# Configuration for how and when to sync player data when they die
# Configuration for how and when to sync player data when they die
save_on_death:
save_on_death:
# Whether to create a snapshot for users when they die (containing their death drops)
# Whether to create a snapshot for users when they die (containing their death drops)
enabled: false
enabled: true
# What items to save in death snapshots? (DROPS or ITEMS_TO_KEEP). Note that ITEMS_TO_KEEP (suggested for keepInventory servers) requires a Paper 1.19.4+ server.
# What items to save in death snapshots? (DROPS or ITEMS_TO_KEEP). Note that ITEMS_TO_KEEP (suggested for keepInventory servers) requires a Paper 1.19.4+ server.
items_to_save: DROPS
items_to_save: ITEMS_TO_KEEP
# Should a death snapshot still be created even if the items to save on the player's death are empty?
# Should a death snapshot still be created even if the items to save on the player's death are empty?
save_empty_items: true
save_empty_items: true
# Whether dead players who log out and log in to a different server should have their items saved.
# Whether dead players who log out and log in to a different server should have their items saved.
@ -111,33 +113,35 @@ synchronization:
notification_display_slot: ACTION_BAR
notification_display_slot: ACTION_BAR
# Persist maps locked in a Cartography Table to let them be viewed on any server
# Persist maps locked in a Cartography Table to let them be viewed on any server
persist_locked_maps: true
persist_locked_maps: true
# Whether to synchronize player max health (requires health syncing to be enabled)
synchronize_max_health: true
# If using the DELAY sync method, how long should this server listen for Redis key data updates before pulling data from the database instead (i.e., if the user did not change servers).
# If using the DELAY sync method, how long should this server listen for Redis key data updates before pulling data from the database instead (i.e., if the user did not change servers).