Commit Graph

191 Commits (3b8a9e4ed17cf77f850d201ba26f5fa9d04e9186)

Author SHA1 Message Date
William 7db3ed678f
Paper plugin support, save player itemsToKeep rather than drops if not empty (#179)
* Paper plugin support, save itemsToKeep if present, close #172

* Fixup wrong packages, suppress a warning

* Update docs, add settings for death saving, reorganise config slightly

* Improve default server name lookup

* docs: Add note on Unsupported Versions

* docs: Minor Sync Modes tweaks
1 year ago
William 6d9e68a65b
sync: Terminate syncer connection before redis 1 year ago
William 2c33f3b0b4
stats: Add exception handling for legacy materials 1 year ago
William c002d86fc0
Persist extra-terrestrial locked maps to disk (#180)
* Persist extra-terrestrial maps to disk, close #157

* Fix issue writing map file caches

* Don't bother synchronously rendering maps
1 year ago
William cae17f6e68
Introduce new lockstep syncing system, modularize sync modes (#178)
* Start work on modular sync systems

* Add experimental lockstep sync system, close #69

* Refactor RedisMessageType enum

* Fixup lockstep syncing

* Bump to 3.1

* Update docs with details about the new Sync Modes

* Sync mode config key is `mode` instead of `type`

* Add server to data snapshot overview

* API: Add API for setting data syncers

* Fixup weird statistic matching logic
1 year ago
Galen Huang 0fd29bca57
Fixed an error in stats map caused by modded block/item being null (#171) 1 year ago
William d245245083
Fix `#get` call when appling locked map data, Fix #169 1 year ago
William 2b55e129b3
Slightly improve `BukkitData.Items#setContents` method 1 year ago
William 0caec74436
Improve stat map resilience for modded block types 1 year ago
William 55e443cd49
Improve error handling on data sync 1 year ago
William b63e1bd283
Fixup adapting health when scaling 1 year ago
William 575122e6dd
Tweak max health syncing calculation, add config option 1 year ago
William 856cbb9caa
Allow conversion of v1-v3 data snapshots 1 year ago
William 7034a97d3a
Fix wrong timestamp/UUID being used for legacy conversion (#167)
* Maintain legacy snapshot IDs when updating

* Also maintain timestamps during conversion

* Actually implement timestamp fix in LegacyConverter
1 year ago
William 105f65c93a
v3.0: New modular, more compatible data format, new API, better UX (#160)
* Start work on v3

* More work on task scheduling

* Add comment to notification display slot

* Synchronise branches

* Use new HuskHomes-style task system

* Bump to 2.3

* Remove HuskSyncInitializationException.java

* Optimise database for MariaDB

* Update libraries, move some around

* Tweak command registration

* Remove dummyhusksync

* Fixup core synchronisation logic to use new task system

* Implement new event dispatch subsystem

* Remove last remaining future calls

* Remove `Event#fire()`

* Refactor startup process

* New command subsystem, more initialization improvements, locale fixes

* Update docs, tweak command perms

* Reduce task number during data setting

* add todo

* Start work on data format / serialization refactor

* More work on Bukkit impl

* More serialization work

* Fixes to serialization, data preview system

* Start legacy conversion skeleton

* Handle setting empty inventories

* Start on-the-fly legacy conversion work

* Add advancement conversion

* Rewrite advancement get / apply logic

* Start work on locked map persistence

* More map persistence work

* More work on map serialization

* Move around persistence logic

* Add testing suite

* Fix item synchronisation

* Finalize more reliable locked map persistence

* Remove deprecated method call

* remove sync feature enum

* Fix held item slot syncing

* Make data types modular and API-extensible

* Remove some excessive debugging, minor refactor

* Fixup date formatting, improve menu UIs

* Finish up legacy data converting

* Null safety in item stack serializaiton

* Fix relocation of nbtapi, update dumping docs

* Add v1/MPDB Migrators back in

* Fix pinning/unpinning data not working

* Consumer instead of Function for editing data

* Show file size in DataSnapshotOverview

* Fix getIdentifier always returning empty

* Re-add items and inventory GUI commands

* Improve config file, fixup data restoration

* Add min time between backups (more useful backups!)

