**HuskSync** is a modern, cross-server player data synchronisation system that enables the comprehensive synchronisation of your user's data across multiple proxied servers. It does this by making use of Redis and MySQL to optimally cache data while players change servers.
- Synchronise inventories, ender chests, advancements, statistics, experience points, health, max health, hunger, saturation, potion effects, persistent data container tags, game mode, location and more across multiple proxied servers.
- Create and manage "snapshot" backups of user data and roll back users to previous states on-the-fly. (`/userdata`)
- Preview, list, delete, restore & pin user data snapshots in-game with an intuitive menu.
- Examine the contents of player's inventories and ender chests on-the-fly. (`/inventory`, `/enderchest`)
- Hooks with your [Player Analytics](https://github.com/plan-player-analytics/Plan) web panel to provide an overview of user data.
- Supports segregating synchronisation across multiple distinct clusters on one network.
## Requirements
* A MySQL Database (v8.0+)
* A Redis Database (v5.0+)
* Any number of proxied Spigot servers (Minecraft v1.16.5+)
To build HuskSync, you'll first need to get the [MPDBConverter](https://github.com/WiIIiam278/MPDBDataConverter) library, by downloading and running `mvn install-file` to publish it to your local maven repository.
A code bounty program is in place for HuskSync, where developers making significant code contributions to HuskSync may be entitled to a license at my discretion to use HuskSync in commercial contexts without having to purchase the resource. Please read the information for contributors in the LICENSE file before submitting a pull request.
Translations of the plugin locales are welcome to help make the plugin more accessible. Please submit a pull request with your translations as a `.yml` file.