diff --git a/common/src/main/resources/locales/zh-cn.yml b/common/src/main/resources/locales/zh-cn.yml index 38886524..669d53f6 100644 --- a/common/src/main/resources/locales/zh-cn.yml +++ b/common/src/main/resources/locales/zh-cn.yml @@ -6,45 +6,45 @@ inventory_viewer_opened: '[正在查看玩家](#00fb9a) [%1%](#00fb9a bold) [于 ender_chest_viewer_opened: '[正在查看玩家](#00fb9a) [%1%](#00fb9a bold) [于 ⌚ %2% 的末影箱备份](#00fb9a)' data_update_complete: '[🔔 你的用户数据已更新!](#00fb9a)' data_update_failed: '[🔔 无法更新你的用户数据! 请联系管理员.](#ff7e5e)' -user_registration_complete: '[⭐ User registration complete!](#00fb9a)' +user_registration_complete: '[⭐ 用户注册完成!](#00fb9a)' data_manager_title: '[正在查看玩家](#00fb9a) [%3%](#00fb9a bold show_text=&7玩家 UUID:\n&8%4%) [的数据备份](#00fb9a) [%1%](#00fb9a show_text=&7备份版本 UUID:\n&8%2%) [:](#00fb9a)' data_manager_timestamp: '[⌚ %1%](#ffc43b-#f5c962 show_text=&7备份时间:\n&7何时保存了此数据)' data_manager_pinned: '[※ 置顶备份](#d8ff2b show_text=&7置顶:\n&8此数据备份不会按照备份时间自动排序.)' data_manager_cause: '[⚑ %1%](#23a825-#36f539 show_text=&7备份原因:\n&7为何保存了此数据)' -data_manager_server: '[Ⓢ %1%](#ff87b3-#f5538e show_text=&7Server:\n&8Name of the server the data was saved on)' -data_manager_size: '[⏏ %1%](color=#62a9f5-#7ab8fa show_text=&7Snapshot size:\n&8Estimated file size of the snapshot (in KiB))\n' +data_manager_server: '[Ⓢ %1%](#ff87b3-#f5538e show_text=&7服务器:\n&8保存数据的服务器的名称)' +data_manager_size: '[⏏ %1%](color=#62a9f5-#7ab8fa show_text=&7快照大小:\n&8快照的估计文件大小(以KiB为单位))\n' data_manger_status: '[%1%](red)[/](gray)[%2%](red)[×](gray)[❤](red show_text=&7血量) [%3%](yellow)[×](gray)[🍖](yellow show_text=&7饱食度) [ʟᴠ](green)[.](gray)[%4%](green show_text=&7经验等级) [🏹 %5%](dark_aqua show_text=&7游戏模式)' data_manager_advancements_statistics: '[⭐ 成就: %1%](color=#ffc43b-#f5c962 show_text=&7%2%) [⌛ 游玩时间: %3%ʜʀs](color=#62a9f5-#7ab8fa show_text=&7⚠ 基于游戏内的统计)\n' data_manager_item_buttons: '[View:](gray) [[🪣 背包…]](color=#a17b5f-#f5b98c show_text=&7点击查看 run_command=/inventory %1% %2%) [[⌀ 末影箱…]](#b649c4-#d254ff show_text=&7点击查看 run_command=/enderchest %1% %2%)' -data_manager_management_buttons: '[Manage:](gray) [[❌ 删除…]](#ff3300 show_text=&7点击删除此数据备份.\n这不会影响玩家当前的数据.\n&#ff3300&⚠ 此操作不可撤销! suggest_command=/husksync:userdata delete %1% %2%) [[⏪ 恢复…]](#00fb9a show_text=&7点击让玩家恢复到此数据备份.\n这将会使玩家的数据恢复到这个备份.\n&#ff3300&⚠ %1% 当前的用户数据会被备份数据所覆盖! suggest_command=/husksync:userdata restore %1% %2%) [[※ Pin/Unpin…]](#d8ff2b show_text=&7Click to pin or unpin this user data snapshot\n&8Pinned snapshots won''t be automatically rotated run_command=/userdata pin %1% %2%)' -data_manager_system_buttons: '[System:](gray) [[⏷ File Dump…]](dark_gray show_text=&7Click to dump this raw user data snapshot to a file.