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HuskSync/README.md

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<p align="center">
<img src="images/banner.png" alt="HuskSync" />
<a href="https://github.com/WiIIiam278/HuskSync/actions/workflows/ci.yml">
<img src="https://img.shields.io/github/actions/workflow/status/WiIIiam278/HuskSync/ci.yml?branch=master&logo=github"/>
</a>
<a href="https://repo.william278.net/#/releases/net/william278/husksync/">
<img src="https://repo.william278.net/api/badge/latest/releases/net/william278/husksync?color=00fb9a&name=Maven&prefix=v" />
</a>
<a href="https://discord.gg/tVYhJfyDWG">
<img src="https://img.shields.io/discord/818135932103557162.svg?label=&logo=discord&logoColor=fff&color=7389D8&labelColor=6A7EC2" />
</a>
<br/>
<b>
<a href="https://www.spigotmc.org/resources/husksync.97144/">Spigot</a>
</b>
<b>
<a href="https://william278.net/docs/husksync/setup">Setup</a>
</b>
<b>
<a href="https://william278.net/docs/husksync/">Docs</a>
</b>
<b>
<a href="https://github.com/WiIIiam278/HuskSync/issues">Issues</a>
</b>
</p>
<br/>
**HuskSync** is a modern, cross-server player data synchronization system that enables the comprehensive synchronization of your user's data across multiple proxied servers. It does this by making use of Redis and a MySQL/Mongo/PostgreSQL to optimally cache data while players change servers.
2 years ago
## Features
v3.0: New modular, more compatible data format, new API, better UX (#160) * Start work on v3 * More work on task scheduling * Add comment to notification display slot * Synchronise branches * Use new HuskHomes-style task system * Bump to 2.3 * Remove HuskSyncInitializationException.java * Optimise database for MariaDB * Update libraries, move some around * Tweak command registration * Remove dummyhusksync * Fixup core synchronisation logic to use new task system * Implement new event dispatch subsystem * Remove last remaining future calls * Remove `Event#fire()` * Refactor startup process * New command subsystem, more initialization improvements, locale fixes * Update docs, tweak command perms * Reduce task number during data setting * add todo * Start work on data format / serialization refactor * More work on Bukkit impl * More serialization work * Fixes to serialization, data preview system * Start legacy conversion skeleton * Handle setting empty inventories * Start on-the-fly legacy conversion work * Add advancement conversion * Rewrite advancement get / apply logic * Start work on locked map persistence * More map persistence work * More work on map serialization * Move around persistence logic * Add testing suite * Fix item synchronisation * Finalize more reliable locked map persistence * Remove deprecated method call * remove sync feature enum * Fix held item slot syncing * Make data types modular and API-extensible * Remove some excessive debugging, minor refactor * Fixup date formatting, improve menu UIs * Finish up legacy data converting * Null safety in item stack serializaiton * Fix relocation of nbtapi, update dumping docs * Add v1/MPDB Migrators back in * Fix pinning/unpinning data not working * Consumer instead of Function for editing data * Show file size in DataSnapshotOverview * Fix getIdentifier always returning empty * Re-add items and inventory GUI commands * Improve config file, fixup data restoration * Add min time between backups (more useful backups!) * More work on backups * Fixup backup rotation frequency * Remove stdout debug print in `#getEventPriority` * Improve sync complete locale logic, fix synchronization spelling * Remove `static` on exception * Use dedicated thread for Redis, properly unsubscribe * Refactor `player` package -> `user` * `PlayerDataHolder` -> `UserDataHolder` * Make `StatisticsMap` public, but `@ApiStatus.Internal` * Suppress unused warnings on `Data` * Add option to disable Plan hook * Decompress legacy data before converting * Decompress bytes in fromBytes * Check permission node before serving TAB suggestions * Actually convert legacy item stack data * Fix syntax errors * Minor method refactor in items command * Fixup case-sensitive parsing in HuskSync command * Start API work * More work on API, fix potion effects * Fix cross-server, config formatting for auto-pinned issue * Fix confusion with UserData command, update docs images * Update commands docs * More docs updating * Fix sync feature enabled/disabled checking logic * Fix `#isCustom()` * Enable persistent_data syncing by default * docs: update Sync-Features config snippet * docs: correct typo in Sync Features * More API work * bukkit: slightly optimized schedulers * More API work, various refactorings * docs: Start new API docs * bump dependencies * Add some basic unit tests * docs: Correct typos * More docs work, annotate DB methods as `@Blocking` * Encapsulate `RedisMessage`, minor optimisations * api: Simplify `#getCurrentData` * api: Simplify `editCurrentData`, using `ThrowingConsumers` for better error handling * docs: More Data Snapshot API documenting * docs: add TOC to Data Snapshot API page * bukkit: Make data types extend BukkitData * Move where custom data is stored, finish up Custom Data API docs * Optimise imports * Fix `data_manager_advancements_preview_remaining` locale * Fix advancement and playtime previews * Fix potion effect deserialization * Make snapshot_backup_frequency default to 4, more error handling/logging * docs: Add ToC to Custom Data API * docs: Minor legacy API tweaks * Remove some unneeded catch logic * Suppress a few warnings * Fix Effect constructor being supplied in wrong order
1 year ago
**⭐ Seamless synchronization** &mdash; Utilises optimised Redis caching when players change server to sync player data super quickly for a seamless experience.
