выполнена только из консоли.](#ff7e5e)'
error_in_game_command_only: 'Ошибка: Данная команда может быть выполнена только в игре.'
error_no_data_to_display: '[Ошибка:](#ff3300) [Не удалось найти никаких пользовательских данных для отображения.](#ff7e5e)'
error_invalid_version_uuid: '[Ошибка:](#ff3300) [Не удалось найти никаких пользовательских данных с этим UUID снимка.](#ff7e5e)'
husksync_command_description: 'Управление плагином HuskSync'
userdata_command_description: 'Просмотр, редактирование и восстановление пользовательских данных игрока'
inventory_command_description: 'Просмотр и редактирование инвентаря игрока'
enderchest_command_description: 'Просмотр и редактирование эндер-сундука игрока'
locales:
synchronization_complete: '[⏵ Данные синхронизированы!](#00fb9a)'
synchronization_failed: '[⏵ Не удалось синхронизировать данные! Пожалуйста, обратитесь к администратору.](#ff7e5e)'
inventory_viewer_menu_title: '&0Инвентарь %1%'
ender_chest_viewer_menu_title: '&0Эндер-сундук %1%'
inventory_viewer_opened: '[Просмотр снимка инвентаря](#00fb9a) [%1%](#00fb9a bold) [во время ⌚ %2%](#00fb9a)'
ender_chest_viewer_opened: '[Просмотр снимка эндер-сундука](#00fb9a) [%1%](#00fb9a bold) [во время ⌚ %2%](#00fb9a)'
data_update_complete: '[🔔 Ваши данные обновлены!](#00fb9a)'
data_update_failed: '[🔔 Не удалось обновить ваши данные! Пожалуйста, обратитесь к администратору.](#ff7e5e)'
user_registration_complete: '[⭐ Регистрация пользователя завершена!](#00fb9a)'
data_manager_title: '[Просмотр снимка данных](#00fb9a) [%1%](#00fb9a show_text=&7UUID снимка:\n&8%2%) [пользователя](#00fb9a) [%3%](#00fb9a bold show_text=&7UUID игрока:\n&8%4%)[:](#00fb9a)'
data_manager_timestamp: '[⌚ %1%](#ffc43b-#f5c962 show_text=&7Время:\n&8Когда данные были сохранены)'
data_manager_pinned: '[※ Снимок закреплен](#d8ff2b show_text=&7Закреплен:\n&8Этот снимок данных пользователя не будет автоматически применено.)'
data_manager_cause: '[⚑ %1%](#23a825-#36f539 show_text=&7Причина сохранения:\n&8Что привело к сохранению данных)'
data_manager_server: '[☁ %1%](#ff87b3-#f5538e show_text=&7Сервер:\n&8Название сервера где данные были сохранены)'
data_manager_size: '[⏏ %1%](color=#62a9f5-#7ab8fa show_text=&7Размер:\n&8Предполагаемый размер снимка (в килобайтах))\n'
data_manger_status: '[%1%](red)[/](gray)[%2%](red)[×](gray)[❤](red show_text=&7Здоровье) [%3%](yellow)[×](gray)[🍖](yellow show_text=&7Голод) [ʟᴠ](green)[.](gray)[%4%](green show_text=&7Уровень опыта) [🏹 %5%](dark_aqua show_text=&7Игровой режим)'
data_manager_advancements_statistics: '[⭐ Достижения: %1%](color=#ffc43b-#f5c962 show_text=&7Полученные вами достижения:\n&8%2%) [⌛ Отыгранное время: %3%ʜʀs](color=#62a9f5-#7ab8fa show_text=&7Сколько времени вы отыграли\n&8⚠ Строится по внутреигровой статистике)\n'
data_manager_item_buttons: '[Просмотр:](gray) [[🪣 Инвентарь…]](color=#a17b5f-#f5b98c show_text=&7Нажмите для просмотра run_command=/inventory %1% %2%) [[⌀ Эндер-сундук…]](#b649c4-#d254ff show_text=&7Нажмите для просмотра run_command=/enderchest %1% %2%)'
data_manager_management_buttons: '[Управление:](gray) [[❌ Удалить…]](#ff3300 show_text=&7Нажмите для удаления этого снимка данных пользователя\n&8Не влияет на текущие данные пользователя.\n&#ff3300&⚠ Необратимое действие! suggest_command=/husksync:userdata delete %1% %2%) [[⏪ Восстановить…]](#00fb9a show_text=&7Нажмите для восстановления данных пользователя\n&8Это восстановит данные пользователя до этого снимка.\n&#ff3300&⚠ Текущие данные %1% будут перезаписаны! suggest_command=/husksync:userdata restore %1% %2%) [[※ Закрепить/Открепить…]](#d8ff2b show_text=&7Нажмите для закрепления или открепления снимка данных пользователя\n&8Закрепленные снимки данных не удаляются автоматически. run_command=/userdata pin %1% %2%)'
data_manager_system_buttons: '[Система:](gray) [[⏷ Дамп в файл…]](dark_gray show_text=&7Нажмите для дампа исходного снимка данных пользователя в файл\n&8Файлы дампов данных находятся в ~/plugins/HuskSync/dumps/ run_command=/husksync:userdata dump %1% %2% file) [[☂ Выгрузить дамп…]](dark_gray show_text=&7Нажмите для дампа исходного снимка данных пользователя с помощью сервиса mc-logs\n&8Вы получите ссылку с дампом данных. run_command=/husksync:userdata dump %1% %2% web)'
data_manager_advancements_preview_remaining: 'и еще %1%…'
data_list_title: '[Снимки данных %1%:](#00fb9a) [(%2%-%3% из](#00fb9a) [%4%](#00fb9a bold)[)](#00fb9a)\n'
data_list_item: '[%1%](gray show_text=&7Снимок данных %4% пользователя %2%&8⚡ run_command=/userdata view %2% %3%) [%5%](#d8ff2b show_text=&7Закреплен:\n&8Закрепленные снимки данных не удаляются автоматически run_command=/userdata view %2% %3%) [%6%](color=#ffc43b-#f5c962 show_text=&7Время:&7\n&8Когда данные были сохранены\n&8%7% run_command=/userdata view %2% %3%) [⚑ %8%](#23a825-#36f539 show_text=&7Причина сохранения:\n&8Что привело к сохранению данных run_command=/userdata view %2% %3%) [⏏ %9%](color=#62a9f5-#7ab8fa show_text=&7Размер:&7\n&8Предполагаемый размер снимка (в килобайтах) run_command=/userdata view %2% %3%)'
data_deleted: '[❌ Снимок данных](#00fb9a) [%1%](#00fb9a show_text=&7UUID снимка:\n&8%2%) [пользователя](#00fb9a) [%3%](#00fb9a show_text=&7UUID игрока:\n&8%4%) [удален.](#00fb9a)'
data_restored: '[⏪ Данные пользователя](#00fb9a) [%1%](#00fb9a show_text=&7UUID игрока:\n&8%2%) [из снимка](#00fb9a) [%3%](#00fb9a show_text=&7UUID снимка:\n&8%4%) [успешно восстановлены.](#00fb9a)'
data_pinned: '[※ Снимок данных](#00fb9a) [%1%](#00fb9a show_text=&7UUID снимка:\n&8%2%) [пользователя](#00fb9a) [%3%](#00fb9a show_text=&7UUID игрока:\n&8%4%) [успешно закреплен.](#00fb9a)'
data_unpinned: '[※ Снимок данных](#00fb9a) [%1%](#00fb9a show_text=&7UUID снимка:\n&8%2%) [пользователя](#00fb9a) [%3%](#00fb9a show_text=&7UUID пользователя:\n&8%4%) [успешно откреплен.](#00fb9a)'
data_dumped: '[☂ Дамп снимка данных %1% пользователя %2% успешно выгружен:](#00fb9a) &7%3%'
list_footer: '\n%1%[Страница](#00fb9a) [%2%](#00fb9a)/[%3%](#00fb9a)%4% %5%\n'
list_previous_page_button: '[◀](white show_text=&7Просмотр предыдущей страницы run_command=%2% %1%) '
list_next_page_button: ' [▶](white show_text=&7Просмотр следующей страницы run_command=%2% %1%)'
list_page_jumpers: '(%1%)'
list_page_jumper_button: '[%1%](show_text=&7Перейти на страницу %1% run_command=%2% %1%)'
list_page_jumper_current_page: '[%1%](#00fb9a)'
list_page_jumper_separator: ' '
list_page_jumper_group_separator: '…'
save_cause_disconnect: 'отключение с сервера'
save_cause_world_save: 'сохранение мира'
save_cause_death: 'смерть'
save_cause_server_shutdown: 'отключение сервера'
save_cause_inventory_command: 'команда inventory'
save_cause_enderchest_command: 'команда enderchest'
save_cause_backup_restore: 'восстановление из снимка'
save_cause_api: 'API'
save_cause_mpdb_migration: 'миграция из MPDB'
save_cause_legacy_migration: 'миграция с legacy'
save_cause_converted_from_v2: 'конвертация с v2'
up_to_date: '[HuskSync](#00fb9a bold) [| Вы используете последнюю версию HuskSync (v%1%).](#00fb9a)'
update_available: '[HuskSync](#ff7e5e bold) [| Доступна новая версия HuskSync: v%1% (текущая: v%2%).](#ff7e5e)'
reload_complete: '[HuskSync](#00fb9a bold) [| Конфигурация и файлы локализации перезагружены.](#00fb9a)\n[⚠ Убедитесь, что файлы конфигурации обновлены на всех серверах!](#00fb9a)\n[Необходима перезагрузка для вступления изменений конфигурации в силу.](#00fb9a italic)'
system_status_header: '[HuskSync](#00fb9a bold) [| System status report:](#00fb9a)'
error_invalid_syntax: '[Ошибка:](#ff3300) [Неправильный синтаксис. Используйте:](#ff7e5e) [%1%](#ff7e5e italic show_text=&#ff7e5e&Click to suggest suggest_command=%1%)'
error_invalid_player: '[Ошибка:](#ff3300) [Не удалось найти игрока с данным именем.](#ff7e5e)'
error_no_permission: '[Ошибка:](#ff3300) [У вас недостаточно прав для выполнения данной команды.](#ff7e5e)'
error_console_command_only: '[Ошибка:](#ff3300) [Данная команда может быть выполнена только из консоли.](#ff7e5e)'
error_in_game_command_only: 'Ошибка: Данная команда может быть выполнена только в игре.'
error_no_data_to_display: '[Ошибка:](#ff3300) [Не удалось найти никаких пользовательских данных для отображения.](#ff7e5e)'
error_invalid_version_uuid: '[Ошибка:](#ff3300) [Не удалось найти никаких пользовательских данных с этим UUID снимка.](#ff7e5e)'
husksync_command_description: 'Управление плагином HuskSync'
userdata_command_description: 'Просмотр, редактирование и восстановление пользовательских данных игрока'
inventory_command_description: 'Просмотр и редактирование инвентаря игрока'
enderchest_command_description: 'Просмотр и редактирование эндер-сундука игрока'

@ -1,62 +1,63 @@
synchronization_complete: '[⏵ Veri senkronize edildi!](#00fb9a)'
synchronization_failed: '[⏵ Veriler senkronize edilemedi! Lütfen bir yönetici ile iletişime geçin.](#ff7e5e)'
inventory_viewer_menu_title: '&0%1%''ın Envanteri'
ender_chest_viewer_menu_title: '&0%1%''ın Ender Sandığı'
inventory_viewer_opened: '[Görüntülenen anlık](#00fb9a) [%1%](#00fb9a bold)[''ın envanteri ⌚ %2% tarihine kadar](#00fb9a)'
ender_chest_viewer_opened: '[Görüntülenen anlık](#00fb9a) [%1%](#00fb9a bold)[''ın Ender Sandığı ⌚ %2% tarihine kadar](#00fb9a)'
data_update_complete: '[🔔 Verileriniz güncellendi!](#00fb9a)'
data_update_failed: '[🔔 Verileriniz güncellenirken bir hata oluştu! Lütfen bir yönetici ile iletişime geçin.](#ff7e5e)'
user_registration_complete: '[⭐ Kullanıcı kaydı tamamlandı!](#00fb9a)'
data_manager_title: '[Kullanıcı veri anlık görünümü](#00fb9a) [%1%](#00fb9a show_text=&7Versiyon UUID:\n&8%2%) [için](#00fb9a) [%3%](#00fb9a bold show_text=&7Oyuncu UUID:\n&8%4%)[:](#00fb9a)'
data_manager_timestamp: '[⌚ %1%](#ffc43b-#f5c962 show_text=&7Versiyon zaman damgası:\n&8Verinin ne zaman kaydedildiği)'
data_manager_pinned: '[※ Anlık sabitlendi](#d8ff2b show_text=&7Sabitlendi:\n&8Bu kullanıcı veri anlığı otomatik olarak döndürülmeyecek.)'
