15 KiB
Tutorial
This tutorial is intended to show most of the features of this library, so let's say that we want to create the following configuration file for some kind of game:
# Valid color codes: &4, &c, &e
win_message: '&4YOU WON'
blocked_users:
- root
- john
team_members:
- - Pete
- Mary
- Alice
- Leo
- - Eli
- Eve
- Paul
- Patrick
moderator:
credentials:
username: alex
password: '123'
email: a@b.c
users_by_name:
Patrick:
credentials:
username: Patrick
password: '579'
email: patrick@example.com
Eli:
credentials:
username: Eli
password: '246'
email: eli@example.com
Pete:
credentials:
username: Pete
password: '123'
email: pete@example.com
Eve:
credentials:
username: Eve
password: '357'
email: eve@example.com
Alice:
credentials:
username: Alice
password: '789'
email: alice@example.com
Leo:
credentials:
username: Leo
password: '135'
email: leo@example.com
Paul:
credentials:
username: Paul
password: '468'
email: paul@example.com
Mary:
credentials:
username: Mary
password: '456'
email: mary@example.com
first_prize:
==: org.bukkit.inventory.ItemStack
type: DIAMOND_AXE
meta:
==: ItemMeta
meta-type: UNSPECIFIC
enchants:
DIG_SPEED: 5
DURABILITY: 3
MENDING: 1
consolation_prizes:
- ==: org.bukkit.inventory.ItemStack
type: STICK
amount: 2
- ==: org.bukkit.inventory.ItemStack
type: ROTTEN_FLESH
amount: 3
- ==: org.bukkit.inventory.ItemStack
type: CARROT
amount: 4
prohibited_items:
- BEDROCK
- AIR
- LAVA
# Configure the arena:
arena_height: 40
arena_center: world;0;128;0
# Remember to play fair!
1. Extend BukkitYamlConfiguration
The first thing we have to do is to extend BukkitYamlConfiguration
. We use
BukkitYamlConfiguration
instead of YamlConfiguration
because it can properly
(de-)serialize Bukkit classes like ItemStack
s.
public final class GameConfig extends BukkitYamlConfiguration {}
2. Create constructor
Next we have to create a constructor that matches super. If we don't pass a
BukkitYamlProperties
object to the super call, the BukkitYamlProperties.DEFAULT
instance is used. But because we want to format the field names of our configuration
(so that we can write 'winMessage' in Java which becomes 'win_message' in YAML), we
have to pass a BukkitYamlProperties
object that uses a different
FieldNameFormatter
(see 11.).
public final class GameConfig extends BukkitYamlConfiguration {
public GameConfig(Path path, BukkitYamlProperties properties) {
super(path, properties);
}
// uses BukkitYamlProperties.DEFAULT instance
// public GameConfig(Path path) {
// super(path);
// }
}
3. Add winMessage
Because winMessage
is a string with a comment, we add a field named winMessage
of type String
to our configuration class and annotate it with the @Comment
annotation.
public final class GameConfig extends BukkitYamlConfiguration {
@Comment("Valid color codes: &4, &c, &e")
private String winMessage = "&4YOU WON";
// ...
}
4. Add blockedUsers
Because blockedUsers
is a list of strings, we add a field named blockedUsers
of type List<String>
to our configuration class.
public final class GameConfig extends BukkitYamlConfiguration {
// ...
private List<String> blockedUsers = Arrays.asList("root", "john");
// ...
}
Remember that null
values are not allowed. All non-primitive fields must be
assigned some non-null
default value.
5. Add teamMembers
The teamMembers
field is of type List<List<String>>
.
public final class GameConfig extends BukkitYamlConfiguration {
// ...
private List<List<String>> teamMembers = Arrays.asList(
Arrays.asList("Pete", "Mary", "Alice", "Leo"),
Arrays.asList("Eli", "Eve", "Paul", "Patrick")
);
// ...
}
6. Add moderator
Because our moderator
represents a user that has credentials and an email address,
we create a User
and a Credentials
class and annotate them as
ConfigurationElement
s:
@ConfigurationElement
final class Credentials {
private String username;
private String password;
// ConfigurationElements must have a no-args constructor (can be private)
private Credentials() { this("", ""); }
public Credentials(String username, String password) {
this.username = username;
this.password = password;
}
// getter etc.
}
@ConfigurationElement
final class User {
private Credentials credentials;
private String email;
private User() { this("", "", ""); }
public User(String username, String password, String email) {
this.credentials = new Credentials(username, password);
this.email = email;
}
// getter etc.
