Commit Graph

184 Commits (e98bac844ad0a9c75fed17b3c5b7d413b4e83046)

Author SHA1 Message Date
William ad885a9a15 Bump library versions, fix test dependencies 2 years ago
William fe89e7b770 Fix tests 2 years ago
William f6663f0c09 Refactor; consolidate Logger and ResourceReader, simplify certain method arguments 2 years ago
William c2c5a424fb Add checks against the user being an NPC 2 years ago
William 9900b44858 Disable locked map syncing by default 2 years ago
William 9019181208 Merge remote-tracking branch 'origin/master' 2 years ago
William 99483387f1 Add additional error handling for player health and statistic updating 2 years ago
evlad 105927a57f added dummy method 2 years ago
evlad 71706bf9ae expose locked players + add a method on OnlineUser 2 years ago
William 101e0c11d7 Fix unsynced players having data saved on world save / death 2 years ago
William 2017ecc20f Minor refactoring / code improvements 2 years ago
William ded89ad343 ACTION_BAR as default notification slot 2 years ago
William d682e6e6c6 Fix notifications through Toast AndJam library 2 years ago
William278 16eee05065 Add notification slot configuration, support for toasts 2 years ago
William278 b664e2586d Bump gson to 2.10 2 years ago
William278 d594c9c257 Truncate long data save cause names, close #60 2 years ago
William278 532a65eca8 Ensure players remain locked on disconnect and shutdown, close #67 2 years ago
William 5af8ae0da5 Use canvas rendering approach, finish locked map synchronisation 2 years ago
William278 c0709f82bd Add the ability to synchronise/persist locked maps cross-server, close #14 2 years ago
William278 945b65e1bc Minor performance improvement to event cancelling, add checks against inventory clicks 2 years ago
William278 efcb36d345 Fix database username at wrong config path 2 years ago
William d5569ad3ed Fix event priorities in config, bump to 2.1.3 2 years ago
William d8386fd2a2 Fix edit nodes not being respected 2 years ago
William 3bfea58f35 Make event priority configurable for three key events 2 years ago
William 51cf7beeb8 Remove redundant compiler warning suppressors 2 years ago
William bac760165e Tweak logic for determining if a player is dead, fix issues with <1HP players being detected dead 2 years ago
William c888759d33 Merge remote-tracking branch 'origin/master' 2 years ago
William 089ea5b63a Fix unsafe joins on inventory and ender chest commands, better exception catching, Close #58 2 years ago
Villag3r_ 7584ea0070
Update it-it.yml 2 years ago
Ceddix 8ba90fadc4
Updated german locales 2 years ago
William 480796fbee Remove config.yml 2 years ago
William d828631dea Merge branch 'master' into triumph-gui 2 years ago
William 4fddbc2b32 Automatically expand menus to accommodate custom inventory/echest sizes, close #45 2 years ago
William 43cd367ca3 TriumphGUI for menus, fix missing inv/echest view message, fix data saving despite no updates, close #42 2 years ago
William 19ca504bab Suggest delete and restore commands rather than run them 2 years ago
William 394b8ff1d1 Disable dump commands for operators by default 2 years ago
William 4577da3336 Restore users with at least one health point 2 years ago
William c3b339b3dd Minor cleanup, tweak listener method names 2 years ago
William 2b91154ca2 Ensure players have their inventory contents saved on death 2 years ago
William 2351be31e3 Merge branch 'annotaml-config' into save-on-death 2 years ago
William 624543b93d More test fixes 2 years ago
William c13f4b2a05 Merge branch 'annotaml-config' into save-on-death 2 years ago
William 00b8d335d8 Fix tests 2 years ago
William 89d8b79ae3 Add ability to save user data on player death 2 years ago
William acd97a1cb0 Migrate config to Annotaml 2 years ago
William 8c0f7a295f [ci skip] tweak comment 2 years ago
William 7536bfaaf5 Add `/userdata dump` command, for file/web dumping of user data json 2 years ago
William cbf5d9c24e Implement variable-sized user data; only save needed data 2 years ago
William b9e474d946 Variable-size data format support: Deprecate `getXData()` methods in `UserData` in favour of optional returns 2 years ago
William 3d232f97fb Shade adventure instead of bundling at runtime 2 years ago