data_manager_cause: '[⚑ %1%](#23a825-#36f539 show_text=&7Kaydetme sebebi:\n&8Verinin kaydedilme nedeni)'
data_manager_server: '[☁ %1%](#ff87b3-#f5538e show_text=&7Sunucu:\n&8Verinin kaydedildiği sunucu adı)'
data_manager_size: '[⏏ %1%](color=#62a9f5-#7ab8fa show_text=&7Anlık boyutu:\n&8Anlının tahmini dosya boyutu (KiB cinsinden))\n'
data_manger_status: '[%1%](red)[/](gray)[%2%](red)[×](gray)[❤](red show_text=&7Can puanı) [%3%](yellow)[×](gray)[🍖](yellow show_text=&7Açlık puanı) [ʟᴠ](green)[.](gray)[%4%](green show_text=&7XP seviyesi) [🏹 %5%](dark_aqua show_text=&7Oyun modu)'
data_manager_advancements_statistics: '[⭐ Gelişmeler: %1%](color=#ffc43b-#f5c962 show_text=&7Gelişmelerdeki ilerlemeniz:\n&8%2%) [⌛ Oynama Süresi: %3%s](color=#62a9f5-#7ab8fa show_text=&7Oyunda geçen süre\n&8⚠ Oyun içi istatistiklere dayanır)\n'
data_manager_item_buttons: '[Görünüm:](gray) [[🪣 Envanter…]](color=#a17b5f-#f5b98c show_text=&7Görüntülemek için tıklayın run_command=/inventory %1% %2%) [[⌀ Ender Sandığı…]](#b649c4-#d254ff show_text=&7Görüntülemek için tıklayın run_command=/enderchest %1% %2%)'
data_manager_management_buttons: '[Yönet:](gray) [[❌ Sil…]](#ff3300 show_text=&7Bu kullanıcı veri anlığını silmek için tıklayın.\n&8Bu, kullanıcının mevcut verilerini etkilemez.\n&#ff3300&⚠ Geri alınamaz! suggest_command=/husksync:userdata delete %1% %2%) [[⏪ Geri Yükle…]](#00fb9a show_text=&7Bu kullanıcı verisini geri yüklemek için tıklayın.\n&8Bu, kullanıcının verisini bu anlığa ayarlar.\n&#ff3300&⚠ %1%''nın mevcut verisi üzerine yazılacak! suggest_command=/husksync:userdata restore %1% %2%) [[※ Sabitle/Çöz…]](#d8ff2b show_text=&7Bu kullanıcı veri anlığını sabitlemek veya çözmek için tıklayın\n&8Sabitlenmiş anlıklar otomatik olarak döndürülmez run_command=/userdata pin %1% %2%)'
data_manager_system_buttons: '[Sistem:](gray) [[⏷ Dosya Dök…]](dark_gray show_text=&7Bu ham kullanıcı veri anlığını bir dosyaya dökmek için tıklayın.\n&8Veri dökümleri ~/plugins/HuskSync/dumps/ klasöründe bulunabilir. run_command=/husksync:userdata dump %1% %2% file) [[☂ Web Dök…]](dark_gray show_text=&7Bu ham kullanıcı veri anlığını mc-logs servisine dökme için tıklayın\n&8Verileri içeren bir URL ile sağlanacaksınız. run_command=/husksync:userdata dump %1% %2% web)'
data_manager_advancements_preview_remaining: 've %1% daha fazla…'
data_list_title: '[%1%''ın kullanıcı veri anlıkları:](#00fb9a) [(%2%-%3% /](#00fb9a) [%4%](#00fb9a bold)[)](#00fb9a)\n'
data_list_item: '[%1%](gray show_text=&7Oyuncu Veri Anlığı %2% için %3%&8⚡ %4% run_command=/userdata view %2% %3%) [%5%](#d8ff2b show_text=&7Sabitlendi:\n&8Sabitlenmiş anlıklar otomatik olarak döndürülmez. run_command=/userdata view %2% %3%) [%6%](color=#ffc43b-#f5c962 show_text=&7Versiyon zaman damgası:&7\n&8Verinin ne zaman kaydedildiği\n&8%7% run_command=/userdata view %2% %3%) [⚑ %8%](#23a825-#36f539 show_text=&7Kaydetme sebebi:\n&8Verinin kaydedilme nedeni run_command=/userdata view %2% %3%) [⏏ %9%](color=#62a9f5-#7ab8fa show_text=&7Anlık boyutu:&7\n&8Anlının tahmini dosya boyutu (KiB cinsinden) run_command=/userdata view %2% %3%)'
data_deleted: '[❌ Kullanıcı veri anlığı başarıyla silindi](#00fb9a) [%1%](#00fb9a show_text=&7Versiyon UUID:\n&8%2%) [için](#00fb9a) [%3%.](#00fb9a show_text=&7Oyuncu UUID:\n&8%4%)'
data_restored: '[⏪ Başarıyla geri yüklendi](#00fb9a) [%1%](#00fb9a show_text=&7Oyuncu UUID:\n&8%2%)[''ın mevcut kullanıcı verisi anlığından](#00fb9a) [%3%.](#00fb9a show_text=&7Versiyon UUID:\n&8%4%)'
data_pinned: '[※ Kullanıcı veri anlığı başarıyla sabitlendi](#00fb9a) [%1%](#00fb9a show_text=&7Versiyon UUID:\n&8%2%) [için](#00fb9a) [%3%.](#00fb9a show_text=&7Oyuncu UUID:\n&8%4%)'
data_unpinned: '[※ Kullanıcı veri anlığı başarıyla çözüldü](#00fb9a) [%1%](#00fb9a show_text=&7Versiyon UUID:\n&8%2%) [için](#00fb9a) [%3%.](#00fb9a show_text=&7Oyuncu UUID:\n&8%4%)'
data_dumped: '[☂ Kullanıcı veri anlığı başarıyla döküldü %1% için %2%:](#00fb9a) &7%3%'
list_footer: '\n%1%[Sayfa](#00fb9a) [%2%](#00fb9a)/[%3%](#00fb9a)%4% %5%'
list_previous_page_button: '[◀](white show_text=&7Önceki sayfayı görüntüle run_command=%2% %1%) '
list_next_page_button: ' [▶](white show_text=&7Sonraki sayfayı görüntüle run_command=%2% %1%)'
list_page_jumpers: '(%1%)'
list_page_jumper_button: '[%1%](show_text=&7Sayfaya git %1% run_command=%2% %1%)'
list_page_jumper_current_page: '[%1%](#00fb9a)'
list_page_jumper_separator: ' '
list_page_jumper_group_separator: '…'
save_cause_disconnect: 'bağlantı kesilmesi'
save_cause_world_save: 'dünya kaydı'
save_cause_death: 'ölüm'
save_cause_server_shutdown: 'sunucu kapatma'
save_cause_inventory_command: 'envanter komutu'
save_cause_enderchest_command: 'ender sandığı komutu'
save_cause_backup_restore: 'yedek geri yükleme'
save_cause_api: 'API'
save_cause_mpdb_migration: 'MPDB migration'
save_cause_legacy_migration: 'legacy migration'
save_cause_converted_from_v2: 'v2 den dönüştürüldü'
up_to_date: '[HuskSync](#00fb9a bold) [| HuskSync\''in en son sürümünü kullanıyorsunuz (v%1%).](#00fb9a)'
update_available: '[HuskSync](#ff7e5e bold) [| HuskSync\''in yeni bir sürümü mevcut: v%1% (kullanılan sürüm: v%2%).](#ff7e5e)'
reload_complete: '[HuskSync](#00fb9a bold) [| Yapılandırma ve mesaj dosyaları yeniden yüklendi.](#00fb9a)\n[⚠ Lütfen yapılandırma dosyalarının tüm sunucularda güncel olduğundan emin olun!](#00fb9a)\n[Yapılandırma değişikliklerinin etkili olabilmesi için bir yeniden başlatma gereklidir.](#00fb9a italic)'
system_status_header: '[HuskSync](#00fb9a bold) [| Sistem durumu raporu:](#00fb9a)'
error_invalid_syntax: '[Hata:](#ff3300) [Yanlış sözdizimi. Kullanım:](#ff7e5e) [%1%](#ff7e5e italic show_text=&#ff7e5e&Öneri için tıklayın Suggest_command=%1%)'
error_invalid_player: '[Hata:](#ff3300) [Bu isimde bir oyuncu bulunamadı.](#ff7e5e)'
error_no_permission: '[Hata:](#ff3300) [Bu komutu gerçekleştirmek için izniniz yok](#ff7e5e)'
error_console_command_only: '[Hata:](#ff3300) [Bu komut yalnızca konsoldan çalıştırılabilir](#ff7e5e)'
error_in_game_command_only: 'Hata: Bu komut yalnızca oyun içinde kullanılabilir.'
error_no_data_to_display: '[Hata:](#ff3300) [Görüntülenecek kullanıcı verisi bulunamadı.](#ff7e5e)'
error_invalid_version_uuid: '[Hata:](#ff3300) [Bu sürüm UUID''si için kullanıcı verisi bulunamadı.](#ff7e5e)'
husksync_command_description: 'HuskSync eklentisini yönet'
userdata_command_description: 'Oyuncu verilerini görüntüle, yönet ve geri yükle'
inventory_command_description: 'Oyuncunun envanterini görüntüle ve düzenle'
enderchest_command_description: 'Oyuncunun Ender Chest''ini görüntüle ve düzenle'
locales:
synchronization_complete: '[⏵ Veri senkronize edildi!](#00fb9a)'
synchronization_failed: '[⏵ Veriler senkronize edilemedi! Lütfen bir yönetici ile iletişime geçin.](#ff7e5e)'
inventory_viewer_menu_title: '&0%1%''ın Envanteri'
ender_chest_viewer_menu_title: '&0%1%''ın Ender Sandığı'
inventory_viewer_opened: '[Görüntülenen anlık](#00fb9a) [%1%](#00fb9a bold)[''ın envanteri ⌚ %2% tarihine kadar](#00fb9a)'
ender_chest_viewer_opened: '[Görüntülenen anlık](#00fb9a) [%1%](#00fb9a bold)[''ın Ender Sandığı ⌚ %2% tarihine kadar](#00fb9a)'
data_update_complete: '[🔔 Verileriniz güncellendi!](#00fb9a)'
data_update_failed: '[🔔 Verileriniz güncellenirken bir hata oluştu! Lütfen bir yönetici ile iletişime geçin.](#ff7e5e)'
user_registration_complete: '[⭐ Kullanıcı kaydı tamamlandı!](#00fb9a)'
data_manager_title: '[Kullanıcı veri anlık görünümü](#00fb9a) [%1%](#00fb9a show_text=&7Versiyon UUID:\n&8%2%) [için](#00fb9a) [%3%](#00fb9a bold show_text=&7Oyuncu UUID:\n&8%4%)[:](#00fb9a)'
data_manager_timestamp: '[⌚ %1%](#ffc43b-#f5c962 show_text=&7Versiyon zaman damgası:\n&8Verinin ne zaman kaydedildiği)'
data_manager_pinned: '[※ Anlık sabitlendi](#d8ff2b show_text=&7Sabitlendi:\n&8Bu kullanıcı veri anlığı otomatik olarak döndürülmeyecek.)'