v3.0: New modular, more compatible data format, new API, better UX (#160) * Start work on v3 * More work on task scheduling * Add comment to notification display slot * Synchronise branches * Use new HuskHomes-style task system * Bump to 2.3 * Remove HuskSyncInitializationException.java * Optimise database for MariaDB * Update libraries, move some around * Tweak command registration * Remove dummyhusksync * Fixup core synchronisation logic to use new task system * Implement new event dispatch subsystem * Remove last remaining future calls * Remove `Event#fire()` * Refactor startup process * New command subsystem, more initialization improvements, locale fixes * Update docs, tweak command perms * Reduce task number during data setting * add todo * Start work on data format / serialization refactor * More work on Bukkit impl * More serialization work * Fixes to serialization, data preview system * Start legacy conversion skeleton * Handle setting empty inventories * Start on-the-fly legacy conversion work * Add advancement conversion * Rewrite advancement get / apply logic * Start work on locked map persistence * More map persistence work * More work on map serialization * Move around persistence logic * Add testing suite * Fix item synchronisation * Finalize more reliable locked map persistence * Remove deprecated method call * remove sync feature enum * Fix held item slot syncing * Make data types modular and API-extensible * Remove some excessive debugging, minor refactor * Fixup date formatting, improve menu UIs * Finish up legacy data converting * Null safety in item stack serializaiton * Fix relocation of nbtapi, update dumping docs * Add v1/MPDB Migrators back in * Fix pinning/unpinning data not working * Consumer instead of Function for editing data * Show file size in DataSnapshotOverview * Fix getIdentifier always returning empty * Re-add items and inventory GUI commands * Improve config file, fixup data restoration * Add min time between backups (more useful backups!) * More work on backups * Fixup backup rotation frequency * Remove stdout debug print in `#getEventPriority` * Improve sync complete locale logic, fix synchronization spelling * Remove `static` on exception * Use dedicated thread for Redis, properly unsubscribe * Refactor `player` package -> `user` * `PlayerDataHolder` -> `UserDataHolder` * Make `StatisticsMap` public, but `@ApiStatus.Internal` * Suppress unused warnings on `Data` * Add option to disable Plan hook * Decompress legacy data before converting * Decompress bytes in fromBytes * Check permission node before serving TAB suggestions * Actually convert legacy item stack data * Fix syntax errors * Minor method refactor in items command * Fixup case-sensitive parsing in HuskSync command * Start API work * More work on API, fix potion effects * Fix cross-server, config formatting for auto-pinned issue * Fix confusion with UserData command, update docs images * Update commands docs * More docs updating * Fix sync feature enabled/disabled checking logic * Fix `#isCustom()` * Enable persistent_data syncing by default * docs: update Sync-Features config snippet * docs: correct typo in Sync Features * More API work * bukkit: slightly optimized schedulers * More API work, various refactorings * docs: Start new API docs * bump dependencies * Add some basic unit tests * docs: Correct typos * More docs work, annotate DB methods as `@Blocking` * Encapsulate `RedisMessage`, minor optimisations * api: Simplify `#getCurrentData` * api: Simplify `editCurrentData`, using `ThrowingConsumers` for better error handling * docs: More Data Snapshot API documenting * docs: add TOC to Data Snapshot API page * bukkit: Make data types extend BukkitData * Move where custom data is stored, finish up Custom Data API docs * Optimise imports * Fix `data_manager_advancements_preview_remaining` locale * Fix advancement and playtime previews * Fix potion effect deserialization * Make snapshot_backup_frequency default to 4, more error handling/logging * docs: Add ToC to Custom Data API * docs: Minor legacy API tweaks * Remove some unneeded catch logic * Suppress a few warnings * Fix Effect constructor being supplied in wrong order
1 year ago
**⭐ Complete player synchronization** &mdash; Sync inventories, Ender Chests, health, hunger, effects, advancements, statistics, locked maps & [more](https://william278.net/docs/husksync/sync-features)—no data left behind!
