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README.md
Uniform is cross-platform wrapper for making Brigadier commands, based on BrigadierWrapper
by Tofaa2, which itself was inspired by EmortalMC's command-system
.
Uniform currently targets the following platforms:
Platform | Artifact | Minecraft | Java |
---|---|---|---|
Common | uniform-common |
- | >17 |
Bukkit | uniform-bukkit |
>1.17.1 |
>17 |
Paper | uniform-paper |
>1.17.1 |
>21 |
Velocity | uniform-velocity |
>3.3.0 |
>17 |
Fabric 1.20.1 | uniform-fabric |
=1.20.1 |
>17 |
Fabric 1.20.6 | uniform-fabric |
=1.20.6 |
>21 |
- Fabric: Please note Uniform on Fabric requires adventure-platform-fabric and the Fabric API as dependencies. To target Fabric, use
uniform-fabric
as the artifact and<uniform_version>+<minecraft_version>
as the version (e.g.net.william278.uniform:uniform-fabric:1.0+1.20.1
). - Sponge: Support for Sponge 8 is also planned in a future version.
Setup
Uniform is available on Maven. You can browse the Javadocs here.
Gradle setup instructions
First, add the Maven repository to your build.gradle
file:
repositories {
maven { url "https://repo.william278.net/releases" }
}
Then, add the dependency itself. Replace VERSION
with the latest release version. (e.g., 1.0
) and PLATFORM
with the platform you are targeting (e.g., paper
). If you want to target pre-release "snapshot" versions (not recommended), you should use the /snapshots
repository instead.
dependencies {
implementation "net.william278.uniform:uniform-PLATFORM:VERSION"
}
Using Maven/something else? There's instructions on how to include Uniform on the repo browser.
Basic use
Uniform lets you create commands either natively per-platform, or cross-platform (by compiling against uniform-common
in a common module, then implementing uniform-PLATFORM
in each platform, getting the platform specific Uniform manager instance and registering your commands).
Check example-plugin
for a full example of a cross-platform command being registered on Paper.
Platform-specific commands
Extend the platform-specific PlatformCommand
class and add your Brigadier syntax.
public class ExampleCommand extends PaperCommand {
public ExampleCommand() {
super("example", "platform-specific");
command.setDefaultExecutor((context) -> {
context.getSource().getBukkitSender().sendMessage("Hello, world!");
});
addSyntax((context) -> {
context.getSource().getBukkitSender().sendMessage("Woah!!!!");
String arg = context.getArgument("message", String.class);
context.getSource().getBukkitSender()
.sendMessage(MiniMessage.miniMessage().deserialize(arg));
}, stringArg("message"));
}
}
Cross-platform commands
Target uniform-common
and extend the Command
class. You'll want to use BaseCommand#getUser
to get a platform-agnostic User from which you can acquire the adventure Audience
to send messages to.
public class ExampleCrossPlatCommand extends Command {
public ExampleCrossPlatCommand() {
super("example", "cross-platform");
}
@Override
public <S> void provide(@NotNull BaseCommand<S> command) {
// What gets executed when no args are passed.
// For tidiness, feel free to delegate this stuff to methods!
command.setDefaultExecutor((context) -> {
// Use command.getUser(context.getSource()) to get the user
final Audience user = command.getUser(context.getSource()).getAudience();
user.sendMessage(Component.text("Hello, world!"));
});
// Add syntax to the command
command.addSyntax((context) -> {
final Audience user = command.getUser(ctx.getSource()).getAudience();
user.sendMessage(Component.text("Woah!!!!"));
String arg = context.getArgument("message", String.class);
user.sendMessage(MiniMessage.miniMessage().deserialize(arg));
}, stringArg("message"));
// Sub-commands, too
command.addSubCommand("subcommand", (sub) -> {
sub.setDefaultExecutor((context) -> {
final Audience user = sub.getUser(context.getSource()).getAudience();
user.sendMessage(Component.text("Subcommand executed!"));
});
});
}
}
Registering
Then, register the command with the platform-specific Uniform instance (e.g. FabricUniform.getInstance()
, PaperUniform.getInstance()
, etc...)
Building
To build Uniform, run clean build
in the root directory. The output JARs will be in target/
.
License
Uniform is licensed under GPL v3 as it derives from BrigadierWrapper. See LICENSE for more information.