data_manager_cause: '[⚑ %1%](#23a825-#36f539 show_text=&7Kaydetme sebebi:\n&8Verinin kaydedilme nedeni)'
data_manager_server: '[☁ %1%](#ff87b3-#f5538e show_text=&7Sunucu:\n&8Verinin kaydedildiği sunucu adı)'
data_manager_size: '[⏏ %1%](color=#62a9f5-#7ab8fa show_text=&7Anlık boyutu:\n&8Anlının tahmini dosya boyutu (KiB cinsinden))\n'
data_manger_status: '[%1%](red)[/](gray)[%2%](red)[×](gray)[❤](red show_text=&7Can puanı) [%3%](yellow)[×](gray)[🍖](yellow show_text=&7Açlık puanı) [ʟᴠ](green)[.](gray)[%4%](green show_text=&7XP seviyesi) [🏹 %5%](dark_aqua show_text=&7Oyun modu)'
data_manager_advancements_statistics: '[⭐ Gelişmeler: %1%](color=#ffc43b-#f5c962 show_text=&7Gelişmelerdeki ilerlemeniz:\n&8%2%) [⌛ Oynama Süresi: %3%s](color=#62a9f5-#7ab8fa show_text=&7Oyunda geçen süre\n&8⚠ Oyun içi istatistiklere dayanır)\n'
data_manager_item_buttons: '[Görünüm:](gray) [[🪣 Envanter…]](color=#a17b5f-#f5b98c show_text=&7Görüntülemek için tıklayın run_command=/inventory %1% %2%) [[⌀ Ender Sandığı…]](#b649c4-#d254ff show_text=&7Görüntülemek için tıklayın run_command=/enderchest %1% %2%)'
data_manager_management_buttons: '[Yönet:](gray) [[❌ Sil…]](#ff3300 show_text=&7Bu kullanıcı veri anlığını silmek için tıklayın.\n&8Bu, kullanıcının mevcut verilerini etkilemez.\n&#ff3300&⚠ Geri alınamaz! suggest_command=/husksync:userdata delete %1% %2%) [[⏪ Geri Yükle…]](#00fb9a show_text=&7Bu kullanıcı verisini geri yüklemek için tıklayın.\n&8Bu, kullanıcının verisini bu anlığa ayarlar.\n&#ff3300&⚠ %1%''nın mevcut verisi üzerine yazılacak! suggest_command=/husksync:userdata restore %1% %2%) [[※ Sabitle/Çöz…]](#d8ff2b show_text=&7Bu kullanıcı veri anlığını sabitlemek veya çözmek için tıklayın\n&8Sabitlenmiş anlıklar otomatik olarak döndürülmez run_command=/userdata pin %1% %2%)'
data_manager_system_buttons: '[Sistem:](gray) [[⏷ Dosya Dök…]](dark_gray show_text=&7Bu ham kullanıcı veri anlığını bir dosyaya dökmek için tıklayın.\n&8Veri dökümleri ~/plugins/HuskSync/dumps/ klasöründe bulunabilir. run_command=/husksync:userdata dump %1% %2% file) [[☂ Web Dök…]](dark_gray show_text=&7Bu ham kullanıcı veri anlığını mc-logs servisine dökme için tıklayın\n&8Verileri içeren bir URL ile sağlanacaksınız. run_command=/husksync:userdata dump %1% %2% web)'
data_manager_advancements_preview_remaining: 've %1% daha fazla…'
data_list_title: '[%1%''ın kullanıcı veri anlıkları:](#00fb9a) [(%2%-%3% /](#00fb9a) [%4%](#00fb9a bold)[)](#00fb9a)\n'
data_list_item: '[%1%](gray show_text=&7Oyuncu Veri Anlığı %2% için %3%&8⚡ %4% run_command=/userdata view %2% %3%) [%5%](#d8ff2b show_text=&7Sabitlendi:\n&8Sabitlenmiş anlıklar otomatik olarak döndürülmez. run_command=/userdata view %2% %3%) [%6%](color=#ffc43b-#f5c962 show_text=&7Versiyon zaman damgası:&7\n&8Verinin ne zaman kaydedildiği\n&8%7% run_command=/userdata view %2% %3%) [⚑ %8%](#23a825-#36f539 show_text=&7Kaydetme sebebi:\n&8Verinin kaydedilme nedeni run_command=/userdata view %2% %3%) [⏏ %9%](color=#62a9f5-#7ab8fa show_text=&7Anlık boyutu:&7\n&8Anlının tahmini dosya boyutu (KiB cinsinden) run_command=/userdata view %2% %3%)'
data_deleted: '[❌ Kullanıcı veri anlığı başarıyla silindi](#00fb9a) [%1%](#00fb9a show_text=&7Versiyon UUID:\n&8%2%) [için](#00fb9a) [%3%.](#00fb9a show_text=&7Oyuncu UUID:\n&8%4%)'
data_restored: '[⏪ Başarıyla geri yüklendi](#00fb9a) [%1%](#00fb9a show_text=&7Oyuncu UUID:\n&8%2%)[''ın mevcut kullanıcı verisi anlığından](#00fb9a) [%3%.](#00fb9a show_text=&7Versiyon UUID:\n&8%4%)'
data_pinned: '[※ Kullanıcı veri anlığı başarıyla sabitlendi](#00fb9a) [%1%](#00fb9a show_text=&7Versiyon UUID:\n&8%2%) [için](#00fb9a) [%3%.](#00fb9a show_text=&7Oyuncu UUID:\n&8%4%)'
data_unpinned: '[※ Kullanıcı veri anlığı başarıyla çözüldü](#00fb9a) [%1%](#00fb9a show_text=&7Versiyon UUID:\n&8%2%) [için](#00fb9a) [%3%.](#00fb9a show_text=&7Oyuncu UUID:\n&8%4%)'
data_dumped: '[☂ Kullanıcı veri anlığı başarıyla döküldü %1% için %2%:](#00fb9a) &7%3%'
list_footer: '\n%1%[Sayfa](#00fb9a) [%2%](#00fb9a)/[%3%](#00fb9a)%4% %5%'
list_previous_page_button: '[◀](white show_text=&7Önceki sayfayı görüntüle run_command=%2% %1%) '
list_next_page_button: ' [▶](white show_text=&7Sonraki sayfayı görüntüle run_command=%2% %1%)'
list_page_jumpers: '(%1%)'
list_page_jumper_button: '[%1%](show_text=&7Sayfaya git %1% run_command=%2% %1%)'
list_page_jumper_current_page: '[%1%](#00fb9a)'
list_page_jumper_separator: ' '
list_page_jumper_group_separator: '…'
save_cause_disconnect: 'bağlantı kesilmesi'
save_cause_world_save: 'dünya kaydı'
save_cause_death: 'ölüm'
save_cause_server_shutdown: 'sunucu kapatma'
save_cause_inventory_command: 'envanter komutu'
save_cause_enderchest_command: 'ender sandığı komutu'
save_cause_backup_restore: 'yedek geri yükleme'
save_cause_api: 'API'
save_cause_mpdb_migration: 'MPDB migration'
save_cause_legacy_migration: 'legacy migration'
save_cause_converted_from_v2: 'v2 den dönüştürüldü'
up_to_date: '[HuskSync](#00fb9a bold) [| HuskSync\''in en son sürümünü kullanıyorsunuz (v%1%).](#00fb9a)'
update_available: '[HuskSync](#ff7e5e bold) [| HuskSync\''in yeni bir sürümü mevcut: v%1% (kullanılan sürüm: v%2%).](#ff7e5e)'
reload_complete: '[HuskSync](#00fb9a bold) [| Yapılandırma ve mesaj dosyaları yeniden yüklendi.](#00fb9a)\n[⚠ Lütfen yapılandırma dosyalarının tüm sunucularda güncel olduğundan emin olun!](#00fb9a)\n[Yapılandırma değişikliklerinin etkili olabilmesi için bir yeniden başlatma gereklidir.](#00fb9a italic)'
system_status_header: '[HuskSync](#00fb9a bold) [| Sistem durumu raporu:](#00fb9a)'
error_invalid_syntax: '[Hata:](#ff3300) [Yanlış sözdizimi. Kullanım:](#ff7e5e) [%1%](#ff7e5e italic show_text=&#ff7e5e&Öneri için tıklayın Suggest_command=%1%)'
error_invalid_player: '[Hata:](#ff3300) [Bu isimde bir oyuncu bulunamadı.](#ff7e5e)'
error_no_permission: '[Hata:](#ff3300) [Bu komutu gerçekleştirmek için izniniz yok](#ff7e5e)'
error_console_command_only: '[Hata:](#ff3300) [Bu komut yalnızca konsoldan çalıştırılabilir](#ff7e5e)'
error_in_game_command_only: 'Hata: Bu komut yalnızca oyun içinde kullanılabilir.'
error_no_data_to_display: '[Hata:](#ff3300) [Görüntülenecek kullanıcı verisi bulunamadı.](#ff7e5e)'
error_invalid_version_uuid: '[Hata:](#ff3300) [Bu sürüm UUID''si için kullanıcı verisi bulunamadı.](#ff7e5e)'
husksync_command_description: 'HuskSync eklentisini yönet'
userdata_command_description: 'Oyuncu verilerini görüntüle, yönet ve geri yükle'
inventory_command_description: 'Oyuncunun envanterini görüntüle ve düzenle'
enderchest_command_description: 'Oyuncunun Ender Chest''ini görüntüle ve düzenle'

@ -1,62 +1,63 @@
synchronization_complete: '[⏵ Дані синхронізовано!](#00fb9a)'
synchronization_failed: '[⏵ Failed to synchronize your data! Please contact an administrator.](#ff7e5e)'
inventory_viewer_menu_title: '&0%1%''s Inventory'
ender_chest_viewer_menu_title: '&0%1%''s Ender Chest'
inventory_viewer_opened: '[Viewing snapshot of](#00fb9a) [%1%](#00fb9a bold)[''s inventory as of ⌚ %2%](#00fb9a)'
ender_chest_viewer_opened: '[Viewing snapshot of](#00fb9a) [%1%](#00fb9a bold)[''s Ender Chest as of ⌚ %2%](#00fb9a)'
data_update_complete: '[🔔 Your data has been updated!](#00fb9a)'
data_update_failed: '[🔔 Failed to update your data! Please contact an administrator.](#ff7e5e)'
user_registration_complete: '[⭐ User registration complete!](#00fb9a)'
data_manager_title: '[Viewing user data snapshot](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [for](#00fb9a) [%3%](#00fb9a bold show_text=&7Player UUID:\n&8%4%)[:](#00fb9a)'
data_manager_timestamp: '[⌚ %1%](#ffc43b-#f5c962 show_text=&7Version timestamp:\n&8When the data was saved)'
data_manager_pinned: '[※ Snapshot pinned](#d8ff2b show_text=&7Pinned:\n&8This user data snapshot won''t be automatically rotated.)'
