William278
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af57cfcf70
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Fix `log` method not logging throwables
|
2 years ago |
William
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a9b1070725
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Encapsulate Settings, tweak keys, add empty dead player save option, close #73
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2 years ago |
dependabot[bot]
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acab4ae58a
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Bump net.william278:DesertWell from 1.1 to 1.1.1 (#102)
Bumps [net.william278:DesertWell](https://github.com/WiIIiam278/DesertWell) from 1.1 to 1.1.1.
- [Release notes](https://github.com/WiIIiam278/DesertWell/releases)
- [Commits](https://github.com/WiIIiam278/DesertWell/compare/1.1...1.1.1)
---
updated-dependencies:
- dependency-name: net.william278:DesertWell
dependency-type: direct:production
update-type: version-update:semver-patch
...
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
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2 years ago |
dependabot[bot]
|
222a9871e0
|
Bump dev.dejvokep:boosted-yaml from 1.3 to 1.3.1 (#98)
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: William <will27528@gmail.com>
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2 years ago |
dependabot[bot]
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0ce9d2ce74
|
Bump dev.triumphteam:triumph-gui from 3.1.3 to 3.1.4 (#97)
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
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2 years ago |
William278
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f15790030f
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Update dependencies
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2 years ago |
William278
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ce3350c6fa
|
Fix shutdown crash with PDC (rollback switch to using task)
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2 years ago |
William
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4288742052
|
Update dependencies, close #85, close #86, close #87, close #88, close #89
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2 years ago |
William
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1d7f6a8d8b
|
refactor: Use mappings class for PDC tag type handling
|
2 years ago |
evlad
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2d1d8f1ab6
|
Sync lock: Cancel item frame interaction, add command blacklist (#84)
Co-authored-by: William <will27528@gmail.com>
|
2 years ago |
William
|
d6d9a55f72
|
Fix unchecked cast on trident launch locking, fix #79
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2 years ago |
William
|
e3070a65ab
|
Ensure player isn't locked before force-dropping items
|
2 years ago |
William
|
a8b4696604
|
Minor style tweaks
|
2 years ago |
William
|
7f5ca6206b
|
Merge pull request #76 from ItsWagPvP/patch-1
|
2 years ago |
evlad
|
94717637ba
|
fix dupe with trident when player is locked
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2 years ago |
William
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f6663f0c09
|
Refactor; consolidate Logger and ResourceReader, simplify certain method arguments
|
2 years ago |
William
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c2c5a424fb
|
Add checks against the user being an NPC
|
2 years ago |
Gabriele Cabrini
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ce41053e87
|
Fixed issue #74
Added the code that @alexdev03 suggested
|
2 years ago |
William
|
5817de83e5
|
Fix locked map data not being applied in some cases
|
2 years ago |
William
|
30dd48ce88
|
Add additional checks and error handling when setting health
|
2 years ago |
William
|
9019181208
|
Merge remote-tracking branch 'origin/master'
|
2 years ago |
William
|
99483387f1
|
Add additional error handling for player health and statistic updating
|
2 years ago |
evlad
|
71706bf9ae
|
expose locked players + add a method on OnlineUser
|
2 years ago |
William
|
9dc5577175
|
Clear the player's cursor when setting inventory contents
|
2 years ago |
William
|
2017ecc20f
|
Minor refactoring / code improvements
|
2 years ago |
William
|
c4b194f8d6
|
Fix unlocked maps getting wrongly locked
|
2 years ago |
William
|
d682e6e6c6
|
Fix notifications through Toast AndJam library
|
2 years ago |
William
|
6fef9c4eae
|
Remove map itemstack debug logging mess
|
2 years ago |
William278
|
16eee05065
|
Add notification slot configuration, support for toasts
|
2 years ago |
William
|
5af8ae0da5
|
Use canvas rendering approach, finish locked map synchronisation
|
2 years ago |
William278
|
c0709f82bd
|
Add the ability to synchronise/persist locked maps cross-server, close #14
|
2 years ago |
William278
|
945b65e1bc
|
Minor performance improvement to event cancelling, add checks against inventory clicks
|
2 years ago |
William
|
30cd89c578
|
Remove unnecessary debug
|
2 years ago |
William
|
bb3753b8e4
|
Fix typo
|
2 years ago |
William
|
3bfea58f35
|
Make event priority configurable for three key events
|
2 years ago |
William
|
bac760165e
|
Tweak logic for determining if a player is dead, fix issues with <1HP players being detected dead
|
2 years ago |
William
|
dd39482ed1
|
Tweaked bukkit implementation of #isDead detection
|
2 years ago |
William
|
089ea5b63a
|
Fix unsafe joins on inventory and ender chest commands, better exception catching, Close #58
|
2 years ago |
William
|
5b8de7967b
|
Fix it not being possible to creative-middle-click-clone item stacks from un-editable inventory snapshot views, close #44
|
2 years ago |
William
|
4fddbc2b32
|
Automatically expand menus to accommodate custom inventory/echest sizes, close #45
|
2 years ago |
William
|
43cd367ca3
|
TriumphGUI for menus, fix missing inv/echest view message, fix data saving despite no updates, close #42
|
2 years ago |
William
|
c3b339b3dd
|
Minor cleanup, tweak listener method names
|
2 years ago |
William
|
2b91154ca2
|
Ensure players have their inventory contents saved on death
|
2 years ago |
William
|
89d8b79ae3
|
Add ability to save user data on player death
|
2 years ago |
William
|
acd97a1cb0
|
Migrate config to Annotaml
|
2 years ago |
William
|
7536bfaaf5
|
Add `/userdata dump` command, for file/web dumping of user data json
|
2 years ago |
William
|
cbf5d9c24e
|
Implement variable-sized user data; only save needed data
|
2 years ago |
William
|
3d232f97fb
|
Shade adventure instead of bundling at runtime
|
2 years ago |
William
|
6d649d0889
|
Extra logging for DataSerialization exceptions
|
2 years ago |
William
|
0754837820
|
Start work on data list pagination via PagineDown, update locales
|
2 years ago |