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Uniform/README.md

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<p align="center">
<img src="images/banner.png" alt="Claim Operations Library" />
<a href="https://github.com/WiIIiam278/Uniform/actions/workflows/ci.yml">
<img src="https://img.shields.io/github/actions/workflow/status/WiIIiam278/Uniform/ci.yml?branch=master&logo=github"/>
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<a href="https://repo.william278.net/#/releases/net/william278/uniform/">
<img src="https://repo.william278.net/api/badge/latest/releases/net/william278/uniform/uniform-common?color=00fb9a&name=Maven&prefix=v"/>
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</p>
<br/>
**Uniform** is cross-platform wrapper for making Brigadier commands, based on [`BrigadierWrapper` by Tofaa2](https://github.com/Tofaa2/BrigadierWrapper/), which itself was inspired by [EmortalMC's `command-system`](https://github.com/emortalmc/command-system).
## Compatibility
Versions are available on maven in the format `net.william278.uniform:ARTIFACT:VERSION`. See below for a table of supported platforms.
Note that Uniform versions omit the `v` prefix. Fabric versions are suffixed with the target Minecraft version (e.g. `1.2.1+1.21`) and also require Fabric API installed on the server. Sponge versions are suffixed with the target Sponge API version (e.g. `1.2.1+11`).
<table align="center">
<thead>
<tr>
<th colspan="5">Uniform Version Table</th>
</tr>
<tr>
<th>Platform</th>
<th>Artifact</th>
<th>Minecraft ver.</th>
<th>Java ver.</th>
<th>Uniform ver.</th>
</tr>
</thead>
<tbody>
<tr>
<td>Common</td>
<td><code>uniform-common</code></td>
<td><code>N/A</code></td>
<td align="center"><code>17</code></td>
<td align="center"><img src="https://img.shields.io/github/v/tag/WiIIiam278/Uniform?color=000000&label=%20&style=flat"/></td>
</tr>
<tr>
<th colspan="5">Supported Platforms</th>
</tr>
<tr>
<td>Bukkit / Spigot</td>
<td><code>uniform-bukkit</code></td>
<td rowspan="2"><code>1.17.1</code></td>
<td rowspan="3" align="center"><code>17</code></td>
<td rowspan="6" align="center"><img src="https://img.shields.io/github/v/tag/WiIIiam278/Uniform?color=000000&label=%20&style=flat"/></td>
</tr>
<tr>
<td>Paper</td>
<td><code>uniform-paper</code></td>
</tr>
<tr>
<td>Velocity <small>(3.3.0)</small></td>
<td><code>uniform-velocity</code></td>
<td><code>1.8.9</code></td>
</tr>
<tr>
<td>Sponge <small>(api 11)</small></td>
<td><code>uniform-sponge</code></td>
<td>=<code>1.20.6</code></td>
<td rowspan="3" align="center"><code>21</code></td>
</tr>
<tr>
<td>Fabric <small>(1.20.1)</small></td>
<td rowspan="2"><code>uniform-fabric</code></td>
<td>=<code>1.20.1</code></td>
</tr>
<tr>
<td>Fabric <small>(1.21)</small></td>
<td>=<code>1.21</code></td>
</tr>
<tr>
<th colspan="5">Formerly Supported Platforms</th>
</tr>
<tr>
<td>Fabric <small>(1.20.6)</small></td>
<td><code>uniform-fabric</code></td>
<td>=<code>1.20.6</code></td>
<td align="center"><code>21</code></td>
<td align="center"><code>v1.1.8</code></td>
</tr>
</tbody>
</table>
Example: To target Uniform on Bukkit, the artifact is `net.william278.uniform:uniform-bukkit:1.2.1` (check that this version is up-to-date &ndash; make sure you target the latest available!).
## Setup
Uniform is available [on Maven](https://repo.william278.net/#/releases/net/william278/uniform/). You can browse the Javadocs [here](https://repo.william278.net/javadoc/releases/net/william278/uniform/latest).
<details>
<summary>Gradle setup instructions</summary>
First, add the Maven repository to your `build.gradle` file:
```groovy
repositories {
maven { url "https://repo.william278.net/releases" }
}
```
Then, add the dependency itself. Replace `VERSION` with the latest release version. (e.g., `1.2.1`) and `PLATFORM` with the platform you are targeting (e.g., `paper`). If you want to target pre-release "snapshot" versions (not recommended), you should use the `/snapshots` repository instead.
