**HuskSync** is a modern, cross-server player data synchronisation system that enables the comprehensive synchronisation of your user's data across multiple proxied servers. It does this by making use of Redis and MySQL to optimally cache data while players change servers.
**⭐ Seamless synchronisation** — Utilises optimised Redis caching when players change server to sync player data super quickly for a seamless experience.
**⭐ Complete player synchronisation** — Sync inventories, Ender Chests, health, hunger, effects, advancements, statistics, locked maps & [more](https://william278.net/docs/husksync/sync-features)—no data left behind!
**⭐ Backup, restore & rotate** — Something gone wrong? Restore players back to a previous data state. Rotate and manage data snapshots in-game!
**⭐ Import existing data** — Import your MySQLPlayerDataBridge data—or from your existing world data! No server reset needed!
**⭐ Works great with Plan** — Stay in touch with your community through HuskSync analytics on your Plan web panel.
**⭐ Extensible API & open-source** — Need more? Extend the plugin with the Developer API. Or, submit a pull request through our code bounty system!
Contributions to the project are welcome—feel free to open a pull request with new features, improvements and/or fixes!
### Support
Due to its complexity, official support for HuskSync is provided through a paid model. This means that support is only available to users who have purchased a license to the plugin from Spigot, Polymart, or Craftaro and have provided proof of purchase. Please join our Discord server if you have done so and need help!
Translations of the plugin locales are welcome to help make the plugin more accessible. Please submit a pull request with your translations as a `.yml` file.