* More work on backups

* Fixup backup rotation frequency

* Remove stdout debug print in `#getEventPriority`

* Improve sync complete locale logic, fix synchronization spelling

* Remove `static` on exception

* Use dedicated thread for Redis, properly unsubscribe

* Refactor `player` package -> `user`

* `PlayerDataHolder` -> `UserDataHolder`

* Make `StatisticsMap` public, but `@ApiStatus.Internal`

* Suppress unused warnings on `Data`

* Add option to disable Plan hook

* Decompress legacy data before converting

* Decompress bytes in fromBytes

* Check permission node before serving TAB suggestions

* Actually convert legacy item stack data

* Fix syntax errors

* Minor method refactor in items command

* Fixup case-sensitive parsing in HuskSync command

* Start API work

* More work on API, fix potion effects

* Fix cross-server, config formatting for auto-pinned issue

* Fix confusion with UserData command, update docs images

* Update commands docs

* More docs updating

* Fix sync feature enabled/disabled checking logic

* Fix `#isCustom()`

* Enable persistent_data syncing by default

* docs: update Sync-Features config snippet

* docs: correct typo in Sync Features

* More API work

* bukkit: slightly optimized schedulers

* More API work, various refactorings

* docs: Start new API docs

* bump dependencies

* Add some basic unit tests

* docs: Correct typos

* More docs work, annotate DB methods as `@Blocking`

* Encapsulate `RedisMessage`, minor optimisations

* api: Simplify `#getCurrentData`

* api: Simplify `editCurrentData`, using `ThrowingConsumers` for better error handling

* docs: More Data Snapshot API documenting

* docs: add TOC to Data Snapshot API page

* bukkit: Make data types extend BukkitData

* Move where custom data is stored, finish up Custom Data API docs

* Optimise imports

* Fix `data_manager_advancements_preview_remaining` locale

* Fix advancement and playtime previews

* Fix potion effect deserialization

* Make snapshot_backup_frequency default to 4, more error handling/logging

* docs: Add ToC to Custom Data API

* docs: Minor legacy API tweaks

* Remove some unneeded catch logic

* Suppress a few warnings

* Fix Effect constructor being supplied in wrong order
1 year ago
William bd83c8935d
Tweak database connection confirmation messages 1 year ago
William 12e882fe22
v2.2.6: Crafting inventory safety, Maria v11 support (#153)
* Clear player inventory crafting slots on sync

* Bundle Maria driver for v11 support
1 year ago
Joo200 97ad608d56
Add mariadb protocol option type (#145)
Co-authored-by: William <will27528@gmail.com>
1 year ago
William f6aab54d4d
license: Relicense under Apache-2.0 1 year ago
kFor c306d700ce
Option to blacklist all commands (#138)
* Option to blacklist all commands

* blacklist all commands by default

---------

Co-authored-by: William <will27528@gmail.com>
1 year ago
Rafael Romão bbcb091daf
Fix locked map data saving (#140) 1 year ago
William 6bd12dc000
Update DesertWell to 2.0.2, improve adventure API usage 2 years ago
William 1afbd3753a
Merge remote-tracking branch 'origin/master'
# Conflicts:
#	.github/workflows/java_ci.yml
#	build.gradle
2 years ago
William 38a063420b
Add license headers 2 years ago
William 0fae3484a1
Add workflow files, test reporting, maven publishing, docs, bump version 2 years ago
William 7bb4bff485
Make case conversion operations use the English locale 2 years ago
evlad 2c1a38f2c9
Disable all projectiles while player is in sync (#127) 2 years ago
William 7ed7d0a29e
Add additional cast checking to PDC tag fetching, cast via complex type (#118) 2 years ago
William278 e7e7995e4e Bump dependencies 2 years ago
William278 af57cfcf70 Fix `log` method not logging throwables 2 years ago
William a9b1070725
Encapsulate Settings, tweak keys, add empty dead player save option, close #73 2 years ago
William278 ce3350c6fa Fix shutdown crash with PDC (rollback switch to using task) 2 years ago
William 1d7f6a8d8b
refactor: Use mappings class for PDC tag type handling 2 years ago
evlad 2d1d8f1ab6
Sync lock: Cancel item frame interaction, add command blacklist (#84)
Co-authored-by: William <will27528@gmail.com>
2 years ago
William d6d9a55f72 Fix unchecked cast on trident launch locking, fix #79 2 years ago
William e3070a65ab Ensure player isn't locked before force-dropping items 2 years ago
William a8b4696604 Minor style tweaks 2 years ago
William 7f5ca6206b
Merge pull request #76 from ItsWagPvP/patch-1 2 years ago
evlad 94717637ba fix dupe with trident when player is locked 2 years ago
William f6663f0c09 Refactor; consolidate Logger and ResourceReader, simplify certain method arguments 2 years ago
William c2c5a424fb Add checks against the user being an NPC 2 years ago
Gabriele Cabrini ce41053e87
Fixed issue #74
Added the code that @alexdev03 suggested
2 years ago
William 5817de83e5 Fix locked map data not being applied in some cases 2 years ago
William 30dd48ce88 Add additional checks and error handling when setting health 2 years ago
William 9019181208 Merge remote-tracking branch 'origin/master' 2 years ago
William 99483387f1 Add additional error handling for player health and statistic updating 2 years ago
evlad 71706bf9ae expose locked players + add a method on OnlineUser 2 years ago
William 9dc5577175 Clear the player's cursor when setting inventory contents 2 years ago
William 2017ecc20f Minor refactoring / code improvements 2 years ago
William c4b194f8d6 Fix unlocked maps getting wrongly locked 2 years ago