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ConfigLib/docs/tutorial.md

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This tutorial is intended to show most of the features of this library, so let's say that
we want to create the following configuration file for some kind of game:
```yaml
# Valid color codes: &4, &c, &e
win_message: '&4YOU WON'
blocked_users:
- root
- john
team_members:
- - Pete
- Mary
- Alice
- Leo
- - Eli
- Eve
- Paul
- Patrick
moderator:
credentials:
username: alex
password: '123'
email: a@b.c
users_by_name:
Patrick:
credentials:
username: Patrick
password: '579'
email: patrick@example.com
Eli:
credentials:
username: Eli
password: '246'
email: eli@example.com
Pete:
credentials:
username: Pete
password: '123'
email: pete@example.com
Eve:
credentials:
username: Eve
password: '357'
email: eve@example.com
Alice:
credentials:
username: Alice
password: '789'
email: alice@example.com
Leo:
credentials:
username: Leo
password: '135'
email: leo@example.com
Paul:
credentials:
username: Paul
password: '468'
email: paul@example.com
Mary:
credentials:
username: Mary
password: '456'
email: mary@example.com
first_prize:
==: org.bukkit.inventory.ItemStack
type: DIAMOND_AXE
meta:
==: ItemMeta
meta-type: UNSPECIFIC
enchants:
DIG_SPEED: 5
DURABILITY: 3
MENDING: 1
consolation_prizes:
- ==: org.bukkit.inventory.ItemStack
type: STICK
amount: 2
- ==: org.bukkit.inventory.ItemStack
type: ROTTEN_FLESH
amount: 3
- ==: org.bukkit.inventory.ItemStack
type: CARROT
amount: 4
prohibited_items:
- BEDROCK
- AIR
- LAVA
# Configure the arena:
arena_height: 40
arena_center: world;0;128;0
# Remember to play fair!
```
#### 1. Extend `BukkitYamlConfiguration`
The first thing we have to do is to extend `BukkitYamlConfiguration`. We use
`BukkitYamlConfiguration` instead of `YamlConfiguration` because it can properly
(de-)serialize Bukkit classes like `ItemStack`s.
```java
public final class GameConfig extends BukkitYamlConfiguration {}
```
#### 2. Create constructor
Next we have to create a constructor that matches super. If we don't pass a
`BukkitYamlProperties` object to the super call, the `BukkitYamlProperties.DEFAULT`
instance is used. But because we want to format the field names of our configuration
(so that we can write 'winMessage' in Java which becomes 'win_message' in YAML), we
have to pass a `BukkitYamlProperties` object that uses a different
`FieldNameFormatter` (see [11.](https://github.com/Exlll/ConfigLib/wiki/Tutorial#11-use-gameconfig)).
```java
public final class GameConfig extends BukkitYamlConfiguration {
public GameConfig(Path path, BukkitYamlProperties properties) {
super(path, properties);
}
// uses BukkitYamlProperties.DEFAULT instance
// public GameConfig(Path path) {
// super(path);
// }
}
```
#### 3. Add `winMessage`
Because `winMessage` is a string with a comment, we add a field named `winMessage`
of type `String` to our configuration class and annotate it with the `@Comment`
annotation.
```java
public final class GameConfig extends BukkitYamlConfiguration {
@Comment("Valid color codes: &4, &c, &e")
private String winMessage = "&4YOU WON";
// ...
}
```
#### 4. Add `blockedUsers`
Because `blockedUsers` is a list of strings, we add a field named `blockedUsers`
of type `List<String>` to our configuration class.
```java
public final class GameConfig extends BukkitYamlConfiguration {
// ...
private List<String> blockedUsers = Arrays.asList("root", "john");
// ...
}
```
Remember that `null` values are not allowed. All non-primitive fields must be
assigned some non-`null` default value.
#### 5. Add `teamMembers`
The `teamMembers` field is of type `List<List<String>>`.
```java
public final class GameConfig extends BukkitYamlConfiguration {
// ...
private List<List<String>> teamMembers = Arrays.asList(
Arrays.asList("Pete", "Mary", "Alice", "Leo"),
Arrays.asList("Eli", "Eve", "Paul", "Patrick")
);
// ...
}
```
#### 6. Add `moderator`
Because our `moderator` represents a user that has credentials and an email address,
we create a `User` and a `Credentials` class and annotate them as
`ConfigurationElement`s:
```java
@ConfigurationElement
final class Credentials {
private String username;
private String password;
// ConfigurationElements must have a no-args constructor (can be private)
private Credentials() { this("", ""); }
public Credentials(String username, String password) {
this.username = username;
this.password = password;
}
// getter etc.
}
@ConfigurationElement
final class User {
private Credentials credentials;
private String email;
private User() { this("", "", ""); }
public User(String username, String password, String email) {
this.credentials = new Credentials(username, password);
this.email = email;
}
// getter etc.
