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ConfigLib/docs/tutorial.md

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## Tutorial
This tutorial is intended to show most of the features of this library, so let's say that
we want to create the following configuration file for some kind of game:
```yaml
# Valid color codes: &4, &c, &e
win_message: '&4YOU WON'
blocked_users:
- root
- john
team_members:
- - Pete
- Mary
- Alice
- Leo
- - Eli
- Eve
- Paul
- Patrick
moderator:
credentials:
username: alex
password: '123'
email: a@b.c
users_by_name:
Patrick:
credentials:
username: Patrick
password: '579'
email: patrick@example.com
Eli:
credentials:
username: Eli
password: '246'
email: eli@example.com
Pete:
credentials:
username: Pete
password: '123'
email: pete@example.com
Eve:
credentials:
username: Eve
password: '357'
email: eve@example.com
Alice:
credentials:
username: Alice
password: '789'
email: alice@example.com
Leo:
credentials:
username: Leo
password: '135'
email: leo@example.com
Paul:
credentials:
username: Paul
password: '468'
email: paul@example.com
Mary:
credentials:
username: Mary
password: '456'
email: mary@example.com
first_prize:
==: org.bukkit.inventory.ItemStack
type: DIAMOND_AXE
meta:
==: ItemMeta
meta-type: UNSPECIFIC
enchants:
DIG_SPEED: 5
DURABILITY: 3
MENDING: 1
consolation_prizes:
- ==: org.bukkit.inventory.ItemStack
type: STICK
amount: 2
- ==: org.bukkit.inventory.ItemStack
type: ROTTEN_FLESH
amount: 3
- ==: org.bukkit.inventory.ItemStack
type: CARROT
amount: 4
prohibited_items:
- BEDROCK
- AIR
- LAVA
# Configure the arena:
arena_height: 40
arena_center: world;0;128;0
# Remember to play fair!
```
#### 1. Extend `BukkitYamlConfiguration`
The first thing we have to do is to extend `BukkitYamlConfiguration`. We use
`BukkitYamlConfiguration` instead of `YamlConfiguration` because it can properly
(de-)serialize Bukkit classes like `ItemStack`s.
```java
public final class GameConfig extends BukkitYamlConfiguration {}
```
#### 2. Create constructor
Next we have to create a constructor that matches super. If we don't pass a
`BukkitYamlProperties` object to the super call, the `BukkitYamlProperties.DEFAULT`
instance is used. But because we want to format the field names of our configuration
(so that we can write 'winMessage' in Java which becomes 'win_message' in YAML), we
have to pass a `BukkitYamlProperties` object that uses a different
`FieldNameFormatter` (see [11.](https://github.com/Exlll/ConfigLib/wiki/Tutorial#11-use-gameconfig)).
```java
public final class GameConfig extends BukkitYamlConfiguration {
public GameConfig(Path path, BukkitYamlProperties properties) {
super(path, properties);
}
// uses BukkitYamlProperties.DEFAULT instance
// public GameConfig(Path path) {
// super(path);
// }
}
```
#### 3. Add `winMessage`
Because `winMessage` is a string with a comment, we add a field named `winMessage`
of type `String` to our configuration class and annotate it with the `@Comment`
annotation.
```java
public final class GameConfig extends BukkitYamlConfiguration {
@Comment("Valid color codes: &4, &c, &e")
private String winMessage = "&4YOU WON";
// ...
}
```
#### 4. Add `blockedUsers`
Because `blockedUsers` is a list of strings, we add a field named `blockedUsers`
of type `List<String>` to our configuration class.
```java
public final class GameConfig extends BukkitYamlConfiguration {
// ...
private List<String> blockedUsers = Arrays.asList("root", "john");
// ...
}
```
Remember that `null` values are not allowed. All non-primitive fields must be
assigned some non-`null` default value.
#### 5. Add `teamMembers`
The `teamMembers` field is of type `List<List<String>>`.
```java
public final class GameConfig extends BukkitYamlConfiguration {
// ...
private List<List<String>> teamMembers = Arrays.asList(
Arrays.asList("Pete", "Mary", "Alice", "Leo"),
Arrays.asList("Eli", "Eve", "Paul", "Patrick")
);
// ...
}
```
#### 6. Add `moderator`
Because our `moderator` represents a user that has credentials and an email address,
we create a `User` and a `Credentials` class and annotate them as
`ConfigurationElement`s:
```java
@ConfigurationElement
final class Credentials {
private String username;
private String password;
// ConfigurationElements must have a no-args constructor (can be private)
private Credentials() { this("", ""); }
public Credentials(String username, String password) {
this.username = username;
this.password = password;
}
// getter etc.
}
@ConfigurationElement
final class User {
private Credentials credentials;
private String email;
private User() { this("", "", ""); }
public User(String username, String password, String email) {
this.credentials = new Credentials(username, password);
this.email = email;
}
// getter etc.
