William278
|
cde500a123
|
Bump to 2.2.4
|
2 years ago |
William278
|
f15790030f
|
Update dependencies
|
2 years ago |
William278
|
ce3350c6fa
|
Fix shutdown crash with PDC (rollback switch to using task)
|
2 years ago |
William
|
4288742052
|
Update dependencies, close #85, close #86, close #87, close #88, close #89
|
2 years ago |
William
|
8205b9c169
|
Create dependabot.yml and funding.yml
|
2 years ago |
William
|
1d7f6a8d8b
|
refactor: Use mappings class for PDC tag type handling
|
2 years ago |
William
|
3425c97245
|
Bump to v2.2.3
|
2 years ago |
evlad
|
2d1d8f1ab6
|
Sync lock: Cancel item frame interaction, add command blacklist (#84)
Co-authored-by: William <will27528@gmail.com>
|
2 years ago |
William
|
f322d31b03
|
[ci skip] Correct typos in README
|
2 years ago |
William278
|
368e665ac3
|
[ci skip] Update README
|
2 years ago |
William278
|
922eb2f19a
|
Merge remote-tracking branch 'origin/master'
# Conflicts:
# README.md
|
2 years ago |
William278
|
23e0123004
|
Update README and banner
|
2 years ago |
William
|
e98bac844a
|
Hotfix bump to 2.2.2 - fix unchecked cast on trident lock check
|
2 years ago |
William
|
d6d9a55f72
|
Fix unchecked cast on trident launch locking, fix #79
|
2 years ago |
William
|
e3070a65ab
|
Ensure player isn't locked before force-dropping items
|
2 years ago |
William
|
a8b4696604
|
Minor style tweaks
|
2 years ago |
William
|
7f5ca6206b
|
Merge pull request #76 from ItsWagPvP/patch-1
|
2 years ago |
William
|
ad885a9a15
|
Bump library versions, fix test dependencies
|
2 years ago |
William
|
fe89e7b770
|
Fix tests
|
2 years ago |
William
|
17ea62ed0b
|
Merge pull request #78 from emmanuelvlad/master
|
2 years ago |
evlad
|
94717637ba
|
fix dupe with trident when player is locked
|
2 years ago |
William
|
f6663f0c09
|
Refactor; consolidate Logger and ResourceReader, simplify certain method arguments
|
2 years ago |
William
|
33588c2345
|
Bump to v2.2.1
|
2 years ago |
William
|
c2c5a424fb
|
Add checks against the user being an NPC
|
2 years ago |
Gabriele Cabrini
|
ce41053e87
|
Fixed issue #74
Added the code that @alexdev03 suggested
|
2 years ago |
William
|
5817de83e5
|
Fix locked map data not being applied in some cases
|
2 years ago |
William
|
30dd48ce88
|
Add additional checks and error handling when setting health
|
2 years ago |
William
|
cf7912a89e
|
Bump to 2.2
|
2 years ago |
William
|
9900b44858
|
Disable locked map syncing by default
|
2 years ago |
William
|
9019181208
|
Merge remote-tracking branch 'origin/master'
|
2 years ago |
William
|
99483387f1
|
Add additional error handling for player health and statistic updating
|
2 years ago |
William
|
42177f2582
|
Merge pull request #75 from emmanuelvlad/expose-locked-players
|
2 years ago |
William
|
e4e0743205
|
[ci skip] Update license year (2023)
|
2 years ago |
evlad
|
105927a57f
|
added dummy method
|
2 years ago |
evlad
|
71706bf9ae
|
expose locked players + add a method on OnlineUser
|
2 years ago |
William
|
101e0c11d7
|
Fix unsynced players having data saved on world save / death
|
2 years ago |
William
|
70323fb2e2
|
Merge remote-tracking branch 'origin/master'
|
2 years ago |
William
|
9dc5577175
|
Clear the player's cursor when setting inventory contents
|
2 years ago |
William
|
117d5edea2
|
[ci skip] Update badge
|
2 years ago |
William
|
3f0f518037
|
[ci-skip] Clarify minimum Java version in README
|
2 years ago |
William
|
2017ecc20f
|
Minor refactoring / code improvements
|
2 years ago |
William
|
ded89ad343
|
ACTION_BAR as default notification slot
|
2 years ago |
William
|
c4b194f8d6
|
Fix unlocked maps getting wrongly locked
|
2 years ago |
William
|
d682e6e6c6
|
Fix notifications through Toast AndJam library
|
2 years ago |
William
|
6fef9c4eae
|
Remove map itemstack debug logging mess
|
2 years ago |
William278
|
16eee05065
|
Add notification slot configuration, support for toasts
|
2 years ago |
William278
|
b664e2586d
|
Bump gson to 2.10
|
2 years ago |
William278
|
d594c9c257
|
Truncate long data save cause names, close #60
|
2 years ago |
William278
|
532a65eca8
|
Ensure players remain locked on disconnect and shutdown, close #67
|
2 years ago |
William
|
5af8ae0da5
|
Use canvas rendering approach, finish locked map synchronisation
|
2 years ago |