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@ -19,14 +19,17 @@
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package net.william278.husksync.listener;
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package net.william278.husksync.listener;
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import com.google.common.collect.Lists;
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import net.william278.husksync.BukkitHuskSync;
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import net.william278.husksync.BukkitHuskSync;
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import net.william278.husksync.data.BukkitData;
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import net.william278.husksync.data.BukkitData;
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import net.william278.husksync.user.BukkitUser;
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import net.william278.husksync.user.BukkitUser;
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import net.william278.husksync.user.OnlineUser;
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import net.william278.husksync.user.OnlineUser;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.NotNull;
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import java.util.Iterator;
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import java.util.List;
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import java.util.List;
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import static net.william278.husksync.config.Settings.SynchronizationSettings.SaveOnDeathSettings;
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import static net.william278.husksync.config.Settings.SynchronizationSettings.SaveOnDeathSettings;
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@ -57,7 +60,7 @@ public class PaperEventListener extends BukkitEventListener {
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final int maxInventorySize = BukkitData.Items.Inventory.INVENTORY_SLOT_COUNT;
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final int maxInventorySize = BukkitData.Items.Inventory.INVENTORY_SLOT_COUNT;
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final List<ItemStack> itemsToSave = switch (settings.getItemsToSave()) {
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final List<ItemStack> itemsToSave = switch (settings.getItemsToSave()) {
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case DROPS -> event.getDrops();
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case DROPS -> event.getDrops();
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case ITEMS_TO_KEEP -> event.getItemsToKeep();
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case ITEMS_TO_KEEP -> preserveOrder(event.getEntity().getInventory(), event.getItemsToKeep());
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};
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};
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if (itemsToSave.size() > maxInventorySize) {
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if (itemsToSave.size() > maxInventorySize) {
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itemsToSave.subList(maxInventorySize, itemsToSave.size()).clear();
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itemsToSave.subList(maxInventorySize, itemsToSave.size()).clear();
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@ -65,4 +68,22 @@ public class PaperEventListener extends BukkitEventListener {
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super.saveOnPlayerDeath(user, BukkitData.Items.ItemArray.adapt(itemsToSave));
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super.saveOnPlayerDeath(user, BukkitData.Items.ItemArray.adapt(itemsToSave));
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}
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}
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@NotNull
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private List<ItemStack> preserveOrder(@NotNull PlayerInventory inventory, @NotNull List<ItemStack> toKeep) {
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final List<ItemStack> preserved = Lists.newArrayList();
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final List<ItemStack> items = Lists.newArrayList(inventory.getContents());
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for (ItemStack item : toKeep) {
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final Iterator<ItemStack> iterator = items.iterator();
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while (iterator.hasNext()) {
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final ItemStack originalItem = iterator.next();
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if (originalItem != null && originalItem.equals(item)) {
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preserved.add(originalItem);
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iterator.remove();
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break;
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}
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}
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}
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return preserved;
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}
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}
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}
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