\n&8Data dumps can be found in ~/plugins/HuskSync/dumps/ run_command=/husksync:userdata dump %1% %2% file) [[☂ Web Dump…]](dark_gray show_text=&7Click to dump this raw user data snapshot to the mc-logs service\n&8You will be provided with a URL containing the data. run_command=/husksync:userdata dump %1% %2% web)' +data_manager_management_buttons: '[Manage:](gray) [[❌ 删除…]](#ff3300 show_text=&7点击删除此数据备份.\n这不会影响玩家当前的数据.\n&#ff3300&⚠ 此操作不可撤销! suggest_command=/husksync:userdata delete %1% %2%) [[⏪ 恢复…]](#00fb9a show_text=&7点击让玩家恢复到此数据备份.\n这将会使玩家的数据恢复到这个备份.\n&#ff3300&⚠ %1% 当前的用户数据会被备份数据所覆盖! suggest_command=/husksync:userdata restore %1% %2%) [[※ 固定/取消固定…]](#d8ff2b show_text=&7单击可固定或取消固定此用户数据快照\n&8固定的快照不会自动重载 run_command=/userdata pin %1% %2%)' +data_manager_system_buttons: '[System:](gray) [[⏷ File Dump…]](dark_gray show_text=&7单击将此原始用户数据快照储存到文件.\n&8数据储存可以在 ~/plugins/HuskSync/dumps/ 中找到 run_command=/husksync:userdata dump %1% %2% file) [[☂ Web 储存…]](dark_gray show_text=&7单击将此原始用户数据快照转储到mc日志服务\n&8您将获得包含数据的URL. run_command=/husksync:userdata dump %1% %2% web)' data_manager_advancements_preview_remaining: '还有 %1% …' -data_list_title: '[%1%''s user data snapshots:](#00fb9a) [(%2%-%3% of](#00fb9a) [%4%](#00fb9a bold)[)](#00fb9a)\n' -data_list_item: '[%1%](gray show_text=&7User Data Snapshot for %2%&8⚡ %4% run_command=/userdata view %2% %3%) [%5%](#d8ff2b show_text=&7Pinned:\n&8Pinned snapshots won''t be automatically rotated. run_command=/userdata view %2% %3%) [%6%](color=#ffc43b-#f5c962 show_text=&7Version timestamp:&7\n&8When the data was saved\n&8%7% run_command=/userdata view %2% %3%) [⚑ %8%](#23a825-#36f539 show_text=&7Save cause:\n&8What caused the data to be saved run_command=/userdata view %2% %3%) [⏏ %9%](color=#62a9f5-#7ab8fa show_text=&7Snapshot size:&7\n&8Estimated file size of the snapshot (in KiB) run_command=/userdata view %2% %3%)' +data_list_title: '[%1%的用户数据快照:](#00fb9a) [(%2%-%3% of](#00fb9a) [%4%](#00fb9a bold)[)](#00fb9a)\n' +data_list_item: '[%1%](gray show_text=&7的用户数据快照 %2%&8⚡ %4% run_command=/userdata view %2% %3%) [%5%](#d8ff2b show_text=&7固定:\n&8固定的快照不会自动加载. run_command=/userdata view %2% %3%) [%6%](color=#ffc43b-#f5c962 show_text=&7版本时间戳:&7\n&8保存数据时\n&8%7% run_command=/userdata view %2% %3%) [⚑ %8%](#23a825-#36f539 show_text=&7保存原因:\n&8是什么导致数据被保存 run_command=/userdata view %2% %3%) [⏏ %9%](color=#62a9f5-#7ab8fa show_text=&7快照大小:&7\n&8快照的估计文件大小(以KiB为单位) run_command=/userdata view %2% %3%)' data_deleted: '[❌ 成功删除玩家](#00fb9a) [%3%](#00fb9a show_text=&7玩家 UUID:\n&7%4%) [的数据备份](#00fb9a) [%1%.](#00fb9a show_text=&7备份版本 UUID:\n&7%2%)' data_restored: '[⏪ 成功恢复玩家](#00fb9a) [%1%](#00fb9a show_text=&7玩家 UUID:\n&7%2%)[的数据备份](#00fb9a) [%3%.](#00fb9a show_text=&7备份版本 UUID:\n&7%4%)' data_pinned: '[※ 成功置顶玩家](#00fb9a) [%3%](#00fb9a show_text=&7玩家 