This page contains the configuration file reference for HuskSync. The config file is located in `/plugins/HuskSync/config.yml` ## Example config
config.yml ```yaml # ┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓ # ┃ HuskSync Config ┃ # ┃ Developed by William278 ┃ # ┣━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛ # ┣╸ Information: https://william278.net/project/husksync # ┣╸ Config Help: https://william278.net/docs/husksync/config-file/ # ┗╸ Documentation: https://william278.net/docs/husksync # Locale of the default language file to use. Docs: https://william278.net/docs/huskhomes/translations language: en-gb # Whether to automatically check for plugin updates on startup check_for_updates: true # Specify a common ID for grouping servers running HuskSync. Don't modify this unless you know what you're doing! cluster_id: '' # Enable development debug logging debug_logging: false # Whether to provide modern, rich TAB suggestions for commands (if available) brigadier_tab_completion: false # Whether to enable the Player Analytics hook. Docs: https://william278.net/docs/husksync/plan-hook enable_plan_hook: true database: # Type of database to use (MYSQL, MARIADB) type: MYSQL credentials: # Specify credentials here for your MYSQL or MARIADB database host: localhost port: 3306 database: HuskSync username: root password: pa55w0rd parameters: ?autoReconnect=true&useSSL=false&useUnicode=true&characterEncoding=UTF-8 connection_pool: # MYSQL / MARIADB database Hikari connection pool properties. Don't modify this unless you know what you're doing! maximum_pool_size: 10 minimum_idle: 10 maximum_lifetime: 1800000 keepalive_time: 0 connection_timeout: 5000 # Names of tables to use on your database. Don't modify this unless you know what you're doing! table_names: users: husksync_users user_data: husksync_user_data redis: credentials: # Specify the credentials of your Redis database here. Set "password" to '' if you don't have one host: localhost port: 6379 password: '' use_ssl: false synchronization: # The number of data snapshot backups that should be kept at once per user max_user_data_snapshots: 16 # Number of hours between new snapshots being saved as backups (Use "0" to backup all snapshots) snapshot_backup_frequency: 4 # List of save cause IDs for which a snapshot will be automatically pinned (so it won't be rotated). Docs: https://william278.net/docs/husksync/data-rotation#save-causes auto_pinned_save_causes: - INVENTORY_COMMAND - ENDERCHEST_COMMAND - BACKUP_RESTORE - CONVERTED_FROM_V2 - LEGACY_MIGRATION - MPDB_MIGRATION # Whether to create a snapshot for users on a world when the server saves that world save_on_world_save: true # Whether to create a snapshot for users when they die (containing their death drops) save_on_death: false # Whether to save empty death drops for users when they die save_empty_drops_on_death: true # Whether to use the snappy data compression algorithm. Keep on unless you know what you're doing compress_data: true # Where to display sync notifications (ACTION_BAR, CHAT, TOAST or NONE) notification_display_slot: ACTION_BAR # (Experimental) Persist Cartography Table locked maps to let them be viewed on any server persist_locked_maps: false # Whether dead players who log out and log in to a different server should have their items saved. You may need to modify this if you're using the keepInventory gamerule. synchronize_dead_players_changing_server: true # How long, in milliseconds, this server should wait for a response from the redis server before pulling data from the database instead (i.e., if the user did not change servers). network_latency_milliseconds: 500 # Which data types to synchronize (Docs: https://william278.net/docs/husksync/sync-features) features: hunger: true persistent_data: false inventory: true game_mode: true advancements: true experience: true ender_chest: true potion_effects: true location: false statistics: true health: true # Commands which should be blocked before a player has finished syncing (Use * to block all commands) blacklisted_commands_while_locked: - '*' # Event priorities for listeners (HIGHEST, NORMAL, LOWEST). Change if you encounter plugin conflicts event_priorities: quit_listener: LOWEST join_listener: LOWEST death_listener: NORMAL ```
## Messages files You can customize the plugin locales, too, by editing your `messages-xx-xx.yml` file. This file is formatted using [MineDown syntax](https://github.com/Phoenix616/MineDown). For more information, see [[Translations]].