}
```
Now we can use the `User` class for our `moderator` field:
```java
public final class GameConfig extends BukkitYamlConfiguration {
// ...
private User moderator = new User("alex", "123", "a@b.c");
// ...
}
```
`ConfigurationElement`s must have a no-args constructor which is used to create
instances of a given element.
#### 7. Add `usersByName`
The `usersByName` field is a map that maps user names to `User` instances.
That means we have to use the `@ElementType` annotation.
```java
public final class GameConfig extends BukkitYamlConfiguration {
// ...
@ElementType(User.class)
private Map<String, User> usersByName = initUsersByName();
// ...
private Map<String, User> initUsersByName() {
Map<String, User> usersByName = new HashMap<>();
usersByName.put("Pete", new User("Pete", "123", "pete@example.com"));
usersByName.put("Mary", new User("Mary", "456", "mary@example.com"));
// ...
return usersByName;
}
}
```
#### 8. Add `firstPrize` and `consolationPrizes`
The types of `firstPrize` and `consolationPrizes` are `ItemStack` and `List<ItemStack>`,
respectively. Because a `BukkitYamlConfiguration` knows how to serialize `ItemStack`
instances, we need to tell the library not to try to convert them. This can be done
by using the `@NoConvert` annotation.
```java
public final class GameConfig extends BukkitYamlConfiguration {
// ...
@NoConvert
private ItemStack firstPrize = initFirstPrize();
@NoConvert
private List<ItemStack> consolationPrizes = Arrays.asList(
new ItemStack(Material.STICK, 2),
new ItemStack(Material.ROTTEN_FLESH, 3),
new ItemStack(Material.CARROT, 4)
);
// ...
private ItemStack initFirstPrize() {
ItemStack stack = new ItemStack(Material.DIAMOND_AXE);
stack.addEnchantment(Enchantment.DURABILITY, 3);
stack.addEnchantment(Enchantment.DIG_SPEED, 5);
stack.addEnchantment(Enchantment.MENDING, 1);
return stack;
}
// ...
}
```
#### 9. Add `prohibitedItems`
The `prohibitedItems` field is a list of `Material`s. Since this library supports
converting enums, we just have to use the `@ElementType` annotation.
```java
public final class GameConfig extends BukkitYamlConfiguration {
// ...
@ElementType(Material.class)
private List<Material> prohibitedItems = Arrays.asList(
Material.BEDROCK, Material.AIR, Material.LAVA
);
// ...
}
```
#### 10. Add `arenaHeight` and `arenaCenter`
The `arenaHeight` can simply be represented by an `int` field. The `arenaCenter`
is of type `Location`. We could again use the `@NoConvert` annotation but this
would result in a different representation. Instead, we are going to implement our
own `Converter`.
First we have to create a class that implements `Converter<Location, String>`:
```java
final class LocationStringConverter implements Converter<Location, String> {}
```
Then we must implement the `convertTo` and `convertFrom` methods:
```java
final class LocationStringConverter implements Converter<Location, String> {
@Override
public String convertTo(Location location, ConversionInfo conversionInfo) {
String worldName = location.getWorld().getName();
int blockX = location.getBlockX();
int blockY = location.getBlockY();
int blockZ = location.getBlockZ();
return worldName + ";" + blockX + ";" + blockY + ";" + blockZ;
}
@Override
public Location convertFrom(String s, ConversionInfo conversionInfo) {
String[] split = s.split(";");
World world = Bukkit.getWorld(split[0]);
int x = Integer.parseInt(split[1]);
int y = Integer.parseInt(split[2]);
int z = Integer.parseInt(split[3]);
return new Location(world, x, y, z);
}
}
```
Finally we have to tell our configuration to use this converter for the
`arenaCenter` field. This is done using the `@Convert` annotation:
```java
public final class GameConfig extends BukkitYamlConfiguration {
// ...
@Comment({"", "Configure the arena:"})
private int arenaHeight = 40;
@Convert(LocationStringConverter.class)
private Location arenaCenter = new Location(
Bukkit.getWorld("world"), 0, 128, 0
);
}
```
#### 11. Use `GameConfig`
Before we can use our new configuration, we have to instantiate it by passing
a `Path` and a `BukkitYamlProperties` object to its constructor. In this case
the `BukkitYamlProperties` is used to change the formatting of field names,
to append text to the configuration file and to add an additional field filter.
```java
public final class GamePlugin extends JavaPlugin {
@Override
public void onEnable() {
Path configPath = new File(getDataFolder(), "config.yml").toPath();
BukkitYamlProperties properties = BukkitYamlProperties.builder()
.addFilter(field -> !field.getName().startsWith("ignore"))
.setFormatter(FieldNameFormatters.LOWER_UNDERSCORE)
.setAppendedComments(Arrays.asList(
"", "Remember to play fair!"