data_manager_cause: '[⚑ %1%](#23a825-#36f539 show_text=&7Save cause:\n&8What caused the data to be saved)'
data_manager_server: '[☁ %1%](#ff87b3-#f5538e show_text=&7Server:\n&8Name of the server the data was saved on)'
data_manager_size: '[⏏ %1%](color=#62a9f5-#7ab8fa show_text=&7Snapshot size:\n&8Estimated file size of the snapshot (in KiB))\n'
data_manger_status: '[%1%](red)[/](gray)[%2%](red)[×](gray)[❤](red show_text=&7Health points) [%3%](yellow)[×](gray)[🍖](yellow show_text=&7Hunger points) [ʟᴠ](green)[.](gray)[%4%](green show_text=&7XP level) [🏹 %5%](dark_aqua show_text=&7Game mode)'
data_manager_advancements_statistics: '[⭐ Advancements: %1%](color=#ffc43b-#f5c962 show_text=&7Advancements you have progress in:\n&8%2%) [⌛ Play Time: %3%ʜʀs](color=#62a9f5-#7ab8fa show_text=&7In-game play time\n&8⚠ Based on in-game statistics)\n'
data_manager_item_buttons: '[View:](gray) [[🪣 Inventory…]](color=#a17b5f-#f5b98c show_text=&7Click to view run_command=/inventory %1% %2%) [[⌀ Ender Chest…]](#b649c4-#d254ff show_text=&7Click to view run_command=/enderchest %1% %2%)'
data_manager_management_buttons: '[Manage:](gray) [[❌ Delete…]](#ff3300 show_text=&7Click to delete this snapshot of user data.\n&8This will not affect the user''s current data.\n&#ff3300&⚠ This cannot be undone! suggest_command=/husksync:userdata delete %1% %2%) [[⏪ Restore…]](#00fb9a show_text=&7Click to restore this user data.\n&8This will set the user''s data to this snapshot.\n&#ff3300&⚠ %1%''s current data will be overwritten! suggest_command=/husksync:userdata restore %1% %2%) [[※ Pin/Unpin…]](#d8ff2b show_text=&7Click to pin or unpin this user data snapshot\n&8Pinned snapshots won''t be automatically rotated run_command=/userdata pin %1% %2%)'
data_manager_system_buttons: '[System:](gray) [[⏷ File Dump…]](dark_gray show_text=&7Click to dump this raw user data snapshot to a file.\n&8Data dumps can be found in ~/plugins/HuskSync/dumps/ run_command=/husksync:userdata dump %1% %2% file) [[☂ Web Dump…]](dark_gray show_text=&7Click to dump this raw user data snapshot to the mc-logs service\n&8You will be provided with a URL containing the data. run_command=/husksync:userdata dump %1% %2% web)'
data_manager_advancements_preview_remaining: 'and %1% more…'
data_list_title: '[%1%''s user data snapshots:](#00fb9a) [(%2%-%3% of](#00fb9a) [%4%](#00fb9a bold)[)](#00fb9a)\n'
data_list_item: '[%1%](gray show_text=&7User Data Snapshot for %2%&8⚡ %4% run_command=/userdata view %2% %3%) [%5%](#d8ff2b show_text=&7Pinned:\n&8Pinned snapshots won''t be automatically rotated. run_command=/userdata view %2% %3%) [%6%](color=#ffc43b-#f5c962 show_text=&7Version timestamp:&7\n&8When the data was saved\n&8%7% run_command=/userdata view %2% %3%) [⚑ %8%](#23a825-#36f539 show_text=&7Save cause:\n&8What caused the data to be saved run_command=/userdata view %2% %3%) [⏏ %9%](color=#62a9f5-#7ab8fa show_text=&7Snapshot size:&7\n&8Estimated file size of the snapshot (in KiB) run_command=/userdata view %2% %3%)'
data_deleted: '[❌ Successfully deleted user data snapshot](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [for](#00fb9a) [%3%.](#00fb9a show_text=&7Player UUID:\n&8%4%)'
data_restored: '[⏪ Successfully restored](#00fb9a) [%1%](#00fb9a show_text=&7Player UUID:\n&8%2%)[''s current user data from snapshot](#00fb9a) [%3%.](#00fb9a show_text=&7Version UUID:\n&8%4%)'
data_pinned: '[※ Successfully pinned user data snapshot](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [for](#00fb9a) [%3%.](#00fb9a show_text=&7Player UUID:\n&8%4%)'
data_unpinned: '[※ Successfully unpinned user data snapshot](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [for](#00fb9a) [%3%.](#00fb9a show_text=&7Player UUID:\n&8%4%)'
data_dumped: '[☂ Successfully dumped the user data snapshot %1% for %2% to:](#00fb9a) &7%3%'
list_footer: '\n%1%[Page](#00fb9a) [%2%](#00fb9a)/[%3%](#00fb9a)%4% %5%'
list_previous_page_button: '[◀](white show_text=&7View previous page run_command=%2% %1%) '
list_next_page_button: ' [▶](white show_text=&7View next page run_command=%2% %1%)'
list_page_jumpers: '(%1%)'
list_page_jumper_button: '[%1%](show_text=&7Jump to page %1% run_command=%2% %1%)'
list_page_jumper_current_page: '[%1%](#00fb9a)'
list_page_jumper_separator: ' '
list_page_jumper_group_separator: '…'
save_cause_disconnect: 'disconnect'
save_cause_world_save: 'world save'
save_cause_death: 'death'
save_cause_server_shutdown: 'server shutdown'
save_cause_inventory_command: 'inventory command'
save_cause_enderchest_command: 'enderchest command'
save_cause_backup_restore: 'backup restore'
save_cause_api: 'API'
save_cause_mpdb_migration: 'MPDB migration'
save_cause_legacy_migration: 'legacy migration'
save_cause_converted_from_v2: 'converted from v2'
up_to_date: '[HuskSync](#00fb9a bold) [| You are running the latest version of HuskSync (v%1%).](#00fb9a)'
update_available: '[HuskSync](#ff7e5e bold) [| A new version of HuskSync is available: v%1% (running: v%2%).](#ff7e5e)'
reload_complete: '[HuskSync](#00fb9a bold) [| Перезавантажено конфіґ та файли повідомлень.](#00fb9a)\n[⚠ Ensure config files are up-to-date on all servers!](#00fb9a)\n[A restart is needed for config changes to take effect.](#00fb9a italic)'
system_status_header: '[HuskSync](#00fb9a bold) [| System status report:](#00fb9a)'
error_invalid_syntax: '[Помилка:](#ff3300) [Неправильний синтакс. Використання:](#ff7e5e) [%1%](#ff7e5e italic show_text=&#ff7e5e&Click to suggest suggest_command=%1%)'
error_invalid_player: '[Помилка:](#ff3300) [Гравця не знайдено](#ff7e5e)'
error_no_permission: '[Помилка:](#ff3300) [Ввас немає дозволу на використання цієї команди](#ff7e5e)'
error_console_command_only: '[Помилка:](#ff3300) [Ця команда може бути використана лише з допомогою %1% консолі](#ff7e5e)'
error_in_game_command_only: 'Error: That command can only be used in-game.'
error_no_data_to_display: '[Error:](#ff3300) [Could not find any user data to display.](#ff7e5e)'
error_invalid_version_uuid: '[Error:](#ff3300) [Could not find any user data for that version UUID.](#ff7e5e)'
husksync_command_description: 'Manage the HuskSync plugin'
userdata_command_description: 'View, manage & restore player userdata'
inventory_command_description: 'View & edit a player''s inventory'
enderchest_command_description: 'View & edit a player''s Ender Chest'
locales:
synchronization_complete: '[⏵ Дані синхронізовано!](#00fb9a)'
synchronization_failed: '[⏵ Failed to synchronize your data! Please contact an administrator.](#ff7e5e)'
inventory_viewer_menu_title: '&0%1%''s Inventory'
ender_chest_viewer_menu_title: '&0%1%''s Ender Chest'
inventory_viewer_opened: '[Viewing snapshot of](#00fb9a) [%1%](#00fb9a bold)[''s inventory as of ⌚ %2%](#00fb9a)'
ender_chest_viewer_opened: '[Viewing snapshot of](#00fb9a) [%1%](#00fb9a bold)[''s Ender Chest as of ⌚ %2%](#00fb9a)'
data_update_complete: '[🔔 Your data has been updated!](#00fb9a)'
data_update_failed: '[🔔 Failed to update your data! Please contact an administrator.](#ff7e5e)'
user_registration_complete: '[⭐ User registration complete!](#00fb9a)'
data_manager_title: '[Viewing user data snapshot](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [for](#00fb9a) [%3%](#00fb9a bold show_text=&7Player UUID:\n&8%4%)[:](#00fb9a)'
data_manager_timestamp: '[⌚ %1%](#ffc43b-#f5c962 show_text=&7Version timestamp:\n&8When the data was saved)'
data_manager_pinned: '[※ Snapshot pinned](#d8ff2b show_text=&7Pinned:\n&8This user data snapshot won''t be automatically rotated.)'
data_manager_cause: '[⚑ %1%](#23a825-#36f539 show_text=&7Save cause:\n&8What caused the data to be saved)'
data_manager_server: '[☁ %1%](#ff87b3-#f5538e show_text=&7Server:\n&8Name of the server the data was saved on)'
data_manager_size: '[⏏ %1%](color=#62a9f5-#7ab8fa show_text=&7Snapshot size:\n&8Estimated file size of the snapshot (in KiB))\n'
data_manger_status: '[%1%](red)[/](gray)[%2%](red)[×](gray)[❤](red show_text=&7Health points) [%3%](yellow)[×](gray)[🍖](yellow show_text=&7Hunger points) [ʟᴠ](green)[.](gray)[%4%](green show_text=&7XP level) [🏹 %5%](dark_aqua show_text=&7Game mode)'
data_manager_advancements_statistics: '[⭐ Advancements: %1%](color=#ffc43b-#f5c962 show_text=&7Advancements you have progress in:\n&8%2%) [⌛ Play Time: %3%ʜʀs](color=#62a9f5-#7ab8fa show_text=&7In-game play time\n&8⚠ Based on in-game statistics)\n'
data_manager_item_buttons: '[View:](gray) [[🪣 Inventory…]](color=#a17b5f-#f5b98c show_text=&7Click to view run_command=/inventory %1% %2%) [[⌀ Ender Chest…]](#b649c4-#d254ff show_text=&7Click to view run_command=/enderchest %1% %2%)'
data_manager_management_buttons: '[Manage:](gray) [[❌ Delete…]](#ff3300 show_text=&7Click to delete this snapshot of user data.\n&8This will not affect the user''s current data.\n&#ff3300&⚠ This cannot be undone! suggest_command=/husksync:userdata delete %1% %2%) [[⏪ Restore…]](#00fb9a show_text=&7Click to restore this user data.\n&8This will set the user''s data to this snapshot.\n&#ff3300&⚠ %1%''s current data will be overwritten! suggest_command=/husksync:userdata restore %1% %2%) [[※ Pin/Unpin…]](#d8ff2b show_text=&7Click to pin or unpin this user data snapshot\n&8Pinned snapshots won''t be automatically rotated run_command=/userdata pin %1% %2%)'
data_manager_system_buttons: '[System:](gray) [[⏷ File Dump…]](dark_gray show_text=&7Click to dump this raw user data snapshot to a file.\n&8Data dumps can be found in ~/plugins/HuskSync/dumps/ run_command=/husksync:userdata dump %1% %2% file) [[☂ Web Dump…]](dark_gray show_text=&7Click to dump this raw user data snapshot to the mc-logs service\n&8You will be provided with a URL containing the data. run_command=/husksync:userdata dump %1% %2% web)'
data_manager_advancements_preview_remaining: 'and %1% more…'
data_list_title: '[%1%''s user data snapshots:](#00fb9a) [(%2%-%3% of](#00fb9a) [%4%](#00fb9a bold)[)](#00fb9a)\n'
data_list_item: '[%1%](gray show_text=&7User Data Snapshot for %2%&8⚡ %4% run_command=/userdata view %2% %3%) [%5%](#d8ff2b show_text=&7Pinned:\n&8Pinned snapshots won''t be automatically rotated. run_command=/userdata view %2% %3%) [%6%](color=#ffc43b-#f5c962 show_text=&7Version timestamp:&7\n&8When the data was saved\n&8%7% run_command=/userdata view %2% %3%) [⚑ %8%](#23a825-#36f539 show_text=&7Save cause:\n&8What caused the data to be saved run_command=/userdata view %2% %3%) [⏏ %9%](color=#62a9f5-#7ab8fa show_text=&7Snapshot size:&7\n&8Estimated file size of the snapshot (in KiB) run_command=/userdata view %2% %3%)'
data_deleted: '[❌ Successfully deleted user data snapshot](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [for](#00fb9a) [%3%.](#00fb9a show_text=&7Player UUID:\n&8%4%)'
data_restored: '[⏪ Successfully restored](#00fb9a) [%1%](#00fb9a show_text=&7Player UUID:\n&8%2%)[''s current user data from snapshot](#00fb9a) [%3%.](#00fb9a show_text=&7Version UUID:\n&8%4%)'
data_pinned: '[※ Successfully pinned user data snapshot](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [for](#00fb9a) [%3%.](#00fb9a show_text=&7Player UUID:\n&8%4%)'
data_unpinned: '[※ Successfully unpinned user data snapshot](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [for](#00fb9a) [%3%.](#00fb9a show_text=&7Player UUID:\n&8%4%)'
data_dumped: '[☂ Successfully dumped the user data snapshot %1% for %2% to:](#00fb9a) &7%3%'
list_footer: '\n%1%[Page](#00fb9a) [%2%](#00fb9a)/[%3%](#00fb9a)%4% %5%'
list_previous_page_button: '[◀](white show_text=&7View previous page run_command=%2% %1%) '
list_next_page_button: ' [▶](white show_text=&7View next page run_command=%2% %1%)'
list_page_jumpers: '(%1%)'
list_page_jumper_button: '[%1%](show_text=&7Jump to page %1% run_command=%2% %1%)'
list_page_jumper_current_page: '[%1%](#00fb9a)'
list_page_jumper_separator: ' '
list_page_jumper_group_separator: '…'
save_cause_disconnect: 'disconnect'
save_cause_world_save: 'world save'
save_cause_death: 'death'
save_cause_server_shutdown: 'server shutdown'
save_cause_inventory_command: 'inventory command'
save_cause_enderchest_command: 'enderchest command'
save_cause_backup_restore: 'backup restore'
save_cause_api: 'API'
save_cause_mpdb_migration: 'MPDB migration'
save_cause_legacy_migration: 'legacy migration'
save_cause_converted_from_v2: 'converted from v2'
up_to_date: '[HuskSync](#00fb9a bold) [| You are running the latest version of HuskSync (v%1%).](#00fb9a)'
update_available: '[HuskSync](#ff7e5e bold) [| A new version of HuskSync is available: v%1% (running: v%2%).](#ff7e5e)'
reload_complete: '[HuskSync](#00fb9a bold) [| Перезавантажено конфіґ та файли повідомлень.](#00fb9a)\n[⚠ Ensure config files are up-to-date on all servers!](#00fb9a)\n[A restart is needed for config changes to take effect.](#00fb9a italic)'
system_status_header: '[HuskSync](#00fb9a bold) [| System status report:](#00fb9a)'
error_invalid_syntax: '[Помилка:](#ff3300) [Неправильний синтакс. Використання:](#ff7e5e) [%1%](#ff7e5e italic show_text=&#ff7e5e&Click to suggest suggest_command=%1%)'
error_invalid_player: '[Помилка:](#ff3300) [Гравця не знайдено](#ff7e5e)'
error_no_permission: '[Помилка:](#ff3300) [Ввас немає дозволу на використання цієї команди](#ff7e5e)'
error_console_command_only: '[Помилка:](#ff3300) [Ця команда може бути використана лише з допомогою %1% консолі](#ff7e5e)'
error_in_game_command_only: 'Error: That command can only be used in-game.'