}
Now we can use the User
class for our moderator
field:
public final class GameConfig extends BukkitYamlConfiguration {
// ...
private User moderator = new User("alex", "123", "a@b.c");
// ...
}
ConfigurationElement
s must have a no-args constructor which is to create
instances of a given element. If the no-args constructor is a valid constructor
for your program, it must initialize the fields to some non-null
value.
7. Add usersByName
The usersByName
field is a map that maps user names to User
instances.
That means we have to use the @ElementType
annotation.
public final class GameConfig extends BukkitYamlConfiguration {
// ...
@ElementType(User.class)
private Map<String, User> usersByName = initUsersByName();
// ...
private Map<String, User> initUsersByName() {
Map<String, User> usersByName = new HashMap<>();
usersByName.put("Pete", new User("Pete", "123", "pete@example.com"));
usersByName.put("Mary", new User("Mary", "456", "mary@example.com"));
// ...
return usersByName;
}
}
8. Add firstPrize
and consolationPrizes
The types of firstPrize
and consolationPrizes
are ItemStack
and List<ItemStack>
,
respectively. Because a BukkitYamlConfiguration
knows how to serialize ItemStack
instances, we need to tell the library not to try to convert them. This can be done
by using the @NoConvert
annotation.
public final class GameConfig extends BukkitYamlConfiguration {
// ...
@NoConvert
private ItemStack firstPrize = initFirstPrize();
@NoConvert
private List<ItemStack> consolationPrizes = Arrays.asList(
new ItemStack(Material.STICK, 2),
new ItemStack(Material.ROTTEN_FLESH, 3),
new ItemStack(Material.CARROT, 4)
);
// ...
private ItemStack initFirstPrize() {
ItemStack stack = new ItemStack(Material.DIAMOND_AXE);
stack.addEnchantment(Enchantment.DURABILITY, 3);
stack.addEnchantment(Enchantment.DIG_SPEED, 5);
stack.addEnchantment(Enchantment.MENDING, 1);
return stack;
}
// ...
}
9. Add prohibitedItems
The prohibitedItems
field is a list of Material
s. Since this library supports
converting enums, we just have to use the @ElementType
annotation.
public final class GameConfig extends BukkitYamlConfiguration {
// ...
@ElementType(Material.class)
private List<Material> prohibitedItems = Arrays.asList(
Material.BEDROCK, Material.AIR, Material.LAVA
);
// ...
}
10. Add arenaHeight
and arenaCenter
The arenaHeight
can simply be represented by an int
field. The arenaCenter
is of type Location
. We could again use the @NoConvert
annotation but this
would result in a different representation. Instead, we are going to implement our
Converter
.
First we have to create a class that implements Converter<Location, String>
:
final class LocationStringConverter implements Converter<Location, String> {}
Then we must implement the convertTo
and convertFrom
methods:
final class LocationStringConverter implements Converter<Location, String> {
@Override
public String convertTo(Location location, ConversionInfo conversionInfo) {
String worldName = location.getWorld().getName();
int blockX = location.getBlockX();
int blockY = location.getBlockY();
int blockZ = location.getBlockZ();
return worldName + ";" + blockX + ";" + blockY + ";" + blockZ;
}
@Override
public Location convertFrom(String s, ConversionInfo conversionInfo) {
String[] split = s.split(";");
World world = Bukkit.getWorld(split[0]);
int x = Integer.parseInt(split[1]);
int y = Integer.parseInt(split[2]);
int z = Integer.parseInt(split[3]);
return new Location(world, x, y, z);
}
}
Finally we have to tell our configuration to use this converter for the
arenaCenter
field. This is done using the @Convert
annotation:
public final class GameConfig extends BukkitYamlConfiguration {
// ...
@Comment({"", "Configure the arena:"})
private int arenaHeight = 40;
@Convert(LocationStringConverter.class)
private Location arenaCenter = new Location(
Bukkit.getWorld("world"), 0, 128, 0
);
}
11. Use GameConfig
Before we can use our new configuration, we have to instantiate it by passing
a Path
and a BukkitYamlProperties
object to its constructor. In this case
the BukkitYamlProperties
is used to change the formatting and to append
additional text to the created configuration file.
public final class GamePlugin extends JavaPlugin {
@Override
public void onEnable() {
Path configPath = new File(getDataFolder(), "config.yml").toPath();
BukkitYamlProperties properties = BukkitYamlProperties.builder()
.setFormatter(FieldNameFormatters.LOWER_UNDERSCORE)
.setAppendedComments(Arrays.asList(
"", "Remember to play fair!"
