Commit Graph

394 Commits (23e0123004ab0650ce669c039b770047ff47cd52)
 

Author SHA1 Message Date
William278 23e0123004 Update README and banner 2 years ago
William c4b194f8d6 Fix unlocked maps getting wrongly locked 2 years ago
William d682e6e6c6 Fix notifications through Toast AndJam library 2 years ago
William 6fef9c4eae Remove map itemstack debug logging mess 2 years ago
William278 16eee05065 Add notification slot configuration, support for toasts 2 years ago
William278 b664e2586d Bump gson to 2.10 2 years ago
William278 d594c9c257 Truncate long data save cause names, close #60 2 years ago
William278 532a65eca8 Ensure players remain locked on disconnect and shutdown, close #67 2 years ago
William 5af8ae0da5 Use canvas rendering approach, finish locked map synchronisation 2 years ago
William278 c0709f82bd Add the ability to synchronise/persist locked maps cross-server, close #14 2 years ago
William278 945b65e1bc Minor performance improvement to event cancelling, add checks against inventory clicks 2 years ago
William278 efcb36d345 Fix database username at wrong config path 2 years ago
William 30cd89c578 Remove unnecessary debug 2 years ago
William bb3753b8e4 Fix typo 2 years ago
William d5569ad3ed Fix event priorities in config, bump to 2.1.3 2 years ago
William d8386fd2a2 Fix edit nodes not being respected 2 years ago
William 3bfea58f35 Make event priority configurable for three key events 2 years ago
William 51cf7beeb8 Remove redundant compiler warning suppressors 2 years ago
William df247b41f4 Bump to v2.1.2 2 years ago
William bac760165e Tweak logic for determining if a player is dead, fix issues with <1HP players being detected dead 2 years ago
William dd39482ed1 Tweaked bukkit implementation of #isDead detection 2 years ago
William c05f165278 Bump to v2.1.1 2 years ago
William c888759d33 Merge remote-tracking branch 'origin/master' 2 years ago
William 089ea5b63a Fix unsafe joins on inventory and ender chest commands, better exception catching, Close #58 2 years ago
William 9020e9d906
Merge pull request #57 from iVillager/patch-1
Update it-it.yml
2 years ago
Villag3r_ 7584ea0070
Update it-it.yml 2 years ago
William 9c243c2893
Merge pull request #56 from Ceddix/master
Updated German locales
2 years ago
Ceddix 8ba90fadc4
Updated german locales 2 years ago
William 480796fbee Remove config.yml 2 years ago
William 9b186ec97a [ci skip] Add data-dumping.png 2 years ago
William d828631dea Merge branch 'master' into triumph-gui 2 years ago
William 5b8de7967b Fix it not being possible to creative-middle-click-clone item stacks from un-editable inventory snapshot views, close #44 2 years ago
William 4fddbc2b32 Automatically expand menus to accommodate custom inventory/echest sizes, close #45 2 years ago
William 43cd367ca3 TriumphGUI for menus, fix missing inv/echest view message, fix data saving despite no updates, close #42 2 years ago
William 19ca504bab Suggest delete and restore commands rather than run them 2 years ago
William 394b8ff1d1 Disable dump commands for operators by default 2 years ago
William 4577da3336 Restore users with at least one health point 2 years ago
William c3b339b3dd Minor cleanup, tweak listener method names 2 years ago
William 2b91154ca2 Ensure players have their inventory contents saved on death 2 years ago
William 2351be31e3 Merge branch 'annotaml-config' into save-on-death 2 years ago
William 624543b93d More test fixes 2 years ago
William c13f4b2a05 Merge branch 'annotaml-config' into save-on-death 2 years ago
William 00b8d335d8 Fix tests 2 years ago
William 89d8b79ae3 Add ability to save user data on player death 2 years ago
William acd97a1cb0 Migrate config to Annotaml 2 years ago
William 8c0f7a295f [ci skip] tweak comment 2 years ago
William 7536bfaaf5 Add `/userdata dump` command, for file/web dumping of user data json 2 years ago
William cbf5d9c24e Implement variable-sized user data; only save needed data 2 years ago
William b9e474d946 Variable-size data format support: Deprecate `getXData()` methods in `UserData` in favour of optional returns 2 years ago
William 3d232f97fb Shade adventure instead of bundling at runtime 2 years ago