error_no_data_to_display: '[Error:](#ff3300) [Could not find any user data to display.](#ff7e5e)'
error_invalid_version_uuid: '[Error:](#ff3300) [Could not find any user data for that version UUID.](#ff7e5e)'
husksync_command_description: 'Manage the HuskSync plugin'
userdata_command_description: 'View, manage & restore player userdata'
inventory_command_description: 'View & edit a player''s inventory'
enderchest_command_description: 'View & edit a player''s Ender Chest'

@ -1,62 +1,63 @@
synchronization_complete: '[⏵ 数据同步完成!](#00fb9a)'
synchronization_failed: '[⏵ 无法同步你的数据! 请联系管理员.](#ff7e5e)'
inventory_viewer_menu_title: '&0%1% 的背包'
ender_chest_viewer_menu_title: '&0%1% 的末影箱'
inventory_viewer_opened: '[查看备份](#00fb9a) [%1%](#00fb9a bold) [于 ⌚ %2% 的背包备份](#00fb9a)'
ender_chest_viewer_opened: '[查看备份](#00fb9a) [%1%](#00fb9a bold) [于 ⌚ %2% 的末影箱备份](#00fb9a)'
data_update_complete: '[🔔 你的数据已更新!](#00fb9a)'
data_update_failed: '[🔔 无法更新你的数据! 请联系管理员.](#ff7e5e)'
user_registration_complete: '[⭐ 用户注册完成!](#00fb9a)'
data_manager_title: '[正在查看玩家](#00fb9a) [%3%](#00fb9a bold show_text=&7玩家UUID:\n&8%4%) [的数据备份](#00fb9a) [%1%](#00fb9a show_text=&7备份版本UUID:\n&8%2%)[:](#00fb9a)'
data_manager_timestamp: '[⌚ %1%](#ffc43b-#f5c962 show_text=&7备份时间:\n&8数据保存时间)'
data_manager_pinned: '[※ 置顶备份](#d8ff2b show_text=&7已置顶:\n&8此玩家数据备份不会按照备份时间自动排序.)'
data_manager_cause: '[⚑ %1%](#23a825-#36f539 show_text=&7保存原因:\n&8导致数据保存的原因)'
data_manager_server: '[☁ %1%](#ff87b3-#f5538e show_text=&7服务器:\n&8数据保存所在服务器的名称)'
data_manager_size: '[⏏ %1%](color=#62a9f5-#7ab8fa show_text=&7备份大小:\n&8预计备份的文件大小(以KiB为单位))\n'
data_manger_status: '[%1%](red)[/](gray)[%2%](red)[×](gray)[❤](red show_text=&7生命值) [%3%](yellow)[×](gray)[🍖](yellow show_text=&7饥饿值) [ʟᴠ](green)[.](gray)[%4%](green show_text=&7经验等级) [🏹 %5%](dark_aqua show_text=&7游戏模式)'
data_manager_advancements_statistics: '[⭐ 进度: %1%](color=#ffc43b-#f5c962 show_text=&7你已经取得的进度:\n&8%2%) [⌛ 游玩时间: %3%小时](color=#62a9f5-#7ab8fa show_text=&7在游戏内游玩的时间\n&8⚠ 基于游戏内的统计信息)\n'
data_manager_item_buttons: '[查看:](gray) [[🪣 背包…]](color=#a17b5f-#f5b98c show_text=&7点击查看 run_command=/inventory %1% %2%) [[⌀ 末影箱…]](#b649c4-#d254ff show_text=&7点击查看 run_command=/enderchest %1% %2%)'
data_manager_management_buttons: '[管理:](gray) [[❌ 删除…]](#ff3300 show_text=&7点击删除此玩家数据备份.\n&8这不会影响用户的当前数据.\n&#ff3300&⚠ 此操作无法撤消! suggest_command=/husksync:userdata delete %1% %2%) [[⏪ 恢复…]](#00fb9a show_text=&7点击还原此玩家数据.\n&8这将使用户的数据恢复到此备份.\n&#ff3300&⚠ %1%当前数据将被覆盖! suggest_command=/husksync:userdata restore %1% %2%) [[※ 置顶/取消置顶…]](#d8ff2b show_text=&7点击置顶或取消置顶此玩家数据备份\n&8已置顶的备份不会按照备份时间自动排序 run_command=/userdata pin %1% %2%)'
data_manager_system_buttons: '[系统:](gray) [[⏷ 文件转储…]](dark_gray show_text=&7点击将此原始玩家数据备份转储到文件中.\n&8数据转储可以在~/plugins/HuskSync/dumps/中找到 run_command=/husksync:userdata dump %1% %2% file) [[☂ 网络转储…]](dark_gray show_text=&7点击将此原始玩家数据备份转储到mc-logs服务中\n&8你将获得包含数据的网址. run_command=/husksync:userdata dump %1% %2% web)'
data_manager_advancements_preview_remaining: '以及其他 %1%…'
data_list_title: '[%1%的玩家数据备份:](#00fb9a) [(%2%-%3% of](#00fb9a) [%4%](#00fb9a bold)[)](#00fb9a)\n'
data_list_item: '[%1%](gray show_text=&7玩家数据备份 %2%&8⚡ %4% run_command=/userdata view %2% %3%) [%5%](#d8ff2b show_text=&7已置顶:\n&8已置顶的备份不会按照备份时间自动排序 run_command=/userdata view %2% %3%) [%6%](color=#ffc43b-#f5c962 show_text=&7备份时间:&7\n&8数据保存时间\n&8%7% run_command=/userdata view %2% %3%) [⚑ %8%](#23a825-#36f539 show_text=&7保存原因:\n&8导致数据保存的原因 run_command=/userdata view %2% %3%) [⏏ %9%](color=#62a9f5-#7ab8fa show_text=&7备份大小:&7\n&8预计备份文件大小(以KiB为单位) run_command=/userdata view %2% %3%)'
data_deleted: '[❌ 成功删除玩家](#00fb9a) [%3%](#00fb9a show_text=&7玩家 UUID:\n&7%4%) [的数据备份](#00fb9a) [%1%.](#00fb9a show_text=&7备份版本UUID:\n&7%2%)'
data_restored: '[⏪ 成功恢复玩家](#00fb9a) [%1%](#00fb9a show_text=&7玩家 UUID:\n&7%2%)[的数据备份](#00fb9a) [%3%.](#00fb9a show_text=&7备份版本UUID:\n&7%4%)'
data_pinned: '[※ 成功置顶玩家](#00fb9a) [%3%](#00fb9a show_text=&7玩家 UUID:\n&8%4%) [的数据备份](#00fb9a) [%1%.](#00fb9a show_text=&7备份版本UUID:\n&8%2%)'
data_unpinned: '[※ 成功取消置顶玩家](#00fb9a) [%3%](#00fb9a show_text=&7玩家 UUID:\n&8%4%) [的数据备份](#00fb9a) [%1%.](#00fb9a show_text=&7备份版本UUID:\n&8%2%)'
data_dumped: '[☂ 已成功将 %1% 的玩家数据快照 %2% 转储到:](#00fb9a) &7%3%'
list_footer: '\n%1%[页数](#00fb9a) [%2%](#00fb9a)/[%3%](#00fb9a)%4% %5%'
list_previous_page_button: '[◀](white show_text=&7查看上一页 run_command=%2% %1%) '
list_next_page_button: ' [▶](white show_text=&7查看下一页 run_command=%2% %1%)'
list_page_jumpers: '(%1%)'
list_page_jumper_button: '[%1%](show_text=&7跳转至第 %1% 页 run_command=%2% %1%)'
list_page_jumper_current_page: '[%1%](#00fb9a)'
list_page_jumper_separator: ' '
list_page_jumper_group_separator: '…'
save_cause_disconnect: '断开连接'
save_cause_world_save: '保存世界'
save_cause_death: '死亡'
save_cause_server_shutdown: '服务器关闭'
save_cause_inventory_command: '背包命令'
save_cause_enderchest_command: '末影箱命令'
save_cause_backup_restore: '备份还原'
save_cause_api: 'API'
save_cause_mpdb_migration: 'MPDB迁移'
save_cause_legacy_migration: '旧版迁移'
save_cause_converted_from_v2: '从v2转换'
up_to_date: '[HuskSync](#00fb9a bold) [| 你正在运行最新版本的HuskSync(v%1%).](#00fb9a)'
update_available: '[HuskSync](#ff7e5e bold) [| 检测到HuskSync有新版本可以更新了:v%1%(当前版本:v%2%).](#ff7e5e)'
reload_complete: '[HuskSync](#00fb9a bold) [| 重新加载配置和消息文件完成.](#00fb9a)\n[⚠ 确保在所有服务器上更新配置文件!](#00fb9a)\n[需要重新启动才能使配置更改生效.](#00fb9a italic)'
system_status_header: '[HuskSync](#00fb9a bold) [| 系统状态报告:](#00fb9a)'
error_invalid_syntax: '[错误:](#ff3300) [语法错误.用法:](#ff7e5e) [%1%](#ff7e5e italic show_text=&#ff7e5e&点击建议 suggest_command=%1%)'
error_invalid_player: '[错误:](#ff3300) [找不到这个名称的玩家.](#ff7e5e)'
error_no_permission: '[错误:](#ff3300) [你没有执行此命令的权限](#ff7e5e)'
error_console_command_only: '[错误:](#ff3300) [该命令只能在控制台中运行](#ff7e5e)'
error_in_game_command_only: '错误: 该命令只能在游戏中使用.'
error_no_data_to_display: '[错误:](#ff3300) [找不到要显示的任何玩家数据.](#ff7e5e)'
error_invalid_version_uuid: '[错误:](#ff3300) [找不到该版本UUID的任何玩家数据.](#ff7e5e)'
husksync_command_description: '管理HuskSync插件'
userdata_command_description: '查看、管理和还原玩家玩家数据'
inventory_command_description: '查看和编辑玩家的背包'
enderchest_command_description: '查看和编辑玩家的末影箱'
locales:
synchronization_complete: '[⏵ 数据同步完成!](#00fb9a)'
synchronization_failed: '[⏵ 无法同步你的数据! 请联系管理员.](#ff7e5e)'
inventory_viewer_menu_title: '&0%1% 的背包'
ender_chest_viewer_menu_title: '&0%1% 的末影箱'
inventory_viewer_opened: '[查看备份](#00fb9a) [%1%](#00fb9a bold) [于 ⌚ %2% 的背包备份](#00fb9a)'
ender_chest_viewer_opened: '[查看备份](#00fb9a) [%1%](#00fb9a bold) [于 ⌚ %2% 的末影箱备份](#00fb9a)'
data_update_complete: '[🔔 你的数据已更新!](#00fb9a)'
data_update_failed: '[🔔 无法更新你的数据! 请联系管理员.](#ff7e5e)'
user_registration_complete: '[⭐ 用户注册完成!](#00fb9a)'
data_manager_title: '[正在查看玩家](#00fb9a) [%3%](#00fb9a bold show_text=&7玩家UUID:\n&8%4%) [的数据备份](#00fb9a) [%1%](#00fb9a show_text=&7备份版本UUID:\n&8%2%)[:](#00fb9a)'
data_manager_timestamp: '[⌚ %1%](#ffc43b-#f5c962 show_text=&7备份时间:\n&8数据保存时间)'
data_manager_pinned: '[※ 置顶备份](#d8ff2b show_text=&7已置顶:\n&8此玩家数据备份不会按照备份时间自动排序.)'