))
.build();
GameConfig config = new GameConfig(configPath, properties);
config.loadAndSave();
}
}
Full example
import de.exlll.configlib.Converter;
import de.exlll.configlib.annotation.*;
import de.exlll.configlib.configs.yaml.BukkitYamlConfiguration;
import de.exlll.configlib.configs.yaml.BukkitYamlConfiguration.BukkitYamlProperties;
import de.exlll.configlib.format.FieldNameFormatters;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.inventory.ItemStack;
import org.bukkit.plugin.java.JavaPlugin;
import java.io.File;
import java.nio.file.Path;
import java.util.Arrays;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
public final class GamePlugin extends JavaPlugin {
@Override
public void onEnable() {
Path configPath = new File(getDataFolder(), "config.yml").toPath();
BukkitYamlProperties properties = BukkitYamlProperties.builder()
.setFormatter(FieldNameFormatters.LOWER_UNDERSCORE)
.setAppendedComments(Arrays.asList(
"", "Remember to play fair!"
))
.build();
GameConfig config = new GameConfig(configPath, properties);
config.loadAndSave();
}
}
final class GameConfig extends BukkitYamlConfiguration {
@Comment("Valid color codes: &4, &c, &e")
private String winMessage = "&4YOU WON";
private User moderator = new User("alex", "123", "a@b.c");
private List<String> blockedUsers = Arrays.asList("root", "john");
private List<List<String>> teamMembers = Arrays.asList(
Arrays.asList("Pete", "Mary", "Alice", "Leo"),
Arrays.asList("Eli", "Eve", "Paul", "Patrick")
);
@ElementType(User.class)
private Map<String, User> usersByName = initUsersByName();
@NoConvert
private ItemStack firstPrize = initFirstPrize();
@NoConvert
private List<ItemStack> consolationPrizes = Arrays.asList(
new ItemStack(Material.STICK, 2),
new ItemStack(Material.ROTTEN_FLESH, 3),
new ItemStack(Material.CARROT, 4)
);
@ElementType(Material.class)
private List<Material> prohibitedItems = Arrays.asList(
Material.BEDROCK, Material.AIR, Material.LAVA
);
@Comment({"", "Configure the arena:"})
private int arenaHeight = 40;
@Convert(LocationStringConverter.class)
private Location arenaCenter = new Location(
Bukkit.getWorld("world"), 0, 128, 0
);
public GameConfig(Path path, BukkitYamlProperties properties) {
super(path, properties);
}
private Map<String, User> initUsersByName() {
Map<String, User> usersByName = new HashMap<>();
usersByName.put("Pete", new User("Pete", "123", "pete@example.com"));
usersByName.put("Mary", new User("Mary", "456", "mary@example.com"));
usersByName.put("Alice", new User("Alice", "789", "alice@example.com"));
usersByName.put("Leo", new User("Leo", "135", "leo@example.com"));
usersByName.put("Eli", new User("Eli", "246", "eli@example.com"));
usersByName.put("Eve", new User("Eve", "357", "eve@example.com"));
usersByName.put("Paul", new User("Paul", "468", "paul@example.com"));
usersByName.put("Patrick", new User("Patrick", "579", "patrick@example.com"));
return usersByName;
}
private ItemStack initFirstPrize() {
ItemStack stack = new ItemStack(Material.DIAMOND_AXE);
stack.addEnchantment(Enchantment.DURABILITY, 3);
stack.addEnchantment(Enchantment.DIG_SPEED, 5);
stack.addEnchantment(Enchantment.MENDING, 1);
return stack;
}
private static final class LocationStringConverter
implements Converter<Location, String> {
@Override
public String convertTo(Location location, ConversionInfo conversionInfo) {
String worldName = location.getWorld().getName();
int blockX = location.getBlockX();
int blockY = location.getBlockY();
int blockZ = location.getBlockZ();
return worldName + ";" + blockX + ";" + blockY + ";" + blockZ;
}
@Override
public Location convertFrom(String s, ConversionInfo conversionInfo) {
String[] split = s.split(";");
World world = Bukkit.getWorld(split[0]);
int x = Integer.parseInt(split[1]);
int y = Integer.parseInt(split[2]);
int z = Integer.parseInt(split[3]);
return new Location(world, x, y, z);
}
}
}
@ConfigurationElement
final class User {
private Credentials credentials;
private String email;
private User() { this("", "", ""); }
public User(String username, String password, String email) {
this.credentials = new Credentials(username, password);
this.email = email;
}
}
@ConfigurationElement
final class Credentials {
private String username;
private String password;
// ConfigurationElements must have a no-args constructor (can be private)
private Credentials() { this("", ""); }
public Credentials(String username, String password) {
this.username = username;
this.password = password;
}
}