}
```
Now we can use the `User` class for our `moderator` field:
```java
public final class GameConfig extends BukkitYamlConfiguration {
// ...
private User moderator = new User("alex", "123", "a@b.c");
// ...
}
```
`ConfigurationElement`s must have a no-args constructor which is to create
instances of a given element. If the no-args constructor is a valid constructor
for your program, it must initialize the fields to some non-`null` value.
#### 7. Add `usersByName`
The `usersByName` field is a map that maps user names to `User` instances.
That means we have to use the `@ElementType` annotation.
```java
public final class GameConfig extends BukkitYamlConfiguration {
// ...
@ElementType(User.class)
private Map<String, User> usersByName = initUsersByName();
// ...
private Map<String, User> initUsersByName() {
Map<String, User> usersByName = new HashMap<>();
usersByName.put("Pete", new User("Pete", "123", "pete@example.com"));
usersByName.put("Mary", new User("Mary", "456", "mary@example.com"));
// ...
return usersByName;
}
}
```
#### 8. Add `firstPrize` and `consolationPrizes`
The types of `firstPrize` and `consolationPrizes` are `ItemStack` and `List<ItemStack>`,
respectively. Because a `BukkitYamlConfiguration` knows how to serialize `ItemStack`
instances, we need to tell the library not to try to convert them. This can be done
by using the `@NoConvert` annotation.
```java
public final class GameConfig extends BukkitYamlConfiguration {
// ...
@NoConvert
private ItemStack firstPrize = initFirstPrize();
@NoConvert
private List<ItemStack> consolationPrizes = Arrays.asList(
new ItemStack(Material.STICK, 2),
new ItemStack(Material.ROTTEN_FLESH, 3),
new ItemStack(Material.CARROT, 4)
);
// ...
private ItemStack initFirstPrize() {
ItemStack stack = new ItemStack(Material.DIAMOND_AXE);
stack.addEnchantment(Enchantment.DURABILITY, 3);
stack.addEnchantment(Enchantment.DIG_SPEED, 5);
stack.addEnchantment(Enchantment.MENDING, 1);
return stack;
}
// ...
}
```
#### 9. Add `prohibitedItems`
The `prohibitedItems` field is a list of `Material`s. Since this library supports
converting enums, we just have to use the `@ElementType` annotation.
```java
public final class GameConfig extends BukkitYamlConfiguration {
// ...
@ElementType(Material.class)
private List<Material> prohibitedItems = Arrays.asList(
Material.BEDROCK, Material.AIR, Material.LAVA
);
// ...
}
```
#### 10. Add `arenaHeight` and `arenaCenter`
The `arenaHeight` can simply be represented by an `int` field. The `arenaCenter`
is of type `Location`. We could again use the `@NoConvert` annotation but this
would result in a different representation. Instead, we are going to implement our
`Converter`.
First we have to create a class that implements `Converter<Location, String>`:
```java
final class LocationStringConverter implements Converter<Location, String> {}
```
Then we must implement the `convertTo` and `convertFrom` methods:
```java
final class LocationStringConverter implements Converter<Location, String> {
@Override
public String convertTo(Location location, ConversionInfo conversionInfo) {
String worldName = location.getWorld().getName();
int blockX = location.getBlockX();
int blockY = location.getBlockY();
int blockZ = location.getBlockZ();
return worldName + ";" + blockX + ";" + blockY + ";" + blockZ;
}
@Override
public Location convertFrom(String s, ConversionInfo conversionInfo) {
String[] split = s.split(";");
World world = Bukkit.getWorld(split[0]);
int x = Integer.parseInt(split[1]);
int y = Integer.parseInt(split[2]);
int z = Integer.parseInt(split[3]);
return new Location(world, x, y, z);
}
}
```
Finally we have to tell our configuration to use this converter for the
`arenaCenter` field. This is done using the `@Convert` annotation:
```java
public final class GameConfig extends BukkitYamlConfiguration {
// ...
@Comment({"", "Configure the arena:"})
private int arenaHeight = 40;
@Convert(LocationStringConverter.class)
private Location arenaCenter = new Location(
Bukkit.getWorld("world"), 0, 128, 0
);
}
```
#### 11. Use `GameConfig`
Before we can use our new configuration, we have to instantiate it by passing
a `Path` and a `BukkitYamlProperties` object to its constructor. In this case
the `BukkitYamlProperties` is used to change the formatting and to append
additional text to the created configuration file.
```java
public final class GamePlugin extends JavaPlugin {
@Override
public void onEnable() {
Path configPath = new File(getDataFolder(), "config.yml").toPath();
BukkitYamlProperties properties = BukkitYamlProperties.builder()
.setFormatter(FieldNameFormatters.LOWER_UNDERSCORE)
.setAppendedComments(Arrays.asList(
"", "Remember to play fair!"