data_manager_cause: '[⚑ %1%](#23a825-#36f539 show_text=&7保存原因:\n&8导致数据保存的原因)'
data_manager_server: '[☁ %1%](#ff87b3-#f5538e show_text=&7服务器:\n&8数据保存所在服务器的名称)'
data_manager_size: '[⏏ %1%](color=#62a9f5-#7ab8fa show_text=&7备份大小:\n&8预计备份的文件大小(以KiB为单位))\n'
data_manger_status: '[%1%](red)[/](gray)[%2%](red)[×](gray)[❤](red show_text=&7生命值) [%3%](yellow)[×](gray)[🍖](yellow show_text=&7饥饿值) [ʟᴠ](green)[.](gray)[%4%](green show_text=&7经验等级) [🏹 %5%](dark_aqua show_text=&7游戏模式)'
data_manager_advancements_statistics: '[⭐ 进度: %1%](color=#ffc43b-#f5c962 show_text=&7你已经取得的进度:\n&8%2%) [⌛ 游玩时间: %3%小时](color=#62a9f5-#7ab8fa show_text=&7在游戏内游玩的时间\n&8⚠ 基于游戏内的统计信息)\n'
data_manager_item_buttons: '[查看:](gray) [[🪣 背包…]](color=#a17b5f-#f5b98c show_text=&7点击查看 run_command=/inventory %1% %2%) [[⌀ 末影箱…]](#b649c4-#d254ff show_text=&7点击查看 run_command=/enderchest %1% %2%)'
data_manager_management_buttons: '[管理:](gray) [[❌ 删除…]](#ff3300 show_text=&7点击删除此玩家数据备份.\n&8这不会影响用户的当前数据.\n&#ff3300&⚠ 此操作无法撤消! suggest_command=/husksync:userdata delete %1% %2%) [[⏪ 恢复…]](#00fb9a show_text=&7点击还原此玩家数据.\n&8这将使用户的数据恢复到此备份.\n&#ff3300&⚠ %1%当前数据将被覆盖! suggest_command=/husksync:userdata restore %1% %2%) [[※ 置顶/取消置顶…]](#d8ff2b show_text=&7点击置顶或取消置顶此玩家数据备份\n&8已置顶的备份不会按照备份时间自动排序 run_command=/userdata pin %1% %2%)'
data_manager_system_buttons: '[系统:](gray) [[⏷ 文件转储…]](dark_gray show_text=&7点击将此原始玩家数据备份转储到文件中.\n&8数据转储可以在~/plugins/HuskSync/dumps/中找到 run_command=/husksync:userdata dump %1% %2% file) [[☂ 网络转储…]](dark_gray show_text=&7点击将此原始玩家数据备份转储到mc-logs服务中\n&8你将获得包含数据的网址. run_command=/husksync:userdata dump %1% %2% web)'
data_manager_advancements_preview_remaining: '以及其他 %1%…'
data_list_title: '[%1%的玩家数据备份:](#00fb9a) [(%2%-%3% of](#00fb9a) [%4%](#00fb9a bold)[)](#00fb9a)\n'
data_list_item: '[%1%](gray show_text=&7玩家数据备份 %2%&8⚡ %4% run_command=/userdata view %2% %3%) [%5%](#d8ff2b show_text=&7已置顶:\n&8已置顶的备份不会按照备份时间自动排序 run_command=/userdata view %2% %3%) [%6%](color=#ffc43b-#f5c962 show_text=&7备份时间:&7\n&8数据保存时间\n&8%7% run_command=/userdata view %2% %3%) [⚑ %8%](#23a825-#36f539 show_text=&7保存原因:\n&8导致数据保存的原因 run_command=/userdata view %2% %3%) [⏏ %9%](color=#62a9f5-#7ab8fa show_text=&7备份大小:&7\n&8预计备份文件大小(以KiB为单位) run_command=/userdata view %2% %3%)'
data_deleted: '[❌ 成功删除玩家](#00fb9a) [%3%](#00fb9a show_text=&7玩家 UUID:\n&7%4%) [的数据备份](#00fb9a) [%1%.](#00fb9a show_text=&7备份版本UUID:\n&7%2%)'
data_restored: '[⏪ 成功恢复玩家](#00fb9a) [%1%](#00fb9a show_text=&7玩家 UUID:\n&7%2%)[的数据备份](#00fb9a) [%3%.](#00fb9a show_text=&7备份版本UUID:\n&7%4%)'
data_pinned: '[※ 成功置顶玩家](#00fb9a) [%3%](#00fb9a show_text=&7玩家 UUID:\n&8%4%) [的数据备份](#00fb9a) [%1%.](#00fb9a show_text=&7备份版本UUID:\n&8%2%)'
data_unpinned: '[※ 成功取消置顶玩家](#00fb9a) [%3%](#00fb9a show_text=&7玩家 UUID:\n&8%4%) [的数据备份](#00fb9a) [%1%.](#00fb9a show_text=&7备份版本UUID:\n&8%2%)'
data_dumped: '[☂ 已成功将 %1% 的玩家数据快照 %2% 转储到:](#00fb9a) &7%3%'
list_footer: '\n%1%[页数](#00fb9a) [%2%](#00fb9a)/[%3%](#00fb9a)%4% %5%'
list_previous_page_button: '[◀](white show_text=&7查看上一页 run_command=%2% %1%) '
list_next_page_button: ' [▶](white show_text=&7查看下一页 run_command=%2% %1%)'
list_page_jumpers: '(%1%)'
list_page_jumper_button: '[%1%](show_text=&7跳转至第 %1% 页 run_command=%2% %1%)'
list_page_jumper_current_page: '[%1%](#00fb9a)'
list_page_jumper_separator: ' '
list_page_jumper_group_separator: '…'
save_cause_disconnect: '断开连接'
save_cause_world_save: '保存世界'
save_cause_death: '死亡'
save_cause_server_shutdown: '服务器关闭'
save_cause_inventory_command: '背包命令'
save_cause_enderchest_command: '末影箱命令'
save_cause_backup_restore: '备份还原'
save_cause_api: 'API'
save_cause_mpdb_migration: 'MPDB迁移'
save_cause_legacy_migration: '旧版迁移'
save_cause_converted_from_v2: '从v2转换'
up_to_date: '[HuskSync](#00fb9a bold) [| 你正在运行最新版本的HuskSync(v%1%).](#00fb9a)'
update_available: '[HuskSync](#ff7e5e bold) [| 检测到HuskSync有新版本可以更新了:v%1%(当前版本:v%2%).](#ff7e5e)'
reload_complete: '[HuskSync](#00fb9a bold) [| 重新加载配置和消息文件完成.](#00fb9a)\n[⚠ 确保在所有服务器上更新配置文件!](#00fb9a)\n[需要重新启动才能使配置更改生效.](#00fb9a italic)'
system_status_header: '[HuskSync](#00fb9a bold) [| 系统状态报告:](#00fb9a)'
error_invalid_syntax: '[错误:](#ff3300) [语法错误.用法:](#ff7e5e) [%1%](#ff7e5e italic show_text=&#ff7e5e&点击建议 suggest_command=%1%)'
error_invalid_player: '[错误:](#ff3300) [找不到这个名称的玩家.](#ff7e5e)'
error_no_permission: '[错误:](#ff3300) [你没有执行此命令的权限](#ff7e5e)'
error_console_command_only: '[错误:](#ff3300) [该命令只能在控制台中运行](#ff7e5e)'
error_in_game_command_only: '错误: 该命令只能在游戏中使用.'
error_no_data_to_display: '[错误:](#ff3300) [找不到要显示的任何玩家数据.](#ff7e5e)'
error_invalid_version_uuid: '[错误:](#ff3300) [找不到该版本UUID的任何玩家数据.](#ff7e5e)'
husksync_command_description: '管理HuskSync插件'
userdata_command_description: '查看、管理和还原玩家玩家数据'
inventory_command_description: '查看和编辑玩家的背包'
enderchest_command_description: '查看和编辑玩家的末影箱'

@ -1,62 +1,63 @@
synchronization_complete: '[⏵資料已同步!](#00fb9a)'
synchronization_failed: '[⏵ 無法同步您的資料! 請聯繫管理員](#ff7e5e)'
inventory_viewer_menu_title: '&0%1% 的背包'
ender_chest_viewer_menu_title: '&0%1% 的終界箱'
inventory_viewer_opened: '[查看](#00fb9a) [%1%](#00fb9a bold) [於 ⌚ %2% 的背包快照資料](#00fb9a)'
ender_chest_viewer_opened: '[查看](#00fb9a) [%1%](#00fb9a bold) [於 ⌚ %2% 的終界箱快照資料](#00fb9a)'
data_update_complete: '[🔔 你的資料已更新!](#00fb9a)'
data_update_failed: '[🔔 無法更新您的資料! 請聯繫管理員](#ff7e5e)'
user_registration_complete: '[⭐ User registration complete!](#00fb9a)'
data_manager_title: '[查看](#00fb9a) [%3%](#00fb9a bold show_text=&7玩家 UUID:\n&8%4%) [的快照:](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [:](#00fb9a)'
data_manager_timestamp: '[⌚ %1%](#ffc43b-#f5c962 show_text=&7快照時間:\n&8何時保存的資料)'
data_manager_pinned: '[※ 被標記的快照](#d8ff2b show_text=&7標記:\n&8此快照資料不會自動輪換更新)'
data_manager_cause: '[⚑ %1%](#23a825-#36f539 show_text=&7保存原因:\n&8保存此快照的原因)'
data_manager_server: '[☁ %1%](#ff87b3-#f5538e show_text=&7Server:\n&8Name of the server the data was saved on)'
data_manager_size: '[⏏ %1%](color=#62a9f5-#7ab8fa show_text=&7Snapshot size:\n&8Estimated file size of the snapshot (in KiB))\n'
data_manger_status: '[%1%](red)[/](gray)[%2%](red)[×](gray)[❤](red show_text=&7血量) [%3%](yellow)[×](gray)[🍖](yellow show_text=&7飽食度) [ʟᴠ](green)[.](gray)[%4%](green show_text=&7經驗等級) [🏹 %5%](dark_aqua show_text=&7遊戲模式)'
data_manager_advancements_statistics: '[⭐ 成就: %1%](color=#ffc43b-#f5c962 show_text=&7已獲得的成就:\n&8%2%) [⌛ 遊戲時間: %3%ʜʀs](color=#62a9f5-#7ab8fa show_text=&7遊戲內的遊玩時間\n&8⚠ 根據遊戲內統計)\n'
data_manager_item_buttons: '[查看:](gray) [[🪣 背包…]](color=#a17b5f-#f5b98c show_text=&7點擊查看 run_command=/inventory %1% %2%) [[⌀ 終界箱…]](#b649c4-#d254ff show_text=&7點擊查看 run_command=/enderchest %1% %2%)'
data_manager_management_buttons: '[管理:](gray) [[❌ 刪除…]](#ff3300 show_text=&7點擊刪除這個快照\n&8這不會影像目前玩家的資料\n&#ff3300&⚠ 此操作不能取消! suggest_command=/husksync:userdata delete %1% %2%) [[⏪ 恢復…]](#00fb9a show_text=&7點擊將玩家資料覆蓋為此快照\n&8這將導致玩家的資料會被此快照覆蓋\n&#ff3300&⚠ %1% 當前的資料將被覆蓋! suggest_command=/husksync:userdata restore %1% %2%) [[※ 標記…]](#d8ff2b show_text=&7點擊切換標記狀態\n&8被標記的快照將不會自動輪換更新 run_command=/userdata pin %1% %2%)'
data_manager_system_buttons: '[系統:](gray) [[⏷ 本地轉存…]](dark_gray show_text=&7點擊將此玩家資料快照轉存到本地文件中\n&8轉存的資料可以在以下路徑找到 ~/plugins/HuskSync/dumps/ run_command=/husksync:userdata dump %1% %2% file) [[☂ 雲端轉存…]](dark_gray show_text=&7點擊將此玩家資料快照轉存到 mc-logs 服務\n&8您將獲得一個包含資料的 URL. run_command=/husksync:userdata dump %1% %2% web)'
data_manager_advancements_preview_remaining: '還有 %1% …'
data_list_title: '[%1% 的玩家資料快照:](#00fb9a) [(%2%-%3% 共](#00fb9a) [%4%](#00fb9a bold)[)](#00fb9a)\n'
data_list_item: '[%1%](gray show_text=&7User Data Snapshot for %2%&8⚡ %4% run_command=/userdata view %2% %3%) [%5%](#d8ff2b show_text=&7Pinned:\n&8Pinned snapshots won''t be automatically rotated. run_command=/userdata view %2% %3%) [%6%](color=#ffc43b-#f5c962 show_text=&7Version timestamp:&7\n&8When the data was saved\n&8%7% run_command=/userdata view %2% %3%) [⚑ %8%](#23a825-#36f539 show_text=&7Save cause:\n&8What caused the data to be saved run_command=/userdata view %2% %3%) [⏏ %9%](color=#62a9f5-#7ab8fa show_text=&7Snapshot size:&7\n&8Estimated file size of the snapshot (in KiB) run_command=/userdata view %2% %3%)'
data_deleted: '[❌ 成功刪除:](#00fb9a) [%3%](#00fb9a show_text=&7玩家 UUID:\n&8%4%) [的快照:](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%)'
data_restored: '[⏪ 成功將玩家](#00fb9a) [%1%](#00fb9a show_text=&7玩家 UUID:\n&8%2%)[的資料恢復為 快照:](#00fb9a) [%3%.](#00fb9a show_text=&7Version UUID:\n&8%4%)'
data_pinned: '[※ 成功標記](#00fb9a) [%3%](#00fb9a show_text=&7玩家 UUID:\n&8%4%) [的快照:](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%)'
data_unpinned: '[※ 成功解除](#00fb9a) [%3%](#00fb9a show_text=&7玩家 UUID:\n&8%4%) [快照:](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [的標記](#00fb9a)'
data_dumped: '[☂ 成功將 %2% 資料快照 %1% 儲存至:](#00fb9a) &7%3%'
list_footer: '\n%1%[頁面](#00fb9a) [%2%](#00fb9a)/[%3%](#00fb9a)%4% %5%'
