This page contains the configuration structure for HuskSync. ## Configuration structure 📁 `plugins/HuskSync/` - 📄 `config.yml`: General plugin configuration - 📄 `server.yml`: Server ID configuration - 📄 `messages-xx-xx.yml`: Plugin locales, formatted in MineDown (see [[Translations]]) ## Example files
config.yml ```yaml # ┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓ # ┃ HuskSync Config ┃ # ┃ Developed by William278 ┃ # ┣━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛ # ┣╸ Information: https://william278.net/project/husksync # ┣╸ Config Help: https://william278.net/docs/husksync/config-file/ # ┗╸ Documentation: https://william278.net/docs/husksync # Locale of the default language file to use. Docs: https://william278.net/docs/husksync/translations language: en-gb # Whether to automatically check for plugin updates on startup check_for_updates: true # Specify a common ID for grouping servers running HuskSync. Don't modify this unless you know what you're doing! cluster_id: '' # Enable development debug logging debug_logging: false # Whether to provide modern, rich TAB suggestions for commands (if available) brigadier_tab_completion: false # Whether to enable the Player Analytics hook. Docs: https://william278.net/docs/husksync/plan-hook enable_plan_hook: true database: # Type of database to use (MYSQL, MARIADB) type: MYSQL credentials: # Specify credentials here for your MYSQL or MARIADB database host: localhost port: 3306 database: HuskSync username: root password: pa55w0rd parameters: ?autoReconnect=true&useSSL=false&useUnicode=true&characterEncoding=UTF-8 connection_pool: # MYSQL / MARIADB database Hikari connection pool properties. Don't modify this unless you know what you're doing! maximum_pool_size: 10 minimum_idle: 10 maximum_lifetime: 1800000 keepalive_time: 0 connection_timeout: 5000 # Names of tables to use on your database. Don't modify this unless you know what you're doing! table_names: users: husksync_users user_data: husksync_user_data redis: credentials: # Specify the credentials of your Redis database here. Set "password" to '' if you don't have one host: localhost port: 6379 password: '' use_ssl: false synchronization: # The data synchronization mode to use (LOCKSTEP or DELAY). LOCKSTEP is recommended for most networks. Docs: https://william278.net/docs/husksync/sync-modes mode: LOCKSTEP # The number of data snapshot backups that should be kept at once per user max_user_data_snapshots: 16 # Number of hours between new snapshots being saved as backups (Use "0" to backup all snapshots) snapshot_backup_frequency: 4 # List of save cause IDs for which a snapshot will be automatically pinned (so it won't be rotated). Docs: https://william278.net/docs/husksync/data-rotation#save-causes auto_pinned_save_causes: - INVENTORY_COMMAND - ENDERCHEST_COMMAND - BACKUP_RESTORE - LEGACY_MIGRATION - MPDB_MIGRATION # Whether to create a snapshot for users on a world when the server saves that world save_on_world_save: true save_on_death: # Whether to create a snapshot for users when they die (containing their death drops) enabled: true # What items to save in death snapshots? (DROPS or ITEMS_TO_KEEP). Note that ITEMS_TO_KEEP (suggested for keepInventory servers) requires a Paper 1.19.4+ server items_to_save: DROPS # Should a death snapshot still be created even if the items to save on the player's death are empty? save_empty_items: false # Whether dead players who log out and log in to a different server should have their items saved. sync_dead_players_changing_server: true # Whether to use the snappy data compression algorithm. Keep on unless you know what you're doing compress_data: true # Where to display sync notifications (ACTION_BAR, CHAT, TOAST or NONE) notification_display_slot: ACTION_BAR # (Experimental) Persist Cartography Table locked maps to let them be viewed on any server persist_locked_maps: true # Whether to synchronize player max health (requires health syncing to be enabled) synchronize_max_health: true # If using the DELAY sync method, how long should this server listen for Redis key data updates before pulling data from the database instead (i.e., if the user did not change servers). network_latency_milliseconds: 500 # Which data types to synchronize (Docs: https://william278.net/docs/husksync/sync-features) features: hunger: true persistent_data: false inventory: true game_mode: true advancements: true experience: true ender_chest: true potion_effects: true location: false statistics: true health: true # Commands which should be blocked before a player has finished syncing (Use * to block all commands) blacklisted_commands_while_locked: - '*' # Event priorities for listeners (HIGHEST, NORMAL, LOWEST). Change if you encounter plugin conflicts event_priorities: quit_listener: LOWEST join_listener: LOWEST death_listener: NORMAL ```
server.yml ```yaml # ┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓ # ┃ HuskSync Server ID config ┃ # ┃ Developed by William278 ┃ # ┣━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛ # ┣╸ This file should contain the ID of this server as defined in your proxy config. # ┗╸ If you join it using /server alpha, then set it to 'alpha' (case-sensitive) name: beta ```