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135 lines
5.7 KiB
Markdown
135 lines
5.7 KiB
Markdown
This page contains the configuration structure for HuskSync.
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## Configuration structure
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📁 `plugins/HuskSync/`
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- 📄 `config.yml`: General plugin configuration
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- 📄 `server.yml`: Server ID configuration
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- 📄 `messages-xx-xx.yml`: Plugin locales, formatted in MineDown (see [[Translations]])
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## Example files
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<details>
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<summary>config.yml</summary>
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```yaml
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# ┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓
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# ┃ HuskSync Config ┃
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# ┃ Developed by William278 ┃
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# ┣━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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# ┣╸ Information: https://william278.net/project/husksync
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# ┣╸ Config Help: https://william278.net/docs/husksync/config-file/
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# ┗╸ Documentation: https://william278.net/docs/husksync
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# Locale of the default language file to use. Docs: https://william278.net/docs/husksync/translations
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language: en-gb
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# Whether to automatically check for plugin updates on startup
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check_for_updates: true
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# Specify a common ID for grouping servers running HuskSync. Don't modify this unless you know what you're doing!
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cluster_id: ''
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# Enable development debug logging
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debug_logging: false
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# Whether to provide modern, rich TAB suggestions for commands (if available)
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brigadier_tab_completion: false
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# Whether to enable the Player Analytics hook. Docs: https://william278.net/docs/husksync/plan-hook
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enable_plan_hook: true
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database:
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# Type of database to use (MYSQL, MARIADB)
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type: MYSQL
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credentials:
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# Specify credentials here for your MYSQL or MARIADB database
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host: localhost
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port: 3306
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database: HuskSync
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username: root
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password: pa55w0rd
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parameters: ?autoReconnect=true&useSSL=false&useUnicode=true&characterEncoding=UTF-8
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connection_pool:
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# MYSQL / MARIADB database Hikari connection pool properties. Don't modify this unless you know what you're doing!
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maximum_pool_size: 10
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minimum_idle: 10
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maximum_lifetime: 1800000
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keepalive_time: 0
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connection_timeout: 5000
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# Names of tables to use on your database. Don't modify this unless you know what you're doing!
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table_names:
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users: husksync_users
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user_data: husksync_user_data
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redis:
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credentials:
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# Specify the credentials of your Redis database here. Set "password" to '' if you don't have one
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host: localhost
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port: 6379
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password: ''
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use_ssl: false
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synchronization:
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# The data synchronization mode to use (LOCKSTEP or DELAY). LOCKSTEP is recommended for most networks. Docs: https://william278.net/docs/husksync/sync-modes
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mode: LOCKSTEP
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# The number of data snapshot backups that should be kept at once per user
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max_user_data_snapshots: 16
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# Number of hours between new snapshots being saved as backups (Use "0" to backup all snapshots)
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snapshot_backup_frequency: 4
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# List of save cause IDs for which a snapshot will be automatically pinned (so it won't be rotated). Docs: https://william278.net/docs/husksync/data-rotation#save-causes
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auto_pinned_save_causes:
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- INVENTORY_COMMAND
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- ENDERCHEST_COMMAND
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- BACKUP_RESTORE
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- LEGACY_MIGRATION
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- MPDB_MIGRATION
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# Whether to create a snapshot for users on a world when the server saves that world
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save_on_world_save: true
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save_on_death:
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# Whether to create a snapshot for users when they die (containing their death drops)
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enabled: true
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# What items to save in death snapshots? (DROPS or ITEMS_TO_KEEP). Note that ITEMS_TO_KEEP (suggested for keepInventory servers) requires a Paper 1.19.4+ server
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items_to_save: DROPS
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# Should a death snapshot still be created even if the items to save on the player's death are empty?
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save_empty_items: false
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# Whether dead players who log out and log in to a different server should have their items saved.
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sync_dead_players_changing_server: true
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# Whether to use the snappy data compression algorithm. Keep on unless you know what you're doing
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compress_data: true
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# Where to display sync notifications (ACTION_BAR, CHAT, TOAST or NONE)
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notification_display_slot: ACTION_BAR
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# (Experimental) Persist Cartography Table locked maps to let them be viewed on any server
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persist_locked_maps: true
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# Whether to synchronize player max health (requires health syncing to be enabled)
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synchronize_max_health: true
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# If using the DELAY sync method, how long should this server listen for Redis key data updates before pulling data from the database instead (i.e., if the user did not change servers).
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network_latency_milliseconds: 500
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# Which data types to synchronize (Docs: https://william278.net/docs/husksync/sync-features)
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features:
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hunger: true
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persistent_data: false
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inventory: true
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game_mode: true
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advancements: true
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experience: true
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ender_chest: true
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potion_effects: true
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location: false
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statistics: true
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health: true
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# Commands which should be blocked before a player has finished syncing (Use * to block all commands)
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blacklisted_commands_while_locked:
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- '*'
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# Event priorities for listeners (HIGHEST, NORMAL, LOWEST). Change if you encounter plugin conflicts
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event_priorities:
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quit_listener: LOWEST
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join_listener: LOWEST
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death_listener: NORMAL
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```
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</details>
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<details>
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<summary>server.yml</summary>
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```yaml
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# ┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓
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# ┃ HuskSync Server ID config ┃
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# ┃ Developed by William278 ┃
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# ┣━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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# ┣╸ This file should contain the ID of this server as defined in your proxy config.
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# ┗╸ If you join it using /server alpha, then set it to 'alpha' (case-sensitive)
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name: beta
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```
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</details> |