list_previous_page_button: '[◀](white show_text=&7查看上一頁 run_command=%2% %1%) '
list_next_page_button: ' [▶](white show_text=&7查看下一頁 run_command=%2% %1%)'
list_page_jumpers: '(%1%)'
list_page_jumper_button: '[%1%](show_text=&7跳至第 %1% 頁 run_command=%2% %1%)'
list_page_jumper_current_page: '[%1%](#00fb9a)'
list_page_jumper_separator: ' '
list_page_jumper_group_separator: '…'
save_cause_disconnect: 'disconnect'
save_cause_world_save: 'world save'
save_cause_death: 'death'
save_cause_server_shutdown: 'server shutdown'
save_cause_inventory_command: 'inventory command'
save_cause_enderchest_command: 'enderchest command'
save_cause_backup_restore: 'backup restore'
save_cause_api: 'API'
save_cause_mpdb_migration: 'MPDB migration'
save_cause_legacy_migration: 'legacy migration'
save_cause_converted_from_v2: 'converted from v2'
up_to_date: '[HuskSync](#00fb9a bold) [| 您運行的是最新版本的 HuskSync (v%1%).](#00fb9a)'
update_available: '[HuskSync](#ff7e5e bold) [| 發現可用的新版本: v%1% (running: v%2%).](#ff7e5e)'
reload_complete: '[HuskSync](#00fb9a bold) [| 已重新載入配置和訊息文件](#00fb9a)\n[⚠ Ensure config files are up-to-date on all servers!](#00fb9a)\n[A restart is needed for config changes to take effect.](#00fb9a italic)'
system_status_header: '[HuskSync](#00fb9a bold) [| System status report:](#00fb9a)'
error_invalid_syntax: '[錯誤:](#ff3300) [語法不正確,用法:](#ff7e5e) [%1%](#ff7e5e italic show_text=&#ff7e5e&Click to suggest suggest_command=%1%)'
error_invalid_player: '[錯誤:](#ff3300) [找不到這位玩家](#ff7e5e)'
error_no_permission: '[錯誤:](#ff3300) [您沒有權限執行這個指令](#ff7e5e)'
error_console_command_only: '[錯誤:](#ff3300) [該指令只能透過 控制台 執行](#ff7e5e)'
error_in_game_command_only: '[錯誤:](#ff3300) [該指令只能在遊戲內執行](#ff7e5e)'
error_no_data_to_display: '[錯誤:](#ff3300) [找不到任何可顯示的用戶資訊.](#ff7e5e)'
error_invalid_version_uuid: '[錯誤:](#ff3300) [找不到正確的 Version UUID.](#ff7e5e)'
husksync_command_description: 'Manage the HuskSync plugin'
userdata_command_description: 'View, manage & restore player userdata'
inventory_command_description: 'View & edit a player''s inventory'
enderchest_command_description: 'View & edit a player''s Ender Chest'
locales:
synchronization_complete: '[⏵資料已同步!](#00fb9a)'
synchronization_failed: '[⏵ 無法同步您的資料! 請聯繫管理員](#ff7e5e)'
inventory_viewer_menu_title: '&0%1% 的背包'
ender_chest_viewer_menu_title: '&0%1% 的終界箱'
inventory_viewer_opened: '[查看](#00fb9a) [%1%](#00fb9a bold) [於 ⌚ %2% 的背包快照資料](#00fb9a)'
ender_chest_viewer_opened: '[查看](#00fb9a) [%1%](#00fb9a bold) [於 ⌚ %2% 的終界箱快照資料](#00fb9a)'
data_update_complete: '[🔔 你的資料已更新!](#00fb9a)'
data_update_failed: '[🔔 無法更新您的資料! 請聯繫管理員](#ff7e5e)'
user_registration_complete: '[⭐ User registration complete!](#00fb9a)'
data_manager_title: '[查看](#00fb9a) [%3%](#00fb9a bold show_text=&7玩家 UUID:\n&8%4%) [的快照:](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [:](#00fb9a)'
data_manager_timestamp: '[⌚ %1%](#ffc43b-#f5c962 show_text=&7快照時間:\n&8何時保存的資料)'
data_manager_pinned: '[※ 被標記的快照](#d8ff2b show_text=&7標記:\n&8此快照資料不會自動輪換更新)'
data_manager_cause: '[⚑ %1%](#23a825-#36f539 show_text=&7保存原因:\n&8保存此快照的原因)'
data_manager_server: '[☁ %1%](#ff87b3-#f5538e show_text=&7Server:\n&8Name of the server the data was saved on)'
data_manager_size: '[⏏ %1%](color=#62a9f5-#7ab8fa show_text=&7Snapshot size:\n&8Estimated file size of the snapshot (in KiB))\n'
data_manger_status: '[%1%](red)[/](gray)[%2%](red)[×](gray)[❤](red show_text=&7血量) [%3%](yellow)[×](gray)[🍖](yellow show_text=&7飽食度) [ʟᴠ](green)[.](gray)[%4%](green show_text=&7經驗等級) [🏹 %5%](dark_aqua show_text=&7遊戲模式)'
data_manager_advancements_statistics: '[⭐ 成就: %1%](color=#ffc43b-#f5c962 show_text=&7已獲得的成就:\n&8%2%) [⌛ 遊戲時間: %3%ʜʀs](color=#62a9f5-#7ab8fa show_text=&7遊戲內的遊玩時間\n&8⚠ 根據遊戲內統計)\n'
data_manager_item_buttons: '[查看:](gray) [[🪣 背包…]](color=#a17b5f-#f5b98c show_text=&7點擊查看 run_command=/inventory %1% %2%) [[⌀ 終界箱…]](#b649c4-#d254ff show_text=&7點擊查看 run_command=/enderchest %1% %2%)'
data_manager_management_buttons: '[管理:](gray) [[❌ 刪除…]](#ff3300 show_text=&7點擊刪除這個快照\n&8這不會影像目前玩家的資料\n&#ff3300&⚠ 此操作不能取消! suggest_command=/husksync:userdata delete %1% %2%) [[⏪ 恢復…]](#00fb9a show_text=&7點擊將玩家資料覆蓋為此快照\n&8這將導致玩家的資料會被此快照覆蓋\n&#ff3300&⚠ %1% 當前的資料將被覆蓋! suggest_command=/husksync:userdata restore %1% %2%) [[※ 標記…]](#d8ff2b show_text=&7點擊切換標記狀態\n&8被標記的快照將不會自動輪換更新 run_command=/userdata pin %1% %2%)'
data_manager_system_buttons: '[系統:](gray) [[⏷ 本地轉存…]](dark_gray show_text=&7點擊將此玩家資料快照轉存到本地文件中\n&8轉存的資料可以在以下路徑找到 ~/plugins/HuskSync/dumps/ run_command=/husksync:userdata dump %1% %2% file) [[☂ 雲端轉存…]](dark_gray show_text=&7點擊將此玩家資料快照轉存到 mc-logs 服務\n&8您將獲得一個包含資料的 URL. run_command=/husksync:userdata dump %1% %2% web)'
data_manager_advancements_preview_remaining: '還有 %1% …'
data_list_title: '[%1% 的玩家資料快照:](#00fb9a) [(%2%-%3% 共](#00fb9a) [%4%](#00fb9a bold)[)](#00fb9a)\n'
data_list_item: '[%1%](gray show_text=&7User Data Snapshot for %2%&8⚡ %4% run_command=/userdata view %2% %3%) [%5%](#d8ff2b show_text=&7Pinned:\n&8Pinned snapshots won''t be automatically rotated. run_command=/userdata view %2% %3%) [%6%](color=#ffc43b-#f5c962 show_text=&7Version timestamp:&7\n&8When the data was saved\n&8%7% run_command=/userdata view %2% %3%) [⚑ %8%](#23a825-#36f539 show_text=&7Save cause:\n&8What caused the data to be saved run_command=/userdata view %2% %3%) [⏏ %9%](color=#62a9f5-#7ab8fa show_text=&7Snapshot size:&7\n&8Estimated file size of the snapshot (in KiB) run_command=/userdata view %2% %3%)'
data_deleted: '[❌ 成功刪除:](#00fb9a) [%3%](#00fb9a show_text=&7玩家 UUID:\n&8%4%) [的快照:](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%)'
data_restored: '[⏪ 成功將玩家](#00fb9a) [%1%](#00fb9a show_text=&7玩家 UUID:\n&8%2%)[的資料恢復為 快照:](#00fb9a) [%3%.](#00fb9a show_text=&7Version UUID:\n&8%4%)'
data_pinned: '[※ 成功標記](#00fb9a) [%3%](#00fb9a show_text=&7玩家 UUID:\n&8%4%) [的快照:](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%)'
data_unpinned: '[※ 成功解除](#00fb9a) [%3%](#00fb9a show_text=&7玩家 UUID:\n&8%4%) [快照:](#00fb9a) [%1%](#00fb9a show_text=&7Version UUID:\n&8%2%) [的標記](#00fb9a)'
data_dumped: '[☂ 成功將 %2% 資料快照 %1% 儲存至:](#00fb9a) &7%3%'
list_footer: '\n%1%[頁面](#00fb9a) [%2%](#00fb9a)/[%3%](#00fb9a)%4% %5%'
list_previous_page_button: '[◀](white show_text=&7查看上一頁 run_command=%2% %1%) '
list_next_page_button: ' [▶](white show_text=&7查看下一頁 run_command=%2% %1%)'
list_page_jumpers: '(%1%)'
list_page_jumper_button: '[%1%](show_text=&7跳至第 %1% 頁 run_command=%2% %1%)'
list_page_jumper_current_page: '[%1%](#00fb9a)'
list_page_jumper_separator: ' '
list_page_jumper_group_separator: '…'
save_cause_disconnect: 'disconnect'
save_cause_world_save: 'world save'
save_cause_death: 'death'
save_cause_server_shutdown: 'server shutdown'
save_cause_inventory_command: 'inventory command'
save_cause_enderchest_command: 'enderchest command'
save_cause_backup_restore: 'backup restore'
save_cause_api: 'API'
save_cause_mpdb_migration: 'MPDB migration'
save_cause_legacy_migration: 'legacy migration'
save_cause_converted_from_v2: 'converted from v2'
up_to_date: '[HuskSync](#00fb9a bold) [| 您運行的是最新版本的 HuskSync (v%1%).](#00fb9a)'
update_available: '[HuskSync](#ff7e5e bold) [| 發現可用的新版本: v%1% (running: v%2%).](#ff7e5e)'
reload_complete: '[HuskSync](#00fb9a bold) [| 已重新載入配置和訊息文件](#00fb9a)\n[⚠ Ensure config files are up-to-date on all servers!](#00fb9a)\n[A restart is needed for config changes to take effect.](#00fb9a italic)'
system_status_header: '[HuskSync](#00fb9a bold) [| System status report:](#00fb9a)'
error_invalid_syntax: '[錯誤:](#ff3300) [語法不正確,用法:](#ff7e5e) [%1%](#ff7e5e italic show_text=&#ff7e5e&Click to suggest suggest_command=%1%)'
error_invalid_player: '[錯誤:](#ff3300) [找不到這位玩家](#ff7e5e)'
error_no_permission: '[錯誤:](#ff3300) [您沒有權限執行這個指令](#ff7e5e)'
error_console_command_only: '[錯誤:](#ff3300) [該指令只能透過 控制台 執行](#ff7e5e)'
error_in_game_command_only: '[錯誤:](#ff3300) [該指令只能在遊戲內執行](#ff7e5e)'
error_no_data_to_display: '[錯誤:](#ff3300) [找不到任何可顯示的用戶資訊.](#ff7e5e)'
error_invalid_version_uuid: '[錯誤:](#ff3300) [找不到正確的 Version UUID.](#ff7e5e)'
husksync_command_description: 'Manage the HuskSync plugin'
userdata_command_description: 'View, manage & restore player userdata'
inventory_command_description: 'View & edit a player''s inventory'
enderchest_command_description: 'View & edit a player''s Ender Chest'

@ -19,9 +19,8 @@
package net.william278.husksync.config;
import net.william278.annotaml.Annotaml;
import de.exlll.configlib.YamlConfigurations;
import org.jetbrains.annotations.NotNull;
import org.junit.jupiter.api.Assertions;
import org.junit.jupiter.api.BeforeEach;
import org.junit.jupiter.api.DisplayName;
import org.junit.jupiter.api.Test;
@ -30,14 +29,14 @@ import org.junit.jupiter.params.provider.Arguments;
import org.junit.jupiter.params.provider.MethodSource;
import java.io.File;
import java.io.IOException;
import java.io.InputStream;
