Add ability to save user data on player death

feat/data-edit-commands
William 2 years ago
parent acd97a1cb0
commit 89d8b79ae3

@ -131,9 +131,16 @@ public class BukkitEventListener extends EventListener implements Listener {
@EventHandler(ignoreCancelled = true)
public void onPlayerDeath(PlayerDeathEvent event) {
if (cancelPlayerEvent(BukkitPlayer.adapt(event.getEntity()))) {
final OnlineUser user = BukkitPlayer.adapt(event.getEntity());
// If the player is locked or the plugin disabling, clear their death drops and return
if (cancelPlayerEvent(user)) {
event.getDrops().clear();
return;
}
// Handle their death, e.g. if we need to save their inventory
super.handlePlayerDeath(user);
}
}

@ -26,6 +26,12 @@ public enum DataSaveCause {
* @since 2.0
*/
WORLD_SAVE,
/**
* Indicates data saved when the user died
*
* @since 2.1
*/
DEATH,
/**
* Indicates data saved when the server shut down
*

@ -176,6 +176,20 @@ public abstract class EventListener {
userData -> plugin.getDatabase().setUserData(user, userData, DataSaveCause.WORLD_SAVE).join()));
}
/**
* Asynchronously handles a player death
*
* @param user The user who died
*/
protected void handlePlayerDeath(@NotNull OnlineUser user) {
if (disabling || !plugin.getSettings().saveOnDeath) {
return;
}
user.getUserData(plugin.getLoggingAdapter(), plugin.getSettings())
.thenAccept(data -> data.ifPresent(userData -> plugin.getDatabase()
.setUserData(user, userData, DataSaveCause.DEATH)));
}
/**
* Handle an inventory menu closing
*

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