```groovy
dependencies {
implementation "net.william278.uniform:uniform-PLATFORM:VERSION"
}
```
</details>
Using Maven/something else? There's instructions on how to include Uniform on [the repo browser](https://repo.william278.net/#/releases/net/william278/uniform).
## Basic use
Uniform lets you create commands either natively per-platform, or cross-platform (by compiling against `uniform-common` in a common module, then implementing `uniform-PLATFORM` in each platform, getting the platform specific Uniform manager instance and registering your commands).
Check `example-plugin` for a full example of a cross-platform command being registered on Paper.
### Cross-platform commands
Cross-platform commands can be created by registering `Command` objects; you can create these from `@CommandNode` annotated objects, or by extending `Command` and providing these yourself.
#### Using annotations
You can use the `@CommandNode` annotations to easily create cross-platform Brigadier commands (since: v1.2). This is the recommended way to create commands.
```java
@CommandNode(
value = "helloworld",
aliases = {"hello", "hi"},
description = "A simple hello world command",
permission = @PermissionNode(
value = "example.command.helloworld",
defaultValue = Permission.Default.TRUE
)
)
public class AnnotatedCommand {
@Syntax
public void execute(CommandUser user) {
user.getAudience().sendMessage(Component.text("Hello, world!"));
}
@Syntax
public void pongMessage(
CommandUser user,
@Argument(name = "message", parser = Argument.StringArg.class) String message
) {
user.getAudience().sendMessage(Component.text("Hello, " + message, NamedTextColor.GREEN));
}
@CommandNode(
value = "subcommand",
aliases = {"sub", "hi"}
)
static class SubCommand {
@Syntax
public void execute(CommandUser user) {
user.getAudience().sendMessage(Component.text("Subcommand executed!"));
}
}
}
```
#### By extending the Command class.
You can also extend the `Command` class to create a Command object you can register. You'll want to use `BaseCommand#getUser` to get a platform-agnostic User from which you can acquire the adventure `Audience` to send messages to.
```java
public class ExampleCrossPlatCommand extends Command {
public ExampleCrossPlatCommand() {
super("example", "cross-platform");
}
@Override
public <S> void provide(@NotNull BaseCommand<S> command) {
// What gets executed when no args are passed.
// For tidiness, feel free to delegate this stuff to methods!
command.setDefaultExecutor((context) -> {
// Use command.getUser(context.getSource()) to get the user
final Audience user = command.getUser(context.getSource()).getAudience();
user.sendMessage(Component.text("Hello, world!"));
});
// Add syntax to the command
command.addSyntax((context) -> {
final Audience user = command.getUser(ctx.getSource()).getAudience();
user.sendMessage(Component.text("Woah!!!!"));
String arg = context.getArgument("message", String.class);
user.sendMessage(MiniMessage.miniMessage().deserialize(arg));
}, stringArg("message"));
// Sub-commands, too
command.addSubCommand("subcommand", (sub) -> {
sub.setDefaultExecutor((context) -> {
final Audience user = sub.getUser(context.getSource()).getAudience();
user.sendMessage(Component.text("Subcommand executed!"));
});
});
}
}
```
### Platform-specific commands
If you need platform-specific features, extend the platform-specific `PlatformCommand` class and add your Brigadier syntax.
```java
public class ExampleCommand extends PaperCommand {
public ExampleCommand() {
super("example", "platform-specific");
command.setDefaultExecutor((context) -> {
context.getSource().getBukkitSender().sendMessage("Hello, world!");
});
addSyntax((context) -> {
context.getSource().getBukkitSender().sendMessage("Woah!!!!");
String arg = context.getArgument("message", String.class);
context.getSource().getBukkitSender()
.sendMessage(MiniMessage.miniMessage().deserialize(arg));
}, stringArg("message"));
}
}
```
### Registering
Then, register the command with the platform-specific Uniform instance (e.g. `FabricUniform.getInstance()`, `PaperUniform.getInstance()`, etc...)
## Building
To build Uniform, run `clean build` in the root directory. The output JARs will be in `target/`.
## License
Uniform is licensed under GPL v3 as it derives from BrigadierWrapper. See [LICENSE](https://github.com/WiIIiam278/Uniform/raw/master/LICENSE) for more information.