import java.lang.reflect.InvocationTargetException;
import java.net.URL;
import java.util.Objects;
import java.util.Set;
import java.util.stream.Stream;
import static org.junit.jupiter.api.Assertions.*;
@DisplayName("Locales Tests")
public class LocalesTests {
@ -48,10 +47,10 @@ public class LocalesTests {
@Test
public void testLoadEnglishLocales() {
try (InputStream locales = LocalesTests.class.getClassLoader().getResourceAsStream("locales/en-gb.yml")) {
Assertions.assertNotNull(locales, "en-gb.yml is missing from the locales folder");
englishLocales = Annotaml.create(Locales.class, locales).get();
} catch (IOException | InvocationTargetException | InstantiationException | IllegalAccessException e) {
throw new RuntimeException(e);
assertNotNull(locales, "en-gb.yml is missing from the locales folder");
englishLocales = YamlConfigurations.read(locales, Locales.class);
} catch (Throwable e) {
fail("Failed to load en-gb.yml", e);
}
}
@ -59,23 +58,20 @@ public class LocalesTests {
@DisplayName("Test All Locale Keys Present")
@MethodSource("provideLocaleFiles")
public void testAllLocaleKeysPresent(@NotNull File file, @SuppressWarnings("unused") @NotNull String keyName) {
try {
final Set<String> fileKeys = Annotaml.create(file, Locales.class).get().rawLocales.keySet();
englishLocales.rawLocales.keySet()
.forEach(key -> Assertions.assertTrue(fileKeys.contains(key),
"Locale key " + key + " is missing from " + file.getName()));
} catch (IOException | InvocationTargetException | InstantiationException | IllegalAccessException e) {
throw new RuntimeException(e);
}
final Set<String> fileKeys = YamlConfigurations.load(file.toPath(), Locales.class).locales.keySet();
englishLocales.locales.keySet().forEach(key -> assertTrue(
fileKeys.contains(key), "Locale key " + key + " is missing from " + file.getName()
));
}
@NotNull
private static Stream<Arguments> provideLocaleFiles() {
URL url = LocalesTests.class.getClassLoader().getResource("locales");
Assertions.assertNotNull(url, "locales folder is missing");
return Stream.of(Objects.requireNonNull(new File(url.getPath())
.listFiles(file -> file.getName().endsWith("yml") && !file.getName().equals("en-gb.yml"))))
.map(file -> Arguments.of(file, file.getName().replace(".yml", "")));
final URL url = LocalesTests.class.getClassLoader().getResource("locales");
assertNotNull(url, "locales folder is missing");
return Stream.of(Objects.requireNonNull(new File(url.getPath()).listFiles(
file -> file.getName().endsWith("yml") && !file.getName().equals("en-gb.yml")
))).map(file -> Arguments.of(file, file.getName().replace(".yml", "")));
}
}

@ -24,11 +24,11 @@ import org.junit.jupiter.api.DisplayName;
import org.junit.jupiter.api.Test;
@DisplayName("Plan Hook Tests")
public class PlanDataExtensionTests {
public class PlanHookTests {
@Test
@DisplayName("Test Plan Hook Implementation")
public void testPlanHookImplementation() {
@DisplayName("Test Plan Data Extension")
public void testPlanDataExtension() {
new ExtensionExtractor(new PlanHook.PlanDataExtension()).validateAnnotations();
}

@ -3,6 +3,10 @@ dependencies {
compileOnly project(':common')
compileOnly 'io.papermc.paper:paper-api:1.19.4-R0.1-SNAPSHOT'
compileOnly 'org.jetbrains:annotations:24.1.0'
compileOnly 'org.projectlombok:lombok:1.18.30'
annotationProcessor 'org.projectlombok:lombok:1.18.30'
}
shadowJar {
@ -14,27 +18,24 @@ shadowJar {
relocate 'org.apache.commons.text', 'net.william278.husksync.libraries.commons.text'
relocate 'org.apache.commons.lang3', 'net.william278.husksync.libraries.commons.lang3'
relocate 'com.google.gson', 'net.william278.husksync.libraries.gson'
relocate 'org.json', 'net.william278.husksync.libraries.json'
relocate 'com.fatboyindustrial', 'net.william278.husksync.libraries'
relocate 'de.themoep', 'net.william278.husksync.libraries'
relocate 'org.jetbrains', 'net.william278.husksync.libraries'
relocate 'org.intellij', 'net.william278.husksync.libraries'
relocate 'com.zaxxer', 'net.william278.husksync.libraries'
relocate 'dev.dejvokep', 'net.william278.husksync.libraries'
relocate 'de.exlll', 'net.william278.huskclaims.libraries'
relocate 'net.william278.desertwell', 'net.william278.husksync.libraries.desertwell'
relocate 'net.william278.paginedown', 'net.william278.husksync.libraries.paginedown'
relocate 'net.william278.mapdataapi', 'net.william278.husksync.libraries.mapdataapi'
relocate 'net.william278.andjam', 'net.william278.husksync.libraries.andjam'
relocate 'net.william278.mpdbconverter', 'net.william278.husksync.libraries.mpdbconverter'
relocate 'net.william278.hslmigrator', 'net.william278.husksync.libraries.hslconverter'
relocate 'org.json', 'net.william278.husksync.libraries.json'
relocate 'net.querz', 'net.william278.husksync.libraries.nbtparser'
relocate 'net.roxeez', 'net.william278.husksync.libraries'
relocate 'me.lucko.commodore', 'net.william278.husksync.libraries.commodore'
relocate 'net.byteflux.libby', 'net.william278.husksync.libraries.libby'
relocate 'org.bstats', 'net.william278.husksync.libraries.bstats'
relocate 'dev.triumphteam.gui', 'net.william278.husksync.libraries.triumphgui'
relocate 'net.william278.mpdbconverter', 'net.william278.husksync.libraries.mpdbconverter'
relocate 'net.william278.hslmigrator', 'net.william278.husksync.libraries.hslconverter'
relocate 'net.william278.annotaml', 'net.william278.husksync.libraries.annotaml'
relocate 'space.arim.morepaperlib', 'net.william278.husksync.libraries.paperlib'
relocate 'de.tr7zw.changeme.nbtapi', 'net.william278.husksync.libraries.nbtapi'

@ -19,12 +19,12 @@
package net.william278.husksync;
import de.exlll.configlib.Configuration;
import de.exlll.configlib.YamlConfigurations;
import io.papermc.paper.plugin.loader.PluginClasspathBuilder;
import io.papermc.paper.plugin.loader.PluginLoader;
import io.papermc.paper.plugin.loader.library.impl.MavenLibraryResolver;
import net.william278.annotaml.Annotaml;
import net.william278.annotaml.YamlFile;
import net.william278.annotaml.YamlKey;
import lombok.NoArgsConstructor;
import org.eclipse.aether.artifact.DefaultArtifact;
import org.eclipse.aether.graph.Dependency;
import org.eclipse.aether.repository.RemoteRepository;
@ -35,12 +35,13 @@ import java.io.InputStream;
import java.util.List;
import java.util.Objects;
@SuppressWarnings({"UnstableApiUsage", "unused"})
@NoArgsConstructor
@SuppressWarnings("UnstableApiUsage")
public class PaperHuskSyncLoader implements PluginLoader {
@Override
public void classloader(@NotNull PluginClasspathBuilder classpathBuilder) {
MavenLibraryResolver resolver = new MavenLibraryResolver();
final MavenLibraryResolver resolver = new MavenLibraryResolver();
resolveLibraries(classpathBuilder).stream()
.map(DefaultArtifact::new)
@ -55,8 +56,11 @@ public class PaperHuskSyncLoader implements PluginLoader {
@NotNull
private static List<String> resolveLibraries(@NotNull PluginClasspathBuilder classpathBuilder) {
try (InputStream input = getLibraryListFile()) {
return Annotaml.create(PaperLibraries.class, Objects.requireNonNull(input)).get().libraries;
} catch (Exception e) {
return YamlConfigurations.read(
Objects.requireNonNull(input, "Failed to read libraries file"),
PaperLibraries.class
).libraries;
} catch (Throwable e) {
classpathBuilder.getContext().getLogger().error("Failed to resolve libraries", e);
}
return List.of();
@ -67,16 +71,12 @@ public class PaperHuskSyncLoader implements PluginLoader {
return PaperHuskSyncLoader.class.getClassLoader().getResourceAsStream("paper-libraries.yml");
}
@YamlFile(header = "Dependencies for HuskSync on Paper")
@Configuration
@NoArgsConstructor
public static class PaperLibraries {
@YamlKey("libraries")
private List<String> libraries;
@SuppressWarnings("unused")
private PaperLibraries() {
}
}
}

@ -29,6 +29,8 @@ import org.jetbrains.annotations.NotNull;
import java.util.List;
import static net.william278.husksync.config.Settings.SynchronizationSettings.SaveOnDeathSettings;
public class PaperEventListener extends BukkitEventListener {
public PaperEventListener(@NotNull BukkitHuskSync plugin) {
@ -46,13 +48,14 @@ public class PaperEventListener extends BukkitEventListener {
}
// Handle saving player data snapshots on death
if (!plugin.getSettings().doSaveOnDeath()) {
final SaveOnDeathSettings settings = plugin.getSettings().getSynchronization().getSaveOnDeath();
if (!settings.isEnabled()) {
return;
}
// Paper - support saving the player's items to keep if enabled
final int maxInventorySize = BukkitData.Items.Inventory.INVENTORY_SLOT_COUNT;
final List<ItemStack> itemsToSave = switch (plugin.getSettings().getDeathItemsMode()) {
final List<ItemStack> itemsToSave = switch (settings.getItemsToSave()) {
case DROPS -> event.getDrops();
case ITEMS_TO_KEEP -> event.getItemsToKeep();
};

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