UUID:\n&8%4%) [的数据备份](#00fb9a) [%1%.](#00fb9a show_text=&7备份版本 UUID:\n&8%2%)' data_unpinned: '[※ 成功取消置顶玩家](#00fb9a) [%3%](#00fb9a show_text=&7玩家 UUID:\n&8%4%) [的数据备份](#00fb9a) [%1%.](#00fb9a show_text=&7备份版本 UUID:\n&8%2%)' -data_dumped: '[☂ Successfully dumped the user data snapshot %1% for %2% to:](#00fb9a) &7%3%' +data_dumped: '[☂ 已成功将 %1% 的用户数据快照 %2% 转储到:](#00fb9a) &7%3%' list_footer: '\n%1%[Page](#00fb9a) [%2%](#00fb9a)/[%3%](#00fb9a)%4% %5%' -list_previous_page_button: '[◀](white show_text=&7View previous page run_command=%2% %1%) ' -list_next_page_button: ' [▶](white show_text=&7View next page run_command=%2% %1%)' +list_previous_page_button: '[◀](white show_text=&7查看上一页 run_command=%2% %1%) ' +list_next_page_button: ' [▶](white show_text=&7查看下一页 run_command=%2% %1%)' list_page_jumpers: '(%1%)' -list_page_jumper_button: '[%1%](show_text=&7Jump to page %1% run_command=%2% %1%)' +list_page_jumper_button: '[%1%](show_text=&7跳转到页面 %1% run_command=%2% %1%)' list_page_jumper_current_page: '[%1%](#00fb9a)' list_page_jumper_separator: ' ' list_page_jumper_group_separator: '…' up_to_date: '[HuskSync](#00fb9a bold) [| 你正在使用最新版本的HuskSync (v%1%)](#00fb9a)' update_available: '[HuskSync](#ff7e5e bold) [| 一个新版本的HuskSync已经可以更新: v%1% (当前: v%2%)](#ff7e5e)' -reload_complete: '[HuskSync](#00fb9a bold) [| 插件配置和语言文件已重载.](#00fb9a)\n[⚠ Ensure config files are up-to-date on all servers!](#00fb9a)\n[A restart is needed for config changes to take effect.](#00fb9a italic)' -error_invalid_syntax: ':](#ff3300) [格式错误, 使用方法:](#ff7e5e) [%1%](#ff7e5e italic show_text=&#ff7e5e&Click to suggest suggest_command=%1%)' +reload_complete: '[HuskSync](#00fb9a bold) [| 插件配置和语言文件已重载.](#00fb9a)\n[⚠ 确保所有服务器上的配置文件都是最新的!](#00fb9a)\n[需要重新启动配置更改才能生效.](#00fb9a italic)' +error_invalid_syntax: ':](#ff3300) [格式错误, 使用方法:](#ff7e5e) [%1%](#ff7e5e italic show_text=&#ff7e5e&点击建议 suggest_command=%1%)' error_invalid_player: '[错误:](#ff3300) [无法找到目标玩家.](#ff7e5e)' error_no_permission: '[错误:](#ff3300) [你没有执行此指令的权限](#ff7e5e)' error_console_command_only: '[错误:](#ff3300) [该指令只能在控制台运行](#ff7e5e)' error_in_game_command_only: 'Error: 该指令只能在游戏内运行.' error_no_data_to_display: '[错误:](#ff3300) [无法找到用户数据显示.](#ff7e5e)' error_invalid_version_uuid: '[错误:](#ff3300) [无法找到该备份的 UUID .](#ff7e5e)' -husksync_command_description: 'Manage the HuskSync plugin' -userdata_command_description: 'View, manage & restore player userdata' -inventory_command_description: 'View & edit a player''s inventory' -enderchest_command_description: 'View & edit a player''s Ender Chest' \ No newline at end of file +husksync_command_description: '管理HuskSync插件' +userdata_command_description: '查看、管理和恢复玩家用户数据' +inventory_command_description: '查看和编辑玩家的背包' +enderchest_command_description: '查看和编辑玩家的末影箱'