This page contains the configuration structure for HuskSync. ## Configuration structure 📁 `plugins/HuskSync/` - 📄 `config.yml`: General plugin configuration - 📄 `server.yml`: Server ID configuration - 📄 `messages-xx-xx.yml`: Plugin locales, formatted in MineDown (see [[Translations]]) ## Example files
config.yml ```yaml # ┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓ # ┃ HuskSync Config ┃ # ┃ Developed by William278 ┃ # ┣━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛ # ┣╸ Information: https://william278.net/project/husksync # ┣╸ Config Help: https://william278.net/docs/husksync/config-file/ # ┗╸ Documentation: https://william278.net/docs/husksync # Locale of the default language file to use. # Docs: https://william278.net/docs/husksync/translations language: en-gb # Whether to automatically check for plugin updates on startup check_for_updates: true # Specify a common ID for grouping servers running HuskSync. Don't modify this unless you know what you're doing! cluster_id: '' # Enable development debug logging debug_logging: true # Whether to enable the Player Analytics hook. # Docs: https://william278.net/docs/husksync/plan-hook enable_plan_hook: true # Whether to cancel game event packets directly when handling locked players if ProtocolLib or PacketEvents is installed cancel_packets: true # Database settings database: # Type of database to use (MYSQL, MARIADB, POSTGRES, MONGO) type: MYSQL # Specify credentials here for your MYSQL, MARIADB, POSTGRES OR MONGO database credentials: host: localhost port: 3306 database: minecraft username: root password: '' # Only change this if you're using MARIADB or POSTGRES parameters: ?autoReconnect=true&useSSL=false&useUnicode=true&characterEncoding=UTF-8 # MYSQL, MARIADB, POSTGRES database Hikari connection pool properties. Don't modify this unless you know what you're doing! connection_pool: maximum_pool_size: 10 minimum_idle: 10 maximum_lifetime: 1800000 keepalive_time: 0 connection_timeout: 5000 # Advanced MongoDB settings. Don't modify unless you know what you're doing! mongo_settings: using_atlas: false parameters: ?retryWrites=true&w=majority&authSource=HuskSync # Names of tables to use on your database. Don't modify this unless you know what you're doing! table_names: users: husksync_users user_data: husksync_user_data # Redis settings redis: # Specify the credentials of your Redis database here. Set "password" to '' if you don't have one credentials: host: localhost port: 6379 password: '' use_ssl: false # Options for if you're using Redis sentinel. Don't modify this unless you know what you're doing! sentinel: # The master set name for the Redis sentinel. master: '' # List of host:port pairs nodes: [] password: '' # Redis settings synchronization: # The data synchronization mode to use (LOCKSTEP or DELAY). LOCKSTEP is recommended for most networks. # Docs: https://william278.net/docs/husksync/sync-modes mode: LOCKSTEP # The number of data snapshot backups that should be kept at once per user max_user_data_snapshots: 16 # Number of hours between new snapshots being saved as backups (Use "0" to backup all snapshots) snapshot_backup_frequency: 4 # List of save cause IDs for which a snapshot will be automatically pinned (so it won't be rotated). # Docs: https://william278.net/docs/husksync/data-rotation#save-causes auto_pinned_save_causes: - INVENTORY_COMMAND - ENDERCHEST_COMMAND - BACKUP_RESTORE - LEGACY_MIGRATION - MPDB_MIGRATION # Whether to create a snapshot for users on a world when the server saves that world save_on_world_save: true # Configuration for how and when to sync player data when they die save_on_death: # Whether to create a snapshot for users when they die (containing their death drops) enabled: true # What items to save in death snapshots? (DROPS or ITEMS_TO_KEEP). Note that ITEMS_TO_KEEP (suggested for keepInventory servers) requires a Paper 1.19.4+ server. items_to_save: ITEMS_TO_KEEP # Should a death snapshot still be created even if the items to save on the player's death are empty? save_empty_items: true # Whether dead players who log out and log in to a different server should have their items saved. sync_dead_players_changing_server: true # Whether to use the snappy data compression algorithm. Keep on unless you know what you're doing compress_data: true # Where to display sync notifications (ACTION_BAR, CHAT, TOAST or NONE) notification_display_slot: ACTION_BAR # Persist maps locked in a Cartography Table to let them be viewed on any server persist_locked_maps: true # If using the DELAY sync method, how long should this server listen for Redis key data updates before pulling data from the database instead (i.e., if the user did not change servers). network_latency_milliseconds: 500 # Which data types to synchronize. # Docs: https://william278.net/docs/husksync/sync-features features: inventory: true ender_chest: true experience: true advancements: true game_mode: true flight_status: true potion_effects: true statistics: true health: true hunger: true attributes: true persistent_data: true location: false # Commands which should be blocked before a player has finished syncing (Use * to block all commands) blacklisted_commands_while_locked: - '*' # For attribute syncing, which attributes should be ignored/skipped when syncing # (e.g. ['minecraft:generic.max_health', 'minecraft:generic.attack_damage']) ignored_attributes: [] # Event priorities for listeners (HIGHEST, NORMAL, LOWEST). Change if you encounter plugin conflicts event_priorities: quit_listener: LOWEST join_listener: LOWEST death_listener: NORMAL ```
server.yml ```yaml # ┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓ # ┃ HuskSync - Server ID ┃ # ┃ Developed by William278 ┃ # ┣━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛ # ┣╸ This file should contain the ID of this server as defined in your proxy config. # ┗╸ If you join it using /server alpha, then set it to 'alpha' (case-sensitive) name: beta ```