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[![HuskSync Banner](images/banner-graphic.png)](https://github.com/WiIIiam278/HuskSync) [![HuskSync Banner](images/banner-graphic.png)](https://github.com/WiIIiam278/HuskSync)
# HuskSync # HuskSync
[![Maven CI](https://github.com/WiIIiam278/HuskSync/actions/workflows/gradle.yml/badge.svg)](https://github.com/WiIIiam278/HuskSync/actions/workflows/gradle.yml)
[![Discord](https://img.shields.io/discord/818135932103557162?color=7289da&logo=discord)](https://discord.gg/tVYhJfyDWG) [![Discord](https://img.shields.io/discord/818135932103557162?color=7289da&logo=discord)](https://discord.gg/tVYhJfyDWG)
**HuskSync** is a modern, cross-server player data synchronisation system that allows player data (inventories, health, hunger & status effects) to be synchronised across servers through the use of **Redis**. **HuskSync** is a modern, cross-server player data synchronisation system that allows player data (inventories, health, hunger & status effects) to be synchronised across servers through the use of **Redis**.

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