**⭐ Backup, restore & rotate** &mdash; Something gone wrong? Restore players back to a previous data state. Rotate and manage data snapshots in-game!
**⭐ Import existing data** &mdash; Import your MySQLPlayerDataBridge data—or from your existing world data! No server reset needed!
**⭐ Works great with Plan** &mdash; Stay in touch with your community through HuskSync analytics on your Plan web panel.
**⭐ Extensible API & open-source** &mdash; Need more? Extend the plugin with the Developer API. Or, submit a pull request through our code bounty system!
2 years ago
**Ready?** [It's syncing time!](https://william278.net/docs/husksync/setup)
## Setup
Requires a MySQL/Mongo/PostgreSQL database, a Redis (v5.0+) server and any number of Spigot-based 1.17.1+ Minecraft servers, running Java 17+.
1. Place the plugin jar file in the /plugins/ directory of each Spigot server. You do not need to install HuskSync as a proxy plugin.
2 years ago
2. Start, then stop every server to let HuskSync generate the config file.
3. Navigate to the HuskSync config file on each server (~/plugins/HuskSync/config.yml) and fill in both your database and Redis server credentials.
4. Start every server again and synchronization will begin.
3 years ago
## Development
To build HuskSync, simply run the following in the root of the repository:
```bash
2 years ago
./gradlew clean build
```
### License
HuskSync is licensed under the Apache 2.0 license.
- [License](https://github.com/WiIIiam278/HuskSync/blob/master/LICENSE)
Contributions to the project are welcome&mdash;feel free to open a pull request with new features, improvements and/or fixes!
### Support
Due to its complexity, official binaries and customer support for HuskSync is provided through a paid model. This means that support is only available to users who have purchased a license to the plugin from Spigot, Polymart, Craftaro, or BuiltByBit and have provided proof of purchase. Please join our Discord server if you have done so and need help!
3 years ago
### Translations
2 years ago
Translations of the plugin locales are welcome to help make the plugin more accessible. Please submit a pull request with your translations as a `.yml` file.
- [Locales Directory](https://github.com/WiIIiam278/HuskSync/tree/master/common/src/main/resources/locales)
- [English Locales](https://github.com/WiIIiam278/HuskSync/tree/master/common/src/main/resources/locales/en-gb.yml)
3 years ago
2 years ago
## Links
- [Docs](https://william278.net/docs/husksync/) &mdash; Read the plugin documentation!
- [Spigot](https://www.spigotmc.org/resources/husksync.97144/) &mdash; View the Spigot resource page (Also: [Polymart](https://polymart.org/resource/husksync.1634), [Craftaro](https://craftaro.com/marketplace/product/husksync.758), [BuiltByBit](https://builtbybit.com/resources/husksync.34956/))
- [Issues](https://github.com/WiIIiam278/HuskSync/issues) &mdash; File a bug report or feature request
- [Discord](https://discord.gg/tVYhJfyDWG) &mdash; Get help, ask questions (Purchase required)
- [bStats](https://bstats.org/plugin/bukkit/HuskSync%20-%20Bukkit/13140) &mdash; View plugin metrics
2 years ago
---
&copy; [William278](https://william278.net/), 2023. Licensed under the Apache-2.0 License.