))
.build();
GameConfig config = new GameConfig(configPath, properties);
config.loadAndSave();
}
}
```
### Full example
```java
import de.exlll.configlib.Converter;
import de.exlll.configlib.annotation.*;
import de.exlll.configlib.configs.yaml.BukkitYamlConfiguration;
import de.exlll.configlib.configs.yaml.BukkitYamlConfiguration.BukkitYamlProperties;
import de.exlll.configlib.format.FieldNameFormatters;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.inventory.ItemStack;
import org.bukkit.plugin.java.JavaPlugin;
import java.io.File;
import java.nio.file.Path;
import java.util.Arrays;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
public final class GamePlugin extends JavaPlugin {
@Override
public void onEnable() {
Path configPath = new File(getDataFolder(), "config.yml").toPath();
BukkitYamlProperties properties = BukkitYamlProperties.builder()
.addFilter(field -> !field.getName().startsWith("ignore"))
.setFormatter(FieldNameFormatters.LOWER_UNDERSCORE)
.setAppendedComments(Arrays.asList(
"", "Remember to play fair!"
))
.build();
GameConfig config = new GameConfig(configPath, properties);
config.loadAndSave();
}
}
final class GameConfig extends BukkitYamlConfiguration {
@Comment("Valid color codes: &4, &c, &e")
private String winMessage = "&4YOU WON";
private User moderator = new User("alex", "123", "a@b.c");
private List<String> blockedUsers = Arrays.asList("root", "john");
private List<List<String>> teamMembers = Arrays.asList(
Arrays.asList("Pete", "Mary", "Alice", "Leo"),
Arrays.asList("Eli", "Eve", "Paul", "Patrick")
);
@ElementType(User.class)
private Map<String, User> usersByName = initUsersByName();
@NoConvert
private ItemStack firstPrize = initFirstPrize();
@NoConvert
private List<ItemStack> consolationPrizes = Arrays.asList(
new ItemStack(Material.STICK, 2),
new ItemStack(Material.ROTTEN_FLESH, 3),
new ItemStack(Material.CARROT, 4)
);
@ElementType(Material.class)
private List<Material> prohibitedItems = Arrays.asList(
Material.BEDROCK, Material.AIR, Material.LAVA
);
@Comment({"", "Configure the arena:"})
private int arenaHeight = 40;
@Convert(LocationStringConverter.class)
private Location arenaCenter = new Location(
Bukkit.getWorld("world"), 0, 128, 0
);
private String ignoreMe = "1";
private String ignoreMeToo = "2";
public GameConfig(Path path, BukkitYamlProperties properties) {
super(path, properties);
}
private Map<String, User> initUsersByName() {
Map<String, User> usersByName = new HashMap<>();
usersByName.put("Pete", new User("Pete", "123", "pete@example.com"));
usersByName.put("Mary", new User("Mary", "456", "mary@example.com"));
usersByName.put("Alice", new User("Alice", "789", "alice@example.com"));
usersByName.put("Leo", new User("Leo", "135", "leo@example.com"));
usersByName.put("Eli", new User("Eli", "246", "eli@example.com"));
usersByName.put("Eve", new User("Eve", "357", "eve@example.com"));
usersByName.put("Paul", new User("Paul", "468", "paul@example.com"));
usersByName.put("Patrick", new User("Patrick", "579", "patrick@example.com"));
return usersByName;
}
private ItemStack initFirstPrize() {
ItemStack stack = new ItemStack(Material.DIAMOND_AXE);
stack.addEnchantment(Enchantment.DURABILITY, 3);
stack.addEnchantment(Enchantment.DIG_SPEED, 5);
stack.addEnchantment(Enchantment.MENDING, 1);
return stack;
}
private static final class LocationStringConverter
implements Converter<Location, String> {
@Override
public String convertTo(Location location, ConversionInfo conversionInfo) {
String worldName = location.getWorld().getName();
int blockX = location.getBlockX();
int blockY = location.getBlockY();
int blockZ = location.getBlockZ();
return worldName + ";" + blockX + ";" + blockY + ";" + blockZ;
}
@Override
public Location convertFrom(String s, ConversionInfo conversionInfo) {
String[] split = s.split(";");
World world = Bukkit.getWorld(split[0]);
int x = Integer.parseInt(split[1]);
int y = Integer.parseInt(split[2]);
int z = Integer.parseInt(split[3]);
return new Location(world, x, y, z);
}
}
}
@ConfigurationElement
final class User {
private Credentials credentials;
private String email;
private User() { this("", "", ""); }
public User(String username, String password, String email) {
this.credentials = new Credentials(username, password);
this.email = email;
}
public Credentials getCredentials() {
return credentials;
}
public String getEmail() {
return email;
}
}
@ConfigurationElement
final class Credentials {
private String username;
private String password;
// ConfigurationElements must have a no-args constructor (can be private)
private Credentials() { this("", ""); }
public Credentials(String username, String password) {
this.username = username;
this.password = password;
}
public String getUsername() {
return username;
}
public String getPassword() {
return password;
}
}
```