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HuskSync/docs/Config-File.md

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This page contains the configuration file reference for HuskSync. The config file is located in `/plugins/HuskSync/config.yml`
## Example config
<details>
<summary>config.yml</summary>
```yaml
# ┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓
# ┃ HuskSync Config ┃
# ┃ Developed by William278 ┃
# ┣━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
# ┣╸ Information: https://william278.net/project/husksync
# ┣╸ Config Help: https://william278.net/docs/husksync/config-file/
# ┗╸ Documentation: https://william278.net/docs/husksync
# Locale of the default language file to use. Docs: https://william278.net/docs/huskhomes/translations
language: en-gb
# Whether to automatically check for plugin updates on startup
check_for_updates: true
# Specify a common ID for grouping servers running HuskSync. Don't modify this unless you know what you're doing!
cluster_id: ''
# Enable development debug logging
debug_logging: false
# Whether to provide modern, rich TAB suggestions for commands (if available)
brigadier_tab_completion: false
# Whether to enable the Player Analytics hook. Docs: https://william278.net/docs/husksync/plan-hook
enable_plan_hook: true
database:
# Type of database to use (MYSQL, MARIADB)
type: MYSQL
credentials:
# Specify credentials here for your MYSQL or MARIADB database
host: localhost
port: 3306
database: HuskSync
username: root
password: pa55w0rd
parameters: ?autoReconnect=true&useSSL=false&useUnicode=true&characterEncoding=UTF-8
connection_pool:
# MYSQL / MARIADB database Hikari connection pool properties. Don't modify this unless you know what you're doing!
maximum_pool_size: 10
minimum_idle: 10
maximum_lifetime: 1800000
keepalive_time: 0
connection_timeout: 5000
# Names of tables to use on your database. Don't modify this unless you know what you're doing!
table_names:
users: husksync_users
user_data: husksync_user_data
redis:
credentials:
# Specify the credentials of your Redis database here. Set "password" to '' if you don't have one
host: localhost
port: 6379
password: ''
use_ssl: false
synchronization:
# The number of data snapshot backups that should be kept at once per user
max_user_data_snapshots: 16
# Number of hours between new snapshots being saved as backups (Use "0" to backup all snapshots)
snapshot_backup_frequency: 4
# List of save cause IDs for which a snapshot will be automatically pinned (so it won't be rotated). Docs: https://william278.net/docs/husksync/data-rotation#save-causes
auto_pinned_save_causes:
- INVENTORY_COMMAND
- ENDERCHEST_COMMAND
- BACKUP_RESTORE
- CONVERTED_FROM_V2
- LEGACY_MIGRATION
- MPDB_MIGRATION
# Whether to create a snapshot for users on a world when the server saves that world
save_on_world_save: true
# Whether to create a snapshot for users when they die (containing their death drops)
save_on_death: false
# Whether to save empty death drops for users when they die
save_empty_drops_on_death: true
# Whether to use the snappy data compression algorithm. Keep on unless you know what you're doing
compress_data: true
# Where to display sync notifications (ACTION_BAR, CHAT, TOAST or NONE)
notification_display_slot: ACTION_BAR
# (Experimental) Persist Cartography Table locked maps to let them be viewed on any server
persist_locked_maps: false
# Whether dead players who log out and log in to a different server should have their items saved. You may need to modify this if you're using the keepInventory gamerule.
synchronize_dead_players_changing_server: true
# How long, in milliseconds, this server should wait for a response from the redis server before pulling data from the database instead (i.e., if the user did not change servers).
network_latency_milliseconds: 500
# Which data types to synchronize (Docs: https://william278.net/docs/husksync/sync-features)
features:
hunger: true
persistent_data: false
inventory: true
game_mode: true
advancements: true
experience: true
ender_chest: true
potion_effects: true
location: false
statistics: true
health: true
# Commands which should be blocked before a player has finished syncing (Use * to block all commands)
blacklisted_commands_while_locked:
- '*'
# Event priorities for listeners (HIGHEST, NORMAL, LOWEST). Change if you encounter plugin conflicts
event_priorities:
quit_listener: LOWEST
join_listener: LOWEST
death_listener: NORMAL
```
</details>
## Messages files
You can customize the plugin locales, too, by editing your `messages-xx-xx.yml` file. This file is formatted using [MineDown syntax](https://github.com/Phoenix616/MineDown). For more information, see [[Translations]].