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Uniform/README.md

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<p align="center">
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<br/>
**Uniform** is cross-platform wrapper for making Brigadier commands, based on [`BrigadierWrapper` by Tofaa2](https://github.com/Tofaa2/BrigadierWrapper/), which itself was inspired by [EmortalMC's `command-system`](https://github.com/emortalmc/command-system).
Uniform _currently_ targets the following platforms, (in addition to `uniform-common` which you can compile against in multi-platform plugins):
| Platform | Artifact | Minecraft | Java |
|---------------|-------------------------|:----------:|:-----:|
| Paper | `uniform-paper` | \>`1.20.4` | >`17` |
| Velocity | `uniform-velocity` | \>`3.3.0` | >`17` |
| Fabric 1.20.1 | `uniform-fabric-1.20.1` | =`1.20.1` | >`17` |
| Fabric 1.20.6 | `uniform-fabric-1.20.6` | =`1.20.6` | >`21` |
Uniform _plans_ to support the following platforms:
| Platform | Version | Java |
|----------------|------------|:-----:|
| Spigot&dagger; | \>`1.17.1` | >`17` |
&dagger; Brigadier commands are wrapped into non-brigadier Bukkit plugin commands for legacy Spigot support.
## Using
### Platform-specific commands
Extend the platform-specific `PlatformCommand` class and implement the `execute` method.
```java
public class ExampleCommand extends PaperCommand {
public ExampleCommand() {
super("example", "platform-specific");
addSyntax((context) -> {
context.getSource().getBukkitSender().sendMessage("Woah!!!!");
String arg = context.getArgument("message", String.class);
context.getSource().getBukkitSender().sendMessage(MiniMessage.miniMessage().deserialize(arg));
}, stringArg("message"));
}
}
```
### Cross-platform commands
Target `uniform-common` and implement the `Command` class.
```java
public class ExampleCrossPlatCommand implements Command {
@Override
@NotNull
public String getNamespace() {
return "example";
}
@Override
@NotNull
public List<String> getAliases() {
return List.of("cross-plat");
}
@Override
public <S> void provide(@NotNull BaseCommand<S> command) {
command.setCondition(source -> true);
command.setDefaultExecutor((ctx) -> {
// Use command.getUser(ctx.getSource()) to get the user
final Audience user = command.getUser(ctx.getSource()).getAudience();
user.sendMessage(Component.text("Hello, world!"));
});
}
}
```
### Registering
Then, register the command with the platform-specific Uniform instance (e.g. `FabricUniform.getInstance()`, `PaperUniform.getInstance()`, etc...)
## Setup
Uniform is available [on Maven](https://repo.william278.net/#/releases/net/william278/uniform/). You can browse the Javadocs [here](https://repo.william278.net/javadoc/releases/net/william278/uniform/latest).
<details>
<summary>Gradle setup instructions</summary>
First, add the Maven repository to your `build.gradle` file:
```groovy
repositories {
maven { url "https://repo.william278.net/releases" }
}
```
Then, add the dependency itself. Replace `VERSION` with the latest release version. (e.g., `1.0`) and `PLATFORM` with the platform you are targeting (e.g., `paper`). If you want to target pre-release "snapshot" versions (not recommended), you should use the `/snapshots` repository instead.
```groovy
dependencies {
implementation "net.william278.uniform:uniform-PLATFORM:VERSION"
}
```
</details>
Using Maven/something else? There's instructions on how to include Uniform on [the repo browser](https://repo.william278.net/#/releases/net/william278/uniform).
## Building
To build Uniform, run `clean build` in the root directory. The output JARs will be in `target/`.
## License
Uniform is licensed under GPL v3 as it derives from BrigadierWrapper. See [LICENSE](https://github.com/WiIIiam278/Uniform/raw/master/LICENSE) for more information.