))
.build();
GameConfig config = new GameConfig(configPath, properties);
config.loadAndSave();
}
}
```
### Full example
```java
import de.exlll.configlib.Converter;
import de.exlll.configlib.annotation.*;
import de.exlll.configlib.configs.yaml.BukkitYamlConfiguration;
import de.exlll.configlib.configs.yaml.BukkitYamlConfiguration.BukkitYamlProperties;
import de.exlll.configlib.format.FieldNameFormatters;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.inventory.ItemStack;
import org.bukkit.plugin.java.JavaPlugin;
import java.io.File;
import java.nio.file.Path;
import java.util.Arrays;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
public final class GamePlugin extends JavaPlugin {
@Override
public void onEnable() {
Path configPath = new File(getDataFolder(), "config.yml").toPath();
BukkitYamlProperties properties = BukkitYamlProperties.builder()
.setFormatter(FieldNameFormatters.LOWER_UNDERSCORE)
.setAppendedComments(Arrays.asList(
"", "Remember to play fair!"
))
.build();
GameConfig config = new GameConfig(configPath, properties);
config.loadAndSave();
}
}
final class GameConfig extends BukkitYamlConfiguration {
@Comment("Valid color codes: &4, &c, &e")
private String winMessage = "&4YOU WON";
private User moderator = new User("alex", "123", "a@b.c");
private List<String> blockedUsers = Arrays.asList("root", "john");
private List<List<String>> teamMembers = Arrays.asList(
Arrays.asList("Pete", "Mary", "Alice", "Leo"),
Arrays.asList("Eli", "Eve", "Paul", "Patrick")
);
@ElementType(User.class)
private Map<String, User> usersByName = initUsersByName();
@NoConvert
private ItemStack firstPrize = initFirstPrize();
@NoConvert
private List<ItemStack> consolationPrizes = Arrays.asList(
new ItemStack(Material.STICK, 2),
new ItemStack(Material.ROTTEN_FLESH, 3),
new ItemStack(Material.CARROT, 4)
);
@ElementType(Material.class)
private List<Material> prohibitedItems = Arrays.asList(
Material.BEDROCK, Material.AIR, Material.LAVA
);
@Comment({"", "Configure the arena:"})
private int arenaHeight = 40;
@Convert(LocationStringConverter.class)
private Location arenaCenter = new Location(
Bukkit.getWorld("world"), 0, 128, 0
);
public GameConfig(Path path, BukkitYamlProperties properties) {
super(path, properties);
}
private Map<String, User> initUsersByName() {
Map<String, User> usersByName = new HashMap<>();
usersByName.put("Pete", new User("Pete", "123", "pete@example.com"));
usersByName.put("Mary", new User("Mary", "456", "mary@example.com"));
usersByName.put("Alice", new User("Alice", "789", "alice@example.com"));
usersByName.put("Leo", new User("Leo", "135", "leo@example.com"));
usersByName.put("Eli", new User("Eli", "246", "eli@example.com"));
usersByName.put("Eve", new User("Eve", "357", "eve@example.com"));
usersByName.put("Paul", new User("Paul", "468", "paul@example.com"));
usersByName.put("Patrick", new User("Patrick", "579", "patrick@example.com"));
return usersByName;
}
private ItemStack initFirstPrize() {
ItemStack stack = new ItemStack(Material.DIAMOND_AXE);
stack.addEnchantment(Enchantment.DURABILITY, 3);
stack.addEnchantment(Enchantment.DIG_SPEED, 5);
stack.addEnchantment(Enchantment.MENDING, 1);
return stack;
}
private static final class LocationStringConverter
implements Converter<Location, String> {
@Override
public String convertTo(Location location, ConversionInfo conversionInfo) {
String worldName = location.getWorld().getName();
int blockX = location.getBlockX();
int blockY = location.getBlockY();
int blockZ = location.getBlockZ();
return worldName + ";" + blockX + ";" + blockY + ";" + blockZ;
}
@Override
public Location convertFrom(String s, ConversionInfo conversionInfo) {
String[] split = s.split(";");
World world = Bukkit.getWorld(split[0]);
int x = Integer.parseInt(split[1]);
int y = Integer.parseInt(split[2]);
int z = Integer.parseInt(split[3]);
return new Location(world, x, y, z);
}
}
}
@ConfigurationElement
final class User {
private Credentials credentials;
private String email;
private User() { this("", "", ""); }
public User(String username, String password, String email) {
this.credentials = new Credentials(username, password);
this.email = email;
}
}
@ConfigurationElement
final class Credentials {
private String username;
private String password;
// ConfigurationElements must have a no-args constructor (can be private)
private Credentials() { this("", ""); }
public Credentials(String username, String password) {
this.username = username;
this.password = password;
}
}
```